As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[TF2] Free to Play, Meet the Medic! Old thread!

1535456585961

Posts

  • Options
    undeinPiratundeinPirat Registered User regular
    edited June 2011
    Lokiamis wrote: »
    Let's talk about the Soldier's shirt and tie misc. Pretty great, right?

    the who the what now

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    LeevityLeevity Registered User regular
    edited June 2011
    I've played a total of 22hrs in about three months and I got a good amount of the weapons. Probably less than half overall but a wide enough selection to make it interesting. Plus, you're not really at any kind of disadvantage with the starting weapons.

    Leevity on
    XBL/PSN/Steam: Leevity
  • Options
    BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited June 2011
    the who the what now
    bg_01_war.jpg

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • Options
    mrflippymrflippy Registered User regular
    edited June 2011
    the thing with trying to make new bomby items for demo is like

    that's hard bro

    to make something that is a sidegrade for what is in all seriousness the best weapon in the game (sticky) or the runner up (well, it's really good, pipe launcher)? shit's hard

    most of the time the stuff will probably be bad (scottish resistance and that direct hit type pipe thing)

    but it's easy to make melee weapons!

    A grenade launcher with a payload that's not explosive and gives some kind of status affect might be cool, but could also step on other classes' toes, so jarate or flame rounds are probably out of the question. Maybe a smoke or stun grenade or something that gives the bleed status.

    A super bouncy grenade might be fun too.

    mrflippy on
  • Options
    LokiamisLokiamis Registered User regular
    edited June 2011
    Not being able to think of a solid sidegrade hasn't stopped them yet

    Lokiamis on
  • Options
    undeinPiratundeinPirat Registered User regular
    edited June 2011
    Lokiamis wrote: »
    Not being able to think of a solid sidegrade hasn't stopped them yet

    true shit

    but its so super easy to make melee weapons

    like get a cool looking model, slap on mini crits when you're on fire and no random crits and kabam

    instant winner

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • Options
    LokiamisLokiamis Registered User regular
    edited June 2011
    -25% clip size
    Minicrit and +25% radius for one shot after getting two consecutive direct hits

    Bam new grenade launcher

    Lokiamis on
  • Options
    tofutofu Registered User regular
    edited June 2011
    They should give the demoman an unlock that allows him to set inescapable traps, gives him huge mobility, and can kill many classes with one critical hit

    tofu on
  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited June 2011
    According to the wiki, the Quick-Fix cannot overheal. Which is pretty bad, but I'm hoping they announce it tomorrow because I'd like a new Medigun to play with.

    Sterica on
    YL9WnCY.png
  • Options
    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    edited June 2011
    tofu wrote: »
    They should give the demoman an unlock that allows him to set inescapable traps, gives him huge mobility, and can kill many classes with one critical hit

    And can do so across the map without aiming.

    New grenade launcher. 12 shots, 1/3 damage, much faster firing rate, half explosive radius.

    New grenade launcher. Projectiles are 10% slower. Grenades stick to surfaces instead of rolling. Explode in a few seconds just like normal grenades.

    New sticky launcher. 20% reduced damage, double explosive radius. Has some real force behind it! 6 grenades out at a time. Damage changed to whatever will require another sticky grenade to kill any class, so where you would need two to kill a scout you would need three of these to do the same, four for a soldier and five for a heavy.

    Bam, boring as hell but somewhat passable stuff.

    Duke 2.0 on
    VRXwDW7.png
  • Options
    PMAversPMAvers Registered User regular
    edited June 2011
    Rorus Raz wrote: »
    According to the wiki, the Quick-Fix cannot overheal. Which is pretty bad, but I'm hoping they announce it tomorrow because I'd like a new Medigun to play with.

    It's definitely a solid side-grade if you ever played around with it on Beta, since it heals fast. Like, whoosh, that heavy that was near-dead is now fully healed. It's hard to not look at the normal medi-gun and go "jeeze, why isn't this guy healed yet..." after using it.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Options
    hatedinamericahatedinamerica Registered User regular
    edited June 2011
    edit: whoa missed some replies in there!

    RE: Demoman explosive ideas

    Grenades that do additional damage the more time they spend airborne.

    frisbee grenades that travel slower and curve randomly around or something.

    cluster bomb

    ooh ooh item set combo idea:

    some sort of limited use marker, like jarate, that is like...a homing beacon for grenades or something. or a magnet. grenades will be drawn towards whatever is marked by the marker. only works on special, probably weaker, grenades

    paint grenade: temporarily marks hit enemies through walls for all teammates

    here's one that even matches the demoman's irish heritage: potatoe gun! high velocity, high damage, one shot at a time, slow reload, slower movement speed.

    we could do this for days. the point is that there are all sorts of possibilities.

    hatedinamerica on
  • Options
    BlueDestinyBlueDestiny Registered User regular
    edited June 2011
    Hidden update confirming the Detonator for pyros, engineers are left out of the uber update.

    http://www.teamfortress.com/uberupdate/thedetonator.html

    BlueDestiny on
  • Options
    W2W2 Registered User regular
    edited June 2011
    I didn't see any discussion of this yet:

    http://www.teamfortress.com/uberupdate/thedetonator.html

    But then, I only went back a page or two, so apologies if it's been posted.




    edit: literally a dead heat with BlueDestiny, well played. :)

    W2 on
  • Options
    LokiamisLokiamis Registered User regular
    edited June 2011
    It'll let people play medic without the frustration of losing an uber which suits me perfectly

    Lokiamis on
  • Options
    StericaSterica Yes Registered User, Moderator mod
    edited June 2011
    It just seems really silly to not have something for every class. But that could just be Valve being...Valve and we'll get an eleventh hour secret item for the Engies.

