Felinus beat me to it
, but is going in the direction of additions to 4e for this theme.
Instead, my idea was to take what we know
and make some minor adjustments to the super-rules-lite generic fantasy RPG
I've written and played with some guys here before. The game is The Adventurer's Tale and the basics of what a Lookouts game would need are already in there.
Below is a very quick draft of the changes I'd propose to the rules as written to play with Lookouts. I've knocked this through very quickly and a google doc is in production. Consider it more of a sneak preview and tentative test of interest.For playing a game using The Lookouts, use The Adventurer's Tale with the following modifications.
* Characters begin with the normal Stats but do not choose a class. They are all Lookouts. Characters cannot begin with a score of 0 in Body.
* Perks are not chosen or gained throughout the game. Instead a Lookout begins with two Badges and may earn more in future.
* Characters begin with a Lookout Sword (Damage 2), Utility Knife, Uniform and a pack with bedroll. In addition, a lookout starts with 1d6 gp to spend on extra equipment, which may not include weapons or armour other than Bows and Knives.
* Spells cannot be learned by Lookouts.
Each group of Lookouts will be led by at least one Master. A Master is created in the same way as a Lookout but begins with eight Oak Badges, a Master's Sword (Damage 3) and a Lookout Sword, Utility Knife and Uniform.Stats
The player allocates the scores of 5, 4, 3, 2 and 1 to five of the following stats, with the remaining stats counting as 0.Body
: How physically fit the lookout is and how much punishment they can take before they die.Melee
: Fighting up close with fists and swords.Shooting
: Firing a bow or throwing items.Grace
: Sneaking, jumping, balancing and avoiding damage through mobility.Awareness
: Noticing things and reacting quickly.Wisdom
: Understanding of the world, history and monsters.Craft
: Using tools and devices and practical skills from first aid and lockpicking to repairwork and cooking.Badges
Each badge earned will typically give the Lookout a bonus to a certain type of task and improve one stat. Each badge has three grades: Acorn, Shoot and Oak. This means each badge can be taken up to three times, with the effects gained stacking each time.Woodcraft
Add 1 to rolls when using Craft to make something out of wood. Add 1 to Craft.First Aid
Add 1 to the amount of damage you can heal when taking a short rest. Add 1 to Wisdom or Craft.Archery
Add 1 to shooting rolls using a Bow. Add 1 to Shooting or Awareness.Beastmaster
Add 1 to all combat rolls against a specific type of beast or monster, automatically identifying it in future. Add 1 to any Stat.Note: A seperate Beastmaster Badge exists for each type of beast or monster and is suffixed with that monster's name. For example, a Lookout could have the "Beastmaster - Manticore" badge at Acorn grade and the "Beastmaster - Pegasus" badge at Oak.Trappery
Add 1 to rolls when attempting to catch an animal using traps. Add 1 to Craft or Awareness.Cross-Country
Add 1 to any rolls involving running. Add 1 to Body or Grace.Caving
Add 1 to any rolls involving navigating, moving or spotting danger in tunnels. Add 1 to Grace or Awareness.Treeclimbing
Add 1 to any rolls involving climbing or moving in trees. Add 1 to Grace or Body.Swimming
Add 1 to any rolls when swimming in water. Add 1 to Grace or Body.Swordsmanship
Add 1 to combat rolls using your Lookout Sword. Add 1 to Melee or Grace.Athletics
Add 1 to both Body and Grace.Fishing
Add 1 to rolls to catch or identify fish. Add 1 to Grace or Awareness.Tracking
Add 1 to rolls when trying to follow tracks. Add 1 to Awareness or Wisdom.Rowing
Add 1 to any rolls when operating a rowboat. Add 1 to Body or Wisdom.Wrestling
Add 1 to combat rolls when fighting unarmed. Add 1 to Body or Melee.Herbology
Add 1 to rolls when foraging for edible plants or identifying plants. Add 1 to Wisdom or Awareness.Patrol
Add 1 to rolls when attempting to spot someone or something trying to sneak or hide from you. Add 1 to Awareness or Body.
And add a load more badges...To Be Continued with...Running the Game, Expeditions and Earning Badges
Advice for the GM on what Lookouts typically get up to, what an expedition is likely to include and specifics of what is requires to earn a new badge. This may be added into each badge individually in the previous section.