A Nightmare Realized...
It’s the same dream you’ve had for the last few weeks; the sort of thing quick to be forgotten upon awakening, yet even quicker to return in vivid detail upon returning to sleep. A world without color, a mosaic nightmare composed entirely of black pieces. Every time you dream of this place, another terrible detail stands out: each consecutive return further sharpens the definition of the picture, somehow allowing you to categorize “shades” of black into relatable shapes and sensations.
So, what’s this?
Ink-black waves crash upon the equally dark rocks, sending a fine spray of freezing oily water against your cheek. A foul wind blows across the beach’s black sands, filling your nose with the stench of bloodshed and ashes. Strange, hideous shades flap by in the distance overhead, screeching monstrosities that vaguely bring seagulls to mind. Before you is the ocean, a horizon-stretching abyss from within swims the vaguest shapes of unfulfilled horrors, things never meant to exist.
Why do you keep finding yourself here, again and again?
A good question.
The “voice” brushes past, a shadow amongst shadows, barely perceptible, more a sensation than anything vocal.
Why are you all here?
You look around and realize you’re not alone: there are other people here. Each of them, just like you, stand out as beacons of color in a world composed of nothing but black.
Thunder crashes in the distance, the endless dark depths roiling at the approaching storm clouds. They’re coming for you, and their desire cannot be dissuaded; they will have you, and there’s nothing you can do about it. A wall of hands, taller than the sky and enveloping the nightmarish earth, races across the oceanscape, grasping and feeling in their frantic desire.
As you wake up, drenched in cold sweat, one last whisper lingers, a final remnant of that nightmare:
They’ve found their way.
This is a game I’m organizing, using White Wolf’s Storytelling system at its core. The players take on the roles of people living in or around Atlas City, either as residents or visitors. Over the course of the game, they’ll face the mysterious horrors that have recently plagued their dreams.What’ll I need to run this?
You’ll need access to the new World of Darkness core rulebook. If you don’t have it, I’ve written up a character creation guide here
Established in the 1970s, Atlas City is located in a mountain-region of the Midwestern United States. Considered by most to be a very prosperous and peaceful city, Atlas enjoys a strange harmony of civilization and nature: multi-story offices buildings right across the street from trails that lead into the surrounding countryside.Details concerning character creation
As previously mentioned, all submitted characters have to either be residents of Atlas City or visitors; if a visitor, they need to have a reason to be staying in the city for at least a few months. Other than that, they can be pretty much anyone. You can make them as complex or as simple as you want, as realistic or as over-the-top as you’d like: an ex-navy seal that killed over a hundred guys in his career and a soccer mom with two kids are equally welcome. The only constant all the characters share are the dreams of the blackness, though whether they even remember these terrible nightmares or are affected by them are up to you.
While I will still be open to submissions, the starting group has been decided upon.Celia Mark (El Skid)Hank Walker (Horseshoe)
Correction: Your skill spread is 12/6/4, not 11/7/4. Also, you've got one too many skill specializations.Aedan Sonnen (Egos)
Correction: Skill spread is 12/7/4. Also, you didn't choose any skill specializations.Jeremy Silver (Void Slayer)Drew Kristoph (Kay)
To other interested players, feel free to post your potential characters here. I'm by no means done recruiting.