KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
The pleasant, vague sorts are always pretty terrifying when they suddenly turn alert, intense and possibly hostile. It comes out of nowhere, sort of like being charged by a sheep.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
Hi there! (I got your back.)
Suggestion: We just make some bullshit up about having a five-man party on our previous jaunt, and the big man with the two-handed sword left to take care of some business, so we're looking for a local to take over his position?
Or, perhaps we heard that someone was looking for a small group for work. Throw us a bone, Aegis! I mean, I'm fine with coming up with reasons or jobs for us to do, but I don't want to step on your toes! Atherton's plan would be to round out the party again, then go check wherever we'd check for typical freelance merc-work to pick up an assignment or two, then go out and get it done.
I remember talk of bandits on the roads a while ago and a crime spree down in the lower portion of the city, maybe we can be of some service with those problems? I guess we'd have to seek out someone in power to see if they'd want our services though.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2010
Searching town for work is about where I expected the party to be, and with Snarl's own knowledge of the city it should be a simple matter of finding the correct venue to begin to get leads. In other words, Atherton's plan as you describe it is about spot on the money.
Alright I'm going to go eat dinner, but I'm on board with anything people decide to do while I'm away as far as seeking out work. Hopefully Snarly has some good ideas.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
The plan is put into action!
Though honestly, we're sorta trusting Snarl as we know he's a PC. A little clunky, but we can make it work. Maybe he has a reputation that one of us has heard, Aidan is told we can trust him by Nadia, or something happens early on that could cement our trust, knowing that he's not going to strangle us in our sleep and take Kell's horse?
Kay on
3DS FCode: 1993-7512-8991
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
I'll work something in later tonight.
tzeentchling on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2010
True, though in part it's to get the party together as well as the fact that Snarl'll be looking for something to pay the way just as much as anyone else (probably moreso given what he is).
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
Well, I hope I set it up well. Seems like a really interesting mix of characters, though we are missing a dedicated charisma-sort.
Maybe Kell or I could pick up the ritual that lets you use Arcana in place of Streetwise (and possibly other social skills, I forget) in the future. Or is that a Wizard Utility?
Kay on
3DS FCode: 1993-7512-8991
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2010
The setup's fine. To be honest, the party was supposed to get their job leads from the stablemaster, but that assumed a complete party upon the entry to Fallcrest. Since we started off with Snarl already in Fallcrest and the party having to meet up with him, it just made more sense to move the job lead part from stable to Snarl himself. I think this is what's led to a bit of confusion, though in part caused by me forgetting to tell you guys you were looking for work to begin with!
You sit in meditation and let rumor drift into your mind, blown in on the wind of the community consciousness. Your Arcana check for this ritual counts as a Streetwise check for gathering information. Treat the Streetwise DC as 5 higher. You learn only information you could pick up by a normal use of the Streetwise skill.
I don't think we need the ritual Snarl suggested three things I'm extremely interested in exploring further. Keeps, catacombs, and tieflings. This is going to be good.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
Sorry it took me a while to post there, I was sorting out a few things I needed to deal with before bed. Time for me to rest, but I can check in first thing in the morning, and probably have something up there by lunchtime GMT.
Looks like I get to play at being a diplomat, linguist AND archaeologist, which is what I was hoping for with the character from the start. I want to brush dust off of old inscriptions, and translate them on the fly. I'll try not to do that while a battle's raging around us, though. That would be exceptionally impolite.
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
Catacombs or tiefling sound good to me.
tzeentchling on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
The Catacombs would satisfy a number of Atherton's interests, so investigating there would be good. Rest up in a tavern, check out the catacombs in the evening, then maybe hit up one of the other points of interest the next day?
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
Oh god. I'm going to have to roll dice. I'm going to have to roll dice and guide the party with Dungeoneering. At least Aidan will be able to help a bit, he's almost as good as me and isn't even trained.
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Berru Secune in Rise of the Jedi
Oh god. I'm going to have to roll dice. I'm going to have to roll dice and guide the party with Dungeoneering. At least Aidan will be able to help a bit, he's almost as good as me and isn't even trained.
hey you're supposed to be the antiquities expert here
snarl's your "breaking and entering" guy
Horseshoe on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Oh god. I'm going to have to roll dice. I'm going to have to roll dice and guide the party with Dungeoneering. At least Aidan will be able to help a bit, he's almost as good as me and isn't even trained.
hey you're supposed to be the antiquities expert here
snarl's your "breaking and entering" guy
Well, yeah. Poking around underground, knowing what to expect, and getting us back out again is more Dungeoneering than Thievery, I thought. I almost took Thievery too, but loldex.
I'll point out any probable trap zones, if I spot them, though. Actually, if I'm looking for 'something specific' on a perception check, I get a pretty hefty bonus. I wonder if traps count. Looking forward to using my Inquisitive's Kit a lot if I find old carvings or other such stuff, though.
Oh god. I'm going to have to roll dice. I'm going to have to roll dice and guide the party with Dungeoneering. At least Aidan will be able to help a bit, he's almost as good as me and isn't even trained.
hey you're supposed to be the antiquities expert here
snarl's your "breaking and entering" guy
Well, yeah. Poking around underground, knowing what to expect, and getting us back out again is more Dungeoneering than Thievery, I thought. I almost took Thievery too, but loldex.
