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[WoW-Warriors] Blizzard's perfect class. Envy us.
Posts
I could just as easily say the thunder clap minor glyph is more important in raids because it means the trash that actually hits hard is more easily picked up before it one shots a healer.
The bloodrage glyph remains useless. All those 'threat sensitive' fights like Vezax and Hodir hard have enough incoming tank damage that I have enough rage to heroic strike every single white swing anyway, so I don't even use bloodrage mid fight.
And if I did, I wouldn't be stupid enough to use it unless I had full health. Unless your healers are doing 0% overhealing(they're not) then doing 1200 damage to yourself is not going to get you killed.
I just don't like glyphing for things that I could solve by playing better, hence my preference for Bloodrage.
I wouldn't call him an idget for that if no one's told him otherwise. If people have been telling him otherwise often, then yeah.
By which I mean: he needs to put it to use right now.
If he's tanking instances, yes. Any time you have only one target, you should be using HS on every swing, rage permitting - heroic strike does much more damage than a normal swing, doesn't glance, and does increased threat.
Read the second sentence. TotT and Misdirect are part of their rotations. Our Rogues and Hunters are our top 4 DPSers.
Really, agro is only ever a problem if someone goes all bursty in the beginning because anything is established.
WotLK does not have an agro table as far as I'm concerned.
Outside of those Bloodrage is much less important, though, I agree.
Yes in that case he needs a good smack upside the head. A good way to judge a warrior's worth is by his rage bar - if it is always full, that warrior is doing it wrong. Make fun of him at every opportunity for this.
I seem to remember a time when Heroic Strike was just not done past a certain level. Or it was the last thing a Warrior did since Sunder/Devestate did more threat. But from what I have been seeing lately, Sunder/Devestate has become the thing you apply while other things are on cooldown or unavailable.
You must not have tanked Hodir hard mode for any superb DPSers then. My guild's best rogue did 14k DPS on that fight last week in 10 man. Believe me when I say it took him vanishing and getting a hand of salv to keep him alive, and I'm as good as Warrior tanks come.
So then why are you saying its not a threat sensitive fight?
ever run in to pick up a trash pack and a healer pulls aggro just as you charge and one mob makes it far enough out of your thunderclap range? i know that happens to me a fuckload. glyph would save you.
God damned healers using shield after you start combat but before you actually have aggro.
Edit: Actually, now that I think of it, a lot of the time it's because the tank waits too long, and by the time he finally gets around to pulling, my shield's nearly dropped off and I have to rebuff. I don't pug anymore though, and my guild's tanks tend to be pretty confident, so it doesn't happen as often as it used to.
It's usually not a huge concern, though. As a holy spec paladin I'll often judge well before the tank has aggro on a boss and pull aggro for a brief moment; it never matters because they have it under control instantly without even bothering to taunt, and it gives me a free GCD so I don't have to waste an early one on getting my haste buff up. This is with experienced raid tanks, however, so if you're pugging, might want to be more careful.
Also, there are a few cases you don't want to do that. I accidentally bludgeoned my Judge key setting up for Algalon. That was a tense few seconds as he ran straight for me upon exiting invulnerability.
Back during Vanilla my guild was sure to remind DPS Warriors that if they used Bloodrage and pulled aggro they would be penalized.
Patchwerk.
In 245 gear.
I took 0 damage as the third tank and thus, couldn't keep one of our melee DPS from going passed me and getting owned by Hatefuls.
I wish I still had the recount. I don't even show up on the damage taken chart.
MT gets hit like normal.
Second and third highest threat get attacked with hateful strikes. HP has nothing to do with it (it did at level 60, not at 80), only where you are on the threat charts and whether or not you're melee. The other offtank being topped off is completely irrelevant. I parried and dodged every single hateful strike that came my way and I wasn't able to generate any rage or agro (no rage to use shield slam or HS), so I got surpassed by one of the melee DPS who then ate a few hateful and died.
We were farming the block bracers from Maexxna and one of our guys suggested seeing how fast we could kill Patchwerk for fun. It took us 1:39 even with that one guy dead for half the fight. Probably would have been under 1:30 if he was alive.
He will hit either the second or third highest on threat with a hateful, whichever of those two happens to be higher HP. It is possible to two-tank him for this reason.
Oops, you lose.