
Issac
Isaac is the game's protagonist, aka
The Hero. His personality is essentially
nonexistent, except for the little bit that's conveyed in the answers you give to the Yes/No questions throughout the game. If you answer mostly Yes, then Isaac is a brave, honest, and idealistic fellow, but occasionally a reckless and not necessarily very smart. If you tend to answer No, then Isaac is a bit less brave, much more realistic, and much more cautious young man. Note that that's just a generalization of the results from any question, as it's occasionally reversed.
In terms of combat mechanics, he's
The Mario. His stats aren't the best among anyone in the group, but his average total stats are very good. He's easily the best party member. He has single-target healing, which is handy in a pinch, and he also learns the Revive Psynergy late in the game, which can bring a dead character back to live. His attack Psynergy is also pretty good, and he'll consistently be the best or second-best damage dealer in Golden Sun.

Garet
Garet is Isaac's best friend. In terms of the Five Man Band, Garet is the resident
Big Guy. Even when Isaac and Garet are carrying identical weapons, his will look bigger. His personality in the beginning tends to fill a much wider range, but that's mostly because he's the only other character we've got at first, and thus he needs to fulfill a few more roles. He'll settle himself down into standard Big Guy tendencies after the game gets going. He is pretty much the dumbest person on the team at any given time. In fact, his stupidity is only rivaled by the antagonists.
Speaking in terms of combat, Garet is
The Brick Wall. He's slow as molasses, almost guaranteed to go last unless you fiddle with his Djinn. He hits a bit less hard than Isaac, but he's got more HP and Defense by far. His PP will be the lowest in the group, however, and his Psynergy attacks aren't as good as Isaac's. He also lacks healing Psynergy. Because he can absorb hits so easily, he's handy for carrying the healing items and the Water of Life items (to raise downed allies) and for straight up attacking.

Ivan
Ivan is the young ward of Master Hammet, ruler of Kalay. Encountered in Vault where we helped him recover his master's
rod, he fills the group's role of
The Smart Guy. He's the youngest member of the group, and yet in many ways the most mature. He's also kind of a buzzkill. Generally, he'll be the member of the group deducing things and talking a lot. He still wants to save Hammet from the clutches of Dodonpa, but that won't be happening for a while.
Combat-wise, Ivan is
The Squishy Wizard. He's got the most powerful Psynergy most of the time, but his melee attacks are usually terrible and he bruises like a banana. He's got all the PP he needs to never have to worry about physically attacking if you don't want to. He does have really high Luck, which means that he's very likely to trigger special weapon attacks, so at least he's not a total melee washout.

Mia
Mia is the eldest remaining disciple of the Mercury Clan, a group of healers who live in Imil and defend Mercury Lighthouse. We find her in the midst of a terrible outbreak of the flu, and work with her to try to stop Team Jerkface from lighting Mercury Lighthouse. When we ultimately fail, she joins the group as our
resident female. Occasionally, she picks up some of Ivan's Smart Guy slack, which I find utterly insulting as she, like Ivan, knows nothing about her particular power until we meet her, whereas Isaac and Garet have known all about Psynergy for years. But I digress. She seems to either be related to Alex, the most
fabulous member of Team Jerkface, or to have been intimate with him at some point. Point is, they were close.
In terms of battling, she's pretty much (you guessed it)
The Staff Chick and
The Medic. She's about as squishy as Ivan (maybe a bit less) but with a little more HP to play around with. Instead of Ivan's powerful offensive spells, however, she's packing the most potent healing the group has. Her physical attacks are a little better than Ivan's in their default classes, but she's still a distant third to Isaac and Garet. She's there to heal, and that's about it.
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tails Gets trolled
The Lost Age is actually the better of the two games (IMO). However it's also a whole lot longer and a whole lot more dialogue-heavy. I'm concerned about my drive to be able to get all the way through both of them, so I'd only commit to doing Golden Sun 1.
