and honestly next time I'll just divide the level in half. I wanted to get the first level done.
This is probably a good thing since the levels in Underworld are long. A lot longer than I remembered them being at any rate.
On the plus side, I think most of the levels have two basic sections. The above ground 'Let's find a way in' bit and the underground 'Let's avoid all the traps' bit. So most of the sets shouldn't just stop at random points... Well, unless Surrealitycheck desires it that way.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
Some of you may have been wondering where this set went - I have discovered how to record without any audio delay, so the set is being redone. YAY.
That poor Squid, though. Wasn't doing anything to Lara. :?
It got in her way.
It's like Yahtzee said, "Lara is, well... evil" and "drops a fucking spiky chandelier on [the squid's] head... this is not appropriate conflict resolution!"
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
It got in her way.
It also tried to bash me twice. THAT'S TWO TOO MANY TIMES YOU INVERTEBRATE SCUM
Edit: Because I am incapable of time management this set is 4 and a half parts, and ends when my hard drive space ran out. I don't mind however as I was standing on a checkpoint. Next set will be done today.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Great set, really good to see that you fixed the audio delay! That Knock-Knock joke was really good, I'm gonna try that one out on some of my friends. Sometimes I feel bad for not finishing Bioshock and really experiencing that Oh Snap, but for some reason the game stressed me the hell out.
I also liked the ending part, where you were alternatively climbing and shooting Nargas, that was very cinematic.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
I also liked the ending part, where you were alternatively climbing and shooting Nargas, that was very cinematic.
A product of absentmindedness while trying to keep track of what I was talking about >_>
Y'know, I could have sworn I remembered the Naga looking more snake-like in appearance. Oh well.
Regarding the music in TR: Underworld, I don't think I ever really noticed it to be honest. I loved the soundtrack from TR: Legend and TR: Anniversary - and am very happy I grabbed the Special Edition version of TR: Anniversary since it came with a soundtrack CD that had the music from both games on it - but I can't for the life of me remember any of the tracks from TR: Underworld. I certainly didn't hate the music for it, but it simply never stood out enough for me to notice or remember it.
Also, I forgot about the tigers on this level. Now that this LP has jogged my memory of them, I remember them being one of the most dangerous enemies in the game. In fact, unless my memory fails me - which is a distinct possibility - I think there's only one enemy type in the game that had more swear words hurled at them than the tigers did and that's
those bloody tiger-like zombie things under Croft Manor.
Anyway, an enjoyable set, albeit one that ends with terminal abruptness. I await the next one with bated breath.
I swear, I could probably listen to you go on and on about anything, SR. The way you talk, and the subjects you cover are incredibly interesting. I hope the next set up is up soon, since I'd like to know where you were going, both in the game, and the conversation.
Honestly I could watch you do anything while talking about the exact same topics and it would still be interesting, the fact that there is interesting visual action to bind it together is just a bonus.
Y'know, I could have sworn I remembered the Naga looking more snake-like in appearance. Oh well.
Most likely because a traditional Nāga does resemble a great snake of some form. Well, that's my excuse at least.
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BethrynUnhappiness is MandatoryRegistered Userregular
edited October 2009
The protomyth exists... and it is Norse! If that statement starts to chill you after a couple of moments' consideration, then don't be alarmed. A feeling of intense and crushing anachronistic suspicion at the concept only indicates that you are still sane.
Bethryn on
...and of course, as always, Kill Hitler.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
The protomyth exists... and it is Norse! If that statement starts to chill you after a couple of moments' consideration, then don't be alarmed. A feeling of intense and crushing anachronistic suspicion at the concept only indicates that you are still sane.
The End is Nigh.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
I'm annoyed that it took me so long to catch up to this.
Bring on the more exploration/less shooting Japanese mobsters on rooftops.
EDIT: Finished the first set (before Thailand), enjoying very much thusfar (the bit about depressurization was a nice touch, I had completely neglected that myself when I played.
Not sure if you were aware of this, but you can shoot the red/gray cylinders throughout the ship level (saves you some trouble, they explode with more force than a grenade anyway).
