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Damn you economy: Free Radical Design shuts up shop

darleysamdarleysam On my way toUKRegistered User regular
edited March 2009 in Games and Technology
http://www.eurogamer.net/articles/free-radical-design-closes-doors
Independent UK studio Free Radical Design closed its doors this morning, our sister site GamesIndustry.biz reports, with multiple sources claiming that staff, including senior executives, have already left the company.

It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron.

One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting.

Last month, when contacted by GamesIndustry.biz, director Steve Ellis denied there were any changes at the company.

"Nothing unusual is happening here. Projects end. New projects start. That's how things have worked for nearly 10 years," he said then.

TimeSplitters 4 and the unnamed project were both still in development said Ellis, as were "other unannounced projects, which are in the process of being signed."

Days later, when more industry chatter questioned the future of the Nottingham studio, Ellis said that "we certainly won't be laying off any staff today. Or, for that matter, any time in 2008."

"If something happens in 2009 I'm sure we'll be prepared to comment - but from where I'm sitting, whatever happens is far more likely to be positive than negative," he added.

Calls to senior staff at Free Radical Design by GamesIndustry.biz yesterday and today have not been returned.

I expect some very upset people.

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darleysam on
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Posts

  • IgortIgort Registered User regular
    edited December 2008
    I have a friend who might cry when he hears this.

    I guess this is mainly because Haze didn't do so well, which is a shame.

    Igort on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited December 2008
    I...but...no...:cry:

    SirUltimos on
  • HerrCronHerrCron It that wickedly supports taxation Registered User regular
    edited December 2008
    Shit, i know a guy who started working there only a while back.

    Fuckin' sucks to be him.

    HerrCron on
    sig.gif
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2008
    I did have to re-read it a few times to make sure this was the Free Radical and not some other, sister company or something. Sounds like it really is the guys behind TimeSplitters and Second Sight, which is completely out of nowhere.

    I guess the only reason none of the other Brits have posted this yet is because their first reaction was to go drown their sorrows.

    darleysam on
    forumsig.png
  • DarlanDarlan Registered User regular
    edited December 2008
    Man, I was really looking forward to seeing how they would adapt the Timesplitters art style into the next gen consoles. That could've been so cool, and I think there was even some talk about an honest to goodness Wii version of TS3 as well.

    Darlan on
  • LewiePLewieP Registered User regular
    edited December 2008
    What?

    Seriously?

    One duff game, and a fairly successful developers just closes down?

    That is insane. Surely someone like EA or Actiblizzard, or hell, even Nintendo would love to buy them, even if they just liquidated them to get their hands on the Timesplitters franchise.


    This is a sad day.

    LewieP on
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    edited December 2008
    With Free Radical closing down, Factor 5 close to it, and the economy the way it is I'm thinking that 2009 is going to be a very depressing year.

    SirUltimos on
  • IriahIriah Registered User regular
    edited December 2008
    I am thankful that before they died they could give us
    BOOSH

    Iriah on
  • angrylinuxgeekangrylinuxgeek Registered User regular
    edited December 2008
    Yes it's certainly the world economy's fault that Haze sucked and drove them out of business :|

    I'm sure the economy made it tougher but their first game on this gen was an abomination.

    angrylinuxgeek on
    sQwJu.png
  • Canada_jezusCanada_jezus Registered User regular
    edited December 2008
    I wiki'd em. I didn't like any of their games and i tried most of them. Can't say this affects me really, oh well. Too bad for people who did like their stuff ofcourse.

    Canada_jezus on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    I wiki'd em. I didn't like any of their games and i tried most of them. Can't say this affects me really, oh well. Too bad for people who did like their stuff ofcourse.

    You didn't like Timesplitters? Any of them? o_O

    Your kind is not welcome here.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • elkataselkatas Registered User regular
    edited December 2008
    LewieP wrote: »
    One duff game, and a fairly successful developers just closes down?

    That is insane.

    That is quite insane, but have been also quite normal in this "healthy" business for last ten years or so.

    elkatas on
    Hypnotically inclined.
  • Canada_jezusCanada_jezus Registered User regular
    edited December 2008
    I wiki'd em. I didn't like any of their games and i tried most of them. Can't say this affects me really, oh well. Too bad for people who did like their stuff ofcourse.

