Just curious, how are you going to describe their infraction?
Well... they already succeeded with Tetris. The original app was removed and replaced by a "New" app. If you lose your original IPA file, you'd be forced to buy this new one.
EA is revoking application licenses without informing consumers the license is limited in the first place. As Jam Warrior quoted from Wikipedia on the previous page:
"US Federal Trade Commission (FTC) regulations state that, for an advertised offer to be lawful, the terms of the offer must be clear and conspicuous, not relegated to fine print."
I haven't looked into Canadian law, but it has to be similar. I somehow doubt the Minister of Consumer Services is even aware of this issue in the first place. Regardless, even IF it isn't illegal in Canada, nothing will change if we just sit on our thumbs.
The Tetris app was removed, and they are within their rights to do that. It's akin to not printing more of a game, if you wanna look at it that way. I dunno what the costs are to keep a game on the App Store, but it can't be free.
The difference here is that they were going also going to do an update that rendered your game unplayable. You could choose to not update, but how long before you clumsily hit "Update All" one night before going to bed?
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minor incidentexpert in a dying fieldnjRegistered Userregular
The difference here is that they were going also going to do an update that rendered your game unplayable. You could choose to not update, but how long before you clumsily hit "Update All" one night before going to bed?
That's the biggest sticking point, for sure. Especially since there's no "skip this update" option. You're forever stuck with one app in your update list.
Ah, it stinks, it sucks, it's anthropologically unjust
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
So what's the goal of getting the feds involved? Stop EA from sending messages that make them look stupid?
To hopefully set in motion a future where I won't one day find the dozens of games I've paid for suddenly broken forever.
That's not very specific. What do you want the government to do about it?
First I would ask that they legislate a change that grants full ownership of an app to the buyer. This license cannot be revoked just like a company can't walk into your house and take physical media away from you. In a situation where the provider of the app cannot grant full ownership due to whatever reason, then they must detail the limitations of said license in the app description and NOT in the license agreement.
Secondly, I would ask that should EA be found in violation of the law, that EA be fined to the fullest extent of the law for breaking their contractual obligation to their customers.
I just read the license agreement in the AppStore:
"The term of your license shall commence on the date that you install or otherwise use the Application, and shall end on the earlier of the date that you dispose of - the Application."
EA would have been in violation of their own licensing agreement had they not backpeddled.
So what's the goal of getting the feds involved? Stop EA from sending messages that make them look stupid?
To hopefully set in motion a future where I won't one day find the dozens of games I've paid for suddenly broken forever.
You might be better off contacting Apple about that.
Haaahhhh... funny. Considering Apple gets a cut of every app sold on their store, a change like this would cost them profits. I can't see them doing anything about it.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I can't see many regulatory bodies stepping in on "They said they were going to do something bad but then they didn't."
I can't see many regulatory bodies stepping in on "They said they were going to do something bad but then they didn't."
Why not? It actually sounds like an opportune time for the legislative/regulatory function of government to clarify what the law is on this matter, since such a ruling would clarify the rights of the company and consumer in what is obviously a new area of the market.
This is a consumer law matter. Defining the parameters of consumer law is one of the core functions of governance in a capitalist society.
That's not the same. You can still play the original Tetris. You just can download it again if you delete it.
Right. That one's totally okay, and is the equivilant of a game going "out of print." you can still play it, it just isn't available for new purchases.
Totally different from pushing an update that forever kills a game you already bought. THAT is not cool.
Ah, it stinks, it sucks, it's anthropologically unjust
Also the big name old games that came up free recently were far from hot themselves. Without the benefit of nostalgia, 7th guest swings wildly between 'so bad it's good' and just 'so bad'. And Majesty does not appeal at all. Got as far as the Troll defending mission but every game seems to play almost exactly the same, i.e. upgrade everything at base whilst your heroes fight off endless hoards of invaders and level up, replace your wizards as they die, when done upgrading send a mob off to slowly kill all monster lairs in the area. Repeat ad nauseum.
The Yggdrasil boardgame was just released for iPad, for $6.
Not having played the physical game, it seems mostly good, though it's missing a few opportunities to check on what something does mid-game, and maybe I'm dumb, but it seems like you can't get back to your game if you go to the menu. Which, if true, would surely be patched quickly.