Garet: Crass
Ivan: Lucas
Mia: Class
Felix: Squal
Jenna: Hitit
Sheba: Glass
Piers: Fanny
Man, I really need to unearth my old GBA and replay these excellent games.
Pretty nicely timed; I just finished the base work on a Pathfinder system semi-inspired by Golden Sun a few days ago.
Thirding keeping the original names.
I feel as if this is acceptable operating procedure.
A slumbering protagonist... another classic trope of JRPGs.
Why yes, when I happen to spot tropes, I'll be linking to them. For those unaware of the website TVTropes, just... ignore those hyperlinks. Trust me. You don't want to know.
And we see our silent protagonist, Isaac. Except... he looks a bit young, even for a JRPG, huh?
This image doesn't really capture it all that well, but a ghostly hand reaches out from Isaac's mother and grabs something from the wall. This is our first clue that something's strange in the land of Vale. Apparently Isaac's Momma is a telekinetic?
Yeah, yeah. Thanks, Mom.
Welcome to the only real "choice" system in the game. This is the first instance, and you'll notice I put the word choice in quotes. That's because these are almost always situations where your answer has no relevance to the actual plot. Either one of the other characters will step in and say "Don't be silly, he means X!" or they'll just keep asking until you pick the right answer. There's one notable exception I can recall and it comes up pretty early in the game too, so I'll point it out, but for the most part I'm not going to try and fight Fate very much.
N.B. Apparently Photobucket doesn't like it when you upload a couple hundred images at once, and it likes to reorganize them for you. You'll notice that this is image021 when it should be image011. I'll have to see about making sure Photobucket doesn't do that again.
We head downstairs, when suddenly...
She spots her husband, Isaac's father!
He's evidently concerned for us or something. Also his in-game sprite has these massive sideburns that don't show up on the portrait at all. I found this terribly disappointing; it's like he was starting things off with a lie.
Exeunt all, and we see the first glimpse of Vale that's not in our stupid house.
Apparently there's a Boulder? I suppose it probably looks like this:
That seems bad. I wonder if it's voiced by Mick Foley too?
Hells yeah I can! I am all about heading to the plaza! That's a thing that I can totally do! Don't worry, I won't get sidetracked by an adventure or anything!
And they leave to go somewhere. Which means I'm finally alone!
Now then, I need to head south....
I prepare to take the first step on my Hero's Journey when...
A boulder from stage right just happens to land itself directly in my path. Guess I'm taking the scenic route!
I head North for about a screen's worth of distance until...
I think that's Goku with red hair. So that makes him, like, a Super Saiyan 5 or something, right? Seriously though, that's Isaac's best friend, Garet! And he appears to be struggling with something.
Oh, Garet. Your materialism is to be your downfall, just like all classic Greek tragic heroes. Like... umm... Pyramus and Thisbe were flood survivors right? Something like that? So I guess Isaac is Pyramus and Garet is the rest of humanity. It's even storming too!
Then again, I'm a Hero. Where would Isaac be without the plucky comic relief character?
Huzzah! We have our first party member! Err... our second party member, I guess. Our first slave who will obey our every combat command. There we go.
If my memory is correct, Garet and Isaac are both 14 right now. Based on that, I'm guessing that box is filled with nudie mags, a slingshot, a couple arrowheads, a few M-80s, and some candy. He should probably do some weight lifting if he can't drag all that with him.
I try to go North, but Garet stops me.
So instead we head across the bridge to the West. As soon as we cross, however...
The camera pans North and we see four chumps surrounded my magic light stuff, and a Boulder that's being held back by it.
Serves you idiots right for building your town right in the path of a falling Boulder, amirite?
Looks like the magic light is called Psynergy. I'm pretty sure we use that in my office, but it doesn't lift Boulders. Mostly it just makes me sit in meetings.
Looks like one of them spotted us.
Oh yeah, now Garet is all about taking charge and hurrying. Where were you two minutes ago? That's right, dragging your porn stash! Make up your mind!
