1st of Uktar, 1479 Dalereckoning -The year of the Ageless One-
It is a bright, brisk day of Uktar. The winds whipping down off the Greypeak mountains buffet the plains. Only the walls and buildings of the small town of Loudwater provide you with protection from their chill. A thin crust of snow blankets the ground, freshly fallen the night before. Here and there the white of the snow is broken by a bit of trash, rubble, or grass.
Wanderlust, tasks, and traumas have brought you to the wayward town that is Loudwater, far from other civilized lands, on the precipice of what is monstrous Najara. Danger surrounds this isolated bastion of civilization, but against odds the town is secure and prospering. Gates stand open during the day, the garrison is full, and travel is steady although always risky. On this morn, for one reason or another, you all find yourself in Loudwater's South Square. Perhaps you were perusing the wares offered by the shops proprietors, merely passing through, or felt drawn here by some mysterious force.
Despite the cold, the South Square is alive with activity and doing a fair business. The snow on the main thoroughfare of the streets is worn through to cobblestone already. Many others mill about, traveling to their destinations, visiting the few shops that line the street, visiting the tavern for a morning tankard of ale, or just trying to stay warm. There are a series of carts parked along the wall and merchants are set up at two of them. One a farmer, the other a traveling merchant, both hocking their wares to the public.
"Get your fresh Vegetables here, last of the season!", cries out the Farmer.
Most folk in the square blend in to the normal hubbub that is daily business in a town of this size, yet a few other souls stick out from the norm.
Map and Instructions:
I need you to place yourselves on the map (tell me where you want to be), describe yourselves, and if you'd like to do a little RP, I encourage it. Maybe meet one or two others of the party if your character is the social type.
Those of you who have History, or streetwise, roll your checks please.
The Cast:
Posts
History: 1d20+9 12
Despite having a knack for knowledge, Zan may not be all that familiar with history pertaining to Loudwater and the surrounding area.
Rolan stood in the Curiosity shop staring at all the curious collectibles. He absently rolled his orb around in his hands, while he looked on at the goods. With a wave of his hand he would turn his orb from the petrified white that is it's base color to vibrant hues of blue, green, and even deep crimson red.
As Rolan pondered what he knew about this place, he became distracted as a quite busty woman walked past the entrance to store and headed towards tavern.
He thought as he left the shop for the warm atmosphere of the tavern.
A sign bearing the image of a unicorn horn, an hourglass, and the words “Garwan’s Curiosities” hangs at the front of this store. Windows provide a view of bizarre items, including a shrunken head, candy wrapped in colorful leaves, playing cards, smoking accessories, fancifully decorated tankards, and more.
The shop is dusty and slightly cluttered, with all manner of curios laying about haphazardly. A wizened old Dwarf sits behind the counter, puffing furiously at a prodigious old pipe.
Oddly, the shop's window displays a single item. A curious black horn, straight, with the base wrapped in worn leather forming a crude looking dagger.
Thogg is wandering the streets, looking for prospective employers.
He remains absolutely silent, however, not even seeming to notice that other pedestrians exist. He starts to head toward the tavern.
After buying a few supplies from the farmer, and giving him Pelor's blessings, Kallas starts toward the tavern, looking for a good meal and some ale.
As he moves, he glances around, pondering what little he's heard of Loudwater.
Zan heads into the shop. "Tell me about the dagger," he says smoothly before motioning to the window.
Taking a slightly closer look around, begins to spot the more exotic amongst the crowd, particularly the stark blue skinned person investigating the knife shop.
Albreck pokes his head out, tasting the air of the marketplace before scampering onto Kallas' leather shoulder guard as Kallas enters the tavern.
!Ready though will gladly rp with anyone!
_____________________________________________
HoTS: Schmutz#1686
"Facinating" he muses to himself as he listens in on the conversations around him.
Feeling the anxiety of being around so many unknown people at the same time beginning to rise, Radulus starts off towards the curiosities shop, hoping for a calmer environment, as well as perhaps the chance to view some of the wares of this towns people.
