Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[SMALL WORLD] Amazons and Wizards and Ghouls, Oh My!
Posts
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Hill (5) Amazons (6)
2Historian (5) Skeletons (6)
3. Forest(4) White Ladies (2)
4. Cursed(0) Kobolds (11)
5. Diplomat(5) Giants (6)
6. Peace-loving(4) goblins (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary: Chose alchemist elves as race. generated peace loving goblins (wut) (5,14)
Conquest
(3)Conquered rolling flats( killed one beserk human)
(3) Conquered rush valley (killed one beserk human)
(4) conquered warlock falls ( killed one beserk human)
one human retreats to westros
Final conquest:
none
Points earned:5 (territories owned) + 2 (alchemist power)=7
Redeployment:
one elf to rush valley
TheLawinator
8 points gained.
Nothing changes!
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (3) Alchemist elves
Rush Valley (4) Alchemist elves
Swamps of Despair (1) Lost Tribe
Warlock Falls (3) Alchemist elves
Westros (3) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (2) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 2 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 2 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands (1) Ratmen
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse (1) Ratmen
Valorock
Wool Road (1) Lost Tribe
Haha, decline.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Hill (5) Amazons (6)
2Historian (5) Skeletons (6)
3. Forest(4) White Ladies (2)
4. Cursed(0) Kobolds (11)
5. Diplomat(5) Giants (6)
6. Peace-loving(4) goblins (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary: Chose alchemist elves as race. generated peace loving goblins (wut) (5,14)
Conquest
(3)Conquered rolling flats( killed one beserk human)
(3) Conquered rush valley (killed one beserk human)
(4) conquered warlock falls ( killed one beserk human)
one human retreats to westros
Final conquest:
none
Points earned:5 (territories owned) + 2 (alchemist power)=7
Redeployment:
one elf to rush valley
TheLawinator
10 points gained.
Nothing changes!
El Skid
Decline race: Fortified Priestesses
Summary: Take 4 trolls in hand, leaving the 5 existing ones.
Kill a couple ratmen. End turn
Conquest
(2) Conquered Lowlands, killing a ratman
(2) Conquered Tranquil Expanse, killing a ratman
Final conquest:
none
Points earned:10 = 7 (Territories) + 3 (Ivory Tower)
Redeployment:
One troll to Misty Vale
One troll to Saint's Pride
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (3) Alchemist elves
Rush Valley (4) Alchemist elves
Swamps of Despair (1) Lost Tribe
Warlock Falls (3) Alchemist elves
Westros (3) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (2) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (1) Lost Tribe
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (1) Lost Tribe
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (1) Lost Tribe
Weeeee
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Hill (5) Amazons (6) [+1 VP]
2. Forest(4) White Ladies (2)
3. Cursed(0) Kobolds (11)
4. Diplomat(5) Giants (6)
5. Peace-loving(4) goblins (6)
6. Stout (4) Halflings (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary: Chose alchemist elves as race. generated peace loving goblins (wut) (5,14)
Conquest
(3)Conquered rolling flats( killed one beserk human)
(3) Conquered rush valley (killed one beserk human)
(4) conquered warlock falls ( killed one beserk human)
one human retreats to westros
Final conquest:
none
Points earned:5 (territories owned) + 2 (alchemist power)=7
Redeployment:
one elf to rush valley
TheLawinator
10 points gained.
Nothing changes!
El Skid
Decline race: Fortified Priestesses
Summary: Take 4 trolls in hand, leaving the 5 existing ones.
Kill a couple ratmen. End turn
Conquest
(2) Conquered Lowlands, killing a ratman
(2) Conquered Tranquil Expanse, killing a ratman
Final conquest:
none
Points earned:10 = 7 (Territories) + 3 (Ivory Tower)
Redeployment:
One troll to Misty Vale
One troll to Saint's Pride
GtC
With 11 Skeletons in hand, I conquer:
Wool Road (3)
Midland (3)
Quicksilver Forest (3)
Final Conquest attempt on Ent's Harbor with 2 skeletons plus a die roll of 1d6=5 = fucking fucking bullshit.