As for Natla and the progression of the story--I guess the story is weaker, but part of my problem is I tend to play the TR games level-by-level (and thus, turn a blind eye to the overall story barring crucial moments). I enjoyed the style of gameplay in Underworld far more than Legend (probably why I played it twice. It is a shame that you can't play (and do an LP) for the DLC, as I find Lara's Shadow, the second DLC pack, to be quite a hoot...
(DLC-related sopiler)
In part because Natla finally gets her comeuppance courtesy not of Lara, who mere messes her up quite badly, but the Doppleganger. Though how much you might enjoy Lara's Shadow is directly interested to what you thought of the doppleganger--and vice versa, since it does expand on her lot. She is part-Easter Egg to the old Core Design games (like how she moves and jumps) and part-Konoko from Oni (with the much heavier emphasis on fighting rather than exploration). But, in the end, I enjoy third-person punching action, and the second DLC is that to a great extent.
Anyway, looking forward immensely to the rest of it.
Y'know, I could have sworn I remembered the Naga looking more snake-like in appearance. Oh well.
Most likely because a traditional Nāga does resemble a great snake of some form. Well, that's my excuse at least.
I meant in the game. I thought I remembered the Naga in the game looking more snake-like and less like strange mutant lizards. It's funny the tricks your memory can play on you.
Interesting link, by the way. A lot of names in that article I recognise from the 'Digital Devil Saga' series. However, I'm going to do my utmost best to resist visiting that article ever again because if I'm not exceptionally careful, I just know that I'll end up spending god only knows how long following link after link after link.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
I've seen the cutscenes from Lara's Shadow, and I did quite like her zing on Natla's melted face.
I've seen the cutscenes from Lara's Shadow, and I did quite like her zing on Natla's melted face.
I'm probably looking into it too much, but...
(DLC-Spoiler)
...the Doppleganger has a really, really nice gloat on her face when she's literally standing over Natla, watching her drown in the ether.
Plus, it's fun to speculate what a super-agile, super-fast duplicate of Lara would do in the real world, assuming she has a lifespan of more than a year or two.
So who the hell is this Natla person anyway? I never finished Anniversary (I uh, was never able to defeat the first boss...:oops:)
She's the primary antagonist from the original Tomb Raider game, a banished deity of sorts.
Accordingly, she also reappears in Tomb Raider: Anniversary, in more or less the same capacity. She is, if I remember correctly, only seven-feet-tall when she shows her wings and abandons her original pretense of just being a rich weirdo venture capitalist.
And yeah, the more I think about the Norse fixation, the sillier it sounds, but, hey, a lot of people thinking the Vikings were cool. I don't, but hey, them's the breaks, I suppose.
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
What's DLC?
Downloadable content. Eidos did some kind of mutant deal with Microsoft so only Xbox 360 owners could pay a bit extra for levels that effectively added 50% of the content of the game again to it.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
Lara Croft, doing her part to make rare animals even rarer.
Regarding that set...
So Lara's old man knows about and evidently was a puppet of Natla's at some point!? Gah! I'd forgotten that bit of the story. If I'd had some popcorn handy whilst watching I'd have thrown it at my computer screen. It just seems so convenient and unbelievable, which is odd since it actually makes sense given the storyline that runs through the three games.
Natla was hunting out the ancient stuff to regain her power and Lara's dad was hunting out the self same stuff to find his lost wife, so it's not really surprising that they'd run into each other or that Natla would be able to manipulate him into searching out more ancient stuff in much the same way she's using Amanda.
It's just the off-hand presentation of it that makes it seem so ridiculous and far-fetched, at least to me.
Anyway, a nice set - limited hard drive space issues aside.