I try to head South, but once again...
The Boulder is not amused.
If I could have given Garet a name longer than 5 letters, it would have been "Captain Obvious."
Since we can't get around this boulder either, we have to take a detour to the West again. This one is a bit more dangerous.
There's boulders left and right. Eventually we happen upon this fellow:
Apparently he got hit by a boulder.
This choice actually has an effect on the plot, however minimal.
If you say "no," then he just lays there, and I'm pretty sure he dies. You can come back here later on in the game, and he'll still be here and give you a really unnecessary hint. Regardless, I'm a nice guy, so I said he'd make it.
Anyway, he warns us about monsters and then runs off.
Isaac and Garet don't have time for these kinds of shenanigans.
We walk South and East until we come upon the first of many (many, many) random battles!
This is a Vermin. It's not much of a challenge, which is good because 14 year old Isaac and Garet can't put up much of a fight.
That means we get a free turn. In fact, the first battle after every time you cold reset (except boss battles I think) will give you this free turn.
This is the battle screen. From left to right, we can Attack, Psynergy (which we don't have), Item, or Defend. The only Items we have are Herbs for healing, so our only offensive option is Attack.
The duo each Attacks once and the Vermin croaks.
Let's take this opportunity to check out the Menu!
These icons look pretty similar to the ones in battle! That's because you can use Psynergy in and out of battle. Still, we don't have any, so that one's useless. Let's check our items instead.
Did your Mom trust you with a machete at 14? Because wow, I know mine didn't.
Looks like Garet's got the same situation. If it's not obvious, the little green "E" next to an item means it's equipped.
Uh oh, it's a Bat. This is kind of depressing.
Isaac crits it for a OHKO. Though frankly, all I need to OHKO a bat is a tennis racket so....
Anyway, we finish the detour and finally make it to this big ol' stairway next to the waterfall. We're about to walk down when...
Sounds like your classic D.I.D. (damsel in distress). Or at least, maybe her brother is. Regardless, our prepubescent hormones are screaming at us to leap to her aid! Also she's their friend. But mostly it's the hormones.
Uh oh, that's Isaac's Dad! And this little dock thing they're standing on is right in the path of the Boulder!
And Momma is there too! We'd better warn them to get off that thing! I don't have a whole lot of faith in pictureless peons to hold that thing at bay. Anyway, Felix is the kid clutching the little wood pole out in the river.
He disappears underwater, and the sister is understandably upset.
"Help, help! I'm going down for the third time!" Okay maybe that's a little insensitive.
Nice one, Debbie Downer.
Apparently the little girl's name is Jenna. Unlike her family, she has a portrait, so she must be important.
They enter the house and leave through the front door.
Dora nods, and Jenna heads south while she runs into Isaac and Garet.
One of my favorite things about this game are the little bubbles. They do a great job of conveying relevant emotions on otherwise tiny sprites. Remember that these pictures are all at 200% size, and normally this would be played on a non-backlit 2x3 inch screen. Unfortunately, they're pretty tough to capture because they go by pretty fast. But they'll have entire conversations with these emotes.
(Yes)
(Yes)
Sucks to be you, buddy. Bet you wish you had some Water Psynergy right now, huh?
We head across the bridge to the south and then East, which leads to the Plaza.
On the way, we walk by some pots and crates which I check out.
I don't find anything. You gotta be real obsessive to check each and every last one of these things in the game, and you don't even really get that much for it anyway so it's not a big deal.
I walk down those stairs and I'm in the plaza. If you look on the rock face, you'll see some oddly-colored leavy stuff. Those are vines, and they'll be important later.
Thank you little girl. If only I could tell what direction you were pointing.
"Hey, you got any Psynergy?"
"I guess that's a 'no.'"
Oh good! Alright, kid, you're coming with me! There's a teenager to save and a Boulder to-
I hate you.
