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Terraria V1.3! Now with 100% more Minecarts!

MightyMighty Omeganaut '15 '16NebraskaRegistered User regular
edited June 2015 in Games and Technology
Mighty wrote:
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What is this game? to put it simply, you are given an open world, that is randomly generated, and you explore, build, defend, and destroy!!

1.3 is SHINY AND CHROME

Features and Mechanics:

Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
Chest open/close is now animated.
You can now join multiplayer games through Steam.
Steam Cloud saving is now available.
Achievements are now available through Steam and in game.
Character Select Menu has been revamped to show additional character information.
You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
Added the option to disable Blood and Gore.
You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
There are several new appearance options available during character creation.
Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
The server will announce which player got the 50th kill.
When chatting with other players using the Chat Bar, you can now link items by pressing Alt+Left Click on the item you wish to share.
The angler always rewards money.
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
The game will now tell you how much money you dropped upon death.
The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye rewards.
Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
The Dye System has been overhauled to improve the general appearance of all Dyes.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.




Expert Mode:

Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in hardmode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
Life Regen isn’t as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.






Events:

Invasion Events now have a progress bar, showing how far along the player is towards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The Golem.
Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.




Crafting:

You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
Martian Furniture can now be crafted.
You can now craft Enchanted Nightcrawlers.
Lowered the cost for Meteor Gear.
Space Gun now only requires Meteorite Bars.
Crimtane and Demonite bars now cost 3 ore.
You can now craft Target Dummies to test your damage per second.
Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
Broken Hero Sword is no longer needed to craft the Terra Blade.
You can now craft Spectre Bars.
Fireplaces and Chimneys are now craftable.
Phasesabers are now crafted at a Mythril Anvil.



Miscellaneous:

Platforms now stack to 999.
A new friendly NPC - The Tax Collector - will join you if rescued.
You can now revert Platforms back to their original materials via crafting.
Corrupt and Crimson Trees now drop Acorns.
Coins are now animated.
You can now automatically break stone piles when trying to place things over them.
There are now visible cracks shown on solid blocks and trees when they have been hit.
You can now mouse over signs to read them versus having to click on them.
Revamped liquid networking code to be much less laggy in multiplayer.
Pots now drop more money based on the type of pot.
Pots will now drop an additional 10% more money for every boss and invasion you defeat.
Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
You no longer take fall damage while on Bunny Mount.
Copper, Iron, Silver, and Gold have all been given new ore textures.
The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
Voodoo Demons now spawn more often
Golden Critters now have a chance to spawn.
Event enemies now run away when the event is over.
NPCs now only load their textures when they get in screen range.
Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
Rain has been optimized.
Bees can fall through platforms.
Smart Wall is now properly blocked by doors even if they're open.
Undead Miners now have a chance to drop Mining Helmets.
Tim is more likely to spawn if you need his hat.
Critters now have a sell price.
Well Fed buff times have been increased
Wyverns spawn more frequently if there is a Water Candle buff in effect.
Fixed health bar issues for Wyvern and Destroyer.
Players now spawn with half their life if the player’s max health is greater than 5 hearts.
The Painter NPC now shows up after 8 npcs are in town, instead of 4.
The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
Changed the spawn order for Town NPCs so that the more important ones spawn first.
Chlorophyte can grow in bigger chunks now.
Life fruit can spawn closer together now.
King slime can now move through platforms
Improved summoned minions attack AI.
Unicorns are more likely to spawn if a Water Cande buff is in effect.
Some Underworld drops are now a little more common.
Angry Nimbus more likely to spawn.
You can now find Crimson, Corruption, and Hallowed Large Mimics.
Spiders can now move through platforms.
You can no longer grapple while frozen.
Sky quest fish can no longer be found on the surface.
Reduced the number of water tiles needed to fish successfully in the sky.
Hornets and Walkers will no longer shoot at you while Stealthed.
Underground houses have been redesigned.
Coin Portals have a chance to spawn after breaking pots.
Blink Root growth has been slowed down.
Daybloom growth has been sped up.
It now takes longer for weeds to grow in clay pots.
Meteorites spawn in larger chunks.
Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
Weapon Imbues now last 20 minutes and persist through death.
Increased some of the spawn rates for the rare hardmode dungeon monsters.
Dungeon Necromancers are less likely to teleport when hit.
Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
Equipment slots now display a picture of the slots purpose.
Duke Fishron now enrages when you leave the ocean.
Pygmy’s now have a chance to inflict poison and venom.
Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
King Slime can now teleport when not in range of the player for over 5 seconds.




