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Game Design Choices that should be left 4 dead.

SueveSueve Registered User regular
edited December 2007 in Games and Technology
I thought this could be interesting. I find myself nitpicking otherwise good games because of small design choices that don't make a whole lot of sense.

For example:


Oblivion:

The moon(s) in Oblivion. Way to big. At first I thought it was good, because in Starwars and the like big moons look great, but I found that after a while it just pissed me off, and drew me out of the game.

The lack of "adventure loot". If I spend 30 minutes climbing to the tallest mountain peak, it would be excellent if I find some really cool or interesting loot. Not all over the place, but rather just spread around.

There are a bunch of caves all over the place, and a couple of ruins, but then this huge beautiful waterfall is just for looking at? Why not make it have an opening and make a cool place to explore rather than another seemingly randomly generated mining cave!

TF2:

Dying

Long Loading

Sueve on
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Posts

  • Mr.BrickMr.Brick Registered User regular
    edited December 2007
    Battlefield 2: One game type only for a multiplayer game begging for some variety. Like wtf was the point of even specifying what game type it was in the browser and when you joined?

    Mr.Brick on
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  • LewiePLewieP Registered User regular
    edited December 2007
    every complaint that any would ever make about cut scenes.

    LewieP on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited December 2007
    Sueve wrote: »
    I thought this could be interesting. I find myself nitpicking otherwise good games because of small design choices that don't make a whole lot of sense.

    For example:


    Oblivion:

    The moon(s) in Oblivion. Way to big. At first I thought it was good, because in Starwars and the like big moons look great, but I found that after a while it just pissed me off, and drew me out of the game.

    The lack of "adventure loot". If I spend 30 minutes climbing to the tallest mountain peak, it would be excellent if I find some really cool or interesting loot. Not all over the place, but rather just spread around.

    There are a bunch of caves all over the place, and a couple of ruins, but then this huge beautiful waterfall is just for looking at? Why not make it have an opening and make a cool place to explore rather than another seemingly randomly generated mining cave!

    I actually think your complaints don't make any sense at all.

    Stormwatcher on
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  • RaslinRaslin Registered User regular
    edited December 2007
    FPS' where you can't change your firing mode(Semi-burst-auto for assault rifles, etc)

    Games where you can clip through other players/certain objects(Lern2CollisionMesh)

    Games that don't support modding when it wouldn't be hard to do

    Raslin on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited December 2007
    The planets in Mass Effect.

    My problem with the non-story mission planets you can land on is that they lack variety. Sure each one has a different style and what not, but when I find a new planet I can already guess what I will find on it. a) A base/complex in which to shoot bad guys, b) Debris, c) an Anomaly, d) a Mineral Deposit. I would have much preferred if they mixed things up. Sure a few planets had a surprise or two, but there just was not enough variety.

    When I look back on BGII I wonder why they couldn't craft at least some of those planets with the same care they took with many of the areas in Amn.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2007
    Portal had quite possibly the worst design flaw I've ever seen. It ended.

    Also, it generally bothers me when games take place on multiple planets. You guys can't even get enough content to fill up one planet worth of play-space, stop bringing more of them into the equation. It always feels to me like a cheep way to make the setting feel a lot bigger than it actually is. I am willing to admit that this is silly and pretty irrational, but it bugs me all the same.

    Speed Racer on
  • HooraydiationHooraydiation Registered User regular
    edited December 2007
    In RPGs, not bothering to explain what the monsters you're fighting in random encounters are and why they are in your present location. Frankly, I'd like to know why the plant life is carnivorous and all the squirrels are the size of small children and wearing capes, much less why they bear hostility towards me.

    Shadow Hearts' short descriptions for literally everything you encounter in the game were a dream come true for me.

    Hooraydiation on
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  • AkootAkoot Registered User regular
    edited December 2007
    The modern Sonic the Hedgehog, but that is more character design.