    Sterica on
    YL9WnCY.png
  • Options
    PMAversPMAvers Registered User regular
    edited June 2011
    Valve?

    Trolling?

    S'yeah, that never happens.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Options
    DetharinDetharin Registered User regular
    edited June 2011
    Detonator....FUCK YEAH! Fear the wraith of my pyro springing into the loft on 2fort. That is right snipers, get ready to piss yourself, and everyone else, as your group bursts into flames.

    Detharin on
  • Options
    815165815165 Registered User regular
    edited June 2011
    Detonator is definitely going to get me playing Pyro again if I can drag myself away from the new Scout gun.

    http://www.youtube.com/watch?v=5NVb7naVj5E&feature=related

    815165 on
  • Options
    LokiamisLokiamis Registered User regular
    edited June 2011
    Can't wait to tear det pyros apart with the liberty launcher

    Lokiamis on
  • Options
    DetharinDetharin Registered User regular
    edited June 2011
    Tear Pyros apart with a rocket launcher? Your teammates will thank you for spamming more rockets in our direction.

    Detharin on
  • Options
    LokiamisLokiamis Registered User regular
    edited June 2011
    Have fun reflecting extra fast rockets with your explosive vulnerability I guess

    Lokiamis on
  • Options
    DetharinDetharin Registered User regular
    edited June 2011
    Thankfully they changed it to only be self inflicted explosive damage as opposed to just general explosive damage. Which just means when I ambush you with my 150 dps degreaser that when i reflect the second rocket you fire point blank into my face to finally finish you off we can die together like a giant exploding romeo and juliet.

    Because god forbid my primary weapon actually provide enough damage to kill anyone, or my afterburn be sufficient to burn someone to death without them getting milked on, pissed on, health packed, sandviched, air blasted, submerged, ammo closeted, healed, dispensed, bonked, or just lose the kill to someone with a medic strapped to their ass.

    Yes ok, team fortress is my abusive relationship, sometimes I get flowers but generally it just beats me, and tells me it is all my fault for not being one of the other classes. But it loves me ok, and I love it. It is just a phase, we will get through this.

    Detharin on
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited June 2011
    Now, my question is does the thing retain normal flaregun properties? Because if so that's almost kind of busted. God forbid the Pyro actually get nice things.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    DetharinDetharin Registered User regular
    edited June 2011
    IIRC minicrits on burning targets, not crits.

    Detharin on
  • Options
    BeezelBeezel There was no agreement little morsel..Registered User regular
    edited June 2011
    It'll be kind of kickass if you could detonate it after impact on a target like some kind of cerebral bomb or something.

    This does address some problems the pyro has however. Not all of them but some. Mainly things like flushing out targets such as that medic hiding around the corner or being able to deal reliable damage while fleeing from a pursuer, etc.

    This is all merely speculation on my part however. I'd have to see how this thing actually behaves in players hands.

    Beezel on
    PSN: Waybackkidd
    "...only mights and maybes."
  • Options
    EdcrabEdcrab Actually a hack Registered User regular
    edited June 2011
  • Options
    ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited June 2011
    Stupid Comcast. I wanted to play with Tyrannus and Rakuen more last night. :cry:

    ebotastic on
    Please, call me ebo.
  • Options
    Goose!Goose! That's me, honey Show me the way home, honeyRegistered User regular
    edited June 2011
    So you're annoyed with the prices more than the actual process of buying items. But there are obviously people out there who will pay for them. Why you'd paid $8 for a hat, I have no idea, but people will apparently, so more power to them and Valve.

    Goose! on
  • Options
    xzzyxzzy Registered User regular
    edited June 2011
    This is absolutely brilliant:

    http://www.youtube.com/watch?v=-OsF0O5vd1s

    xzzy on
  • Options
    EdcrabEdcrab Actually a hack Registered User regular
    edited June 2011
    Yeah, that's pretty good

    Man Gmod animations have come a long way

    Edcrab on
    cBY55.gifbmJsl.png
  • Options
    PeewiPeewi Registered User regular
    edited June 2011
    Pretty good video, but after almost 4 years you'd think someone had made addons for using TF2 blood and explosions in Gmod.

    Peewi on
  • Options
    MrDelishMrDelish Registered User regular
    edited June 2011
    the Source engine allows for only one blood and explosion pattern, from what I know

    MrDelish on
  • Options
    mrt144mrt144 King of the Numbernames Registered User regular
    edited June 2011
    Lokiamis wrote: »
    It'll let people play medic without the frustration of losing an uber which suits me perfectly

    The vitasaw?

    mrt144 on
  • Options
    mrt144mrt144 King of the Numbernames Registered User regular
    edited June 2011
    Lokiamis wrote: »
    Have fun reflecting extra fast rockets with your explosive vulnerability I guess

    That explosion vulnerability only applies for explosions you create. So that's only a consideration if you're reflecting them into the ground.

    mrt144 on
  • Options
    That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited June 2011
    The update is upon us. Gentlemen, start f5'ing.

    That_Guy on
  • Options
    EndaroEndaro Registered User regular
    edited June 2011
    Aw, cute. The pyro's are acting like they're going to matter.

    Endaro on
  • Options
    PMAversPMAvers Registered User regular
    edited June 2011
    That_Guy wrote: »
    The update is upon us. Gentlemen, start f5'ing.

    Watch it get Valve Time'd to tomorrow just to fuck with people.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • Options
    TehSpectreTehSpectre Registered User regular
    edited June 2011
    Where is mah updateeee

    TehSpectre on
    9u72nmv0y64e.jpg
  • Options
    JakorianJakorian Registered User regular
    edited June 2011
    To the surprise of no one, its late.

    Jakorian on
Sign In or Register to comment.