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[DS roguelike] You have failed me PA. (SHIREN THE WANDERER)

lowlylowlycooklowlylowlycook Registered User regular
edited February 2010 in Games and Technology
OK, so I was over at neogaf. Shame shame I know.
I was hoping there would be some new Japanese sales data so we could change the subject of the sales thread away from just how right Threepio is and how wrong everyone else is.

Somehow a thread with the stupid title:

BEST RPG ON THE DS, PERIOD - New official thread of YOU WILL BUY SHIREN DS

Caught my eye. Must be something retarded right?

Well fuck me. There is a god damn roguelike on the DS with permadeath, turnbased play and every fucking thing.

I was not informed. Searching turned up no threads and only a few passing notices.

Even though I'm not amused by any means, you can redeem yourselves by making posts in here so I don't have to actually read a non-sales neogaf thread.

GO!

OK, so friend codes
Musan 2535-3368-9074
eelektrik 1934-0432-8697
Deswa 3351-3825-1572
MrBlarney 2578-2734-2707

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(Please do not gift. My game bank is already full.)
lowlylowlycook on
«13456746

Posts

  • MrBlarneyMrBlarney Registered User regular
    edited March 2008
    Shiren is great. I played tons of the SNES fan translation, and got the DS version last Wednesday. I'm actually waiting on a rescue after starting a massively nice run where I found two Happy Bracers and a Warehouse Pot, while wielding a rustproof Iron Shield+1 and Polearm+6 and in posession of a couple Chiropractic Jars. I got careless and died to a Chainhead since I misjudged how much health it had left.

    Shiren is all about sharing the careless deaths as well as the grand victories. Hopefully we can get more stories in here?

    MrBlarney on
    4463rwiq7r47.png
  • TheLawinatorTheLawinator Registered User regular
    edited March 2008
    I am intrigued. Tell me more/show me a picture!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2008
    There's several roguelikes on the DS. Izuma the Unemployed Ninja, Pokemon Mystery Dungeon 1 and the upcoming Pokemon Mystery Dungeon 2 to name a few. Why is this always such a shock?

    Magic Pink on
  • inthegrayinthegray Registered User regular
    edited March 2008
    shiren is fan-fucking-tastic. if you're into hardcore, extremely difficult roguelikes, that is. almost everyone who has played it agrees -- it is the finest console roguelike experience out there. Here is a two-part playthrough of the original SNES game that was posted last year

    Shiren Playthrough - part 1, part 2

    inthegray on
  • Eight RooksEight Rooks Registered User
    edited March 2008
    Magic Pink wrote: »
    There's several roguelikes on the DS. Izuma the Unemployed Ninja, Pokemon Mystery Dungeon 1 and the upcoming Pokemon Mystery Dungeon 2 to name a few. Why is this always such a shock?

    Ah, but Shiren is old-school to the max, and without it we'd never have had Pokemon Mystery Dungeon... I'm enjoying it so far, just dabbled in the first few levels - never played this originally, though I did play the hell out of Asuka's game on DC (Fushigi Dungeon - Onnakenshi Asuka Kenzan, I think it was). I really ought to go back to that sometime, too.

    I didn't realise the music was a series staple. Heard the theme when I started up the DS and couldn't stop smiling. :)

    Eight Rooks on
    <AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.

    Read my book. (It has a robot in it.)
  • MrBlarneyMrBlarney Registered User regular
    edited March 2008
    Ah, yes. Music by Koichi Sugiyama, composer for the Dragon Quest series. I always like hanging out on the menu screen before starting an adventure just for the music.

    MrBlarney on
    4463rwiq7r47.png
  • PseudonymPseudonym Registered User
    edited March 2008
    Yes, this is awesome! I keep dieing, but I keep pressing on! It autosaves after a death, so I can't be cheesy and reset to save my good equipment like I do in the pokemon one. I really like the rescue part. I never have gotten myself rescued (I didn't want to wait, I wanted to play more!), but I've done plenty of rescues of random folks online. I usually get some good loot on the journey and then a reward on top of it. (And more rewards if the saved person sends a thank you!) Those little missions supply my real journeys up the mountain. I've made it all the way to floor 25 so far. The high score table is nifty too. I was in the top 100 for like a day. That was thrilling.