    Akoot on
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited December 2007
    Bullet penetration on COD4. It's like the designers heard us complain that our M16s couldn't shoot through cardboard and said "Well hey, lets make it so you can shoot through FIVE FUCKING FEET OF CONCRETE AND REBAR!!!"


    ....

    Sorry, been playing alot of COD4 online lately. I just assume that a concrete barricade is bulletproof when I'm looking for cover. Silly me.

    A Dabble Of Thelonius on
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  • AistanAistan Tiny Bat Registered User regular
    edited December 2007
    #1 is "Group of 10 year-olds save the world." Please give me an RPG where you control them for the first 15 minutes, then they lose horribly and you take control of a group of mercs in their 30s who then take over. That's character design though...

    Gameplay, i'd say any game where some of the enemies in forested areas are wolves. Wolves don't attack people! Stop that. Zombie wolves get an exception.

    Aistan on
  • JohnDoeJohnDoe Registered User regular
    edited December 2007
    Incomplete games with the "LOL TRILOGY" explanation.

    JohnDoe on
  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited December 2007
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Deviant Hands on
  • GertBeefGertBeef Registered User regular
    edited December 2007
    Wait.... you hate.. moons?

    They annoy you? What?

    *edit*

    I mean honestly, what the fuck are you talking about?

    GertBeef on
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  • galenbladegalenblade Registered User regular
    edited December 2007
    Temple of the Ocean King.

    galenblade on
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  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited December 2007
    Those are no moons.

    EvilBadman on
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  • Shooter McgavinShooter Mcgavin Registered User regular
    edited December 2007
    I have a problem with the moon in Oblivion too, only mine isn't the hugeness. It's the fact that the moon is darker than the black outer space surrounding it. When the moon, is dark, you shouldn't see it! It's just wierd to see a big black circle floating in the sky against a somewhat lighter milky way.

    Shooter Mcgavin on
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  • RamiRami Registered User regular
    edited December 2007
    BEEP BEEP BEEP BEEP YOU'RE AT LOW HEALTH BEEP BEEP BEEP BEEP BEEP BEEP IS THIS HELPING YOU CONCENTRATE? BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP IF YOU TAKE ANOTHER HIT YOU'LL DIE! BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP BEEP

    Rami on
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  • LemmingLemming Registered User regular
    edited December 2007
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    Lemming on
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited December 2007
    Martyrdom in CoD4.

    It can ruin a game when the other team runs around like retards with shotguns and martyrdom. Why even move in those games?

    TexiKen on
  • DrezDrez Registered User regular
    edited December 2007
    L3 and R3 being used as anything other than a toggle.

    Non-toggle, non-configurable sniper rifle zoom? Fuck you.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited December 2007
    TexiKen wrote: »
    Martyrdom in CoD4.

    It can ruin a game when the other team runs around like retards with shotguns and martyrdom. Why even move in those games?

    Martyrdom only kills you if you make a stupid move. It's very easy to get away from grenades, either by getting behind cover or throwing them back. My best kill ever was when I picked up a guy's Martyrdom grenade and threw it, and it happened to land right where he spawned.
    galenblade wrote: »
    Temple of the Ocean King.

    Yes, this, a thousand times yes.


    Also, random battles in RPGs, and save points in any game. Both needed to die 15 years ago.

    Shadowfire on
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  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    edited December 2007
    TexiKen wrote: »
    Martyrdom in CoD4.

    It can ruin a game when the other team runs around like retards with shotguns and martyrdom. Why even move in those games?

    YES!! Bloody bastard Last Stand too.


    /Edit/ To the reply about martyrdom being easy to avoid...I play Hardcore Sabatoge or S&D servers only and it's not the enemy team that I worry about, it's the idiots on MY team with Martyrdom that cause the problem. Simply put, it's a DM perk. /Edit/

    A Dabble Of Thelonius on
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    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
  • Lord YodLord Yod Registered User regular
    edited December 2007
    The inability to reconfigure your controls. There is literally no excuse for not letting me invert the y axis, and if a game doesn't allow it, I won't play it.

