admanbunionize your workplaceSeattle, WARegistered Userregular
edited February 2010
Round 1 Summoning Phase
Khorne (6/7) pulls a Bloodsworn into The Empire. Nurgle (5/6) vomits a Leper into Estalia. Tzeentch (5/6) blinks and Teleports the Bloodsworn in The Empire to Estalia. Slaanesh (5/6) slithers a Seductress into Norsca.
Khorne (5/7) throws a Bloodsworn into The Empire. Nurgle (4/6) tears a Leper into Bretonnia. Tzeentch (4/6) waves and with a crack Teleports the Bloodsworn in Bretonnia to Norsca. Slaanesh (4/6) beckons a Seductress into Norsca.
Khorne (5/7) riles up a Blood Frenzy in Norsca. Nurgle (3/6) oozes a Leper into The Empire. Tzeentch (5/6) grins and Drain's Power from Khorne (4/7) and Nurgle (2/6) in Estalia. Slaanesh (3/6) drags a Seductress from Norsca to Troll Country.
Khorne (3/7) warps another Bloodsworn into The Empire. Nurgle (1/6) multiples his Leper in Bretonnia. Tzeentch (4/6) beckons his first Acolyte into The Border Princes. Slaanesh (2/6) pulls another Seductress into Troll Country.
Khorne (3/7) calls for a Blood Frenzy in Troll Country. Nurgle (0/6) leaks his final Leper into The Empire. Tzeentch (4/6) twists magic and casts Changer of Ways into The Border Princes. Slaanesh (1/6) uses his Dark Influence to pull a Noble from Norsca to Troll Country.
Khorne (1/7) hurls a Bloodletter into Bretonnia. Tzeentch (3/6) beckons an Acolyte into The Badlands. Slaanesh (1/6) calls for a Perverse Infiltration (place one corruption, does not give a dial token) in Troll Country.
Khorne (0/7) summons one final Bloodsworn into Bretonnia.
I will call forth the services of another Acolyte in The Border Princes.
Slaanesh, do you have an Abyssal Pact handy that you might spare for me? I understand perfectly if you're somewhat reluctant to share, but if you can cast one into the Badlands, I can use it's magical essence to block Khorne's probable double dial.
Sorry, my feathered sibling, even if I were able and willing to help, my reach doesn't extend to the Badlands. However, I can lessen Khorne's influence a bit by removing a target. With some luck it will at least slow him down.
Move Seductress from Norsca to Troll Country. 0/6 and resting.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited February 2010
Round 1 Summoning Phase
Khorne (6/7) pulls a Bloodsworn into The Empire. Nurgle (5/6) vomits a Leper into Estalia. Tzeentch (5/6) blinks and Teleports the Bloodsworn in The Empire to Estalia. Slaanesh (5/6) slithers a Seductress into Norsca.
Khorne (5/7) throws a Bloodsworn into The Empire. Nurgle (4/6) tears a Leper into Bretonnia. Tzeentch (4/6) waves and with a crack Teleports the Bloodsworn in Bretonnia to Norsca. Slaanesh (4/6) beckons a Seductress into Norsca.
Khorne (5/7) riles up a Blood Frenzy in Norsca. Nurgle (3/6) oozes a Leper into The Empire. Tzeentch (5/6) grins and Drain's Power from Khorne (4/7) and Nurgle (2/6) in Estalia. Slaanesh (3/6) drags a Seductress from Norsca to Troll Country.
Khorne (3/7) warps another Bloodsworn into The Empire. Nurgle (1/6) multiples his Leper in Bretonnia. Tzeentch (4/6) beckons his first Acolyte into The Border Princes. Slaanesh (2/6) pulls another Seductress into Troll Country.
Khorne (3/7) calls for a Blood Frenzy in Troll Country. Nurgle (0/6) leaks his final Leper into The Empire. Tzeentch (4/6) twists magic and casts Changer of Ways into The Border Princes. Slaanesh (1/6) uses his Dark Influence to pull a Noble from Norsca to Troll Country.
Khorne (1/7) hurls a Bloodletter into Bretonnia. Tzeentch (3/6) beckons an Acolyte into The Badlands. Slaanesh (1/6) calls for a Perverse Infiltration (place one corruption, does not give a dial token) in Troll Country.
Khorne (0/7) summons one final Bloodsworn into Bretonnia.
Tzeentch (2/6) draws another Acolyte to The Border Princes. Slaanesh (0/6) sends his Seductress from Norsca to Troll Country. Tzeentch (0/6) floods The Empire with two more Acolytes.