Oh look, there's Jenna and a couple of strange men!
That's the old guy with white hair talking by the way. He's actually the mayor of Vale, and he's Garet's grandfather. Lucky us, we've got an in with the municipal government.
Wait! There's a kid on your way! Just use your magic to pick him up and bring him along! He's got brown hair, and he's clinging to a wood pole in the middle of the river, you can't miss him!
*stretching* Yeah, well, I do what I do what I do....
We... we don't have to carry the guy to the river, do we? Can't he just walk? Really I don't understand how this requires so many people.
Suddenly, some jerk jumps off the big crystal in the middle of the pond. That's a Psynergy Stone, by the way. If you've got Psynergy, you can touch it to restore all your Psynergy Points, or PP. I think they show up in this form in a couple other places, but you can also pick up little ones occasionally that will restore your PP and then disappear. They're kind enough to reappear if you leave and come back though, so it's basically a free heal.
Yeah but... Jenna just came the exact same way! Shouldn't she know? Are you implying that she's bad with directions? Wow, Garet's Grandpa, you're pretty sexist.
Welp, at least I'm gonna get me some when this is all over.
On our way back, we stop to talk to this chump.
Apparently that's made him so physically tired that he can't be asked to move so that we can pass by. What a jerk.
The guy in the back moves around so Dora can see him.
You know, while we're sitting here chatting, those jerks up at the Boulder are probably getting kind of tired.
We all hurry across the bridge and down the stairs, when suddenly...
The screen starts shaking like we're watching Star Trek.
What could that possibly be?
Uh oh.
That's not good.
These are actually all stills, so it's quite easy for me to capture. Hooray!
I think I caught the tail end of this one, which is why it looks like it's fading out a bit.
Regardless, the Boulder moves on past us, and we return to Isaac:
First we'll check on Mr. Psynergy dude since he's on the ground.
Man up!
Well yeah, I mean if the GIANT BOULDER SMUSHING THEM didn't finish the job, they might drown.
Poor Jenna. Aside from losing her brother, the rest of her family was on that pier. Then again, they're the ones who decided to live next to the Boulder River, so....
Turns out Isaac's Dad got caught by the Boulder too. Now Isaac will never see those manly sideburns again.
Welp, a man's gotta do what a man's gotta do. We better head back to the Plaza and... uhh... I guess get help for Mr. Psynergy dude? We head back alone, and as we leave...
I'm earnestly impressed by Garet's actions. Sure, his excuse is terrible, but it's actually pretty astute to recognize that a 14 year old who just watched his Dad get killed by a giant Boulder shouldn't be left alone. Even his Mom doesn't know that one.
Garet runs to catch up, while Isaac happens upon some strangers and a mysterious conversation:
That's Isaac underneath the portrait of the blue guy.
And that's the blue guy on the cliff to the North.
Some chick in red and yellow walks down to meet him. Must be fugitives from the circus. They were in Vale last week.
This is getting good!
Sounds like something out of Indiana Jones. We've even got the big rolling Boulder to prove it. Maybe they switched out the idol for the fake weight too slowly.
Alchemy? That's what people from Vale study!
Okay, I know this one. Sol Sanctum... Sol means "sun"... so they're talking about some sort of sacred place for the sun! Maybe they're talking about where it goes at night?
Curse you, Garet! We almost heard some important plot details!
...And now we've been spotted. That's it, Garet, we're not friends anymore!
(No) Momma always taught me, you don't mess with Carnies.
Carnies often do.
Done. We'll just be going now....
Uh oh... this sounds a lot like... a hopeless boss fight!
Isaac gets an attack, surprisingly...
And then the Mystery Woman gets to go.
Uh oh.
It's Super Effective!
The small children defeated, the two mysterious carnies leave.
Just so you know, that second to last shot is supposed to be lens flare. But screen caps don't show it right because they flicker it really fast so it looks like it's semi-transparent. That's likely to happen quite a bit, so I thought I'd give you all a heads up.