    Pseudonym on
    Animal Crossing Wii: Kelly in Boomtown
    1934-4237-4812
    Fruit: Peaches, perhaps coconuts soon too!
  • eelektrikeelektrik Registered User regular
    edited March 2008
    Wait a sec, am I getting this right?... Are you saying that this is a Roguelike, Portable. With some form of Wi-Fi play and leaderboards? Why the fuck was I not informed? And damnit, I don't want to have to buy another game right now on credit but I may need to track this down as I imagine it will get hard to find being a niche game like this.

    eelektrik on
    steam_sig.png
  • RizziRizzi Registered User regular
    edited March 2008
    For those of us playing with homebrew;
    Powder is a free roguelike.

    Rizzi on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited March 2008
    I swore I talked about this somewhere here. I never made a new thread though.

    The biggest shame about this game is the terrible US coverart. The game itself is fine.

    This game is destined for the bargin bin, so I'll be sure to look out for it when it does.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • seabassseabass Doctor MassachusettsRegistered User regular
    edited March 2008
    Theres even a port of Nethack to the DS, but the controls didn't translate well AT ALL. How is Powder in those regards?

    seabass on
    Run you pigeons, it's Robert Frost!
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited March 2008
    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • RizziRizzi Registered User regular
    edited March 2008
    seabass wrote: »
    Theres even a port of Nethack to the DS, but the controls didn't translate well AT ALL. How is Powder in those regards?

    Pretty good.

    Rizzi on
  • PureauthorPureauthor Registered User regular
    edited March 2008
    It's been hyped for a long, long time now. If the PA forums actually hasn't been brought up to speed on this (something I personally doubt), then you should start looking at GameFAQs and NeoGAF more often.

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • MusanMusan Registered User regular
    edited March 2008
    Just picked this up as well, first roguelike for me. Already died once in the mines, those evil eyes are pretty tough.

    We should probably put up are friend codes now in case of future rescues, as dying seems to be a common occurrence.


    Edit: here's my friend code: 2535-3368-9074

    Musan on
  • A BearA Bear Registered User regular
    edited March 2008

    This game is destined for the bargin bin, so I'll be sure to look out for it when it does.

    Seconded. I really like the look of this game, but I think I feel safe bookmarking it and coming back in a few months when I can find this for cheap. Rogue games like this will always have a place with me, damn Amulet of Yendor.

    Edit: if anyone can tell me a good reason to get it now, that about all I'll need to buy it.

    A Bear on
    [SIGPIC][/SIGPIC]
  • DrezDrez Registered User regular
    edited March 2008
    Rizzi wrote: »
    seabass wrote: »
    Theres even a port of Nethack to the DS, but the controls didn't translate well AT ALL. How is Powder in those regards?

    Pretty good.

    I managed to complete Powder around version 0.82 or so and they are up to version 1.02 now. It's gotten much better. The controls are pretty damn good and it's a fairly deep roguelike.

    Drez on
  • l_gl_g Registered User regular
    edited March 2008
    A Bear wrote: »
    Edit: if anyone can tell me a good reason to get it now, that about all I'll need to buy it.

    My reason will be related in the form of an epic poem.
    Well, not really. But I will tell you a longwinded-story relating my experience with the game, and it will either convince you that this is TOTALLY THE GAME FOR YOU, or convince you of the exact opposite.

    For starters, it'll kill you. It doesn't care.

    But each time I died and came back (at level 1, from the set starting place), I'd find a new shield that's better than the one I found in my previous life, and new NPCs in the dungeon.

    Among those NPCs, there's this STUPID WOMAN WHO BLINDS YOU, who will henceforth be referred to as "crazy blinding woman." While you are blinded, you can see nothing around you for a brief time. The first time you fall for it you think it won't happen again. Then the next time you run into her, she does it again while pretending to apologize. Then you once again reach one of the checkpoint towns that you've reached before in your previous lives... and you find her there! Except now she's cornered by some other guys who are pissed at her for blinding them. I was gonna leave her there, but then whatever, I butted in. The guys attacked me and I beat them up. Then she says, "you saved me, even though I blinded you twice!" and offers to join you. You accept... AND SHE BLINDS YOU AGAIN... but joins you anywa! Of course, while you're running around blind you can't really tell that she's there (while you're blind, all you can see is yourself, everything else is black). So then your blindness wears off.. and she REALLY DID JOIN YOU! And then she starts kicking ass all over the place. All these enemies that seemed fearsome before... she kills them, and then you chat with her, and seemingly whatever she killed last, she says "is not so tough."

