Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. -
In the end phase when Old World cards are resolved, any player with one or more
followers in Bretonnia must discard a Chaos card, if able.
Ran out of Heroes after the Bretonnia placement.
Upgrade Effects -
Bloodletters - You gain one victory point each time you kill a figure in a region containing a Bloodletter. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round. Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
Witch Hunters
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Round 4, Draw phase
Khorne: draw 2; 6 in hand, 13 remaining in deck Nurgle: draw 2; 8 in hand, 13 remaining in deck Tzeentch: may choose to discard before drawing to five; 6 or 7 cards remaining in deck Cthulhu: draw 2; 3 in hand, 13 remaining in deck Horned Rat: draw 2; 4 in hand, 13 remaining in deck
Cthulhu to choose two card slots among any regions with Flooding tokens.
Only Cthulhu may play cards in those slots this round.
Can someone put some corruption in Kislev please so the HR can't UE around, as one Clan Rat for second place seems a bit broken.
I'll target the rat first if other cultists arrive.
Tzeentch, don't suppose you have a Warp Portal handy?
Bloodletters - You gain one victory point each time you kill a figure in a region containing a Bloodletter. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round. Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
Witch Hunters
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Spell Effects -
The Badlands: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
The Badlands: Glean - This region is considered adjacent to all other regions.
Only Cthulhu may play Chaos cards in Bretonnia this round. Khorne is active.
Bloodletters - You gain one victory point each time you kill a figure in a region containing a Bloodletter. Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover. Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round. Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
Witch Hunters
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Spell Effects -
Troll Country: Bloodbath - Place one corruption token for each enemy figure you kill in this region.
The Empire: Havoc - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
The Border Princes: Virulent Outbreak - This region is considered Populous.
The Badlands: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
The Badlands: Glean - This region is considered adjacent to all other regions.
Only Cthulhu may play Chaos cards in Bretonnia this round. Khorne is active.
Posts
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Murder the Plaguebearers and take the Great Unclean One upgrade
Also, don't I get to make decisions on OWC's still?
The Black Hole of Cygnus X-1
Tzeentch to remove a figure in The Empire.
The Black Hole of Cygnus X-1
Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. -
In the end phase when Old World cards are resolved, any player with one or more
followers in Bretonnia must discard a Chaos card, if able.
Ran out of Heroes after the Bretonnia placement.
Upgrade Effects -
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round.
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Round 4, Draw phase
Khorne: draw 2; 6 in hand, 13 remaining in deck
Nurgle: draw 2; 8 in hand, 13 remaining in deck
Tzeentch: may choose to discard before drawing to five; 6 or 7 cards remaining in deck
Cthulhu: draw 2; 3 in hand, 13 remaining in deck
Horned Rat: draw 2; 4 in hand, 13 remaining in deck
Cthulhu to choose two card slots among any regions with Flooding tokens.
Only Cthulhu may play cards in those slots this round.
Khorne may begin the Summoning Phase afterward.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
Thank you, kind sir.
The Black Hole of Cygnus X-1
If Bretonnia is so unfriendly, you should leave.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
1 hit killing one of the many rats...
+1VP, DAC
6/7PP
Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
5/6 PP
6/6 PP
If you do I'll come and kill Nurgle for you in Bret?
Blessing to no effect in Kislev, 6/6 PP
http://handtracker.heroku.com/games/257/acts/15618
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
I'll target the rat first if other cultists arrive.
Tzeentch, don't suppose you have a Warp Portal handy?
Upgrade Effects -
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round.
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Spell Effects -
The Badlands: Glean - This region is considered adjacent to all other regions.
Only Cthulhu may play Chaos cards in Bretonnia this round.
Khorne is active.
The Black Hole of Cygnus X-1
6/7PP
5/6 PP
4/6 PP
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If you are interested in playing, discussing, or hosting Arkham Horror, click here!
4/6PP
Upgrade Effects -
Great Unclean One - For every figure you kill in the same region as a Great Unclean One, you may place one corruption token in that region.
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover.
Ascension to R'lyeh - Before the summoning phase, choose two card slots among any regions with Flooding tokens. Only you may play cards in those slots this round.
Clan Rats - When you summon a Clan Rat into a region where you do not currently have any Clan Rats, you may summon one additional Clan Rat to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
OW Card Effects -
In the End Phase, when Old World cards are resolved, in each region containing a Hero token,
the player with the greatest Threat score loses one corruption token there, if he has any present.
Bretonnian Knights
In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
Spell Effects -
The Empire: Havoc - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
The Border Princes: Virulent Outbreak - This region is considered Populous.
The Badlands: Quicken Decay - When an opponent summons a figure to or from this region, score one victory point.
The Badlands: Glean - This region is considered adjacent to all other regions.
Only Cthulhu may play Chaos cards in Bretonnia this round.
Khorne is active.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
4/6 PP
3/6 PP