Having conquered 3 occupied regions this turn, I add 1 Skeleton to my army, and redeploy so that there are 4 in each of my three regions.
Scoring: 4 (Ratmen) + 3 (Skeletons) + 5 (Historian) = 12 VP - 1 (Race Selection) = 11 VP
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (3) Alchemist elves
Rush Valley (4) Alchemist elves
Swamps of Despair (1) Lost Tribe
Warlock Falls (3) Alchemist elves
Westros (3) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (2) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Hill (5) Amazons (6) [+1 VP]
2. Forest(4) White Ladies (2)
3. Cursed(0) Kobolds (11)
4. Diplomat(5) Giants (6)
5. Peace-loving(4) goblins (6)
6. Stout (4) Halflings (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary: Chose alchemist elves as race. generated peace loving goblins (wut) (5,14)
Conquest
(3)Conquered rolling flats( killed one beserk human)
(3) Conquered rush valley (killed one beserk human)
(4) conquered warlock falls ( killed one beserk human)
one human retreats to westros
Final conquest:
none
Points earned:5 (territories owned) + 2 (alchemist power)=7
Redeployment:
one elf to rush valley
TheLawinator
10 points gained.
Nothing changes!
El Skid
Decline race: Fortified Priestesses
Summary: Take 4 trolls in hand, leaving the 5 existing ones.
Kill a couple ratmen. End turn
Conquest
(2) Conquered Lowlands, killing a ratman
(2) Conquered Tranquil Expanse, killing a ratman
Final conquest:
none
Points earned:10 = 7 (Territories) + 3 (Ivory Tower)
Redeployment:
One troll to Misty Vale
One troll to Saint's Pride
GtC
With 11 Skeletons in hand, I conquer:
Wool Road (3)
Midland (3)
Quicksilver Forest (3)
Final Conquest attempt on Ent's Harbor with 2 skeletons plus a die roll of 1d6=5 = fucking fucking bullshit.
Having conquered 3 occupied regions this turn, I add 1 Skeleton to my army, and redeploy so that there are 4 in each of my three regions.
Scoring: 4 (Ratmen) + 3 (Skeletons) + 5 (Historian) = 12 VP - 1 (Race Selection) = 11 VP
SlickShughes
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (3) Alchemist elves
Rush Valley (4) Alchemist elves
Swamps of Despair (1) Lost Tribe
Warlock Falls (3) Alchemist elves
Westros (1) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (2) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
I'll probably forget to record it.
It's like you don't even want me to be happy.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Hill (5) Amazons (6) [+1 VP]
2. Forest(4) White Ladies (2)
3. Cursed(0) Kobolds (11)
4. Diplomat(5) Giants (6)
5. Peace-loving(4) goblins (6)
6. Stout (4) Halflings (6)
Which leaves the following...
...races:
EXPANSION RACES:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 6 elves in hand and conquered two territories
Conquest
(3) Conquered worlds end
(3) Conquered swamps of despair (killed one lost tribe)
Final conquest:
none
Points earned:
7(territories owned ) + 2(alchemist power) = 9
Redeployment:
one elf to rush valley
one elf to rolling flats
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland
Norfolk (1) Lost Tribe
Rolling Flats (2) Alchemist elves
Rush Valley (2) Alchemist elves
Swamps of Despair (2) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros (1) Berserk Humans
Windmillia
Witch Marsh (1) Marauding sorcerors
World's End (2) Alchemist elves
NORTHEAST
Ghitu Highlands (1) Lost Tribe
Ghitu Lowlands (3) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (2) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Lost Tribe
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
Come talk about boardgames with us
Updated the map, if it helps anyone.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2)
2. Cursed(0) Kobolds (11)
3. Diplomat(5) Giants (6)
4. Peace-loving(4) goblins (6)
5. Stout (4) Halflings (6)
6. Were- (4) Gypsies (6)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 6 elves in hand and conquered two territories
Conquest
(3) Conquered worlds end
(3) Conquered swamps of despair (killed one lost tribe)
Final conquest:
none
Points earned:
7(territories owned ) + 2(alchemist power) = 9
Redeployment:
one elf to rush valley
one elf to rolling flats
TheLawinator
I pick up Hill amazons (with 1 free vp on them, to be factored into total at end) and generate...
