The Naalu are also showing our baby snakeling to its snakeparents, and it will even meet it's snake-snakemother, but while we're traveling we might be a tad slower than usual sometimes. Sorry in advance!
The Naalu Collective: Activate the Industrex system. (CP 4 --> 3)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 1 Fighter, and 2 Ground Forces from Primor.
Land 2 Ground Forces on Industrex. The Yssaril Tribes: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 2 --> 4, PC 1 --> 2)
Yssaril claims the Speaker Token and elects Nekro to play a Political Card from their hand.
Nekro plays Political Card "Technology Investigation Committee" for voting. (PC 1 --> 0)
Xxcha uses their racial ability to discard the agenda, drawing a new one for voting, "Ancient Artifact". (SA 4 --> 3)
The agenda is voted FOR (30 votes unanimously); a die roll causes all units on Mecatol Rex to be destroyed and units in adjacent systems to suffer combat rolls.
Naalu plays on the secondary (SA 2 --> 1), refreshing Industrex (2R) and Primor (2R, 1I). The Nekro Virus: Activate the Dal Bootha-Xxehan system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from Garbozia.
Land 1 Ground Force on each of Dal Bootha and Xxehan. The Xxcha Kingdom: Play the primary ability of the (5) Trade II Strategy Card, gaining 6 Trade Goods (3 from contracts + 3 from primary). (TG 0 --> 6)
Naalu gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 0 --> 3)
Nekro gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 0 --> 3)
Muaat gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 2 --> 4)
Nekro transfers 2 Trade Goods to Muaat. (Nekro TG 3 --> 1, Muaat TG 4 --> 6) The Embers of Muaat: Play the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in Tsion-Bellatrix.
No players play on the secondary.
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
Order of Play The Naalu Collective: (0) Leadership The Yssaril Tribes: (3) Assembly The Nekro Virus: (4) Production The Xxcha Kingdom: (5) Trade II The Embers of Muaat: (6) Warfare II The Mentak Coalition: (7) Techhnology II Current Player
That map is inaccurate. We should have 6 Trade Goods, not 4. 2 from Trade, 2 from the Refresh ability of the Trade Station, and 2 from Nekros alliance.
El SkidThe frozen white northRegistered Userregular
Seeing as we have no real way of getting trade goods going forward, the Yssaril will need to get them by other means...
Privateers
Choose an opponent. Take all Trade Goods from that opponent's Trade Goods area. Place half of them (round down) in your Trade Goods area and discard the rest.
Play: As an action.
Sabotages, anyone?
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Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
We would like to point out that any destruction of our Trade Goods will be seen as an act of aggression and will be responded to as such.
Also we have no idea what Sabotages are.
They're action cards that cancel action cards, @discrider -- and no worries, I'm almost certainly his target. Why antagonize a neighbour when he can go after someone who is unlikely to ever be a threat? Also, I forbade him to trade, so he's lashing out a bit. It's understandable.
Speaking of which, I'll pay three TGs to the player who sabotages this AC.
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El SkidThe frozen white northRegistered Userregular
What's with you Xxcha? You don't like talking with us??
We could totally talk with you about spending a couple of those TGs to target other players instead of you, but you're just circumventing that whole possibility :-/
I like talking to you plenty -- I just figured you'd made up your mind before you played, and I'm definitely less threatening to you than Muaat. I'll happily share a couple of TGs with you if the privateers find their prey elsewhere.
GrimmyTOA on
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Options
El SkidThe frozen white northRegistered Userregular
Hmm. Looking at the last update, I thought a couple of the others had more TGs then they do. You probably are the prime target right now, and I'd have to ask for 3. So if you want to bribe for 3 instead that might make sense.
But lets do talk more in future before making blanket declarations/offers
Hmm. Looking at the last update, I thought a couple of the others had more TGs then they do. You probably are the prime target right now, and I'd have to ask for 3. So if you want to bribe for 3 instead that might make sense.
Well, from my perspective 3 is better than none, so I'll take that deal. Agreed.
But lets do talk more in future before making blanket declarations/offers
I like talking to you plenty -- I just figured you'd made up your mind before you played, and I'm definitely less threatening to you than Muaat. I'll happily share a couple of TGs with you if the privateers find their prey elsewhere.
Observations from parallel universe. Yes, the target must be declared before calls for sabotage are made. FAQ covers this quite explicitly. I'd say threats to play a card are fine for negotiation purposes, but committing to a card, and then extorting/negotiating the target of a card are a no-no. Finally, the card should resolve before any transfers can be made - it would make this specific card (and many others) quite ineffective if the target could transfer its TGs before the card resolves. Promises are fine, but combined with the target-picking thing above, not much can be promised, other than sabotage play.
