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Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
PSN February 12th -- Flower ... It's UP AMERICANADA!!!!!
The developer that brought you the award-winning PLAYSTATION Network title flOw is back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character." The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3.
The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change. And hopefully by the end of the journey, you change a little as well.
The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player's progress.
Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3.
thatgamecompany has depicted something that I never once imagined: what would a flower's dream look like if we could see it? Flower, a PS3 downloadable that comes as a spiritual successor to flOw, is one of the most beautiful games that I've ever played. Not just because the visuals are entirely breathtaking, but also because the experience of playing it offers more enjoyment, emotion and enlightenment than any game I've tried in years ...
But maybe "fun" isn't the perfect word. Much like a well-constructed movie's emotional arc, Flower sets the mood, dips into the darkness, soars up for the climax, and ends on a satisfying resolution. Each level, represented by a potted flower sitting on a windowsill, takes you into the dream of that flower. In those periods of resting imagination, you soar through the air and make your way to that flower's secret inner desire, be it lush vegetation, bright color patches, or just shafts of light. But no matter the end, the journey is the same -- you fly around from flower to flower, collecting petals as you go. The more petals you add to your train, the faster you can fly. The levels are all fun, but they're also peaceful, exhilarating, empowering, and, as a mild spoiler, sometimes terrifying.
The game's distinct visual style immediately draws you in; people walking by my cubicle while I was playing would constantly stop and ask me what I was doing. This isn't the most technologically impressive game I've ever seen, but it is still one of the most beautiful. While the landscapes aren't entirely realistic, they offer exactly what I'd expect from a flower's dream -- hills speckled with stunning colors, ethereal orbs glowing in the grass, and a breathtakingly blue sky. Coupled with wonderful music and sound effects -- a dynamic score and chimes that tinkle fittingly as you collect petals -- Flower's presentation grabs and holds your attention.
It is, simply, a game where you want to see what happens next, because whatever does happen next will be delicate, beautiful and pleasurable, and never so hurried as to overburden the spectacle and sense of immersion.
Anyone else grabbing this on day 1? I hadn't really been paying attention to it but after watching some trailers, I'm sold. The game looks like it's going to have the same sort of qualities that drew me to Rez on XBLA ...
I have so much stress during the day I NEED games like this.