Items:

There are over 800 new items to discover.
There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
All 2x2 items can now be placed on tables.
Item stack sizes are now universal.
Wooden Minecarts are now the default minecart.
Added several Yoyos, string accessories, and counterweights.
Several items have had graphical updates.
Lots of new banners have been added.
Signs and Tombstones can now be placed on tables.
Staff of Regrowth has been greatly improved.
The range of Wrenches and Wire Cutters has been boosted.
Slightly buffed the damage of the Musket.
The Titanium Armor invincibility armor set effect now only happens once every 30s.
Adamantite Armor now provides 4 more defense.
Honeyed Goggles drop chance has been increased significantly.
Whoopie Cushion drop chance has been increased.
Bug net is now only 50 silver.
Significantly boosted the speed bonus of the Magic Quiver.
Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
Chests are now more likely to contain Recall Potions.
You can now craft Sticky and Bouncy Dynamite.
You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
Molotov Cocktails now do significantly less damage.
Bottled water now stacks to 999.
Improved Spider Minion AI. They now latch on to enemies and follow the player better.
Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
Spectral fish are a bit easier to catch.
Bait now lasts a bit longer.
The Snowball Launcher and Snowball Cannon now have more damage and knockback.
Ice Blade does slightly more damage.
Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
Shiverthorn grows a little faster.
Deathweed now also blooms on full moons.
Fireblossom now blooms during the evening.
Ice Rod is less expensive, and the blocks have a longer duration.
Mana potions are less expensive and stack higher.
Shadow Chests now contain a new item.
Several new fishing rewards have been added.
You can now catch Specular Fish in the Ice Biome.
You can now fish for biome-exclusive crates in their respective biomes.
Wooden Chests contain several new items.
You can now craft Web and Silk Rope.
Snow Balls now do more damage.
Boomerangs have a smaller collision box for tiles.
Dynamite’s value has been lowered.
Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
Beach Ball is now sold by the Party Girl.
Ice Boomerang and Ice Blade have been buffed.
Baby Jellyfish now have a sell price.
Rotten Eggs are now less common in Goodie Bags.
Pinky has an increased chance to drop the Slime Staff.
Lesser Restoration Potions are now just Restoration Potions.
The Solidifier now drops from King Slime.
Gold Ring now drops from the Pirate Invasion.
Uzi droprate has been increased.
Sniper Rifle now does more damage and has an increased fire rate.
Venus Magnum now fires faster.
Invisibility Potions now give full invisibility and reduce aggro when not attacking.
Adamantite and Titanium Forges are now animated.
Dye Vat is now animated.
You can now place fishing crates.
Jungle Grubs now fall out of Jungle Plants and can be used as bait.
Star in a Bottle now gives the Mana Regen buff.
Extractinators can now be found in Fishing Crates.
You can now place torches on platforms.
Increased Antlion Mandible drop rate significantly.
Increased Mining Potion duration.
Sickle is now sold year long.
Planter Boxes are now sold by the Dryad.
Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
Fire Gauntlet has been buffed.
Buffed Ice Sickle and its drop rate.
Increased the drop rates for most Hardmode Dungeon items.
There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
Dungeon Spirit spawns have been slightly increased.
Hydra and Spider Turret can now be placed on platforms.
Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
Campfires can now be turned on/off.
Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
Steampunk Wings are now obtainable.
Staff of Earth has been buffed.
Golem Fist has been buffed.
Xmas Tree Sword has been buffed.
Flamelash has been buffed.
Spectre Staff has been buffed.
Flower Pow has been buffed.
Frost Staff has been buffed.
Trident has been buffed.
KO Cannon has been buffed.
Flower of Frost has been buffed.
Flower of Fire has been buffed.
Keybrand has been buffed.
Magnet Sphere has been buffed.
Possessed Hatched has been buffed.
Razorblade Typhoon now uses more mana.
Flamelash and Flower of Fire now use less mana.
Ice Rod blocks are now slippery.
Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
Chlorophyte Swords have been buffed.
Bait can be put in ammo slot.