Regardless, that's the title screen, so that means the Prologue is over! Next time, we'll meet our heroes and get into the real plot of the game!
Camelot's music is always excellent. I've never been able to get Shining Force or Golden Sun music out of my head.
it just... remains there. Just waiting to flood my head. Belruel had a sig/avvie combination for Shining Force 2 awhile ago that put the title theme in my head every. single. damn. time.
you monster
This is an excellent point. I suggest adding a youtuberepeat link for some of the fantastic places you're going to visit and the awesome boss battles you're going to encounter to increase the immersion. Sol Sanctum, The Elemental Stars, Venus Lighthouse, why so good, Motoi Sakuraba?
Think I used Isaac as a Ninja, Felix as a Ronin, Jenna as a Paladin, and Mia as a Pure Mage.
All this talk makes me wish Camelot would make a fourth entry in the series...
And I'm just happy they made a third entry
Back to the LP, I think the very first Djinn should go on Garet *nods sagely*
In case that title is a little unclear, I should explain. Remember when I said this game had a lot of dialogue?
Yeah, right there.
Well, this chapter covers basically three conversations. My original capture had as many photos as the last chapter. The real problem is that, due to the size of the screen, the characters can't say more than 10 words at a time, which means a long sentence gets split up into 3-5 screens. Anyway, let's get into it. When last we left our heroes, Isaac and Garet were unconscious after being attacked by vagabonds in clown makeup, Jenna just lost her entire family, and Indy and Short Round had escaped the Temple of Doom.
That's right, folks, it's a time skip! Our heroes are now well within Standard JRPG Hero Age! Now that it's not apocalypsing anymore, there's some music. Let's hear it:
The scene opens with Jenna walking up to Isaac's house. Probably a booty call.
Dora is supervising Isaac, who is repairing the roof.
I'm fairly sure that Isaac never says a single word throughout Golden Sun, making this photo I have of him for commentary unnecessary:
All you need to know is, that's what he looks like now.
Jenna decides to walk on past and check to see how Garet is doing.
Looks like Garet has been studying this Psynergy stuff too. He managed to push that wood column like 3 whole feet!
"Well, Barbara wanted to try Jägermeister and we got pretty wasted, so we ducked out early and went back to my place."
Well no, technically he started saying something, but you wouldn't clam up so the rest of us could hear!
That's exactly what Isaac and Garet said after the Carnie Incident, but it's been three years and you won't shut up about it.
No, no he isn't. He's fixing the roof. He will have made zero progress by the time you come back, too.
They walk back to Isaac's house to see that I am indeed correct: no progress has been made in patching the roof.
It's a bit tough to show here, but Isaac is lifting up chunks of hay with Psynergy and putting them in place over those holes in the roof. This is roughly akin to me gaining magic powers and using them to carry out the garbage so I don't get my hands dirty, except garbage is also sort of heavy.
Isaac patches all three holes while Jenna and Garet (and us) watch. Dora walks up the ladder to check his work.
(Yes)
(Yes) Didn't we just have this conversation between Garet and Jenna? Is everybody stuck three years in the past?
Jenna, as frustrated as I am with the length of this cutscene, intervenes.
That was the place the Boulder came from, right? I remember because they kept saying it was the Aleph Boulder.
You were the one using the crazy magic to grab Isaac's tunic three years ago, lady. Mundane utility?
Apparently an "ordinary man" in this crazy world has magic powers, so... done!
(Yes) How else am I going to repair your roof? With my bare hands? Get your head in the game, Dora!
Dora falls backwards but catches herself before falling off the roof, so Garet jumps forward to try to help her.
"She needs to learn that making a cutscene last this long has consequences."
Garet falls through one of the holes that Isaac just finished patching up. Nice one, Captain Oblivious.
Don't worry, Dora is unharmed. Can't have any excitement here.
Seriously? If I didn't have magic powers to fix those holes again, I'd be pretty pissed.