Yeah, I screwed that first round up pretty badly, and I kinda needed some good rolls to make up for it. Good rolls not forthcoming, catch-up algorithms to initiate shortly.
Honestly, you didn't do too badly. And now you're in a decent position to spread out some more attack dice, and it's going to get harder for us to run away from you because of it.
My opening hand only had one magic symbol; I was very depressed to see that =(
We definitely dodged a bullet there; you had a 75% chance of getting a kill in each of those regions.
Still any DIAL tick in round one for Khorne is a good thing. DIAL ticks for all, but two for none!
Also, re. GoodOmens' sig: it's Slaanesh, not Slannesh.
Yeah, there's only so long I could dodge those Blood Frenzys. For 0 points that card is crazy powerful.
And I can't believe I missed that typo. Or, rather, Be aware that I spell my name however it pleases me. If I choose to spell my name from the despairing wails of the unborn I shall do so. If I choose to call myself after the throaty sobs of the violated, I shall do so.
Rius, looks like you've got yourself a nice little home down there in the Badlands/Border Princes area. It would be a shame if someone were to mess it up for you and prevent you from getting lots of easy double dial ticks.
GoodOmens on
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admanbunionize your workplaceSeattle, WARegistered Userregular
Rius, looks like you've got yourself a nice little home down there in the Badlands/Border Princes area. It would be a shame if someone were to mess it up for you and prevent you from getting lots of easy double dial ticks.
I know it looks like I'm sitting pretty, but I can guarantee you it's not easy at all to get a double dial with just two tokens. Besides, Khorne can now summon troops into my "little home", and you can be sure that he'll want to.
If you can play another Dark Influence in Tilea, you too can have a nice base of [strike]operations[/strike] debauchery up north
One round gone, everyone up one dial tick, nobody into double digit VP yet... definitely still anyone's game. Don't focus all your vehemence upon me just yet 8-)
admanbunionize your workplaceSeattle, WARegistered Userregular
edited February 2010
Round 2 Begins!
Fleeing the initial perversion and destruction caused by the advancing forces of Chaos, peasants across the land expose themselves to more danger.
Mass Exodus
Place one Peasant token in every region except Norsca, Kislev, and the Badlands. Discard this card instead of adding it to the Old World track.
If you can play another Dark Influence in Tilea, you too can have a nice base of [strike]operations[/strike] debauchery up north
I was a bit surprised he didn't choose to move that one last turn, rather than the one from Norsca.
I couldn't cast into Tilea or I would have. It'll take a bit of doing for me to be able to work with both of them.
You can always cast anywhere.
This. Given that misunderstanding, I see no problem with letting Slaanesh go back and move the other one last turn, instead. Did you not notice Khorne and Tzeentch throwing spells all over the map without figures nearby?
I feel like things are getting a bit out of hand in the Empire. Let's have a little of this, then:
Battle Cry - 1 - No corruption tokens may be placed in this region during this round
6/7 PP
MY AXE LUSTS FOR BLOOD!
You know, Slaanesh is right. The Border Princes and the Badlands aren't all that bad. Why, some window treatments here, a little wall-to-wall carpeting there, and these lands could be pretty swell!
I don't like onlookers when I renovate, though. Please refrain from adding your points of view.
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
This. Given that misunderstanding, I see no problem with letting Slaanesh go back and move the other one last turn, instead. Did you not notice Khorne and Tzeentch throwing spells all over the map without figures nearby?
Tzeentch cast his spells before he played a figure, and Khorne played his in areas where he had a figure or adjacent to one. For some reason I thought that spells fit the same rules as unit placement. My mistake, no need to change things on my account.
I'll just be over in the corner with my dunce cap. A dunce cap made from the tanned flesh of a million virgins!
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
0/7 PP
Nurgle (5/6) vomits a Leper into Estalia.
Tzeentch (5/6) blinks and Teleports the Bloodsworn in The Empire to Estalia.
Slaanesh (5/6) slithers a Seductress into Norsca.
Khorne (5/7) throws a Bloodsworn into The Empire.
Nurgle (4/6) tears a Leper into Bretonnia.
Tzeentch (4/6) waves and with a crack Teleports the Bloodsworn in Bretonnia to Norsca.
Slaanesh (4/6) beckons a Seductress into Norsca.
Khorne (5/7) riles up a Blood Frenzy in Norsca.
Nurgle (3/6) oozes a Leper into The Empire.
Tzeentch (5/6) grins and Drain's Power from Khorne (4/7) and Nurgle (2/6) in Estalia.
Slaanesh (3/6) drags a Seductress from Norsca to Troll Country.
