Looks like the forums are back, everything is so bright, not very chaosy
PSN SeGaTai
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited July 2011
I'm using a custom style sheet (by PA user Suriko) that's making it look more or less like the store page, which is better than all the glaring whiteness but still not ideal.
I guess if we're posting on white we should reconsider the various colours? Cyan on white/grey is pretty hard to read.
Ahh thats much better, recommend everyone use the custom style, it makes it much easier to read-and new color trends 47 games in sounds like too much change
We get to write the bbcode manually every time, for now. Unless/until someone steps up to make some sort of tool for it or better editing features are added to the new forums.
End phase
1. chaos cards: removed
2. Heroes: no hero tokens
3. Old world: corruption is expunged from bretonnia and the border princes
4. Score Ruination: N/A
5. Advance Dials: All gods received one DAC and tick once; +4VP +3VP place 1 warpstone +3VP summon 1 cultist
Things that need to happen:
1. Tzeentch to place a warpstone
2. Horned Rat to place a cultist (following normal summoning rules)
3. I'll reveal the next old world card, HR to make any decisions, Tzeentch has no cards left to potentially discard
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PSN SeGaTai
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Warpstone Discovery - Place two Warpstone tokens in any one region. - In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card. (Limit one card per player each round.)
The old world Resists
grail-remove all corruption at event
warpstone-Draw one card if you have a figure in a region containing a warpstone
Horned Rat to place warpstones
afterwards draw cards and Round 2 can begin
draw 2, 5 in hand, 17 left in deck draw 2, 6 in hand, 17 left in deck draw 5, 5 in hand, 14 left in deck draw 2, 7 in hand, 17 left in deck draw 2, 6 in hand, 17 left in deck
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I guess if we're posting on white we should reconsider the various colours? Cyan on white/grey is pretty hard to read.
And I'm out"
(don't remember the BBC code for the horned one)
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0/6 PP
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Rolling two die in Troll Country and two in Kislev;
troll country (2d6.hitsopen(4,6)=1) gives one hit, killing the Seductress and
Kislev (2d6.hitsopen(4,6)=0) whiffs.
Miss for me.
The board before any of the following dice rolls, will probably be fiddling with the colors as I update
Battle Dice
-Troll Country: 2 dice(1 hit)
-Kislev: 2 dice(0 hit), 2 dice(0 hit)
-Estalia: 1 dice(0 hit), 3 dice(2 hit)
Darian is being surprisingly sloppy with his rolling, remember open 6's, and for rolling while I'm doing the update
Domination
-Norsca: +2VP
-Bretonnia: +3VP
-Tilea: +2VP DAC
Corruption
-Norsca: +2 DAC
-Bretonnia: +2 DAC
-Estalia: +1, +3 DAC
End phase
1. chaos cards: removed
2. Heroes: no hero tokens
3. Old world: corruption is expunged from bretonnia and the border princes
4. Score Ruination: N/A
5. Advance Dials: All gods received one DAC and tick once;
+4VP
+3VP
place 1 warpstone
+3VP
summon 1 cultist
Things that need to happen:
1. Tzeentch to place a warpstone
2. Horned Rat to place a cultist (following normal summoning rules)
3. I'll reveal the next old world card, HR to make any decisions, Tzeentch has no cards left to potentially discard
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Warpstone Discovery - Place two Warpstone tokens in any one region. - In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card. (Limit one card per player each round.)
The old world Resists
grail-remove all corruption at event
warpstone-Draw one card if you have a figure in a region containing a warpstone
Horned Rat to place warpstones
afterwards draw cards and Round 2 can begin
draw 2, 5 in hand, 17 left in deck
draw 2, 6 in hand, 17 left in deck
draw 5, 5 in hand, 14 left in deck
draw 2, 7 in hand, 17 left in deck
draw 2, 6 in hand, 17 left in deck
Cards drawn
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Drawing an extra card due to warpstones.
I think that doesn't happen until the end of the round.
Oh.
Busy day at work. Bit scatterbrained.
Leper to the Empire 5/6 pp