I think that's the first mention of Isaac's Mom's name.
And we have our first two teammates. I'll give more in depth information in a later update, but for now all you need to know is that Jenna and Garet are both Mars Adepts, which means they both manipulate Fire. Well, now that that long and boring conversation is over...
Let's start another one!
Just kidding.
We head back to Garet's Training Spot AKA Garet's Backyard, which looks like an episode of Law and Order: Psynergy Victims Unit.
Uh oh, we committed the classic blunder of returning to the scene of the crime!
"The wood block appears to have been moved 3 feet to the left. Clearly this is indicative of murderous intent. Quick, check for blood and semen."
Wait, is that all? It serves you right for planting your flowers in the little dotted line pattern that shows the limits of where you can move things.
Yeah, yeah, shut up, Garet's Older Sister Whose Name I Didn't Bother Looking Up for This Chapter. Team Isaac walks over to chat with this little girl.
Being mayor of a small town is all well and good on its own, but you gotta remember the constant stress, the media frenzy at your poorly-informed decisions, and the corruption down at City Hall. It's more trouble than it's worth.
(Yes) Turns out we walked right by Kraden's cottage in the Prologue, we just couldn't get there because there was a boulder in the way. Convenient how they all seemed to fall right next to stairways.
We continue on our path over the river and through the woods until...
Uh oh, it's the circus folk again.
N.B. This "cunning" does not extend to being at all genre savvy, which is half of the reason the plot is set in motion. In fact, Kraden has several opportunities to end Isaac's quest at various points in the game, but does nothing. This doesn't become obvious until the sequel, however.
We've been spotted. Quick, turn into a rock!
I guess they're not that good at Psynergy yet.
(No) These jerks just keep standing in our way and talking loudly. It's not our fault.
Shut up, Garet. These are the jerks who killed us three years ago.
(Yup)
So now we know the clown's names. The Blue Man Group refugee is Saturos, and the Kabuki hooker is named Menardi.
I decide to push our luck a bit.
Turns out they don't want to talk any more either.
This is the place where we found the unharmed guy lying down next to a boulder.
(No) Our epic prank is to make the kid think he's schizophrenic.
Meet Kraden. He's an old dude with glasses and a high opinion of his own intellect. Add in a "good news, everyone!" or two and he's Professor Farnsworth.
Let's listen in as he makes a terrible decision.
Let's go talk to the guy! But first...
We rob him. Elixirs get rid of status effects. Since status effects go away after battle anyway (except for a couple), they're pretty rare, they can also be cured via Psynergy, and end-game inventory space is a premium, they are basically worthless. I wait until I collect a couple dozen and sell them all at once for ~200 coins, which is even less money than it sounds.
Onward!
"I see you found that Elixir I was hiding over there. I ran out of inventory space and threw it in the barrel."
"I saw you rooting through my trash, wouldn't you be bothered too?"
(No) Unlike Captain Oblivious, I still remember them from three years ago.
Depends on what they were going to do with what they found inside...
I know, two Indiana Jones references in a single chapter, I'm sorry.
For once, Garet has a decent idea. Let's watch as it is immediately shut down.
If I had a big, red, flashing light, I'd be turning it on right now.
*ominous organ music indicating trouble ahead*
(Yes)
If you're so sure it would be acceptable, then we should ask permission anyway, right? And don't give me that stupid "it's better to ask forgiveness than ask permission" nonsense.
(Yes) As long as we don't care about karmic repercussions.
(Yes) If I'm gonna take the karmic hit anyway, might as well not broadcast it everywhere. I just want to say that it's surprisingly easy for Kraden to convince a couple of kids to violate the sacred laws of their village. Kraden isn't even a native to the village.
(Yes) I refuse to let Garet take on anything resembling a management position.
Jenna, tellin' it like it is.
Kraden hurries back into his hovel for a minute.
He picks up the gray bags on the table and leaves.