Khorne (3/7) warps another Bloodsworn into The Empire.
Nurgle (1/6) multiples his Leper in Bretonnia.
Tzeentch (4/6) beckons his first Acolyte into The Border Princes.
Slaanesh (2/6) pulls another Seductress into Troll Country.
Khorne (3/7) calls for a Blood Frenzy in Troll Country.
Nurgle (0/6) leaks his final Leper into The Empire.
Tzeentch (4/6) twists magic and casts Changer of Ways into The Border Princes.
Slaanesh (1/6) uses his Dark Influence to pull a Noble from Norsca to Troll Country.
Khorne (1/7) hurls a Bloodletter into Bretonnia.
Tzeentch (3/6) beckons an Acolyte into The Badlands.
Slaanesh (1/6) calls for a Perverse Infiltration (place one corruption, does not give a dial token) in Troll Country.
Khorne (0/7) summons one final Bloodsworn into Bretonnia.
Tzeentch is active.
Slaanesh, do you have an Abyssal Pact handy that you might spare for me? I understand perfectly if you're somewhat reluctant to share, but if you can cast one into the Badlands, I can use it's magical essence to block Khorne's probable double dial.
Slaanesh @ 2/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Move Seductress from Norsca to Troll Country. 0/6 and resting.
IOS Game Center ID: Isotope-X
Edit: Just making sure you know so you don't miss opportunities later
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Tzeentch @ 0/6 PP; let the Battle Phase begin!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Nurgle (5/6) vomits a Leper into Estalia.
Tzeentch (5/6) blinks and Teleports the Bloodsworn in The Empire to Estalia.
Slaanesh (5/6) slithers a Seductress into Norsca.
Khorne (5/7) throws a Bloodsworn into The Empire.
Nurgle (4/6) tears a Leper into Bretonnia.
Tzeentch (4/6) waves and with a crack Teleports the Bloodsworn in Bretonnia to Norsca.
Slaanesh (4/6) beckons a Seductress into Norsca.
Khorne (5/7) riles up a Blood Frenzy in Norsca.
Nurgle (3/6) oozes a Leper into The Empire.
Tzeentch (5/6) grins and Drain's Power from Khorne (4/7) and Nurgle (2/6) in Estalia.
Slaanesh (3/6) drags a Seductress from Norsca to Troll Country.
Khorne (3/7) warps another Bloodsworn into The Empire.
Nurgle (1/6) multiples his Leper in Bretonnia.
Tzeentch (4/6) beckons his first Acolyte into The Border Princes.
Slaanesh (2/6) pulls another Seductress into Troll Country.
Khorne (3/7) calls for a Blood Frenzy in Troll Country.
Nurgle (0/6) leaks his final Leper into The Empire.
Tzeentch (4/6) twists magic and casts Changer of Ways into The Border Princes.
Slaanesh (1/6) uses his Dark Influence to pull a Noble from Norsca to Troll Country.
Khorne (1/7) hurls a Bloodletter into Bretonnia.
Tzeentch (3/6) beckons an Acolyte into The Badlands.
Slaanesh (1/6) calls for a Perverse Infiltration (place one corruption, does not give a dial token) in Troll Country.
Khorne (0/7) summons one final Bloodsworn into Bretonnia.
Tzeentch (2/6) draws another Acolyte to The Border Princes.
Slaanesh (0/6) sends his Seductress from Norsca to Troll Country.
Tzeentch (0/6) floods The Empire with two more Acolytes.
1. Norsca - a frenzy of blood results in nothing
2. Troll Country - 2 dice
3. Kislev - peace
4. The Empire - nothing
5. Bretonnia - 2 dice
6. Estalia - nada
7. Tilea - zilch
8. The Border Princes - squat
9. The Badlands - nope
1. Khorne to roll his dice for Troll Country and Bretonnia.
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 7".
Brettonia - 0 hits
One seductress takes the beats (duh).
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Still any DIAL tick in round one for Khorne is a good thing. DIAL ticks for all, but two for none!
Also, re. GoodOmens' sig: it's Slaanesh, not Slannesh.
My opening hand only had one magic symbol; I was very depressed to see that =(
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I will not discard a card before drawing.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Yeah, there's only so long I could dodge those Blood Frenzys. For 0 points that card is crazy powerful.
And I can't believe I missed that typo. Or, rather, Be aware that I spell my name however it pleases me. If I choose to spell my name from the despairing wails of the unborn I shall do so. If I choose to call myself after the throaty sobs of the violated, I shall do so.