Streetwise
start me at H12
Henry Teach, human cutthroat
the game assassino_O
"What kind of playing cards are these?" he inquires of the old man. Looking up from the cards he notice the Genasi in front of him, nervously he waves his hand over his orb and changes it's color to a purple similar to Zan.
"H-H-hello" Rolan says with a slight bow.
The town guard has been denying any of the rumors are true.
"Interesting piece, innit'? That there horn was brought in by the crazy Wizard Curuvar just a few weeks ago. Said he got it from some goblin barrow nearbouts."
Just as the old man finishes his sentence, those of you inside a building hear a loud explosion from outside.
Those of you in the square see the southern wall of the square explode outwards sending rubble and dust flying everywhere. Townspeople begin to scream and flee the square as a large band of goblins race forward through the hole in the wall.
I need initiative from everybody. (good god this is going to be a heck of a lot of initiative rolls)
All of them are goblins. The ones with the purple halos have short swords and leather armor. The two by the fountain marked "warriors" have leather armor, spears, and javelins. The one slightly back from the warriors has chainmail and a battle axe, and the one standing in the breach in the wall is wearing robes and holding a rod.
The villagers will all go on initiative 10 and full-out run. For the time though, they're going to block the squares they're in.
The Gensari looks over at the wizard with his orb. "I hope it does more than change colors."
And with that he... cautiously prepares to move after the wizard!
the silvery rune at his forehead begins to flicker as he attempts to remain composed...
Henry Teach, human cutthroat
the game assassino_O
Thogg is mildly distracted by his trek through the villagers of the square. The explosion catches him completely unawares, but only some of the goblins act before his quick reflexes kick in.
Initiative: 1d20+4 = 10
The goblin in the back yells out in a high-pitched screech, "Get me the Totem!"
(since there are a LOT of tokens on board, I will edit the map after this round is over, as many should be gone/cleared)
Initiative:
Hexer- HP 46/46, AC 17, Fort 14, Ref 15, Will 16
Cutter3- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Cutter4- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Cutter5- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Cutter1- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
:arrow:Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15
Cutter8- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Radulus- HP30/30, AC 17,.Fort 16, Ref 12, Will 13
Cutter7- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior1- HP29/29, AC 17, Fort 13, Ref 15, Will 12
Cutter6- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Kallas- Hp 28/28, AC 12, Fort 14, Ref 14, Will 16
Cutter9- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Thogg- HP25/25, AC16, Fort14, Ref 17, Will 11
Villagers
Cutter2- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior- HP29/29 AC 17 Fort 13 Ref 15 Will 12
Skull Cleaver HP 53/53, AC 16, Fort 15, Ref 14, Will 12
Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12
Goblin Hexer- Move (N, 15) after attacking Romulus Blinding Hex vs Fort 1d20+7-2(concealment) = 18 HIT!
Radulus takes 9 damage and is blinded (save ends)
Goblin Cutter3- attacks Villager5 1d20+5= 6 FUMBLE!
Goblin Cutter4- attacks Villager5 1d20+5=18 Hit Villager 5 is DEAD
Goblin Cutter5- Shift (J,15) Attack Thogg 1d20+5=23 HIT! 4 Damage
Goblin Cutter1- Charge Radulus Move(J,12) 1d20+7=16 MISS!
!Rolan is on deck, Radulus gets an OA vs Goblin Cutter (before he was blinded)
Henry Teach, human cutthroat
the game assassino_O
The orb glows a faint yellow as tiny daggers can be seen swirling on the outside of the orb, with an open hand Rolan appears to pull the daggers from the surface of the orb and with a thrust of his arm he launches them into the goblin party.
As razor thin daggers slice into their bodies a few of the goblins fall (too many tokens to see which are which). As Rolan returns his hand to his side the daggers stay floating in the air tempting to slash at anybody foolish enough to enter their area.
Free: Witty remark to Zan
Move: F-20 -> G-20
Standard: At-Will: Cloud of Daggers
L-15: 23 vs reflex HIT! 9 Damage!