But first...
We head back through the woods, back over the river bridge, and head north. We happen by the Vale Sanctum:
This is where you go if one of your characters gets one of the more advanced status effects: cursed, haunted, or dead. The only one we're likely to be using this game is the revive, and then only until we have the capacity to do it ourselves. Regardless, the entrance to Mt. Aleph is to the northwest of this building. We head that way, but we get stopped once we pass the tree.
(No)
Yeah, I'm sure the elders won't mind if we go confirm what the clowns said about Sol Sanctum. We walk right by him.
And we reach Sol Sanctum.
Next time on Let's Play Golden Sun, we enter the Sanctum. And we talk some more.
the golden sun series remains one of my absolute favorites ever.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
Never made much sense how the Adepts of Vale say that you can't let anyone see your magic powers, yet they just let Kraden waltz on in even though he can't cast spells.
BTW- http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/AvatarTheLastAirbender?from=Main.ptitlemxi508a6
But first, I'll set the tone:
(No) I've played this game before, after all.
This "puzzle" makes the player aware of the fact that you can jump in this game. Your character can jump over one square's worth of movement. Several puzzles throughout the two games hinge on remembering this even in areas where it's not obvious that you should be able to jump between two places.
Anywho, we leap into a battle. With a bunch of mushrooms. At least this time we have Psynergy.
Jenna and Garet, both Fire Adepts, have the Flare spell to use in combat. Isaac doesn't have any offensive Psynergy yet.
Turns out Flare is pretty good against mushrooms. We cross the room and happen upon a relief of a minotaur.
Obviously some clever craftsman decided to make a winking minotaur.
In another room, we find this treasure chest.
Woohoo, hittin' the jackpot! Let's take a look!
Eye-shaped, huh? Looks like a circle to me.
Put the jewel back in the minotaur relief, a door opens.
We get into another battle, after which Isaac is the first of the party to level up! It says he's a Squire, which I'll discuss later. He also learned Quake, which is an offensive Psynergy. I didn't get a picture of Quake in action, suffice it to say it's functionally the same as Flare, but Earth based. Isaac's an Earth Adept, after all.
Hmm... Garet looks hurt. We should do something about that.
Isaac has the Cure Psynergy, which lets him heal himself or an ally for ~70 HP.
With Garet healed, we can continue. As for the other two, we'll see Move in a minute. Retreat is used to escape from a dungeon without having to walk all the way out. It's quite handy, but not right now.
We reach the inside of the sanctum, and the party splits apart.
There's a pan across the room. Long story short, there's a bunch of statues.
(No) I'm already going to be grounded as it is, I don't want Dora taking away my Nintendo 64.
Jenna, ten minutes ago you were happy that I was so careful. What happened?
See, Isaac doesn't understand either.
Garet cites Never Split the Party for why we shouldn't abandon him. I say all we fought were some stupid mushrooms, the old man can handle those on his own, Psynergy or no.
Two of the statues have these little rings of tiny stones around them, just like Garet's Training Stone. This is the game's internal clue that you can move something around in that area. You'd think the dozens (hundreds?) of scholars and other learned people who studied this place, or even Kraden, would have noticed something this obvious and shoved the statues aside.
Ladies and gentlemen, I present Exhibit A of why Kraden is not... how did Saturos put it?
Well, everything's relative. But still, I'd measure his cunning as approximately 1 Garet. Garet being the standard unit of cunning in Vale, approximately equal to 1.3 milliSpocks.
Another battle, and Garet becomes a level 2 Guard.
...and Jenna becomes a level 2 Flame User. Flame User. Someone in localization better have been fired for that one. I'd have gone with something like Pyrokinetic.
Another small jewel. I guess that means there's another winking minotaur somewhere.
We enter this hallway, and there's a bunch more statues. Unfortunately, since they're blocking our landing area, we can't jump across to move them the old fashioned way.
Thank you, Kraden.
