roguelikes. I decided that I would remedy that sad situation, and so here we have a [Let's Play] of Dungeon Crawl. It probably won't be quite as humorous as SimBen's Chrono Trigger LP, and I'm lacking in the "funny foreign accent" department, but...
Crawl is the youngest of the "major" roguelikes. You may be more familiar with
gets no attention.
Now, this is a Let's Play, but I think that's a little more literal in this case than it normally is. I'm going to be playing a game--well, a series of games, as I expect to repeatedly get owned in the pants--and you guys can participate. Since Crawl is a roguelike, each game should be different, and there are no pesky plot spoilers. Or plot, for that matter. Grab
if you want to participate. Feel free to ask questions or talk about your own games here--it doesn't have to be limited to mine.
Here we are at the exciting opening screen. I don't really care about high score lists, so I'm just going to hit "enter" and hopefully get to something more fun.
I must be new here. I usually run pretty mêlée heavy in roguelikes, but just for S'n'Gs I think I'll run something a bit outside my experience. I'm going to be a Mountain Dwarf...
...healer. Yeah, this is going to be a barn burner of a game.
"Wait a second!" you exclaim. "Those ASCII characters are remarkably well-rendered."
"That's correct," I say. "In fact, these ASCII characters aren't ASCII characters at all."
"I thought roguelikes had to be all @s
and ds and dots."
"That's because you are dumb."
And it is! Actually, the fact that this relatively nice-looking and consistent tile-based version of Crawl exists is what inspired me to make a LP. Most roguelikes are fun, but it's a bit hard for an onlooker to be interested when it looks like the player is reading line noise for entertainment. I learned this first hand when my roommate in college saw me playing Angband--"Why are you playing that dot game?" he asked. Little did he know.
So, anyway. Let's check out my abilities. Press "a" (for a
bility, obviously), and then "*" (for "list," less obviously). Overwhelmed? Confused? Crawl has a very nice help system. Just hit ?. ?? gives you a brief description of the command list.
"Destroy weapons?!" What the Hell! That's not what a dungeon crawl is supposed to be about. Except that, you know, we worship Elyvilon. Elyvilon hates sharp things. Let's hit up the religion screen ("^") for a description.
Elyvilon is a pussy. That said
, these powers will become very useful over the course of the game. Maybe. Actually, I'll probably just die on level three and have to start over, being humiliated in the process. Unless the reader has actually played a roguelike, in which case he will sigh and wait patiently for the next chapter of the exciting saga. Roguelikes are hard.
Anyway, let's make with the killin'. I mean, uh, crusading against violence, o righteous lord of peace. But first...
A bit of an explication. I could of course forego all exploration and immediately dive down the stairs, but that has a tendency to lead very quickly to misery. Monsters get stronger as you descend, see. Anyway, let's grab that scroll and read it.
As you read the scroll, it crumbles to dust.
Your +0, +0 quarterstaff glows red for a moment.
Great. It was an enchant weapon scroll, and now I've got a +0, +1 quarterstaff. Time to crush some skulls. In the name of pacifism.
Hmm. The leather armor apparently changes my sprite from a "priest" to something you'd see on very late night premium channels. Weird. The jackal sprite is also disturbingly cute, but I didn't think to grab a screen. (Note the exploration on the minimap.)
I did find (and read) a scroll of detect curse, which is always nice. If you're not familiar with the "ID game" in roguelikes, basically you don't know what any item is until you try it or identify it. I'm a fan of trying it. The worst that can happen is ignominous death, right? ...although even that's unlikely in Crawl, which has fewer negative items than, say, Angband.
That's pretty much it for the first level. Very uneventful. I've got a decent amount of food (2 bread rations and 2 chokos), a missile weapon (darts from a disarmed trap), and a couple of potentially interesting items. I'm also remarkably tough for what basically amounts to a priest of a particularly stupid religion. Upon going up to level three--which happened in the fight I screenshotted above--I got an option to increase my strength, intelligence, or dexterity. Only then
did I notice that Mr. Dwarven Doctor started with a headbreaker's strength.
Of course, I then increased it by a point. Never too much of a good thing, right? Next time I will be a bit more in-depth, but honestly the first level of Crawl consists of a) looking for food and b) hoping nothing spawned out of depth.
I got permission from a mod to create this thread. Please do so yourself if you'd like to make a LP.