I'll point out any probable trap zones, if I spot them, though. Actually, if I'm looking for 'something specific' on a perception check, I get a pretty hefty bonus. I wonder if traps count. Looking forward to using my Inquisitive's Kit a lot if I find old carvings or other such stuff, though.
Far as I can tell we have some pretty good perception in the group, and Snarl has stealth well covered.
I think spotting traps tends to be more perception than dungeoneering.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2010
I'm surprised. A party waiting until dark to visit a catacombs/graveyard. Just grabbin' some grub, then I'll have a post up.
Yeah I don't think it's a good idea to make my big magical light of awe when we're trying to be sneaky haha. Once we're out of public view though I'm casting that as soon as possible. No skeletons are going to get me.
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Berru Secune in Rise of the Jedi
I'm surprised. A party waiting until dark to visit a catacombs/graveyard. Just grabbin' some grub, then I'll have a post up.
it's going to be dark in the catacombs at any time of day we enter, i'd think
anyway, i gots low light vision and an everburning torch
we can use light as it's needed at the level that's needed
Horseshoe on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited April 2010
Okay, first time in a D&D PbP - what's the etiquette for posting order and such? I'm assuming we each get a post, wait for a response from Aegis, then continue?
Kay on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited April 2010
If it's not in combat, I don't really care about the order. If your action would depend upon my response to another person's action then you might just want to wait until I've made the response (and that person's told the party what he found) until making your own. It's basically about the same as exploring Fallcrest at this point unless the party stumbles on something (like finding a trap or monsters), so you can still just engage in back-and-forth conversation.
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Posts
3DS FCode: 1993-7512-8991
so i'll wait until y'all show up
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
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Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
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Berru Secune in Rise of the Jedi
Suggestion: We just make some bullshit up about having a five-man party on our previous jaunt, and the big man with the two-handed sword left to take care of some business, so we're looking for a local to take over his position?
Or, perhaps we heard that someone was looking for a small group for work. Throw us a bone, Aegis! I mean, I'm fine with coming up with reasons or jobs for us to do, but I don't want to step on your toes! Atherton's plan would be to round out the party again, then go check wherever we'd check for typical freelance merc-work to pick up an assignment or two, then go out and get it done.
3DS FCode: 1993-7512-8991
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
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Koyi Disturbances in the Force- Concluded.
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Sal Mander In the Shadow of Zeus- Concluded.
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Berru Secune in Rise of the Jedi
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Though honestly, we're sorta trusting Snarl as we know he's a PC. A little clunky, but we can make it work. Maybe he has a reputation that one of us has heard, Aidan is told we can trust him by Nadia, or something happens early on that could cement our trust, knowing that he's not going to strangle us in our sleep and take Kell's horse?
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Maybe Kell or I could pick up the ritual that lets you use Arcana in place of Streetwise (and possibly other social skills, I forget) in the future. Or is that a Wizard Utility?
3DS FCode: 1993-7512-8991
As to your ritual question, you mean:
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Looks like I get to play at being a diplomat, linguist AND archaeologist, which is what I was hoping for with the character from the start. I want to brush dust off of old inscriptions, and translate them on the fly. I'll try not to do that while a battle's raging around us, though. That would be exceptionally impolite.
3DS FCode: 1993-7512-8991
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Koyi Disturbances in the Force- Concluded.
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Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
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Berru Secune in Rise of the Jedi
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Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
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Sal Mander In the Shadow of Zeus- Concluded.
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Berru Secune in Rise of the Jedi
3DS FCode: 1993-7512-8991
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
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GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
hey you're supposed to be the antiquities expert here
snarl's your "breaking and entering" guy
Well, yeah. Poking around underground, knowing what to expect, and getting us back out again is more Dungeoneering than Thievery, I thought. I almost took Thievery too, but loldex.
I'll point out any probable trap zones, if I spot them, though. Actually, if I'm looking for 'something specific' on a perception check, I get a pretty hefty bonus. I wonder if traps count. Looking forward to using my Inquisitive's Kit a lot if I find old carvings or other such stuff, though.
3DS FCode: 1993-7512-8991
like how he might look when he activates his racial power
Far as I can tell we have some pretty good perception in the group, and Snarl has stealth well covered.
I think spotting traps tends to be more perception than dungeoneering.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
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GM of Star Wars Sagas the Dark Times- Concluded.
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Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
it's like the nature skill, except for underground instead of above ground
basically snarl and rakash are going to be our 'scouts' regardless of situation
We ready to head to the Catacombs?
3DS FCode: 1993-7512-8991
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
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Koyi Disturbances in the Force- Concluded.
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GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
We have a WIZARD, though. So... Technically, we're breaking and entering, so it make sense to work until dark!
3DS FCode: 1993-7512-8991
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
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Koyi Disturbances in the Force- Concluded.
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Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
it's going to be dark in the catacombs at any time of day we enter, i'd think
anyway, i gots low light vision and an everburning torch
we can use light as it's needed at the level that's needed
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
He's in his element with this shit, so OOC-wise I think I'll think my level of terror shall also be diminished :P