Isaac and Garet actually both have the Move Psynergy, which does basically what its name implies.
It summons a giant magical hand that moves things for us.
Got another minotaur behind this one, so we give it some depth perception.
Another battle, this time with an Amaze. <insert terrible pun> It has a Psynergy-like attack called Rumble; these are actually pretty common amongst the not-so-miniony of the enemies we'll fight. They typically do pretty substantial damage and sometimes inflict status effects.
This one only hits one target, but it's for a much higher number than usual. As you can see, Jenna lost quite a bit of HP from that attack.
We get an Herb. Herbs heal something like 50 HP. Since Psynergy is free and automatically restores itself and you'll have Cure for the rest of the game, they're also pretty much worthless. The only time they'd come in handy is if your healers are completely tapped. On the plus side, they're not exactly expensive or difficult to find.
Well this certainly looks different.
Okay, let's go tell the others.
At least I'm not the only one who's concerned here.
(No)
What a jerk.
Garet once again returns to the stubborn idiot we all know and love after his brief stint as Unlikely Voice of Reason.
I thought I was the leader.
The room has a big picture of a Sun on it. Okay. To the right we can see another room.
Umm... you could probably see it from where you were standing back when you were acting like a bratty 8 year old. It was just a few feet away.
Sigh.
(Yes) They're connected by the little hallway. You can see it right there!
I wasn't aware that pagan temples often held secrets.
(Yes)
Heading South from Luna Room, we see some stairs going up, and we take them.
One way leads to this room, with this Psynergy Stone.
Yup. If we leave and come back, it'll be there again. The other path leads directly above the last room:
Luna Room.
Sol Room.
Lots of statues. Let's push some!
You can't see it here, but the ground starts rumbling and such.
The obvious answer is to then push all four statues in this room at the same time. If only I could control when Garet, Jenna, and Kraden leaped from my body to do things, then the whole thing would be so much simpler.
(Yes) Finally, we're going to get some real answers!
I hate you, Kraden.
Well, if the statues in the Luna room don't like being moved, and since there's nowhere else to go....
We push the two statues surrounded by the helpful pebble lines towards their respective switches.
A hole appears where the two lights shine. Odd. Now, what can we do with that hole?
Well, we've already vandalized the minotaurs, what's a bit more property damage?
With that done, we return to the Luna room and start pushing statues again.
The image on the floor turned into a sun in the corner where we pushed the statue.
And now we proceed to explain everything we did to Kraden.
More statue pushing.
When we're done, we return to the Luna room to speak to Kraden again.
Yeah, I know. I was the one who did it.
We walk ten feet over to the old Sol room.
Umm... okay?
Huh, look at this little light...
Oh, it's just a magic portal. Oh well, let's keep looking.
Well that's different.
Oh, Garet. Oh poor, sweet, simple, stupid Garet.
Technically, Gaia Falls is the end of the world, but that won't come up until The Lost Age.
Kraden spots something.
Jenna is spot on. We're mostly hydrogen, oxygen, nitrogen, and carbon, with a smattering of phosphorus and dozens of other elements.
Four elements? Garet, is that the highest you can count?
(No) There's like 118 and counting.
Stupid backwards magic.
We do a pan around the room to show four different statues, each glowing a different color.
(Yes) I believe we've had this conversation 3 or 4 times now.
(Yes)
That was all you needed to say. "Hey look, some magic rocks that make you powerful!"
Kraden leaps across to a pillar to the South.
Sounds like someone shoulda brought a telescope.
Screw you, Jenna.
(Yes) Not really, but I'm absolutely certain that she'll just keep asking if I say no.
Okay, we're going. Leave us alone. Stupid Kraden. What a jerk.
Next time, we gather the Elemental Stars, and the game ends!
I love golden sun, though I agree dark dawn was something of a dissapointment. When I first joined the forums my avatar was a Venus dinjin for a while.
This music starts the moment you enter the Elemental Star chamber place thing.