Welcome to the Star Trek Vendetta miniphalla! This miniphalla is based on the series Star Trek, and has no hidden mechanics. There are 25 spots.
Your host these evenings will be Rend. Please send all actions and such to me, Rend. Vote close will be at 8:00 PST (11:00 EST). All votes and actions will cease to be valid at 8:01.
All standard phalla rules apply, including considering the anonymous contact of another player, interference of dead people, editing posts with votes in them, sharing role PMs, et cetera. You all know these, and if not, you know where to find them.
Captain's Log, Stardate 2007865.29:
We've just recieved a transmission from Starfleet ordering us to make haste to the Tau Cygna system in the de Laure belt. I was not told more about the situation, except that I would be contacted in approximately six hours, and that I should prepare an away team of the most skilled members of my crew. We have set course, though it plagues me to think what might have gained Starfleet's interest, and is as well so secretive.
--Six hours later...--
"Greetings, Captain. I trust you are well."
"Ah, Admiral. Yes, well enough indeed, sans a nagging concern for the away team I have assembled."
"You need not worry about your away team, Captain. Simply construct it of your finest and most able officers. We have on our hands a situation of great importance, which requires also great secrecy and tact. You know, of course, that the Tau Cygna system was annexed by the Sheliak some time ago, yes?"
"Of course, Admiral. And, if I remember correctly, there were some strained diplomatic encounters to go along with the ordeal a bit later, concerning a colony on Tau Cygna V."
"Yes, your memory is as sharp as ever."
"My question is, how can we enter Sheliak space uninvited? They will surely react with no less than open hostility."
"It would be best if you let me explain the situation, Captain. There is a rather small H-Class planet in the Tau Cygna system, which has somehow only until recently escaped our sensors. We originally believed it to be an asteroid, but it seems it is actually a planet."
"Admiral, I thought that we were in the habit of taking away supposed 'dwarf planets' titles, not giving them out."
"I hope you are joking, Captain. Please, if I may continue. Starfleet Intelligence has gathered reports of other major powers gathering at that location, but we have been unable to find out why, even through our best efforts. This is where you and your away team come in, Captain.
You are to assemble your men and send them via shuttle to the planet's surface. There they will doubtless meet toil and snare, but they must find out exactly what is on that planet, through any means necessary.
This is completely secret, you understand. If you lose contact with the team or with any of its members, do not attempt to rescue them. If, after a period of one and a half weeks they do not contact you, leave the Tau Cygna system and go about your business."
"Admiral, that's unthinkable. I cannot leave my crew to die on that planet, no matter what the cost."
"You have your orders, captain. I suggest you follow them."
Captain's Log, Stardate 2007865.29:
The Admiral has ordered me to send an away team down. I have composed it of the ships Science Officer, Security Officer, one of my Lieutenants, our Communications Officer, and a member of Starfleet Intelligence, and they are currently making ready for their task. I do not know what I am to do, though, if we do lose contact with them. I could never, in good conscience, leave them to die on that planet, but Starfleet's orders are ironclad.
I suppose I should simply hope it is a decision I will never have to make.
There are five factions in this phalla.
The United Federation of Planets
The Klingon Empire
The Ferengi Alliance
The Romulan Star Empire
The Cardassian Union
Each one will be composed of five players and will have identical player compositions and unique but similar win conditions.
Vendetta and Win Conditions
Each faction's win condition is simply this: Eliminate your two enemies.
The Federation must eliminate the Romulans and the Cardassians.
The Klingons must eliminate the Ferengi and the Cardassians.
The Ferengi must eliminate the Klingons and the Romulans.
The Romulans must eliminate the Federation and the Ferengi.
The Cardassians must eliminate the Federation and the Klingons.
Each faction has two enemies, and two allies. Each faction's allies are at war with each other, and with one of their enemies. If any two factions are annhilated which match any living faction's win conditions, the game ends and that faction is declared the victor.
Upon death, role and faction will be revealed.
Each day you will !Vote a player to be attacked by the Sheliak and killed. In the event of a red vote tie, the first person to attain the tying total will be killed.
Each day you will !Vote a player to be in the right place at the right time. A player effected by the lime vote will survive the night from both the vote and player attacks, however, the person effected by the lime vote will be randomly selected between all players voted for. Each player will have a chance at recieving the protection equal to the ratio of green votes they recieved compared to the total number of green votes made. IE, if you get 5 of 10 green votes, you have a 50% chance of netting the protection.
Only one person will be protected per night. This person will be made evident.
Each away team will be composed of the following 5 roles:
Science Officer: This officer is capable of discerning any one person's identity.
Lieutenant: This officer, the leader of the away team, can kill one person per night.
Security Officer: This officer is capable of guarding one person per night from any Lieutenants who attack.
Comms Officer: This officer is capable of warping and obfuscating the Science Officer's readings.
Spy: This officer will always appear friendly when scanned by the Science Officer.
There are additional details about each role which will be addressed in the PMs. If you have any questions, you may ask for CLARIFICATION in orange.
Order of Operations:
Vote Kill > Science Officer/Comms Officer > Lieutenant/Security Officer
Thus, if you die by vote, your ability does not activate that turn.