IOS Game Center ID: Isotope-X
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1. Norsca - quiet
2. Troll Country - seductress
3. Kislev - nothing
4. The Empire - none
5. Bretonnia - whiff
6. Estalia - nada
7. Tilea - zilch
8. The Border Princes - peace
9. The Badlands - love
Khorne receives 1 DIAL tokens
Board after battle:
1. Norsca - No domination (1 = 1 = 1)
Khorne places 1 corruption.
2. Troll Country - Slaanesh Dominates for 2 VP (3 > 1)
Slaanesh places 2 corruption. DIAL
3. Kislev - No Domination
No corruption
4. The Empire - No Domination (4 > 3 = 3)
Nurgle places 3 corruption. DIAL
Tzeentch places 2 corruption.
5. Bretonnia - No domination. (3 > 2 > 1 = 1)
Nurgle places 1 corruption
Khorne places 1 corruption
6. Estalia - No Domination (3 > 2 > 1)
Khorne places 2 corruption
Nurgle places 1 corruption
7. Tilea - No Domination
No corruption
8. The Border Princes - Tzeentch Dominates for 1 VP (2 > 1)
Tzeentch places 2 corruption. DIAL
9. The Badlands - Tzeentch Dominates for 1 VP (1 > 0)
Tzeentch places 1 corruption.
DIAL tokens:
Khorne: 1
Nurgle: 1
Tzeentch: 1
Slaanesh: 1
Updated VP:
Khorne: 0
Nurgle: 0
Tzeentch: 0 + 2 = 2
Slaanesh: 0 + 2 = 2
I know it looks like I'm sitting pretty, but I can guarantee you it's not easy at all to get a double dial with just two tokens. Besides, Khorne can now summon troops into my "little home", and you can be sure that he'll want to.
If you can play another Dark Influence in Tilea, you too can have a nice base of [strike]operations[/strike] debauchery up north
One round gone, everyone up one dial tick, nobody into double digit VP yet... definitely still anyone's game. Don't focus all your vehemence upon me just yet 8-)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I was a bit surprised he didn't choose to move that one last turn, rather than the one from Norsca.
1. Remove Chaos Cards from the Board
2. Hero Tokens are resolved - none
3. Resolve Old World cards - none
4. Score Ruined Regions - none
5. Advance Threat Dials - Every god clicks once
Khorne:
6 - Score 4 VP
Nurgle:
5 - Score 3 VP
Tzeentch:
7 - Place 1 Warpstone
Slaanesh :
8 - Score 3 VP
6. Check for Game end - the game does not end
Total VP:
Khorne: 0 + 4 = 4
Nurgle: 0 + 3 = 3
Tzeentch: 2
Slaanesh: 2 + 3 = 5
Tzeentch places his Warpstone in The Badlands.
Fleeing the initial perversion and destruction caused by the advancing forces of Chaos, peasants across the land expose themselves to more danger.
Mass Exodus
Place one Peasant token in every region except Norsca, Kislev, and the Badlands.
Discard this card instead of adding it to the Old World track.
Khorne is active to start.
I couldn't cast into Tilea or I would have. It'll take a bit of doing for me to be able to work with both of them.
IOS Game Center ID: Isotope-X
You can always cast anywhere.
This. Given that misunderstanding, I see no problem with letting Slaanesh go back and move the other one last turn, instead. Did you not notice Khorne and Tzeentch throwing spells all over the map without figures nearby?
I feel like things are getting a bit out of hand in the Empire. Let's have a little of this, then:
Battle Cry - 1 - No corruption tokens may be placed in this region during this round
6/7 PP
MY AXE LUSTS FOR BLOOD!
I think my last leper should travel to Kislev.
5/6 PP
I'm contemplating my move now, brothers.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I don't like onlookers when I renovate, though. Please refrain from adding your points of view.
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
Cast into The Border Princes.
Tzeentch @ 5/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Tzeentch cast his spells before he played a figure, and Khorne played his in areas where he had a figure or adjacent to one. For some reason I thought that spells fit the same rules as unit placement. My mistake, no need to change things on my account.
I'll just be over in the corner with my dunce cap. A dunce cap made from the tanned flesh of a million virgins!
IOS Game Center ID: Isotope-X
Brother Grandfather, I had my eyes on Kislev as well. I'm sure you'll make it greener, but purple is more pleasing to me.
OK, summon Seductress to Kislev.
IOS Game Center ID: Isotope-X
Bloodletter to Troll Country
4/7 PP
Plaguebearer to Estalia
4/6 PP
Tzeentch @ 4/6 PP remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
IOS Game Center ID: Isotope-X