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[Gran Turismo 5]: The Real Cash Cow Simulator (Spec v2.0 and DLC out)
Here is where we keep PSN names and regions, for all kinds of fun stuff. If you want in, spin me a PM or post in this thread with your PSN name and region.
a5ehren - US
AnonymousAndrew - US
Battledrill - US (West)
Betsuni - betsuni7 - US
BlitzAce1981 - BlitzAce1981 - UK
Bloodycow - Netherlands
Bolthorn - US (Central)
CamCamJelly - US
fathom216 - US
ghjfghdfgcvb - US
Hellisforheroes - Australia
hejmkik - Denmark
Hitsuraptor - Australia
Ironsizide - US (East)
Jhnny_Cash - US (West)
Kiz-ziK - Australia
Klatu_PA - Australia
kdrudy - US (Central)
LiquidSolid - New Zealand
MadCowLucien or Mad_Cow_Lucien
P-bass - Canada (West)
pablocampy - UK
Seanron - UK
tachyon13 - US
Tarballs-87 - Finland
tekthrawn - US
The Anonymous - TheAnonymous666 - Australia
Vacorsis - US
WMain00 - UK
What's a Gran Turismo 5?
This, more or less: "
Okay, okay, if you don't care for that, here's what Wikipedia has to say about it:
Gran Turismo 5 (Japanese: グランツーリスモ 5 Guran Tsūrisumo Faibu) (commonly abbreviated as GT5) is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the Prologue version and is the first entry of the series to be developed for PlayStation 3.
The game marks the first entry in the series to feature online races for 16-players. A damage model has been confirmed with variations of damage depending on whether the vehicle is "standard" or "premium". Over 1,000 cars will be featured in the game; it will feature 26 different locations and 71 different tracks. Night racing will return in GT5.
World Rally Championship, NASCAR and Super GT licenses are featured for the first time in the Gran Turismo franchise.
1000 cars? Seriously?
Seriously. This game has everything from Skylines to Jaguars to Ferraris to Holdens to F1 cars. It even has Jay Leno's crazy awesome Tank Car. And that's not even half of what's on offer...
Of course, it wouldn't be Gran Turismo without an ungodly broken nuclear missile on wheels. Luckily, with the help of Red Bull Racing, Polyphony Digital's got you covered:
This badass mother is the X2010 (formerly the X1 Prototype), and is what every racing vehicle would be in a world without restrictions. It easily averages 300kph, can reach well over 400 on long enough straights, and is so fast it can do the entire Nurburgring in under five minutes. It's also a fan car, meaning it uses a giant, super-powered fan to create huge downforce, giving it ridiculous turning ability. Oh yeah, and this is being made into a real thing right now.
Hold on a sec. Ferraris? And F1 cars?
That's right. At long last, revheads can live their dream of driving a fake Enzo Ferrari in full HDMI glory.
What's all this about "standard" and "premium" cars? They're all cars, aren't they?
In GT5, cars are divided into two types: "standard" cars and "premium" cars. Standard cars are, well, standard. Their models are taken from GT4 or GT5 Prologue (so they aren't quite as gorgeous to look at), their damage modelling is mostly limited to dents and scrapes, and they lack an interior view. You also can't change or paint the wheels of standard cars. These make up roughly 75% of what's available.
But that's okay, because the remaining 25% are the real deal. These premium cars have models completely built from scratch; everything, including the interior, is fully rendered for your viewing pleasure. This also means you can turn off the HUD and switch to an interior view for that extra bit of realism:
There are plans to convert standard cars to premium at some point, so expect a shinier Bugatti Veyron in the near future.
Wait, damage physics? In my GT5?
It's more likely than you think.
Keep in mind that the level of damage possible varies from dealer to dealer, and standard to premium. You can smash up those rally cars (and Lamborghinis, surprisingly) something fierce, but that Volvo of yours ain't gonna take that shit.
A-Spec and B-Spec. What's the difference?
A-Spec is your traditional "pretend you're an awesome world-class driver even though you play bumper cars with the AI and slam into every wall, every time" gameplay mode. In B-Spec however, things are a little different. Rather than do any driving yourself, you get to train [strike]a slave[/strike] an AI driver in the ways of sitting behind everyone even when they could easily overtake the guy in front of them. It's kind of like Lemmings; you can, at regular intervals, give an absolute, binding order to your driver which they will gladly ignore. You also have to keep an eye on their mood; how pissed off they are will determine whether they think they're drift kings or in rush hour traffic. After each race, they'll gain experience points like your typical RPG, leveling up and improving their RPG stats. But once they get to a certain point, they'll suddenly enter a never-ending spiral of misery and grief, gradually losing stats as their star flickers out.
So, not much like Lemmings at all.
So I heard this game has online play. Is it any good?
Well...it depends. Some people don't mind the constant instability in online A-Spec. Others...do.
B-Spec online, however, is highly recommended. It's called "Remote Play" and can be done from a browser - simply set your B-Spec drivers to online, get a few PSN friends to do the same, set your GT5 into server standby mode, and sign in with your PSN at the official website. From there you can choose an event to run, then select which drivers you want to have racing (the host can only have one, but everyone else can have all their drivers until the server limit is reached), and commence slacking off at work.
Anything else I should know?
Not really. In any case, I'm probably nearing the character limit oh my god this OP is so fucking long.