    Now among those enemies, there are these ones called Evil Soldiers, which are normally kinda tough on their own. The kicker is that once you kill them, this Evil Spirit pops out, and if it can run into another enemy, it will combine with that enemy and upgrade it to the next version. So we run into a bunch of these Evil Soldiers, and the Evil Spirits JOIN TOGETHER WTF. But it doesn't matter, because crazy blinding woman blinds it like the vermin it is and we kick its ass.

    You've also got a hunger meter. Once it gets too low, you lose HP and whatnot. You can indeed die of starvation. So I'm hungry, and I'm about to eat my only real food item left. The moment I hit the "Eat" command, an old man appears out of thin air in front of me and says that he's starving, and wish that he had a riceball to eat (i'm about to eat a riceball). So I choose to be nice and give it to him... and he gives me a herb that instantly levels me up. Of course, I nearly starved to death afterwards, but that was fun in retrospect.

    Back to the crazy blinding woman.

    Now, the AI for companions is nutty. It didn't need to be smart, since all it needs to do is follow you (and not in real time) and attack nearby enemies. The problem is that the following is easily screwed up when you enter a 1-person wide corridor (of which there are many in the Mines) and somebody comes between you (like one of those non-monster NPCs). Once this happens, the AI decides that running off and trying to loop back to meet you EVEN THOUGH THE PLAYER DOESN'T KNOW THE DUNGEON LAYOUT AND THERE MAY BE MONSTERS EVERYWHERE is a good plan of action. The companions are also not very smart at trying to meet up with you when you start moving towards them... I'm not sure how that works. This can be quite irritating at times, but sometimes the results are amazing.

    Let me also mention that enemies can friendly fire, and that I have as companions crazy blinding woman, and this little girl who said that she was lost, who we will now refer to as "lost little girl."

    So a scenario like the first plays out, both of my companions split off from me, and I've mapped barely 1/3 of the floor. I haven't got a handy Scroll of Seeing which instantly shows me the whole floor layout and all the monsters, so I've got guess work to do. From the message log, my two companions split in two different directions, fighting different enemies. One of the enemies that was ranged hit another enemy, aggroing it and getting attacked by that enemy. The aggro'd enemy killed the other enemy and levelled up. It then killed lost little girl before I could reach her, and levelled up. It then went on a RAMPAGE, hunting down other monsters (OF ITS OWN KIND!), killing them, and levelling up. It then caught up with crazy blinding woman, killed her, and levelled up. Then it made its way towards me, ran into the NPC that caused us to split up, killed him, levelled up (by now it's levelled up like 9 times, its name changing from Kingy to Kingy10), and then made for me. I ran like a frightened little girl for the exit.

    Another floor later, I reached town, and right at the entrance to the town was a couple wondering where there daughter had gone to. I'd like to tell them that if they go two floors back they should ask the Kingy10: the Kinslayer, Eater of Children.

    Other nuttyness:
    There's an enemy that changes items on the dungeon floor into Weeds, which have no value.
    There's an enemy that can randomly change an item in your inventory into a riceball when it hits you.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • RizziRizzi Registered User regular
    edited March 2008
    I should buy this game.

    Rizzi on
  • Ah_PookAh_Pook Registered User regular
    edited March 2008
    l_g wrote: »
    *epic poem of extreme greatness*

    fuck, you convinced me. i was already leaning towards buying this soon but now im going tomorrow.

    you bastards hate my wallet!

    Ah_Pook on
    Pancho needs your prayers it's true
    But save a few for Lefty too
  • eobeteobet Registered User regular
    edited March 2008
    Rizzi wrote: »
    For those of us playing with homebrew;
    Powder is a free roguelike.