Music:

Pirate Invasion now has a new track.
The Underworld now has a new track.
Goblin Invasion now has a new track.
Added Martian Madness track.
Added Lunar Event track.
Added Final Boss track.



Atmosphere:

Added several new mini biomes to world gen.
New Biome - The Underground Desert.
Liquid Visuals have been revamped.
Sky Lakes now spawn.
Added a light effect to the Glass Kiln.
Slimes can now have items visible inside them that will drop when they die.
Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
Accessory dyes now apply to particle effects spawned from them.
Changed player animations to be less bouncy.
Trees now drop Acorns alongside actual tree items (rather than either/or).
Palm tree tops now drop Acorns.
The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
Game default cave parallax is now 60 , rather than 0.
NPCs will not climb stairs into another room anymore.
Goblins now have gore unique to each goblin.
Improved NPC graphics.
Pigrons now appear in greater varieties.
Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
Heads on the map stay the same size (regardless of map size).
Updated Fountain Graphics.
You can now find Marble and Granite biomes underground.
Dirt Rod can now move through tiles when held and is cheaper.
Pine Tree variations have been added to the Ice Biome.
Honey Patches will now spawn during world gen in the Jungle.
Ice Patches will now spawn during world gen in the Ice Biome.
Abandoned Mine Tracks have been added to world gen.
Added several new walls to world gen.
There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.



Bug Fixes:

A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
Fixed bug where chandeliers would spawn lit up in underground cabins.
Fixed bug where KO Cannon could drop from statue-spawned monsters.
Fixed a bug that would place alchemy plants over alchemy plants in pots.
Fixed a graphical issue with Alchemy plants. They had half pixels.
Angler Vest now draws the player's hand properly.
Pharaoh's Robe now draws the player's hand properly.
Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
Fixed bug where shooter NPCs walked slower to the left than to the right.
Fixed bug where long hair would draw even if the player is invisible.
Fixed bug where Worms would not drop gore segments on death.
Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
Fixed bug where worms would walk up slopes funny.
Dynamic lighting now stays when the game is paused.
Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
Fixed a bug where the Beds weren't fully drawing.
Fixed a few cage types that were drawing improperly.
Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
Fixed a bug where the server could crash when creating a new world during tree placement.
Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
Fixed a bug where Levers placed on walls would float if the wall was destroyed.
Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
Fixed bug where players would run up stairs when running against them.
Fixed a bug where the sloped version of damaging blocks would not hurt players.
Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
Fixed a bug where traps could sometimes cause the game to crash when triggered.
Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
Fixed bug where projectiles did not reset frame on set defaults.
Fixed bug where body frames were 1 frame behind leg frames when walking around.
Fixed bug where 'defeated golem' flag was passed into newly created worlds.


And much, much more...





Fight giant bosses!!

Explore caves!!

Try not to die!!
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http://www.terraria.org/

The wiki is here http://wiki.terrariaonline.com/Terraria_Wiki
it has everything you could ever want.

having trouble with your first night? heres a tutorial video!
http://www.youtube.com/watch?v=SVs7ETVsgRc

steam_sig.png Twitch: twitch.tv\dreadmighty
Mighty on
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Posts

  • DusdaDusda is ashamed of this post Registered User regular
    Well there go my evenings.

    and this sig. and this blog..
  • BethrynBethryn Registered User regular
    Orb of light is really bad now. 8(

  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    I just realized that as exciting as the patch is, there's no real new content.

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
    - @Ludious
    PA Lets Play Archive - Twitter - Blog (6/15/14)
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    Finally I can build a giant golden toilet structure with a molten bowl, and then fill it with toilets.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
  • stigweardstigweard Registered User regular
    Bethryn wrote:
    Orb of light is really bad now. 8(

    You're not kidding. It's about as bright as a furnace now.

  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    This new Hellstone thing is fucking hilarious. Who woulda thought we'd ever look back on the early versions of Hell as being easier? :P

    PEUsig_zps56da03ec.jpg
  • BethrynBethryn Registered User regular
    Yeah, Hell is now incredibly dark and mining is arghfghlkfjgh.