I'm looking forward to the next one.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
So Lara's old man knows about and evidently was a puppet of Natla's at some point
I don't remember it being mentioned in Legend or Anniversary, and the fact that the way down to that area was through the light puzzle (which mysteriously had been reset) just makes it seem even more absurd >.<
So Lara's old man knows about and evidently was a puppet of Natla's at some point
I don't remember it being mentioned in Legend or Anniversary, and the fact that the way down to that area was through the light puzzle (which mysteriously had been reset) just makes it seem even more absurd >.<
It certainly wasn't mentioned in TR: Legend and I don't think there was any mention of Lara's father at all in TR: Anniversary - though I could be wrong. As far as I know, that particular revelation just comes right out of left field without any warning whatsoever. You just can't help going 'what the... o_O'.
As for the light puzzle.... maybe the Naga's reset it. Though that brings to mind the question of just how Lara's dad got past the ravenous tigers, risky jumps, swarms of venomous spiders and the small army of poison-spitting Naga's?
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BethrynUnhappiness is MandatoryRegistered Userregular
Though that brings to mind the question of just how Lara's dad got past the ravenous tigers, risky jumps, swarms of venomous spiders and the small army of poison-spitting Naga's?
Or maybe he imported them and put them there to defend the temple against people seeking out Thor's wristband.
Bethryn on
...and of course, as always, Kill Hitler.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited October 2009
Or maybe he imported them and put them there to defend the temple against people seeking out Thor's wristband.
Which is a dick move, because he took it anyway and left a clue that only his daughter could understand.
Posts
Cool. That'll be something to look forward to - assuming Youtube behaves itself.
Steam // Secret Satan
Nope.
This is probably a good thing since the levels in Underworld are long. A lot longer than I remembered them being at any rate.
On the plus side, I think most of the levels have two basic sections. The above ground 'Let's find a way in' bit and the underground 'Let's avoid all the traps' bit. So most of the sets shouldn't just stop at random points... Well, unless Surrealitycheck desires it that way.
Ah, that's what happened, is it? I'd wondered why the second set hadn't materialised. I was beginning to worry that something untoward had happened.
I'm happy to hear that you've kicked the audio delay problem to the curb, by the way. It'll be nice to have the picture and sound match up.
Hell, if it doesn't fix the delay, it'll still be worth it.
Still, glad to know things are okay.
It's like Yahtzee said, "Lara is, well... evil" and "drops a fucking spiky chandelier on [the squid's] head... this is not appropriate conflict resolution!"
It also tried to bash me twice. THAT'S TWO TOO MANY TIMES YOU INVERTEBRATE SCUM
Edit: Because I am incapable of time management this set is 4 and a half parts, and ends when my hard drive space ran out. I don't mind however as I was standing on a checkpoint. Next set will be done today.
http://www.youtube.com/watch?v=V5HjVALwh1Q
http://www.youtube.com/watch?v=aRy9jNj-GJ8
http://www.youtube.com/watch?v=2IRIra-OGB0
http://www.youtube.com/watch?v=kdBRDjxT96A
http://www.youtube.com/watch?v=xjOSUVPPufg[/SIZE]
Definitely one of the most scenic parts in the game.
I also liked the ending part, where you were alternatively climbing and shooting Nargas, that was very cinematic.
A product of absentmindedness while trying to keep track of what I was talking about >_>
Regarding the music in TR: Underworld, I don't think I ever really noticed it to be honest. I loved the soundtrack from TR: Legend and TR: Anniversary - and am very happy I grabbed the Special Edition version of TR: Anniversary since it came with a soundtrack CD that had the music from both games on it - but I can't for the life of me remember any of the tracks from TR: Underworld. I certainly didn't hate the music for it, but it simply never stood out enough for me to notice or remember it.
Also, I forgot about the tigers on this level. Now that this LP has jogged my memory of them, I remember them being one of the most dangerous enemies in the game. In fact, unless my memory fails me - which is a distinct possibility - I think there's only one enemy type in the game that had more swear words hurled at them than the tigers did and that's
Anyway, an enjoyable set, albeit one that ends with terminal abruptness. I await the next one with bated breath.
i get the feeling you'd be great at just a minute if it weren't for that pesky rule about deviation
Most likely because a traditional Nāga does resemble a great snake of some form. Well, that's my excuse at least.
