What is it?
Warmachine is a game of steam, blood, and magic.Steam, you say?
The most noticeable aspect of Warmachine is that while it is most definitely a fantasy game, it incorporates things called Warjacks
. Warjacks are steam-powered mechs. They make things die. It's pretty cool. You'll see a few later.Blood? This intrigues!
Warmachine is set within the world of Caen, on the continent of Immoren. More specifically, it takes place within the Iron Kingdoms, which are four in number. They all hit eachother with swords and shoot eachother and blow eachother up. Hence, blood.MAGIC!? FIREBALLS! BOOM!
Magic pops up in a variety of ways in Warmachine, but the most noticeable way is the inclusion of Warcasters. These are the leaders of your army, capable of casting mighty spells and pulling off a special game-changing Feat every match. It is these Warcasters which control the mighty and hella-awesome Warjacks I mentioned earlier.
So, yeah. They're pretty important.The Skinny
Here's a good rundown of the basics of both games, etc by Anon.
WM/Hordes is about 100-150 for 500 point army for pretty much any faction. Keep in mind that you can also buy the 50 dollar battle box, and find games easily at your LGS (local game store) to learn the game before you expand.
You play the game on a 4' by 4' table (most of the time, larger for 750/1000 point battles) with terrain pieces placed around in a fair fashion (i.e. if your army doesn't have the ability to walk over rough terrain, you shouldn't cover your side of the table with trees/craters/water). Terrain is usually just Styrofoam painted or modeled to look like mountains and such. I suck at making terrain, but some people are fantastic at it.
Its a really really fun set of games, with all kinds of tactical nuance that drives you to plan and direct your troops rather then "everyone fires/everyone dies".
Warmachine is a game of resource management, where as Hordes is a game of risk management. In WM you can allocate your "Focus" to direct and power up your machines, put to much into them and you can't cast spells or defend yourself properly. To little and you might not kill what you wanted to kill, and are left with an angry opponent ready to beat your face in.
In Hordes, you gather resources from forcing your beasts to perform actions. To little, and you can't cast your spells, fight well with your leader (warlock), or heal if needed. To much and your beasts might go nuts, and you will lose control of them...perhaps they will attack your own troops even!
Beasts are just as powerful as Warjacks, and a Hordes caster can mitigate damage to himself, by transferring it onto one of his beasts. A Warcaster (WM leader) can increase his armor (lessening damage to himself) by retaining focus, but he can not transfer it.
Its a game of tactics and proper planning.
Cygnar are the technological innovators of the Iron Kingdom. Their prowess at developing new weaponry in addition to their highly trained troops have ensured their place as a major power in the world. If words like "Gun Mage" and "Storm Glaive" make you sexually excited, you might be a Cygnar player in your heart of hearts.MENOTH
The Protectorate of Menoth was formed due to a religious conflict in the aforementioned kingdom of Cygnar. The devotees of Morrow were the majority, and got to keep their nice cushy kingdom. The disciples of Menoth were given a piece of crappy land to placate them and made into an independent nation. They found oil, built up some military forces which don't technically exist as such, and now they're fond of making their heathen enemies explode and die. Nice people, all around.
The Russia-er, Khador is a massive and cold land inhabited by a fiercely independent people. They're rather expansionistic which leads them to a great deal of conflict with their neighbors. Mainly, Cygnar. The armies of Khador are bolstered by ponderous warjacks that could punch your head through your ass if they weren't careful while shaking your hand.CRYX
So, there's this island, right? It's a pretty sweet little island, all happy and stuff. Then Toruk, Unholy Father of All Dragons, lands there. It's less happy now. A haven for abominations, Cryx is ruled by Toruk and his 13 Lich Lords. Two of these, Lich Lord Terminus and Lich Lord Asphyxious (known as the Iron Lich prior to his promotion), are well known in the Iron Kingdom due to their propensity for leading armies to pillage and destroy. They're good at what they do.
This is a world where conflict rules and wars are always ready to flare up. What kind of moron could pass up a chance to make a buck? Mercenaries come in all shapes and sizes. Some are exiles from their own land, called traitors by those they once called brother.
Others are short beardless fellows who like money.
It takes all kinds, right?
Warmachine information can be found in three books:Warmachine: Prime RemixWarmachine: EscalationWarmachine: ApotheosisWarmachine: SuperiorityForces of Warmachine: Pirates of the Broken CoastWarmachine: Legends
Prime Remix is an updated take on the original Rulebook, chock full of Errata and rules updates from the other supplements through Superiority, such as Cavalry/Dragoon rules, Epic Warcasters, and Warjack bonds.
Pirates of the Broken Coast focuses on the Talion Charter, a mercenary contract focusing on Privateer-themed mercs! Full of awesome characters and adventure.
Legends is the newest book and brings the storyline started in Prime to a climax. It also introduces new character jacks, character units, hell, almost everything in this book is a character!
Reccommended purchases for starters: Get your battlebox. Play with it. If you don't like it, trade with friends until you get one you like the feel of, then go and get Prime: Remix and your faction's faction deck. Faction decks contain all your faction's stat cards up until Superiority. This will help you figure out a good army to use. You might want to get the Mercenary deck too, unless you're Cryx because hardly anyone likes working for them. (
Then get Pirates of the Broken Coast and Legends if you really want to have stats on absolutely everything.
Play like you've got a pair.