    Lack of voice chat in an online game.

    Oh oh oh! How about main characters with clipping issues? The biggest problem with Assassin's Creed IMO.

    Lord Yod on
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  • urahonkyurahonky Registered User regular
    edited December 2007
    Drez wrote: »
    L3 and R3 being used as anything other than a toggle.

    Non-toggle, non-configurable sniper rifle zoom? Fuck you.

    I agree. I really, REALLY hate L3/R3 when they use it for crouch. *kicks his chair down*

    urahonky on
  • Local H JayLocal H Jay Registered User regular
    edited December 2007
    The "Silent Hero" archtype sweeping games nowadays.
    I get it can be kinda immersive to not hear the person your playing talk, but come on.
    I'd prefer Altair's broken dialouge in AC over Master Chief's petty one liners or Gordon Freeman's... gayness.
    Just, develop that character dammit! I'm investing time into this game and story, atleast put some effort into the damn main character.

    Local H Jay on
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  • Dr Mario KartDr Mario Kart Games Dealer Austin, TXRegistered User regular
    edited December 2007
    I think achievements/gamerscore systems are the singular worst thing to happen to video game design in a long time.

    I understand their utility in getting people to do things, but I want all motivation to do anything at all in a game to come internally from the game itself.

    Dr Mario Kart on
  • JihadJesusJihadJesus Registered User regular
    edited December 2007
    1) Any fetch quest. No I do NOT need the three crest of God-knows-what to safely touch that whatever and move across the pit, I can fucking fly at this point. No, I don't need a long complex three part quest to find a rusty key to this wooden door that been here for 400 years, I'm carrying a God damn rocket launcher. Quit being lazy. If you want your game to be 20 hours long, put 20 hours of actual game in there instead of 8 hours of game and 12 hours of complete bullshit that has no reason to exist.

    2) Along the same lines: no, lighting that torch won't magically unlock the door. Neither will making the wind blow or equalizing the water level in three pots or playing the proper melody Simon Says style. Come up with a real puzzle or don't fucking bother.

    3) If it's been over twenty minutes since I've had the opportunity to save, you fail at life.

    There are more, but I'm feeling lazy so that's it for now.

    JihadJesus on
  • FireWeaselFireWeasel Registered User regular
    edited December 2007
    Sueve wrote: »
    I thought this could be interesting. I find myself nitpicking otherwise good games because of small design choices that don't make a whole lot of sense.

    For example:


    Oblivion:

    The moon(s) in Oblivion. Way to big. At first I thought it was good, because in Starwars and the like big moons look great, but I found that after a while it just pissed me off, and drew me out of the game.

    The lack of "adventure loot". If I spend 30 minutes climbing to the tallest mountain peak, it would be excellent if I find some really cool or interesting loot. Not all over the place, but rather just spread around.

    There are a bunch of caves all over the place, and a couple of ruins, but then this huge beautiful waterfall is just for looking at? Why not make it have an opening and make a cool place to explore rather than another seemingly randomly generated mining cave!

    I actually think your complaints don't make any sense at all.

    Yeah, FUCK those moons!

    Also, thread title fails spellcheck.

    FireWeasel on
    AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited December 2007
    Shadowfire wrote: »
    TexiKen wrote: »
    Martyrdom in CoD4.

    It can ruin a game when the other team runs around like retards with shotguns and martyrdom. Why even move in those games?

    Martyrdom only kills you if you make a stupid move. It's very easy to get away from grenades, either by getting behind cover or throwing them back. My best kill ever was when I picked up a guy's Martyrdom grenade and threw it, and it happened to land right where he spawned.

    The new tactic I've seen is idiots with the shotgun, and juggernaut, running to the spawn point spraying buckshot everywhere, and when he drops, everyone tries to run away. Which naturally means everyone on my team runs away and blocks me and the bastard gets two/three kills for being a loser who has no skill. And if you do run away there is always the chance of people picking you off.