    Holy crap! That game rocks, and looks awesome. I tried the OS X version, but I'm going to try it on my girlfriend's DS as well. Thanks for the tip!

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • UncleSporkyUncleSporky Registered User regular
    edited March 2008
    Yeah, Powder is fantastic. The guy designed it for GBA so the buttons are all very intuitive after just a minute of playing. So much fun!

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • Chrono HelixChrono Helix Registered User regular
    edited March 2008
    Wait, what's wrong with neogaf?

    Chrono Helix on
  • solsovlysolsovly Registered User regular
    edited March 2008
    Another recommendation for powder. Really great controls. Is Shiren as difficult as most rougelikes or easier?

    solsovly on
    XBOX Live Tag: Solsovly
  • donquixotedonquixote Registered User
    edited March 2008
    A Bear wrote: »

    This game is destined for the bargin bin, so I'll be sure to look out for it when it does.

    Seconded. I really like the look of this game, but I think I feel safe bookmarking it and coming back in a few months when I can find this for cheap. Rogue games like this will always have a place with me, damn Amulet of Yendor.

    Edit: if anyone can tell me a good reason to get it now, that about all I'll need to buy it.

    O_o Bargain bin? More like out of print! I really want to check this out because of that write up on GameSetWatch (and the whole series of columns on roguelike games) but too many Wii games this month for me. A reason to buy now is because the rumor is that Shiren 3 (for the Wi - pretty trailer) will be localised if the sales for the DS game is good. We might get it anyway but if you are a fan of RL games and have Shiren DS on your list already...

    donquixote on
    Pearl code - 2191 4194 9751
  • A BearA Bear Registered User regular
    edited March 2008
    l_g wrote: »

    My reason will be related in the form of an epic poem.

    You, good sir, know little of poetry, but much of epicness.

    Hopefully I can at least find this used or something for a deal, because now I'm hooked.
    donquixote wrote: »

    O_o Bargain bin? More like out of print!

    A concern I had not anticipated. I always figured it could be found online or something. I guess this one might be too niche.

    A Bear on
    [SIGPIC][/SIGPIC]
  • PseudonymPseudonym Registered User
    edited March 2008
    l_g wrote: »
    Other nuttyness:
    There's an enemy that changes items on the dungeon floor into Weeds, which have no value.
    There's an enemy that can randomly change an item in your inventory into a riceball when it hits you.

    Ah, but weeds are the perfect item for a change jar! Put stuff in that you don't want, and see if it changes into something better! Also, there's a higher level riceball beast that will turn you into a riceball!

    Pseudonym on
    Animal Crossing Wii: Kelly in Boomtown
    1934-4237-4812
    Fruit: Peaches, perhaps coconuts soon too!
  • inthegrayinthegray Registered User regular
    edited March 2008
    solsovly wrote: »
    Another recommendation for powder. Really great controls. Is Shiren as difficult as most rougelikes or easier?

    more difficult, but also much more rewarding.

    here's what 1up's jeremy parish had to say about the game in his review:
    The secret of victory in Shiren isn't brute force but rather a deep understanding of the game's possibilities... It's this flexibility that prevents Shiren from degenerating into a tiresome exercise in frustration and repetition. On the contrary, the amount of depth to be extracted from the interaction possible among tools, foes, and random factors makes for one of the deepest portable RPGs you'll ever play. A number of clever tricks are available that prevent player death from being a total wipeout; you can store items in warehouses to retain them for future playthroughs, hone a sword to increase its power over the course of multiple plays, or recruit wandering NPCs to become party members.

    inthegray on
  • solsovlysolsovly Registered User regular
    edited March 2008
    MORE difficult than most roguelikes? I hope the random deaths are as entertaining as they are in nethack.

    solsovly on
    XBOX Live Tag: Solsovly
  • l_gl_g Registered User regular
    edited March 2008
    Pseudonym wrote: »
    l_g wrote: »
    Other nuttyness:
    There's an enemy that changes items on the dungeon floor into Weeds, which have no value.
    There's an enemy that can randomly change an item in your inventory into a riceball when it hits you.