And Majesty does not appeal at all. Got as far as the Troll defending mission but every game seems to play almost exactly the same, i.e. upgrade everything at base whilst your heroes fight off endless hoards of invaders and level up, replace your wizards as they die, when done upgrading send a mob off to slowly kill all monster lairs in the area. Repeat ad nauseum.
What difficulty level are you playing at? I haven't played the iOS version much, but in the original PC version there were very real and fun decisions that had to be made in order to survive a scenario. If you're breezing through, then you may not be exposing yourself to the fun part.
I do remember my favorite scenario being one in which there's an actual other full kingdom on the same map, competing with you and doing all the same things you could do. It's a shame there weren't more like that.
It's been awhile since I played the iOS version, but I seem to remember the mission variety wasn't as great as the PC version.
It's just a fun time-waster on my phone though, so I can't really complain. I imagine if I was playing the iOS version on the iPad though, I would expect something more akin to the original PC game so I could see more disappointment there. It can feel pretty limiting at times, because you're limited to what...20 heroes? That's only 5 hero buildings!
Now if only Paradox would make a true sequel to Majesty...no, Majesty 2 doesn't count.
So I got sorta hooked on Dungeon Hunter 3. If you are aware, they dropped the open-world and went with small arenas with waves of enemies you battle in a timed effort. It is actually quite good and doesn't require spending real money to play (keys to open chests regenerate up to 5, one every 20 minutes). Loot money in mission accumulates quickly to upgrade weapons.
I haven't hit a difficulty plateau that most free-to-play games have. So I still feel no need to spend real money in game.
Problem is, I am going on travel in a couple weeks and lose Internet access and wifi for about a month. What is a good Diablo clone to enjoy? I never played DH2.
The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
This new Nova game just looks too damn contemporary to me. I mean the other ones looked futuristic, this one looks like they just took Halo characters and dropped them into a present day environment. You know Crysis 2... I mean we've all said it looks like Crysis 2, and that's not an issue, just they took it too far and it's not a futuristic shooter anymore, just a near future one at best.
this is a good thing. I think it looks fantastic, almost want to borrow a friends droid to play, but if its getting ported (or it already is!) I can wait.
You people like to play "Tower Defense" games?
It's hard to find good games for the iphone, I think it is because most do not fit on the small screen ...
Any recommendations?
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
You people like to play "Tower Defense" games?
It's hard to find good games for the iphone, I think it is because most do not fit on the small screen ...
Any recommendations?
Ha! I'm such a sucker for good TD games but it seems like everyone else is kind of sick of them.
As Six mentioned, PvZ is one of the best there is. I thought Tower Defense: Lost Earth was okay but nothing special. I think I got it for free and I'm glad I didn't spend any money on it. The one thing it did that was annoying was it kept hounding me about IAP specials and such when I was out of the game, but I guess that's my fault for enabling it to send me push notifications. Another negative point is the company who made it actually tried to trademark the name/term "Tower Defense," which pissed off a whole lot of people since it's widely recognized as the name of a genre, not a game. I'm not sure if they actually got the trademark but a lot of people were calling to boycott that company's games.
Anomaly: Warzone Earth - this is a great, sort of "backwards" tower defense game in that you control a convoy of vehicles that destroy enemy towers instead of the other way around. You play a little dude who runs around and supports your convoy with things like healing, smoke-screens to reduce enemy accuracy, set up decoys to draw enemy fire, or set aerial bombing strikes, etc. I played it on Steam and LOVED it. I'm not sure how it is on the iPhone but you might do a little research to see how reviews were. The PC version was very well received.
Fantasy Defense - A somewhat typical tower defense game made much better by the inclusion of permanent RPG elements. In addition to regular "towers" (which are actually warriors, mages, and archers) you get unique "hero" units that are much more powerful but you only get one of each hero per level. You get experience for each level you play and can use it to upgrade all the regular units or hero units. The other interesting thing is there are destructible things (rocks, etc.) in each level which will give you extra resources for that level. I did have to do a bit of grinding towards the end but nothing too excessive. You still get some experience if you fail a level so I didn't mind going back and trying to perfect everything or to keep failing a harder level. There are 50 levels and you can tell they recycled some basic level layouts, but it still kept me interested through to the end. I'm a sucker for RPG-like progression though.
