This is a Play-By-Post adventure for up to 5 players. Rolls are to be made on Invisible Castle, character sheets through myth-weavers.com.
This is the in-character thread. The thread for out-of-character chatter, rules queries and such is here
----Our heroesSaurfang - Agar Deadeye (Orc Rogue)hjparcins - Merombo, the Iron Bear (Shifter Shaman)Rius - Sariela "The Tigress" (Shifter Druid)Hermenegilde - Grumzog, Lightning Fury (Goblin Sorcerer)cytorak - Carric (Elf Bard)Brief History of the Conflict
It would be nice to say that, before the invaders came, the world Tuan was a utopia of civility, with all races at peace and working for the betterment of all, but sadly this was not the case. With no great unifying empires, tribe regularly fought tribe over issues of territory and honour.
Thirty years ago, the first invaders arrived. With a bright, purple flash of light, and thunderous vibrations that rocked the stones below through many miles of woodland, a huge fortress replaced a significant portion of the tribal lands of the Uinitak elves; this was the first stronghold of The Second Talithain. Within a month of the arrival of the Eladrin, the Uinitak had been enslaved or eliminated, with their tribal lands converted into an otherworldly mix of towns, farmland and industry.
In coming years, more tiefs arrived, scattered across the landscape of Tuan; each tief a deathknell for the sanctity of the natives nearby. Vast tracts of land have been surrendered to the invaders, as their power and resources dwarf that of the unallied and disorganised native tribes. As time goes by, the borders of Reian civilization creep deeper and deeper into the tribal heartland.
So we arrive in the current day. Forced by necessity, scattered tribes of different races have reached an uneasy truce, having agreed to share resources and their best and brightest in a last stand to save everything that they hold dear from destruction. In their desperation, they have even turned to escapees from the Reian slave castes for assistance; the bastard half-elves born of rapacious Esten will, and the blood-cursed tieflings; wretches warped at birth by their proximity to the tiefs and outcast by their own families and people.
Tuan's only hope now are the glorious warriors of the Resistance. You are those glorious warriors.
The Second Talithain (Eladrin)
The Eladrin are the masters of arcano-artifice, and in the fields of textile production, are the most technically advanced race known on either Reia or Tuan. Their servant race, the so-called `warforged' serve them and assist in their efforts to turn this new world into a new old world. Native forests are torn down to be turned into paper and their land strip-mined, or if they are very fortunate, turned into one of the landscaped gardens of plants and `wildlife' brought from Reia
The Trust of Grendor (Dwarves)
When it comes to munitions and mining, the dwarves are the most technically advanced race. This has served them well in their ongoing battle agains the peaceful and deeply religious sea giants, whose sacred homeland was the destination of a number of the dwarven tiefs. The native orcs of the Kekapilanan coast have suffered greatly at the hands of dwarves, and only a few tribes stand strong.
The Esten Compact (Humans & Halflings)
Long-term allies, the humans and halflings of the Esten Compact are among the most innovating and entrepreneurial of all races; their ability to adapt existing technology in ways that transform everyday activities is exceptional. Unfortunately, their focus on the advance of Reian and `New World' culture sees them having very little compassion for Tuan's native races. Where the other invaders may treat the enslaved as nothing more than workhorses, the Esten Compact take glee in mocking their barbaric practices, heathen ways and subhuman understanding of technology.
The Bloodscored Sultanate (Hobgoblins)
Of all the invaders, the Bloodscored were the most fortunate in the placement of their tiefs. While they have fierce foes among the native dragonborn and goliaths, they are resident above the most lucrative mining resources known on Tuan; a wealth of gold, platinum and even the rare naturally-occuring residuum is within their grasp. To assist them in their quest for the domination of finance, the hobgoblins of the Sultanate swore a number of the native goblin and bugbear tribes into their service; they are known as `serfs', a rank whose sole status appears to be `slightly better than a captured slave'.
Each in your own way, you are among the most powerful and influential members of Tuan's resistance. The unofficial strategist of the Tuan resistance, the gnome warlord known as Rkwast, has requested that you attend upon him by the Stone Oak of Inan; a sacred site now near the borderlands of the Second Talithain and with the domain of the elven tribal coalition. You and your kin have been honored by this invitation; like most gnomes, Rkwast is notoriously reclusive, so would not wish to meet with you were the matter not of the utmost importance, and your stature significant.
As you approach the Stone Oak, you see the subtle signs of a temporary gnome encampment - suspiciously dense ferns, mossy boulders blocking usually clear lines of sight, and an exceptionally dense canopy in this section of the woodland. As you make your way closer, you're met by an elven scout who silently signals for you to follow her.
You are led into a small clearing underneath the branch of the petrified oak, where a gathering of about twenty warriors and spirit speakers of different races are talking in small groups. Your elven guide directs you to take a seat under the oak itself, where an elderly and disturbingly intense gnome sits quietly. He gestures for you to sit, eyeballing each of you in turn with the dead eyes of a veteran.
"I am Rkwast of the Unseen; your presence indicates that you know enough about me for now."
He pauses a moment, taking care to look each of you in the eye with a steely gaze.
"You are here by invitation, recommended by those who have seen you and know you. The spirits have granted each of you a special talent, and it is these talents that I expect you to deploy for the good of Tuan. If you act in good faith, then we will be strong allies."
Carefully unrolling a scroll of inxis
bark, Rkwast continues. "Some of you have travelled a long way into unknown territory to be here, and I thank you for that. It has become a realisation of mine that our native sons have not shared their knowledge, and that this is why we suffer under the spiked gauntlet of the oppressive Reians."
"I am going to ask you to complete a complex and dangerous mission within the unjustly claimed territory of those accursed dogs, the Second Talithain. You will shut down the Vanaith Quarry."
Rkwast stands and spreads the scroll out on a root of the Stone Oak itself, revealing a detailed map of the surrounding area.
"If you have doubts about the ability of five native warriors to emerge victorious against a camp of fifty Reians and around two hundred slaves, I understand, and would welcome you to take your leave, but understand this: I would not ask you to do this if I did not believe that you would be successful."
The gnome steps back from the map, making what is clearly a difficult decision to detach himself somewhat from the situation. "I will leave you to discuss this amongst yourselves for now. If you decide that you will help to save the world, I will elaborate further on this issue. If not, I will find someone who is willing to take this unique chance for glory."
"This is Neleiska.", Rkwast adds, gesturing to the elf that guided you into the encampment. "She acts as my eyes and ears in the woods, and has a great store of experience in the area that you will need to visit. I would implore you to use that knowledge."
Done for now, Rkwast nods curtly and wanders over to receive a message from a heavily wounded bugbear messenger who has just arrived.