K-15: 6 vs reflex MISS!
L-14: 23 vs reflex HIT! 9 Damage
M-15: 20 vs reflex HIT! 9 Damage
M-16: 10 vs reflex MISS!
L-16: 24 vs reflex CRITICAL HIT! 10 Damage
Any creature that enters or starts it's turn in the cloud (burst 1 centered at L-15), takes 3 Damage
Next up: :arrow: Goblin Cutter 8
As Radulus glances up from the goblin that was just turned to soup, he catches just the faintest glimpse of the Hexer's rod flash, then an instant pain in his face and darkness..."NO!" he thinks to himself. "Not another blackout!....these poor people..." Rad then braces himself as the rune at his forehead vanishes completely...not good...
Standard Action: Take full defense
Minor Action: Panic thinking that he is having another rage blackout
save: 9 the darkness presists
Henry Teach, human cutthroat
the game assassino_O
Kallas rushes to the door of the tavern, Albreck safely tucked into his pocket, and quickly assesses the goblin attack.
Turning to the villagers just outside, he says, "Get inside, hurry, and bar the door in case!"
He then proceeds forward, to assist the blinded man, struggling against the horde pouring in.
Move 6 to J11
Standard, Astral Terror (close burst 3 vs enemies) vs Cutter, Cutter 1-3 and Warriors 1+2
Cutter Hit!
Cutter 1 Hit!
Cutter 2 Miss...
Cutter 3 Hit!
Warrior 1 Hit!
Warrior 2 Miss...
Those hit take 6 psychic damage and are pushed 2 squares
Warrior 1 pushed to M14 and 23/29hp
Cutter, Cutter 1 and Cutter 3 all dead (and bodies flung everywhere!)
Covenant of Preservation slide: slide Radulus to H11
Invoke Resilience: Radulus gains +1 power to saves before my next turn
Free: Bask in Pelor's glory...
PS; Snowdown, I have AC 14, not 12
Shrouded for a moment, Kallas bursts into a nova of light, Pelor's rays obliterating the closest goblins and flinging one of the warriors back towards the breach.
Directing one of the rays onto the stricken beside him, he utters a word of protection, granting the man respite from his ailments.
The light fading, he observes the effects.
Next up: cutter 9 Cutter 9 is dead so...
NEXT: Warrior 1...
NEXT: Thogg
I've also re-posted initiative.
The villagers remaining alive have fled the map.
Creatures actions are posted.
Map: Initiative:
Hexer- HP 46/46, AC 17, Fort 14, Ref 15, Will 16
[strike]Cutter3- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Cutter4- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Cutter5- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
[strike]Cutter1- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Rolan- HP 16/20, AC 14, Fort 10, Ref 14, Will 15
Cutter8- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Radulus- HP21/30, AC 17,.Fort 16, Ref 12, Will 13
Cutter7- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior1- HP 29/29, AC 17, Fort 13, Ref 15, Will 12
[strike]Cutter6- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Kallas- Hp 24/28, AC 12, Fort 14, Ref 14, Will 16
Cutter9- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
:arrow:Thogg- HP 21/25, AC16, Fort14, Ref 17, Will 11
[strike]Villagers[/strike]
Cutter2- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior- HP 29/29 AC 17 Fort 13 Ref 15 Will 12
Skull Cleaver HP 53/53, AC 16, Fort 15, Ref 14, Will 12
Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12
Cutter7- Double move(H,21)
Warrior1- Move(J,19) Javelin vs Villager6 1d20+6=14 HIT Villager6 is DEAD
Cutter9- Move(J,11) MBA vs Kallas 1d20+5=17 HIT 4 damage
On Deck after Thogg
Cutter2
Warrior
Skull Cleaver
Zan-Kyri is pulling up the rear
14 vs Reflex: HIT for 9 damage
Cutter5 is DEAD
THe blade whips under the goblins guard and punches right through his sternum. Thogg yanks it out of the goblins chest, bits of viscera flying off as the goblin slumps to the ground. Looking at the others defending themselves and the villagers from goblins, Thogg moves to help the elf wizard and genasi.