Were-gypsies
Anyway CONQUEST!
I pick up... 5 while not abandoning anything and conquer the Ghitu highlands and use my ghouls final conquest to try to take Piercing delta. 50 50 shot, only need 1 to do it. And I get it 1d6=3
Ghouls redeploy such that the inner territories have one, and the edges have 2 in each.
Now for my glorious hill amazons! I have 15 of them! Holy crap!
I conquer the following:
Rolling Flats
Westros
Leyland
Windmillia
Rush Valley
For retreating stuff they all have the same defense so damned if I know where they're going.
Redeploy for amazons, 2 in each zone except for rolling flats, with 3.
Scoring!
6 points from ghouls, 4 from wizards, 8 from amazons, 1 from getting a race SOMEONE didn't want.
19 points! BLAHAHAHAHAHAHA
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland 2 Amazons
Norfolk (1) Lost Tribe
Rolling Flats 3 Amazons
Rush Valley 2 Amazons
Swamps of Despair (2) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros 2 Amazons
Windmillia 2 Amazons
Witch Marsh (1) Marauding sorcerors
World's End (2) Alchemist elves
NORTHEAST
Ghitu Highlands (2) Wealthy Ghouls
Ghitu Lowlands (2) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (1) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks: 3 Priestesses(Ivory Tower), Fortification
Misty Vale: 2 Trolls + cave
Piercing Delta (1) Wealthy Ghouls
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 2 Trolls + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
Anyway, no idea what to do for the elves retreating since the other places are tide for defenses.
Lawinator: Public Enemy #1
edit: Never mind; looks like he did. Carry on!
Come talk about boardgames with us
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2)
2. Cursed(0) Kobolds (11)
3. Diplomat(5) Giants (6)
4. Peace-loving(4) goblins (6)
5. Stout (4) Halflings (6)
6. Were- (4) Gypsies (6)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 6 elves in hand and conquered two territories
Conquest
(3) Conquered worlds end
(3) Conquered swamps of despair (killed one lost tribe)
Final conquest:
none
Points earned:
7(territories owned ) + 2(alchemist power) = 9
Redeployment:
one elf to rush valley
one elf to rolling flats
TheLawinator
I pick up Hill amazons (with 1 free vp on them, to be factored into total at end) and generate...
Were-gypsies
Anyway CONQUEST!
I pick up... 5 while not abandoning anything and conquer the Ghitu highlands and use my ghouls final conquest to try to take Piercing delta. 50 50 shot, only need 1 to do it. And I get it 1d6=3
Ghouls redeploy such that the inner territories have one, and the edges have 2 in each.
Now for my glorious hill amazons! I have 15 of them! Holy crap!
I conquer the following:
Rolling Flats
Westros
Leyland
Windmillia
Rush Valley
For retreating stuff they all have the same defense so damned if I know where they're going.
Redeploy for amazons, 2 in each zone except for rolling flats, with 3.
Scoring!
6 points from ghouls, 4 from wizards, 8 from amazons, 1 from getting a race SOMEONE didn't want.
19 points! BLAHAHAHAHAHAHA
El Skid
Fortified Priestesses return to the pile.
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland 2 Amazons
Norfolk (1) Lost Tribe
Rolling Flats 3 Amazons
Rush Valley 2 Amazons
Swamps of Despair (2) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros 2 Amazons
Windmillia 2 Amazons
Witch Marsh (1) Marauding sorcerors
World's End (2) Alchemist elves
NORTHEAST
Ghitu Highlands (2) Wealthy Ghouls
Ghitu Lowlands (2) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (1) Spirit Wizards
Secluded Swamp (1) Spirit Wizards
Waterwood (1) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Wealthy Ghouls
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
this still happening?