    You didn't like Timesplitters? Any of them? o_O

    Your kind is not welcome here.

    Bought one and two but i didn't especially like them no. Second sight too, it was okay i guess but eh.

    Canada_jezus on
  • IgortIgort Registered User regular
    edited December 2008
    Yes it's certainly the world economy's fault that Haze sucked and drove them out of business :|

    I'm sure the economy made it tougher but their first game on this gen was an abomination.

    I wouldn't say it was an abomination. I had fun playing it. The story was really good, I thought. Just because the gameplay wasn't amazing doesn't make it an abomination.

    Igort on
  • IriahIriah Registered User regular
    edited December 2008
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Iriah on
  • IgortIgort Registered User regular
    edited December 2008
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    Igort on
  • IriahIriah Registered User regular
    edited December 2008
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    Iriah on
  • LewiePLewieP Registered User regular
    edited December 2008
    elkatas wrote: »
    LewieP wrote: »
    One duff game, and a fairly successful developers just closes down?

    That is insane.

    That is quite insane, but have been also quite normal in this "healthy" business for last ten years or so.

    Maybe I am just not thinking hard enough, but I can't think of any developers that have been around for years, and own highly valuable brands just closing their doors after one poor selling game.

    I don't even think Haze sold that poorly did it?

    LewieP on
  • IgortIgort Registered User regular
    edited December 2008
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    It actually was pretty thought-provoking.

    Igort on
  • ArcSynArcSyn Registered User regular
    edited December 2008
    NNNOOOOooooooooo!!!!
    insert pic of Vader here

    I will miss TimeSplitters.. Free Radical was such a good company I thought. Someone should buy them.

    ArcSyn on
    4dm3dwuxq302.png
  • IriahIriah Registered User regular
    edited December 2008
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    It actually was pretty thought-provoking.

    "How did I not see that twist coming?!"

    Iriah on
  • RancedRanced Default Registered User regular
    edited December 2008
    the hell is boosh?

    Ranced on
  • IgortIgort Registered User regular
    edited December 2008
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    It actually was pretty thought-provoking.

    "How did I not see that twist coming?!"

    Wow. You really didn't play it for long did you?

    Igort on
  • IriahIriah Registered User regular
    edited December 2008
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited December 2008
    What the fuck

    I was really looking forward to Timesplitters 4, too. God damn it.

    Halfmex on
  • RancedRanced Default Registered User regular
    edited December 2008
    ..oh

    Ranced on
  • IriahIriah Registered User regular
    edited December 2008
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    It actually was pretty thought-provoking.

    "How did I not see that twist coming?!"

    Wow. You really didn't play it for long did you?

    Wait, you're serious? I was teasing you and I thought you were agreeing with me, but... okay.

    Iriah on
  • IgortIgort Registered User regular
    edited December 2008
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    Iriah wrote: »
    Igort wrote: »
    The story was really good, I thought.
    BOOSH

    Didn't play it for long, I take it?

    I'm sure it was highly original and thought-provoking.

    It actually was pretty thought-provoking.

    "How did I not see that twist coming?!"

    Wow. You really didn't play it for long did you?

    Wait, you're serious? I was teasing you and I thought you were agreeing with me, but... okay.

    Well, I'm officially confused. Let's just drop it before we start a huge flame war.

    Igort on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2008
    Yes it's certainly the world economy's fault that Haze sucked and drove them out of business :|

    I'm sure the economy made it tougher but their first game on this gen was an abomination.

    It's kind of a big thing when one bad game effectively dooms your whole company.

    And whether you like them or not, it's still a bunch of people losing their jobs, which seems especially bad when it's in an industry we all follow.

    darleysam on
    forumsig.png
  • lowlylowlycooklowlylowlycook Registered User regular
    edited December 2008
    Just to be clear, this doesn't have anything to do with the general economy. The games industry continue to sees very strong growth in sales.

    The problem is HD games are expensive to make. If you make a PS3, near launch, exclusive game, there is no room for error whatsoever.

    lowlylowlycook on
    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited December 2008
    LewieP wrote: »
    elkatas wrote: »
    LewieP wrote: »
    One duff game, and a fairly successful developers just closes down?

    That is insane.

    That is quite insane, but have been also quite normal in this "healthy" business for last ten years or so.