  • WeedkillerWeedkiller Registered User regular
    edited August 2011
    So the orb is nigh worthless now and the meteor and molten sets no longer give off light. I guess everyone is going back to using torches all the time. I'm not sure what I think of that. Does the mining helmet work if it's in the vanity slot?

    P.S. Sweet new door textures.

    Weedkiller on
  • AddaAdda Registered User regular
    Weedkiller wrote:
    So the orb is nigh worthless now and the meteor and molten sets no longer give off light. I guess everyone is going back to using torches all the time. I'm not sure what I think of that. Does the mining helmet work if it's in the vanity slot?

    Unfortunately not, torches all the way I guess.

    steam_sig.png
    I want to know more PA people on Twitter.
  • UncleSporkyUncleSporky Registered User regular
    Yeah Terraria guys, I don't think I'll be starting a new guy. I like my light-generating pickaxe and armor set, thanks.

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Henroid wrote:
    I just realized that as exciting as the patch is, there's no real new content.


    Vuh?
    New Enemy : Spike Ball (An Immortal Enemy.)
    New Enemy : Blazing Wheel (An Immortal Enemy.)
    New Enemy : Dungeon Slime (Contains Golden Keys)
    New Enemy : Goblin Scout
    New Item : Shadow Key
    New Item : Golden Key
    New Item : Shadow Chest (These require the Shadow Key)
    New Item : Obsidian Background Walls
    New item : Mud Background Walls
    New Item : Jungle Spore (Replaces Jungle Rose in former crafting uses.)
    New Item : Tattered Cloth
    New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
    New Item : Piano
    New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
    New Item : Bench
    New item : Dresser
    New Item : Bathtub
    New Item : Red Banner
    New Item : Green Banner
    New Item : Blue Banner
    New Item : Yellow Banner
    New Item : Lamp Post
    New Item : Tiki Torch
    New Item : Barrel
    New Item : Chinese Lantern
    New Item : Cooking Pot
    New Item : Safe (A separate private storage from the Piggy Bank.)
    New Item : Skull Lantern
    New Item : Trash Can
    New Item : Candelabra
    New Item : Pink Jar
    New Item : Mug
    New Item : Beer Keg
    New Item : Beer
    New Item : Bookcase
    New Item : Throne
    New Item : Bowl
    New Item : Bowl of Soup
    New Item : Toilet
    New Item : Grandfather Clock
    New Item : Statue



  • grouch993grouch993 Registered User regular
    Some of the changes sound sort of disappointing. My hellstone brick house will no longer glow?

    Will end up trying it out with the kids tonight and see if our nightly game will be changing.

    Steam Profile Origin grouchiy
  • WeedkillerWeedkiller Registered User regular
    Yeah Terraria guys, I don't think I'll be starting a new guy. I like my light-generating pickaxe and armor set, thanks.

    Is there a set other than the meteor and molten ones that gave off light? Because those two no longer give off any. The molten one at least still leaves a trail of sparks, but they don't actually illuminate anything.

  • WeedkillerWeedkiller Registered User regular
    Actually, Flamelash is decent for light. Obviously not as handy as the orb, you have to hold the button down, and you won't regen mana while you have it out, but you can direct the light to where you want and it serves as a weapon in a pinch.

  • LucascraftLucascraft Registered User regular
    What is a demon alter?

  • UncleSporkyUncleSporky Registered User regular
    Weedkiller wrote:
    Yeah Terraria guys, I don't think I'll be starting a new guy. I like my light-generating pickaxe and armor set, thanks.

    Is there a set other than the meteor and molten ones that gave off light? Because those two no longer give off any. The molten one at least still leaves a trail of sparks, but they don't actually illuminate anything.

    Worst patch ever, then. I'll wait for the next one to see if they fix it.

    3DS Friend Code: 0989 - 1731 - 9504
    Nintendo Network ID: unclesporky
  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    Magic Pink wrote:
    Henroid wrote:
    I just realized that as exciting as the patch is, there's no real new content.