I'm taking my turn right now. Sorry for the delay, a number of things have been zapping my time and brainpower.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2)
2. Cursed(0) Kobolds (11)
3. Diplomat(5) Giants (6)
4. Peace-loving(4) goblins (6)
5. Stout (4) Halflings (6)
6. Were- (4) Gypsies (6)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 6 elves in hand and conquered two territories
Conquest
(3) Conquered worlds end
(3) Conquered swamps of despair (killed one lost tribe)
Final conquest:
none
Points earned:
7(territories owned ) + 2(alchemist power) = 9
Redeployment:
one elf to rush valley
one elf to rolling flats
TheLawinator
I pick up Hill amazons (with 1 free vp on them, to be factored into total at end) and generate...
Were-gypsies
Anyway CONQUEST!
I pick up... 5 while not abandoning anything and conquer the Ghitu highlands and use my ghouls final conquest to try to take Piercing delta. 50 50 shot, only need 1 to do it. And I get it 1d6=3
Ghouls redeploy such that the inner territories have one, and the edges have 2 in each.
Now for my glorious hill amazons! I have 15 of them! Holy crap!
I conquer the following:
Rolling Flats
Westros
Leyland
Windmillia
Rush Valley
For retreating stuff they all have the same defense so damned if I know where they're going.
Redeploy for amazons, 2 in each zone except for rolling flats, with 3.
Scoring!
6 points from ghouls, 4 from wizards, 8 from amazons, 1 from getting a race SOMEONE didn't want.
19 points! BLAHAHAHAHAHAHA
El Skid
Fortified Priestesses return to the pile.
Using this one, I make my final conquest attempt against Witch Marsh 1d6=1 and fail.
2 Amazons retreat to Leyland and Westros.
Add 1 Skeleton to the size of my army.
Scoring: 4 (Ratmen) + 3 (Skeletons) + 2 (Historian bonus since SS and El Skid have gone into decline since my last turn) = 9 VP.
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland 3 Amazons
Norfolk (1) Lost Tribe
Rolling Flats 3 Amazons
Rush Valley (4) Skeletons
Swamps of Despair (2) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros 3 Amazons
Windmillia (5) Skeletons
Witch Marsh (1) Marauding sorcerors
World's End (2) Alchemist elves
NORTHEAST
Ghitu Highlands (2) Wealthy Ghouls
Ghitu Lowlands (2) Wealthy Ghouls
Iron Spine (1) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (4) Skeletons
Secluded Swamp (1) Spirit Wizards
Waterwood (1) Wealthy Ghouls
White Crag (1) Spirit Wizards
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Wealthy Ghouls
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
It's allowed, according to the rules.
I agree with you, actually, but I'll be damned if I'mma add extra rules on top when some other goose is scoring like 20 points in a turn.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2) (1 coin)
2. Cursed(0) Kobolds (11) (3 coins)
3. Peace-loving(4) goblins (6)
4. Stout (4) Halflings (6)
5. Were- (4) Gypsies (6)
6. Dragon Master (5) Tritons (6)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 6 elves in hand and conquered two territories
Conquest
(3) Conquered worlds end
(3) Conquered swamps of despair (killed one lost tribe)
Final conquest:
none
Points earned:
7(territories owned ) + 2(alchemist power) = 9
Redeployment:
one elf to rush valley
one elf to rolling flats
TheLawinator
I pick up Hill amazons (with 1 free vp on them, to be factored into total at end) and generate...
Were-gypsies
Anyway CONQUEST!
I pick up... 5 while not abandoning anything and conquer the Ghitu highlands and use my ghouls final conquest to try to take Piercing delta. 50 50 shot, only need 1 to do it. And I get it 1d6=3
Ghouls redeploy such that the inner territories have one, and the edges have 2 in each.
Now for my glorious hill amazons! I have 15 of them! Holy crap!