    Ah, but weeds are the perfect item for a change jar! Put stuff in that you don't want, and see if it changes into something better! Also, there's a higher level riceball beast that will turn you into a riceball!

    The high-level riceball beast you can encounter quite early on courtesy of said Evil Spirits :D

    My original intent with the Weeds and riceball monster was to hint that Weeds actually do have value, because by using them as inventory filler, you can avoid having valuable items being turned into riceballs... instead, nigh-worthless weeds become tasty riceballs!

    I like how the game hints at ways to steal from the stores.

    There's one thing I do wonder about... there's a jar that you can Insert yourself into, resulting in the jar lying on the ground with you vanished (this, btw, makes your companions sally forth on a killing spree rather than hanging around you). I wonder... if you hop into that jar, and then the Field Bandit comes across the jar, will it change it into a Weed and kill you instantly?

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • PseudonymPseudonym Registered User
    edited March 2008
    l_g wrote: »
    Pseudonym wrote: »
    l_g wrote: »
    Other nuttyness:
    There's an enemy that changes items on the dungeon floor into Weeds, which have no value.
    There's an enemy that can randomly change an item in your inventory into a riceball when it hits you.

    Ah, but weeds are the perfect item for a change jar! Put stuff in that you don't want, and see if it changes into something better! Also, there's a higher level riceball beast that will turn you into a riceball!

    The high-level riceball beast you can encounter quite early on courtesy of said Evil Spirits :D

    My original intent with the Weeds and riceball monster was to hint that Weeds actually do have value, because by using them as inventory filler, you can avoid having valuable items being turned into riceballs... instead, nigh-worthless weeds become tasty riceballs!

    I like how the game hints at ways to steal from the stores.

    There's one thing I do wonder about... there's a jar that you can Insert yourself into, resulting in the jar lying on the ground with you vanished (this, btw, makes your companions sally forth on a killing spree rather than hanging around you). I wonder... if you hop into that jar, and then the Field Bandit comes across the jar, will it change it into a Weed and kill you instantly?

    Someone should try that out! It would be awesome if it worked and there was an adventure log acheivement for it. Having been slain as a Riceball before, I wonder if all of the riceballs strewn about in dungeons are actually the delicious corpses of fallen travelers.

    Pseudonym on
    Animal Crossing Wii: Kelly in Boomtown
    1934-4237-4812
    Fruit: Peaches, perhaps coconuts soon too!
  • TaminTamin Registered User regular
    edited March 2008
    inthegray wrote: »
    solsovly wrote: »
    Another recommendation for powder. Really great controls. Is Shiren as difficult as most rougelikes or easier?

    more difficult, but also much more rewarding.

    here's what 1up's jeremy parish had to say about the game in his review:
    The secret of victory in Shiren isn't brute force but rather a deep understanding of the game's possibilities... It's this flexibility that prevents Shiren from degenerating into a tiresome exercise in frustration and repetition. On the contrary, the amount of depth to be extracted from the interaction possible among tools, foes, and random factors makes for one of the deepest portable RPGs you'll ever play. A number of clever tricks are available that prevent player death from being a total wipeout; you can store items in warehouses to retain them for future playthroughs, hone a sword to increase its power over the course of multiple plays, or recruit wandering NPCs to become party members.

    Interest++. Played the hell out of Breath of Fire: Dragon Quarter, which uses a very similiar system - at least for the items. Powder looks nifty, as well. I'll take a look.

    Tamin on
  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2008
    So I went ahead and bought this even though with LOTRO and Etrian Odyssey taking up my time I don't know when I'll get to it.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • eelektrikeelektrik Registered User regular
    edited March 2008
    So I went ahead and bought this even though with LOTRO and Etrian Odyssey taking up my time I don't know when I'll get to it.

    Same here, or at least considering it... Despite still only being on Floor 7 of Etrian Odyssey and playing Brawl, I might go over and acquire Shiren today because god damn I love a good roguelike, considering one of the first games I ever played, and played an absolute shit ton of, was Rogue.

    eelektrik on
    steam_sig.png
  • eelektrikeelektrik Registered User regular
    edited March 2008
    donquixote wrote: »
    A Bear wrote: »

    This game is destined for the bargin bin, so I'll be sure to look out for it when it does.