    That's why I hate martyrdom; it rewards people with no skill who need a magical add-on in order to have a respectable score. It was probably developed at IW by the guy who is constantly at the bottom of the matches and is the laughing stock of the developers and wanted something in the game to make him feel better. Or he has photos of the lead designer.

    TexiKen on
  • AngryAngry The glory I had witnessed was just a sleight of handRegistered User regular
    edited December 2007
    The "Silent Hero" archtype sweeping games nowadays.
    I get it can be kinda immersive to not hear the person your playing talk, but come on.
    I'd prefer Altair's broken dialouge in AC over Master Chief's petty one liners or Gordon Freeman's... gayness.
    Just, develop that character dammit! I'm investing time into this game and story, atleast put some effort into the damn main character.

    uh?

    Angry on
  • AngryAngry The glory I had witnessed was just a sleight of handRegistered User regular
    edited December 2007
    Portal had quite possibly the worst design flaw I've ever seen. It ended.

    Also, it generally bothers me when games take place on multiple planets. You guys can't even get enough content to fill up one planet worth of play-space, stop bringing more of them into the equation. It always feels to me like a cheep way to make the setting feel a lot bigger than it actually is. I am willing to admit that this is silly and pretty irrational, but it bugs me all the same.

    i know i would rather watch grass grow on earth then have fantastical adventures on crazy wonder filled planets.

    Angry on
  • Deviant HandsDeviant Hands __BANNED USERS regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.

    Deviant Hands on
  • urahonkyurahonky Registered User regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.

    No reason to argue with a person who's willing to NOT PLAY A DAMN GAME because of a name. Seriously, you fail. But then again after reading your account name, I'm not surprised. DEVIANT!

    urahonky on
  • jothkijothki Registered User regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.

    In general, though, people who are described as being left for dead end up surviving, or they'd just be called dead.

    As far as bad design choices, all of FFXII. They managed to make what they did have have enough quality for the game to still be somewhat fun, but it feels like any particular element could have been handled in a much better way then what the developers chose to do.

    jothki on
  • DevKimikoDevKimiko Registered User regular
    edited December 2007
    The art direction in Prince of Persia, Warrior Within.

    D:


    ...excluding the architecture, that was kind of cool in places.

    DevKimiko on
  • BlueBlueBlueBlue Registered User regular
    edited December 2007
    I don't like when a disconnect doesn't count as a Win for the remaining person or result in huge penalties for the disconnecter. Accidental connection loss be damned.

    BlueBlue on
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  • BrynjBrynj Registered User regular
    edited December 2007
    Creatures in MMO's that have offspring that are basically only one or two levels below that of the adult version.

    For instance, some level 40 scorpion type creature in WoW and its level 38 offspring. What is even worse is that it is still in grub form. Now I can kill armored knights, wizards, giant raptors at level 30, but a GRUB is kicking my ass? And when it gets older it barely improves at all?

    It's like a newborn human baby being able to bench press about 200lbs just moments after birth, but 18 years later when its fully grown only being able to bench 225lbs, tops.


    Look, the whole, why is one crab in one zone level 10, and the same crab with a different color in a different zone is level 50, that I understand. It's one of necessity in game design, but the other...:?:

    Brynj on
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  • Anonymous RobotAnonymous Robot Registered User regular
    edited December 2007
    Lemming wrote: »
    Speaking of Zombies, that Left 4 Dead game would have been completely awesome and I would have picked it up from day one if only they decided not to use a "4" in the title. Might as well make it L3F+ 4 [email protected]!!!

    It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.

    Protip: They called it "Left4Dead" because there are four survivors

    Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.

    No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.

    Um, dude- being "left for dead" means that you were assumed dead, but were in fact alive.

    Anonymous Robot on
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  • CouscousCouscous Registered User regular
    edited December 2007
    The decision to not hire good writers to make the dialogue in a game not suck. For example, I can't stand the writing in Xenosaga and Heavenly Sword.

    Couscous on
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited December 2007
    Mass Effect's dogshit autosave system.

    Clint Eastwood on
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