    Vuh?
    New Enemy : Spike Ball (An Immortal Enemy.)
    New Enemy : Blazing Wheel (An Immortal Enemy.)
    New Enemy : Dungeon Slime (Contains Golden Keys)
    New Enemy : Goblin Scout
    New Item : Shadow Key
    New Item : Golden Key
    New Item : Shadow Chest (These require the Shadow Key)
    New Item : Obsidian Background Walls
    New item : Mud Background Walls
    New Item : Jungle Spore (Replaces Jungle Rose in former crafting uses.)
    New Item : Tattered Cloth
    New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
    New Item : Piano
    New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
    New Item : Bench
    New item : Dresser
    New Item : Bathtub
    New Item : Red Banner
    New Item : Green Banner
    New Item : Blue Banner
    New Item : Yellow Banner
    New Item : Lamp Post
    New Item : Tiki Torch
    New Item : Barrel
    New Item : Chinese Lantern
    New Item : Cooking Pot
    New Item : Safe (A separate private storage from the Piggy Bank.)
    New Item : Skull Lantern
    New Item : Trash Can
    New Item : Candelabra
    New Item : Pink Jar
    New Item : Mug
    New Item : Beer Keg
    New Item : Beer
    New Item : Bookcase
    New Item : Throne
    New Item : Bowl
    New Item : Bowl of Soup
    New Item : Toilet
    New Item : Grandfather Clock
    New Item : Statue

    New stuff to decorate with yeah, but I want new things to do in the game like to dig to, or build up to if they redo floating islands. Just rebalancing the currently existing stuff isn't enough for me.

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  • SpoitSpoit *twitch twitch* Registered User regular
    Darn it steam. I could have sworn I set it to not autoupdate terraria

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  • TomantaTomanta Registered User regular
    So now you can make a bathroom and one of the NPCs will take ownership of it. Neat.

    I think.

  • IceBurnerIceBurner Registered User regular
    edited August 2011
    The gross reduction in incidental light sources is hugely disappointing for those of us who have rigs which are just fine with it. Especially since the Underworld now simply looks like just another dark cave and not the blazing inferno it was before.

    I think the next version demands lighting options.

    There's also a few changes not on the official change list which were previously mentioned in the developers' blog, namely that removing background walls has been sped up by a factor of 2 and that when placing background walls, the game will actually fill in small gaps by magic, without using any extra tiles from your inventory.

    IceBurner on
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  • MadpandaMadpanda Registered User regular
    Without seeing it, i would welcome hell being a little darker. The hellstone "sea of candles" type effect made my eyes hurt.

    "Hellstone now spawns lava when it is mined, but only in the underworld."

    Is there another source for hellstone? Or is this just to prevent creation of lava essentially anywhere you want?

    Either way looking forward to starting a new world/char tonight.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2011
    Madpanda wrote:
    Without seeing it, i would welcome hell being a little darker. The hellstone "sea of candles" type effect made my eyes hurt.

    "Hellstone now spawns lava when it is mined, but only in the underworld."

    Is there another source for hellstone? Or is this just to prevent creation of lava essentially anywhere you want?

    Either way looking forward to starting a new world/char tonight.

    I assume it's so if you mine out a wall of your hellstone house you don't get drowned in lava.
    Something I read elsewhere that's apparently not in the patch notes: you can't place stone or dirt inside lava anymore. In other words, no replacing it for safety reasons or so that you can mine through it. Not sure if this is also true for water.

    Oh that's crap. I'm liking this patch less and less...

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  • UncleSporkyUncleSporky Registered User regular
    Something I read elsewhere that's apparently not in the patch notes: you can't place stone or dirt inside lava anymore. In other words, no replacing it for safety reasons or so that you can mine through it. Not sure if this is also true for water.

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  • chesspiecefacechesspieceface Registered User
    Episode 1 in my 1.06 Let's Play is up on my Youtube channel now:

    http://www.youtube.com/user/WillieTannerBuilds#p/a

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  • IceBurnerIceBurner Registered User regular
    edited August 2011
    The balance changes do make it harder, but the life restoration works really well for the occasional wound, which is what you want to be suffering anyway. A band of regeneration stacks with that and makes it all pretty manageable. Enemy AI tweaks are great and the bug that let jungle stingers brokenly chase you underwater has been fixed.