Various goblins UP
On Deck: Zan-man!
The slower Goblin Warrior throws a Javelin at Thogg, piercing him solidly before pulling out a blade and stepping up to challenge him
The Goblin in the back wearing chainmail yells ferociously before running up to the Curio shop window, and smashing it in with his Axe.
Map: Initiative:
Hexer- HP 46/46, AC 17, Fort 14, Ref 15, Will 16
[strike]Cutter3- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Cutter4- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
[strike]Cutter5- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
[strike]Cutter1- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Rolan- HP 16/20, AC 14, Fort 10, Ref 14, Will 15
Cutter8- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Radulus- HP21/30, AC 17,.Fort 16, Ref 12, Will 13
Cutter7- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior1- HP 29/29, AC 17, Fort 13, Ref 15, Will 12
[strike]Cutter6- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Kallas- Hp 24/28, AC 12, Fort 14, Ref 14, Will 16
Cutter9- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11
[strike]Villagers[/strike]
Cutter2- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior- HP 29/29 AC 17 Fort 13 Ref 15 Will 12
Skull Cleaver HP 53/53, AC 16, Fort 15, Ref 14, Will 12
:arrow:Zan-Kyri- HP 31/31, AC 19, Fort 14, Ref 14, Will 12
Warrior- Move(J,15) Javelin vs Thogg 1d20+6=29 HIT 10 Damage
Skull Cleaver Move(G,22) Smash shop window.
!Zan is up
Gobbos are on Deck
Assuming his melee attack doesn't kill Zan, after the OA:
Minor: Aegis of Ensnarement on Skull Cleaver. -2 to attacks on anyone other than Zan. Zan also gets to teleport to an adjacent square after any attack not including him and perform a free attack.
Standard: Booming Blade on Skull Cleaver. Booming Blade vs Skull Cleaver's AC:1d20+7 15 Miss
That was totally worth the OA. Yay.
Zan is struck as he tries to slip by the Cutters flanking the door.
Kallas is blinded as the Goblin in robes shoots a shadowy black ray into his eyes.
Radulus, still blinded is struck again by an unseen (to him) assailant.
Map: Initiative:
Hexer- HP 46/46, AC 17, Fort 14, Ref 15, Will 16
[strike]Cutter3- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Cutter4- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
[strike]Cutter5- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
[strike]Cutter1- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
:arrow:Rolan- HP 16/20, AC 14, Fort 10, Ref 14, Will 15
Cutter8- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Radulus- HP17/30, AC 17,.Fort 16, Ref 12, Will 13 Blinded (save ends)
Cutter7- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior1- HP 29/29, AC 17, Fort 13, Ref 15, Will 12
[strike]Cutter6- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Kallas- Hp 16/28, AC 12, Fort 14, Ref 14, Will 16 Blinded (save ends)
Cutter9- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11 Bloodied
[strike]Villagers[/strike]
Cutter2- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior- HP 29/29 AC 17 Fort 13 Ref 15 Will 12
Skull Cleaver HP 53/53, AC 16, Fort 15, Ref 14, Will 12
Zan-Kyri- HP 27/31, AC 19, Fort 14, Ref 14, Will 12
Hexer- Blinding Hex vs Kallas 1d20+7 = 16 HIT! 8 Damage! Kallas is Blinded
Cutter4- Move(I,12) MBA vs Radulus 1d20+7(CA) = 18 HIT! 4 Damage
!Rolan is up
Cutter8 is on Deck
As Rolan slides back into the doorway to the shop he notices that the Goblin who appears to be in charge is going straight for the item in the window.
Well that simply won't do!
Rolan slides his hands over his orb again plucking the pale yellow daggers off the surface of his orb, however instead of flinging them at an enemy he makes a small gesture and leaves them where he was standing mere seconds ago.
"Well, at least the genasi won't be hit from behind." he mutters to himself, "Now, about that odd looking dagger..."