I conquer the following:
Rolling Flats
Westros
Leyland
Windmillia
Rush Valley
For retreating stuff they all have the same defense so damned if I know where they're going.
Redeploy for amazons, 2 in each zone except for rolling flats, with 3.
Scoring!
6 points from ghouls, 4 from wizards, 8 from amazons, 1 from getting a race SOMEONE didn't want.
19 points! BLAHAHAHAHAHAHA
El Skid
Fortified Priestesses return to the pile.
Using this one, I make my final conquest attempt against Witch Marsh 1d6=1 and fail.
2 Amazons retreat to Leyland and Westros.
Add 1 Skeleton to the size of my army.
Scoring: 4 (Ratmen) + 3 (Skeletons) + 2 (Historian bonus since SS and El Skid have gone into decline since my last turn) = 9 VP.
SlickShughes
Using 11 giants:
3 into White Craig Kill a wizard
3 into Doveland Kill a ghoul displace a ghoul
2 into Secluded Swamp Kill a wizard
2 into Piercing Delta Kill a ghoul
Final Conquest on Waterwood : 1d6=2 = 1 on Waterwood, kill a ghoul.
Redeploy one giant from secluded swamp to piercing delta.
Ghoul retreats to Iron Spine.
Designate Law with my diplomat power.
Earn 5 coins.
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland 3 Amazons
Norfolk (1) Lost Tribe
Rolling Flats 3 Amazons
Rush Valley (4) Skeletons
Swamps of Despair (2) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros 3 Amazons
Windmillia (5) Skeletons
Witch Marsh (1) Marauding sorcerors
World's End (2) Alchemist elves
NORTHEAST
Ghitu Highlands (2) Wealthy Ghouls
Ghitu Lowlands (2) Wealthy Ghouls
Iron Spine (2) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (4) Skeletons
Secluded Swamp (1) Diplomat Giants
Waterwood (1) Diplomat Giants
White Crag (3) Diplomat Giants
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta B](3) Diplomat Giants[/B]
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
Awesome
Kingmaker.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2) (1 coin)
2. Cursed(0) Kobolds (11) (3 coins)
3. Peace-loving(4) goblins (6)
4. Stout (4) Halflings (6)
5. Were- (4) Gypsies (6)
6. Dragon Master (5) Tritons (6)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
Decline race: Marauding sorcerers
Summary : took 5 elves in hand and conquered one territory
Conquest
(5) Conquered Rolling flats (killed one amazon)
two amazons retreats to Westros
Final conquest:
none
Points earned:
6(territories owned ) + 2(alchemist power) = 8
Redeployment:
one elf to worlds end
one elf to rolling flats
one elf to warlock falls
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor(1) Marauding sorcerers
Leyland 3 Amazons
Norfolk (1) Lost Tribe
Rolling Flats (2) Alchemist elves
Rush Valley (4) Skeletons
Swamps of Despair (3) Alchemist elves
Warlock Falls (2) Alchemist elves
Westros 5 Amazons
Windmillia (5) Skeletons
Witch Marsh (1) Marauding sorcerors
World's End (3) Alchemist elves
NORTHEAST
Ghitu Highlands (2) Wealthy Ghouls
Ghitu Lowlands (2) Wealthy Ghouls
Iron Spine (2) Wealthy Ghouls
Mount Mithril (1) Spirit Wizards
Northwoods (4) Skeletons
Secluded Swamp (1) Diplomat Giants
Waterwood (1) Diplomat Giants
White Crag (3) Diplomat Giants
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta B](3) Diplomat Giants[/B]
Rainbow Lake
Rivertown (1) Ratmen
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Trolls + cave
Midland (4) Skeletons
Platinum Plateau (1) Lost Tribe
Quicksilver Forest (4) Skeletons
Raptor's Nest (1) Ratmen
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Trolls + cave
Valorock
Wool Road (4) Skeletons
Sorry for taking so long. I got kicked off the computer for a while.