The End is Nigh.
Bring on the more exploration/less shooting Japanese mobsters on rooftops.
EDIT: Finished the first set (before Thailand), enjoying very much thusfar (the bit about depressurization was a nice touch, I had completely neglected that myself when I played.
Not sure if you were aware of this, but you can shoot the red/gray cylinders throughout the ship level (saves you some trouble, they explode with more force than a grenade anyway).
As for Natla and the progression of the story--I guess the story is weaker, but part of my problem is I tend to play the TR games level-by-level (and thus, turn a blind eye to the overall story barring crucial moments). I enjoyed the style of gameplay in Underworld far more than Legend (probably why I played it twice. It is a shame that you can't play (and do an LP) for the DLC, as I find Lara's Shadow, the second DLC pack, to be quite a hoot...
(DLC-related sopiler)
Anyway, looking forward immensely to the rest of it.
I meant in the game. I thought I remembered the Naga in the game looking more snake-like and less like strange mutant lizards. It's funny the tricks your memory can play on you.
Interesting link, by the way. A lot of names in that article I recognise from the 'Digital Devil Saga' series. However, I'm going to do my utmost best to resist visiting that article ever again because if I'm not exceptionally careful, I just know that I'll end up spending god only knows how long following link after link after link.
I'm probably looking into it too much, but...
(DLC-Spoiler)
Plus, it's fun to speculate what a super-agile, super-fast duplicate of Lara would do in the real world, assuming she has a lifespan of more than a year or two.
She's the primary antagonist from the original Tomb Raider game, a banished deity of sorts.
Accordingly, she also reappears in Tomb Raider: Anniversary, in more or less the same capacity. She is, if I remember correctly, only seven-feet-tall when she shows her wings and abandons her original pretense of just being a rich weirdo venture capitalist.
And yeah, the more I think about the Norse fixation, the sillier it sounds, but, hey, a lot of people thinking the Vikings were cool. I don't, but hey, them's the breaks, I suppose.
Downloadable content. Eidos did some kind of mutant deal with Microsoft so only Xbox 360 owners could pay a bit extra for levels that effectively added 50% of the content of the game again to it.
http://www.youtube.com/watch?v=OBhL2CfmP0c
http://www.youtube.com/watch?v=ODn-VXl28-I
http://www.youtube.com/watch?v=-tQMpZsAK8Y
http://www.youtube.com/watch?v=NcukCdJHzWY
Regarding that set...
Natla was hunting out the ancient stuff to regain her power and Lara's dad was hunting out the self same stuff to find his lost wife, so it's not really surprising that they'd run into each other or that Natla would be able to manipulate him into searching out more ancient stuff in much the same way she's using Amanda.
It's just the off-hand presentation of it that makes it seem so ridiculous and far-fetched, at least to me.
Anyway, a nice set - limited hard drive space issues aside.
I'm looking forward to the next one.
I don't remember it being mentioned in Legend or Anniversary, and the fact that the way down to that area was through the light puzzle (which mysteriously had been reset) just makes it seem even more absurd >.<
Set 3 - Coastal Thailand Part 2
http://www.youtube.com/watch?v=OBhL2CfmP0c
http://www.youtube.com/watch?v=ODn-VXl28-I
http://www.youtube.com/watch?v=-tQMpZsAK8Y
http://www.youtube.com/watch?v=NcukCdJHzWY
It certainly wasn't mentioned in TR: Legend and I don't think there was any mention of Lara's father at all in TR: Anniversary - though I could be wrong. As far as I know, that particular revelation just comes right out of left field without any warning whatsoever. You just can't help going 'what the... o_O'.
As for the light puzzle.... maybe the Naga's reset it. Though that brings to mind the question of just how Lara's dad got past the ravenous tigers, risky jumps, swarms of venomous spiders and the small army of poison-spitting Naga's?
Which is a dick move, because he took it anyway and left a clue that only his daughter could understand.
To be fair, Lara actually seems to enjoy death-defying stuff like that.