Except that unless pulse 2 is way more powerful, it still takes like a whole team a whole day to take down one person
Indeed. Earning points/controlling sectors is how the game is won, yes, but that's achieved through intelligently organizing, marshaling, and distributing your forces. Trying to take over sectors by killing off opposing players has so far proven to be not even remotely a viable strategy. The best offensive macros discovered so far are really little better than an irritant, and would require coordination by several attackers who could probably be doing something more useful and/or a target who was already exceptionally weak/unlucky to actually achieve a kill.
Wait....where did CK have their 7 hour simple majority on top of 24 full hours of controlling a 5 node unopposed? Darn it MM, use your ninja squads for good, not evil!
BaidolI will hold him offEscape while you canRegistered Userregular
Also, based on what information I have, the Cholerics had a majority, but not supermajority, in Pink Sector. That is inconsequential. Their powerbase is in Orange Sector. I recommend all factions send two people, preferably invisible, to Orange Sector. 127 points is nothing to sneeze at.
That's one of the 5 point clusters and majority control of another sector for 7 hours (or the 5 node for 23 hours and majority for 12, or 22 and 17, or 21 and 22)
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BaidolI will hold him offEscape while you canRegistered Userregular
Don't really know what's going on but I'm pretty damn sure most of the people who posted on this page are Phlegm Peoples, is all I'm trying to say
And I don't really feel like doing your faction's dirty work any more
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BaidolI will hold him offEscape while you canRegistered Userregular
jackisreal, as someone who has proclaimed to not have contacted his faction, if you have been doing useful work for any faction this entire game, I would be surprised.
Its tough to kill a dude and you dont even get any money or anything special for it.
satisfaction?
also kicking them off the grid for a whole day, which is the entire way you earn points/control systems.
I just had a walkabout through Red and Green and Orange Sectors and I never got close to being desynced, despite Static and/or Pulse being used on me constantly.
Either there need to be more files to spoof, so that people continuously have low sync values that can be meaningfully threatened by Static, or Static needs to be buffed in some fashion. Pulse is probably fine as is, but suffers the same problem, where groups of player using it simultaneously are required to bring down a person in an amount of time that matters.
You can kill someone within one hour of downtime, but that will not do you much good.
God. You people really need some tissues or something.
Pffffft
Nirya's charge into Orange Sector was rationalized by saying that PP had gained a shitload of points for one day, clearly PP were the greater threat.
Now the tables have turned.
Cry some more.
Not my fault everyone left us alone.
Which is what I believe you said.
To quote our proboards at the end of Cycle 6
Good work today. Expect us to be treated the same way we treated the Melancholics when they were winning.
The faction with the highest point gain will always, assuming roughly comparable total point values, be the greatest threat. The challenge is to adapt and excel.
Posts
Spite points(tm)! Spend them at most major e-vendors!
More violence for a prosperous game!
also kicking them off the grid for a whole day, which is the entire way you earn points/control systems.
Indeed. Earning points/controlling sectors is how the game is won, yes, but that's achieved through intelligently organizing, marshaling, and distributing your forces. Trying to take over sectors by killing off opposing players has so far proven to be not even remotely a viable strategy. The best offensive macros discovered so far are really little better than an irritant, and would require coordination by several attackers who could probably be doing something more useful and/or a target who was already exceptionally weak/unlucky to actually achieve a kill.
but i wouldn't change it, because it is also the most fun ever.
I know of your ninja tricks....and of your ninja squad
Sanguine Zealots: 290
Choleric Knights: 283
Melancholic Militia: 350
Phlegmatic Partisans: 354
...Do you need to borrow some Kleenex?
The Judean People's Front?!!
74% Sync to go... You can do it.
Remember how we treated the Melancholics when they were in the lead?
Time to give the Cholerics the same treatment.
3DS FCode: 1993-7512-8991
God. You people really need some tissues or something.
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7
That's one of the 5 point clusters and majority control of another sector for 7 hours (or the 5 node for 23 hours and majority for 12, or 22 and 17, or 21 and 22)
Pffffft
Nirya's charge into Orange Sector was rationalized by saying that PP had gained a shitload of points for one day, clearly PP were the greater threat.
Now the tables have turned.
Cry some more.
Okay, now you're just messing with me
It is harder to make puns about diarrhea and vomiting, the common symptoms of Cholera.
And I don't really feel like doing your faction's dirty work any more
Everything I know about Cholera I learned long ago, on the Oregon Trail. Just...caulk the wagons and float?
On this I will meditate.
e: If you've got a good reason to go after the team in last place for the benefit of the team in first place, I'm diarrheaing to hear it!
Good night ladies and gentlemen!!
Mostly that, given the current progression of points, the Cholerics will be in the lead in 2 days.
Not my fault everyone left us alone.
Which is what I believe you said.
3DS: 2981-5304-3227
I just had a walkabout through Red and Green and Orange Sectors and I never got close to being desynced, despite Static and/or Pulse being used on me constantly.
Either there need to be more files to spoof, so that people continuously have low sync values that can be meaningfully threatened by Static, or Static needs to be buffed in some fashion. Pulse is probably fine as is, but suffers the same problem, where groups of player using it simultaneously are required to bring down a person in an amount of time that matters.
You can kill someone within one hour of downtime, but that will not do you much good.
To quote our proboards at the end of Cycle 6
The faction with the highest point gain will always, assuming roughly comparable total point values, be the greatest threat. The challenge is to adapt and excel.
Good luck.
I've promised my brethren a credit for every head they collect, and the need another thousand each to get another Task+