    Seconded. I really like the look of this game, but I think I feel safe bookmarking it and coming back in a few months when I can find this for cheap. Rogue games like this will always have a place with me, damn Amulet of Yendor.

    Edit: if anyone can tell me a good reason to get it now, that about all I'll need to buy it.

    O_o Bargain bin? More like out of print! I really want to check this out because of that write up on GameSetWatch (and the whole series of columns on roguelike games) but too many Wii games this month for me. A reason to buy now is because the rumor is that Shiren 3 (for the Wi - pretty trailer) will be localised if the sales for the DS game is good. We might get it anyway but if you are a fan of RL games and have Shiren DS on your list already...

    Well if my local Gamestop is any indication, the DS version is selling well for a niche game as apparently I was the 3rd person to pick it up today, and the guy ringing me up had never heard of it and planned on checking it out due to the sales. Looks like word on the game is spreading, theres a chance yet for a US Release of Shiren 3.

    eelektrik on
    steam_sig.png
  • A BearA Bear Registered User regular
    edited March 2008
    eelektrik wrote: »
    donquixote wrote: »

    O_o Bargain bin? More like out of print! I really want to check this out because of that write up on GameSetWatch (and the whole series of columns on roguelike games) but too many Wii games this month for me. A reason to buy now is because the rumor is that Shiren 3 (for the Wi - pretty trailer) will be localised if the sales for the DS game is good. We might get it anyway but if you are a fan of RL games and have Shiren DS on your list already...

    Well if my local Gamestop is any indication, the DS version is selling well for a niche game as apparently I was the 3rd person to pick it up today, and the guy ringing me up had never heard of it and planned on checking it out due to the sales. Looks like word on the game is spreading, theres a chance yet for a US Release of Shiren 3.

    It pleases me to see this game doing well, even antidotally. Also, the Shiren 3 trailer makes me want to buy about 10 copies of the DS just to inflate sales. Looks like I'm going shopping tomorrow.

    On a side note, does the DS's technology really bring anything to this game? I haven't seen any utilization of the touch technology, or the second screen beyond some sort of large-scale map. The wi-fi features look awesome though.

    A Bear on
    [SIGPIC][/SIGPIC]
  • inthegrayinthegray Registered User regular
    edited March 2008
    the game doesn't really use the ds features much. you can play Shiren using only the touchscreen, but with this type of game where any mistake can send you back to the first town with empty pockets, i stick to the d-pad and buttons.

    you can configure what you want to show on the second screen -- dungeon map, section map, message log, or character stats. i use the character stats with the dungeon map overlaying the main screen.

    the music is really great -- i've been playing during my lunch breaks at work, in my car, so i hook up a tape converter into the DS's headphone port and play the sound through my car speakers. i suggest you do this too, if you ever have the chance!

    inthegray on
  • A BearA Bear Registered User regular
    edited March 2008
    inthegray wrote: »
    the game doesn't really use the ds features much. you can play Shiren using only the touchscreen, but with this type of game where any mistake can send you back to the first town with empty pockets, i stick to the d-pad and buttons.

    you can configure what you want to show on the second screen -- dungeon map, section map, message log, or character stats. i use the character stats with the dungeon map overlaying the main screen.

    the music is really great -- i've been playing during my lunch breaks at work, in my car, so i hook up a tape converter into the DS's headphone port and play the sound through my car speakers. i suggest you do this too, if you ever have the chance!

    I too, thought that it was too risky to try the touchscreen- good thing they didn't force its implementation. Also, I really like the idea of the top screen configuration, the screenshots I had seen all had an underwhelming map on the top and I was worried that 50% of my DS would be rather useless.

    Hm... I do have one of those old jack-to-tape converters somewhere too...

    A Bear on
    [SIGPIC][/SIGPIC]
  • eelektrikeelektrik Registered User regular
    edited March 2008
    So are we going to assemble a friend code list for rescues on this? Mines 1934-0432-8697

    eelektrik on
    steam_sig.png
  • DeswaDeswa Registered User
    edited March 2008
    I could totally use a rescue right now, anyone up for it?

    3351-3825-1572

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
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