I thought this could be interesting. I find myself nitpicking otherwise good games because of small design choices that don't make a whole lot of sense.
For example:
Oblivion:
The moon(s) in Oblivion. Way to big. At first I thought it was good, because in Starwars and the like big moons look great, but I found that after a while it just pissed me off, and drew me out of the game.
The lack of "adventure loot". If I spend 30 minutes climbing to the tallest mountain peak, it would be excellent if I find some really cool or interesting loot. Not all over the place, but rather just spread around.
There are a bunch of caves all over the place, and a couple of ruins, but then this huge beautiful waterfall is just for looking at? Why not make it have an opening and make a cool place to explore rather than another seemingly randomly generated mining cave!
TF2:
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I actually think your complaints don't make any sense at all.
Games where you can clip through other players/certain objects(Lern2CollisionMesh)
Games that don't support modding when it wouldn't be hard to do
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My problem with the non-story mission planets you can land on is that they lack variety. Sure each one has a different style and what not, but when I find a new planet I can already guess what I will find on it. a) A base/complex in which to shoot bad guys, b) Debris, c) an Anomaly, d) a Mineral Deposit. I would have much preferred if they mixed things up. Sure a few planets had a surprise or two, but there just was not enough variety.
When I look back on BGII I wonder why they couldn't craft at least some of those planets with the same care they took with many of the areas in Amn.
Also, it generally bothers me when games take place on multiple planets. You guys can't even get enough content to fill up one planet worth of play-space, stop bringing more of them into the equation. It always feels to me like a cheep way to make the setting feel a lot bigger than it actually is. I am willing to admit that this is silly and pretty irrational, but it bugs me all the same.
http://www.audioentropy.com/
Shadow Hearts' short descriptions for literally everything you encounter in the game were a dream come true for me.
....
Sorry, been playing alot of COD4 online lately. I just assume that a concrete barricade is bulletproof when I'm looking for cover. Silly me.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Gameplay, i'd say any game where some of the enemies in forested areas are wolves. Wolves don't attack people! Stop that. Zombie wolves get an exception.
It completely turns me off to the game and now I probably won't ever even play it. Maybe when its in a bargain bin somewhere.
They annoy you? What?
*edit*
I mean honestly, what the fuck are you talking about?
Protip: They called it "Left4Dead" because there are four survivors
Normally I'd agree, although I wouldn't be so retarded as to boycott a game just because of a crappy name, but this time, they have an excuse.
It can ruin a game when the other team runs around like retards with shotguns and martyrdom. Why even move in those games?
Non-toggle, non-configurable sniper rifle zoom? Fuck you.
Martyrdom only kills you if you make a stupid move. It's very easy to get away from grenades, either by getting behind cover or throwing them back. My best kill ever was when I picked up a guy's Martyrdom grenade and threw it, and it happened to land right where he spawned.
Yes, this, a thousand times yes.
Also, random battles in RPGs, and save points in any game. Both needed to die 15 years ago.
YES!! Bloody bastard Last Stand too.
/Edit/ To the reply about martyrdom being easy to avoid...I play Hardcore Sabatoge or S&D servers only and it's not the enemy team that I worry about, it's the idiots on MY team with Martyrdom that cause the problem. Simply put, it's a DM perk. /Edit/
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
Lack of voice chat in an online game.
Oh oh oh! How about main characters with clipping issues? The biggest problem with Assassin's Creed IMO.
I agree. I really, REALLY hate L3/R3 when they use it for crouch. *kicks his chair down*
I get it can be kinda immersive to not hear the person your playing talk, but come on.
I'd prefer Altair's broken dialouge in AC over Master Chief's petty one liners or Gordon Freeman's... gayness.
Just, develop that character dammit! I'm investing time into this game and story, atleast put some effort into the damn main character.
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I understand their utility in getting people to do things, but I want all motivation to do anything at all in a game to come internally from the game itself.
2) Along the same lines: no, lighting that torch won't magically unlock the door. Neither will making the wind blow or equalizing the water level in three pots or playing the proper melody Simon Says style. Come up with a real puzzle or don't fucking bother.
3) If it's been over twenty minutes since I've had the opportunity to save, you fail at life.
There are more, but I'm feeling lazy so that's it for now.
Yeah, FUCK those moons!
Also, thread title fails spellcheck.
The new tactic I've seen is idiots with the shotgun, and juggernaut, running to the spawn point spraying buckshot everywhere, and when he drops, everyone tries to run away. Which naturally means everyone on my team runs away and blocks me and the bastard gets two/three kills for being a loser who has no skill. And if you do run away there is always the chance of people picking you off.
That's why I hate martyrdom; it rewards people with no skill who need a magical add-on in order to have a respectable score. It was probably developed at IW by the guy who is constantly at the bottom of the matches and is the laughing stock of the developers and wanted something in the game to make him feel better. Or he has photos of the lead designer.
uh?
i know i would rather watch grass grow on earth then have fantastical adventures on crazy wonder filled planets.
No, that excuse doesn't even begin to make sense. If you left 4 people dead, they are not survivors, they are dead. Calling your survival game "Left 4 Dead!", is just a complete non-starter. You've lost before you could even pick up the controls.
No reason to argue with a person who's willing to NOT PLAY A DAMN GAME because of a name. Seriously, you fail. But then again after reading your account name, I'm not surprised. DEVIANT!
In general, though, people who are described as being left for dead end up surviving, or they'd just be called dead.
As far as bad design choices, all of FFXII. They managed to make what they did have have enough quality for the game to still be somewhat fun, but it feels like any particular element could have been handled in a much better way then what the developers chose to do.
...excluding the architecture, that was kind of cool in places.
For instance, some level 40 scorpion type creature in WoW and its level 38 offspring. What is even worse is that it is still in grub form. Now I can kill armored knights, wizards, giant raptors at level 30, but a GRUB is kicking my ass? And when it gets older it barely improves at all?
It's like a newborn human baby being able to bench press about 200lbs just moments after birth, but 18 years later when its fully grown only being able to bench 225lbs, tops.
Look, the whole, why is one crab in one zone level 10, and the same crab with a different color in a different zone is level 50, that I understand. It's one of necessity in game design, but the other...:?:
Um, dude- being "left for dead" means that you were assumed dead, but were in fact alive.