Elf Defense - I just started playing this one the other day. It's pretty fun, nothing too exciting but the graphics have a certain charm to them. You can upgrade towers permanently after each level and there are some hero-type units as well, so it seems a little similar to Fantasy Defense.
Gem Keeper - a great by-the-books tower defense game. Each level is pretty unique and often force you to use certain tower types to keep things interesting.
Tiny Heroes - great "dungeon" defense game, meaning your towers are actually traps you use to stop invading heroes from stealing your gold. It gets pretty tough (especially the DLC stuff they added later on) but I still loved it.
Sentinel 3 - the first two games are okay but I would just start with this one. This also has permanent RPG-like progression and a main "hero" unit. I think the setting and graphics are kind of bland but it's still pretty fun.
Thank you House of Paincakes...
I downloaded the game of the elves (because it's cutier).. I like it!
I usually payed the "desktop td", a flash game... But this is better.
Posts
Well... they already succeeded with Tetris. The original app was removed and replaced by a "New" app. If you lose your original IPA file, you'd be forced to buy this new one.
http://toucharcade.com/2012/04/12/tetris-loving-ipad-owners-just-got-ead-hard/
EA is revoking application licenses without informing consumers the license is limited in the first place. As Jam Warrior quoted from Wikipedia on the previous page:
"US Federal Trade Commission (FTC) regulations state that, for an advertised offer to be lawful, the terms of the offer must be clear and conspicuous, not relegated to fine print."
I haven't looked into Canadian law, but it has to be similar. I somehow doubt the Minister of Consumer Services is even aware of this issue in the first place. Regardless, even IF it isn't illegal in Canada, nothing will change if we just sit on our thumbs.
The difference here is that they were going also going to do an update that rendered your game unplayable. You could choose to not update, but how long before you clumsily hit "Update All" one night before going to bed?
That's the biggest sticking point, for sure. Especially since there's no "skip this update" option. You're forever stuck with one app in your update list.
True. They aren't now. But if you believe that they didn't intend to (before they were caught realized the error), I may have a bridge to sell you.
Yeah, kinda like how ME3 is getting FREE epilogue DLC now. EA is the king of backpeddling.
To hopefully set in motion a future where I won't one day find the dozens of games I've paid for suddenly broken forever.
That's not very specific. What do you want the government to do about it?
First I would ask that they legislate a change that grants full ownership of an app to the buyer. This license cannot be revoked just like a company can't walk into your house and take physical media away from you. In a situation where the provider of the app cannot grant full ownership due to whatever reason, then they must detail the limitations of said license in the app description and NOT in the license agreement.
Secondly, I would ask that should EA be found in violation of the law, that EA be fined to the fullest extent of the law for breaking their contractual obligation to their customers.
I just read the license agreement in the AppStore:
"The term of your license shall commence on the date that you install or otherwise use the Application, and shall end on the earlier of the date that you dispose of - the Application."
EA would have been in violation of their own licensing agreement had they not backpeddled.
You might be better off contacting Apple about that.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Haaahhhh... funny. Considering Apple gets a cut of every app sold on their store, a change like this would cost them profits. I can't see them doing anything about it.
Except they already succeeding doing this with another game. Then they tried it with Rockband and failed.
Why not? It actually sounds like an opportune time for the legislative/regulatory function of government to clarify what the law is on this matter, since such a ruling would clarify the rights of the company and consumer in what is obviously a new area of the market.
This is a consumer law matter. Defining the parameters of consumer law is one of the core functions of governance in a capitalist society.
What other game?
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
That's not the same. You can still play the original Tetris. You just can download it again if you delete it.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
Right. That one's totally okay, and is the equivilant of a game going "out of print." you can still play it, it just isn't available for new purchases.
Totally different from pushing an update that forever kills a game you already bought. THAT is not cool.
Nope.
Not having played the physical game, it seems mostly good, though it's missing a few opportunities to check on what something does mid-game, and maybe I'm dumb, but it seems like you can't get back to your game if you go to the menu. Which, if true, would surely be patched quickly.