    Maybe I am just not thinking hard enough, but I can't think of any developers that have been around for years, and own highly valuable brands just closing their doors after one poor selling game.

    I don't even think Haze sold that poorly did it?

    Neither. Didn't it sell around 500k worldwide? That should be around the amount they'd need to break even but I guess that depends on a lot of different factors (aka, they probably paid Korn a bit for that dumb song they did).

    Edit: Haze came out this year, how is that anywhere near the PS3's launch? Unless you think the 'launch window' is one and a half years long.

    Unco-ordinated on
    Steam ID - LiquidSolid170 | PSN ID - LiquidSolid
  • IriahIriah Registered User regular
    edited December 2008
    hey, I'm not flaming you for liking it. It probably had some good concepts and themes and so forth, but you must admit they are executed terribly. Hilarious-terrible. Check out the gametrailers review to see what I mean.

    Iriah on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited December 2008
    I'm still disappointed that I can't find a "BOOSH" montage on YouTube.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • HozHoz Cool Cat Registered User regular
    edited December 2008
    This has less to do with the economy and more to do with the FPS genre. It's crowded and well established enough that big publishers prefer relying on studios that they own to mine that field.

    Hoz on
  • brynstarbrynstar Registered User regular
    edited December 2008
    I played Haze. I really really tried to like it as I had enjoyed some Timesplitters in the past.

    I was overlooking the flaws till I got to a section near the end where I had to escort a large vehicle. I had a bunch of AI dudes with me. The AI dudes were continuously being crushed by the vehicle, and continued to walk right in its path in spite of this. That's when I decided I was done.

    I'm sorry to see the studio close, they really did have some talented folks there. I hope they're able to find jobs at other development studios. I also hope that Haze is forgotten, and that the Timesplitters IP doesn't die.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited December 2008
    Uh, wow. Talk about those things that come out of nowhere. :?

    My question is, legally, what happens with IPs like Timesplitters when studios shutdown? How does it work when another company tries to pick it up, if they even can?

    Henroid on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited December 2008
    Just to be clear, this doesn't have anything to do with the general economy. The games industry continue to sees very strong growth in sales.

    The problem is HD games are expensive to make. If you make a PS3, near launch, exclusive game, there is no room for error whatsoever.

    It's probably easier to survive when things are cheaper and there's more money flying about.

    darleysam on
    forumsig.png
  • IgortIgort Registered User regular
    edited December 2008
    Iriah wrote: »
    hey, I'm not flaming you for liking it. It probably had some good concepts and themes and so forth, but you must admit they are executed terribly. Hilarious-terrible. Check out the gametrailers review to see what I mean.

    The gameplay is really generic, I will give you that. The only reason me and my friend stuck with it was because we're really big Free Radical fans. I'm not generally a fan of FPS games either, so it was hard.

    I didn't think the themes were executed that terribly, but then again my favourite game series is Metal Gear Solid, so I guess I can just stomach that kind of stuff easier?

    Igort on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited December 2008
    I never got into the Timesplitters games but they were definitely innovative and had a lot of potential for awesomeness. From what I saw of Haze though it just wasn't very good.

    Raijin Quickfoot on
    HEY SATAN! HERE'S MY WISHLIST! GO NUTS YOU DEVIL!

    https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
  • SatanIsMyMotorSatanIsMyMotor Fuck Warren Ellis Registered User regular
    edited December 2008
    LewieP wrote: »
    elkatas wrote: »
    LewieP wrote: »
    One duff game, and a fairly successful developers just closes down?

    That is insane.

    That is quite insane, but have been also quite normal in this "healthy" business for last ten years or so.

    Maybe I am just not thinking hard enough, but I can't think of any developers that have been around for years, and own highly valuable brands just closing their doors after one poor selling game.

    I don't even think Haze sold that poorly did it?

    Just about every independent developer lives hand to mouth. Combined with the death knell of a hyped game not meeting expectations there just wouldn't be any room for recovery. Next year is going to be rough for the industry. I'm currently doing my last week for a biz dev firm in the game industry and I can tell you that publishers are extremely hesitant to fund new projects right now. Hell, there not even paying a lot of the developers they have under contract.

    Mark my words, late 2009-2010 will be the year of Mario #900, Halo 12, and any other proven franchise.

    SatanIsMyMotor on
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