With a twist of his wrist a pale blue hand appears and picks up the dagger. He prepares to move it away from the goblins.
Standard: Cloud of Daggers in G-20, any creature that enters that area takes 3 damage
Minor: Mage Hand to pick up the dagger in the window that the goblin broke in.
Free: Prepare to fuck over the goblin's plans!
!Cutter 8 is up
Radulus is on deck
Cutter8-
Minor: Snarl
Move: Snarl
Standard: 1d20+8=13 MISS!
Just as he is about to succumb, his vision returns to him, the battlefield revealed!
Standard: Defensive
Saving Throw: 1d20 = 20! hallelujah!
Minor: Thogg may spend a Healing Surge regaining 6 Hit points
Thogg, Kallas, and Radulus gain +1 to all defenses until the end of Radulus' next turn.
!Cutter7 and Warrior1 are on deck
Warrior1
Move: (H,17) Javelin vs Rolan
1d20+6 = 8 MISS!
Kallas is up
Cutter9 is on deck
FINALLY a series of rolls seems to go your groups way!
Drawing upon his faith, he sends the blood clouding his vision to hamper his foes, flooding their minds with his own pain.
Standard: Visions of Blood, close blast 3 vs enemies (aimed directly south)
vs Cutter 2 Miss...
vs Cutter 9 Hit!
Minor: rub my eyes
Save vs blinded: I once was blind, but now I see!
Summary:
I'm at H10, on 16/28hp
Cutter 2 lives
Cutter 9 dead
Save vs blind
Don't hit post before doing stuff :P
Thogg is up!
Goblins are on deck!
New map with next gobbos turn.
After releasing a serious of blows designed to slip past the goblins armor, Thogg uses a surge of adrenaline to get himself back in the game.
26 vs Reflex: HIT for 9 damage!
ACTION POINT:
Second Wind!
Thogg is now at 23 HP, with +2 bonus to defenses until EOMNT
Oh noes its the GOBLINS
But then comes Zan Francisco to save the day!
The Goblin warrior facing Thogg swings, the wind of his blade ruffling Thogg's hair as it flies by.
The Skull Cleaver snatches the Horn Totem from the mage hand, wrenching it out of its grip.
With a triumphant roar, he cries out "I've got it!" and moves back behind one of the wagons, drawing a free attack from Zan-Kyri.
Map: Initiative:
Hexer- HP 46/46, AC 17, Fort 14, Ref 15, Will 16
[strike]Cutter3- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Cutter4- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
[strike]Cutter5- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
[strike]Cutter1- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Rolan- HP 16/20, AC 14, Fort 10, Ref 14, Will 15
Cutter8- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Radulus- HP17/30, AC 17,.Fort 16, Ref 12, Will 13
Cutter7- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior1- HP 29/29, AC 17, Fort 13, Ref 15, Will 12
[strike]Cutter6- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Kallas- Hp 12/28, AC 12, Fort 14, Ref 14, Will 16 Bloodied
[strike]Cutter9- HP 1/1, AC 16, Fort 12, Ref 14, Will 11[/strike]
Thogg- HP 23/25, AC16, Fort14, Ref 17, Will 11
[strike]Villagers[/strike]
Cutter2- HP 1/1, AC 16, Fort 12, Ref 14, Will 11
Warrior- HP 20/29 AC 17 Fort 13 Ref 15 Will 12
Skull Cleaver HP 53/53, AC 16, Fort 15, Ref 14, Will 12
:arrow:Zan-Kyri- HP 27/31, AC 19, Fort 14, Ref 14, Will 12
Goblin Warrior MBA vs Thogg 1d20+6=13 MISS!
Skull Cleaver- MBA to grab Horn Totem 1d20+6=21 HIT
Contested Strength vs Mage Hand 1d20+5=25 Critical, hand cannot beat.
Move: (K,17) Zan-Kyri gets an OA vs Skull Cleaver
!Zan-Kyri is up
Hexer is on Deck