What difficulty level are you playing at? I haven't played the iOS version much, but in the original PC version there were very real and fun decisions that had to be made in order to survive a scenario. If you're breezing through, then you may not be exposing yourself to the fun part.
I do remember my favorite scenario being one in which there's an actual other full kingdom on the same map, competing with you and doing all the same things you could do. It's a shame there weren't more like that.
It's just a fun time-waster on my phone though, so I can't really complain. I imagine if I was playing the iOS version on the iPad though, I would expect something more akin to the original PC game so I could see more disappointment there. It can feel pretty limiting at times, because you're limited to what...20 heroes? That's only 5 hero buildings!
Now if only Paradox would make a true sequel to Majesty...no, Majesty 2 doesn't count.
I haven't hit a difficulty plateau that most free-to-play games have. So I still feel no need to spend real money in game.
Problem is, I am going on travel in a couple weeks and lose Internet access and wifi for about a month. What is a good Diablo clone to enjoy? I never played DH2.
http://www.youtube.com/watch?v=qlkDuYIf3vc&feature=youtube_gdata_player
Team Fortress 2 Backpack: Someone you love
Japanese version of Dungeon village in the JPN app store.
this is a good thing. I think it looks fantastic, almost want to borrow a friends droid to play, but if its getting ported (or it already is!) I can wait.
It's hard to find good games for the iphone, I think it is because most do not fit on the small screen ...
Any recommendations?
Team Fortress 2 Backpack: Someone you love
link to the lite version: http://appshopper.com/games/tower-defense-lite
Ha! I'm such a sucker for good TD games but it seems like everyone else is kind of sick of them.
As Six mentioned, PvZ is one of the best there is. I thought Tower Defense: Lost Earth was okay but nothing special. I think I got it for free and I'm glad I didn't spend any money on it. The one thing it did that was annoying was it kept hounding me about IAP specials and such when I was out of the game, but I guess that's my fault for enabling it to send me push notifications. Another negative point is the company who made it actually tried to trademark the name/term "Tower Defense," which pissed off a whole lot of people since it's widely recognized as the name of a genre, not a game. I'm not sure if they actually got the trademark but a lot of people were calling to boycott that company's games.
Anomaly: Warzone Earth - this is a great, sort of "backwards" tower defense game in that you control a convoy of vehicles that destroy enemy towers instead of the other way around. You play a little dude who runs around and supports your convoy with things like healing, smoke-screens to reduce enemy accuracy, set up decoys to draw enemy fire, or set aerial bombing strikes, etc. I played it on Steam and LOVED it. I'm not sure how it is on the iPhone but you might do a little research to see how reviews were. The PC version was very well received.
Fantasy Defense - A somewhat typical tower defense game made much better by the inclusion of permanent RPG elements. In addition to regular "towers" (which are actually warriors, mages, and archers) you get unique "hero" units that are much more powerful but you only get one of each hero per level. You get experience for each level you play and can use it to upgrade all the regular units or hero units. The other interesting thing is there are destructible things (rocks, etc.) in each level which will give you extra resources for that level. I did have to do a bit of grinding towards the end but nothing too excessive. You still get some experience if you fail a level so I didn't mind going back and trying to perfect everything or to keep failing a harder level. There are 50 levels and you can tell they recycled some basic level layouts, but it still kept me interested through to the end. I'm a sucker for RPG-like progression though.
Elf Defense - I just started playing this one the other day. It's pretty fun, nothing too exciting but the graphics have a certain charm to them. You can upgrade towers permanently after each level and there are some hero-type units as well, so it seems a little similar to Fantasy Defense.
Gem Keeper - a great by-the-books tower defense game. Each level is pretty unique and often force you to use certain tower types to keep things interesting.
Tiny Heroes - great "dungeon" defense game, meaning your towers are actually traps you use to stop invading heroes from stealing your gold. It gets pretty tough (especially the DLC stuff they added later on) but I still loved it.
Sentinel 3 - the first two games are okay but I would just start with this one. This also has permanent RPG-like progression and a main "hero" unit. I think the setting and graphics are kind of bland but it's still pretty fun.
I downloaded the game of the elves (because it's cutier).. I like it!
I usually payed the "desktop td", a flash game... But this is better.