    Lava however, is ridiculously deadly as it will set you on fire and keep killing you even after you get out. Going to mine Hellstone is suicide unless you have ample Obsidian Skin potions. It's effectively a prerequisite now.

    IceBurner on
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  • minor incidentminor incident a crow, a scavenger type Registered User regular
    So, uh, forgive me if this goes without saying, but is this game basically Minecraft 2D? Because it looks awfully tempting on the Steam sale today. Is it basically that sort of building/mining, but with more combat?

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  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    So, uh, forgive me if this goes without saying, but is this game basically Minecraft 2D? Because it looks awfully tempting on the Steam sale today. Is it basically that sort of building/mining, but with more combat?
    Minecraft 2D is a pretty good quick summary. Bigger focus on killing dudes and related things (alchemy to make you better at killing dudes, weapons/armor to make killing dudes easier, etc). Both very heavy on exploring and crafting.

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  • TheKoolEagleTheKoolEagle Registered User regular
    rushing the new thread a little bit don't you think mighty? still had 63 pages to go

  • SheepSheep Registered User, __BANNED USERS regular
    Weedkiller wrote:
    So the orb is nigh worthless now and the meteor and molten sets no longer give off light. I guess everyone is going back to using torches all the time. I'm not sure what I think of that. Does the mining helmet work if it's in the vanity slot?

    P.S. Sweet new door textures.



    I just use a stockpile of thsoe Shine potions. Require very little to craft.

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  • UncleSporkyUncleSporky Registered User regular
    Yeah I just confirmed it, no placing blocks inside lava, but you can still do it with water.

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  • grouch993grouch993 Registered User regular
    Lucascraft wrote:
    What is a demon alter?

    "alter"? That is a change. So it would be an altered demon.

    "Altar"? That is some form of table used for worship. So it would be some table looking thing with squiggly arms at the top and little motes of corruption floating up from it.

    Also in line with this response is the comment, "everyone likes a little, no one likes it smart".

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  • krylon666krylon666 Registered User regular
    I want to start a new game up for me and some friends to play online. Should I go with a medium or large world - any downsides either way? None of us have really played too much.

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  • Duke 2.0Duke 2.0 There is another way... a way to replenish my energy...Registered User regular
    edited August 2011
    If you are just playing privately with friends small and medium worlds are big enough. Large worlds tend to be unwieldy with how long it takes to traverse them.

    And somebody please get some servers up to rock these new features.

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  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    rushing the new thread a little bit don't you think mighty? still had 63 pages to go

    He can't edit the original thread, or so he says.

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  • SkutSkutSkutSkut Registered User regular
    Seems to me that, Large maps are best for hardcore characters as everything will be more spread out, and you don't find the dungeon right away while looking for a cave. Also, don't mine around the dungeon if you haven't beat Skeletron or he'll instakill you instantly, learned that the hard way.

  • HenroidHenroid Nobody Nowhere fastRegistered User regular
    I'd be more willing to make a large world when there's more content to fill it. The small world is adequate enough for me, playing by myself, to space out currently existing stuff to do.

    "Ultima Online Pre-Trammel is the perfect example of why libertarians are full of shit."
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  • stigweardstigweard Registered User regular
    First world made post 1.0.6 and the merchant wouldn't spawn and I couldn't see anything wrong...
    Y5uha.png

    and didn't find anything immediately out of place or missing. so I went searching and found...
    ZPPRZ.png

    the ocean ended but the world kept going.

    It took me nearly 4 hours to build that starter house. Yay corruption.

  • BethrynBethryn Registered User regular
    The benefit to making large maps is that there are more of the biome-related chests. So you'll have a better chance of getting all the items that you find in ocean, floating island, dungeon and underworld chests. If you make a small or medium world, it's more likely there'll only be enough items for one person, if that.

  • BuhamutZeoBuhamutZeo Registered User regular
    There were a total of 4 shadow chests in my medium hell. Granted, they were all rare items. Not liking the lighting changes.

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  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited August 2011
    So much new stuff. I haven't played since May. I'm at my parent's house tonight on their computer about to hop into it again.

    Also, I'm sure it's been said but 5 bucks for this game is an awesome deal. Don't pass it up.

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