The Nekro Virus would like this opportunity to invite the Yssaril's privateers to come to its systems so it may better educate them on the errors of their flesh.
Sorry I didn't catch this earlier. El Skid should have made threats to play Privateers on someone before actually playing it and committing a target. We'll play it as it stands for now; If @faintpremonition declares no Sabotage play, then El Skid will decide a target for the card and it will be resolved.
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El SkidThe frozen white northRegistered Userregular
My apologies...thats a rules misunderstanding on my part. Mechanically I'm not sure how I would be able to say "this is the card I am going to play, now bribe me" before I "reveal" the card. We can work that way, though.
So since I've declared I am playing the card rather than declaring I am going to play it, I suppose I will just target the Xxcha, with apologies for not consultung THEM first this time
Anyone willing to sabo for his 3 tgs is quite welcome to!
The mechanic in play when you say "this is the card I will play, bribe me" is not card-playing, it is bluff, threat and all those other fun things. So it's totally cool. Threatening to flank speed people is one of the most effective military threats in the game, regardless of whether you have the card or not
+1
Options
El SkidThe frozen white northRegistered Userregular
They may choose to if they wish, but the Virus feels a faster alternative would be to have them all report to the nearest airlock for the same result only faster.
The worst part of the whole thing, of course, is that in addition to losing 6 Trade Goods I'm losing the sum total effect of my whole strategy card for the round.
The forges of Mordai II never grow cold and as such the Nekro Virus activates Production and exhausting Mordai II, Garbozia, and Zohbat. The forges finish construction of a Dreadnaught, Carrier, Fighter x2, and a Mechanized Unit.
Feel free to activate Production secondary, everyone.
Deploy the second Warsun.
The great Sky-yard of Muaat fires up once more, drawing on the resources of Lisis.
With Sarween Tools and 5 of our collected wealth, we collect the requisite materials, and a new Warsun is born in the Muaat system.
Posts
The Naalu are also showing our baby snakeling to its snakeparents, and it will even meet it's snake-snakemother, but while we're traveling we might be a tad slower than usual sometimes. Sorry in advance!
The Naalu Collective: Activate the Industrex system. (CP 4 --> 3)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 1 Fighter, and 2 Ground Forces from Primor.
Land 2 Ground Forces on Industrex.
The Yssaril Tribes: Play the primary ability of the (3) Assembly Strategy Card, drawing 2 Action Cards and 1 Political Card. (AC 2 --> 4, PC 1 --> 2)
Yssaril claims the Speaker Token and elects Nekro to play a Political Card from their hand.
Nekro plays Political Card "Technology Investigation Committee" for voting. (PC 1 --> 0)
Xxcha uses their racial ability to discard the agenda, drawing a new one for voting, "Ancient Artifact". (SA 4 --> 3)
The agenda is voted FOR (30 votes unanimously); a die roll causes all units on Mecatol Rex to be destroyed and units in adjacent systems to suffer combat rolls.
Naalu plays on the secondary (SA 2 --> 1), refreshing Industrex (2R) and Primor (2R, 1I).
The Nekro Virus: Activate the Dal Bootha-Xxehan system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from Garbozia.
Land 1 Ground Force on each of Dal Bootha and Xxehan.
The Xxcha Kingdom: Play the primary ability of the (5) Trade II Strategy Card, gaining 6 Trade Goods (3 from contracts + 3 from primary). (TG 0 --> 6)
Naalu gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 0 --> 3)
Nekro gains 3 Trade Goods (4 from contracts - 1 from secondary). (TG 0 --> 3)
Muaat gains 2 Trade Goods (3 from contracts - 1 from secondary). (TG 2 --> 4)
Nekro transfers 2 Trade Goods to Muaat. (Nekro TG 3 --> 1, Muaat TG 4 --> 6)
The Embers of Muaat: Play the primary ability of the (6) Warfare II Strategy Card, placing the High Alert token in Tsion-Bellatrix.
No players play on the secondary.
Current Map: Round 2, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 0
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
X - Dal Bootha (0R, 2I, R)
R - Garbozia (2R, 1I, G)
R - Mellon (0R, 2I)
X - Xxehan (1R, 1I, G)
R - Zohbat (3R, 1I, B)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 2
Command Pool: 3
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
R - Muaat (4R, 1I)
R - Bellatrix (0R, 1I, R)
R - Lisis (2R, 2I)
X - Tsion (2R, 2I, TG (x2))
R - Velnor (2R, 0I, R)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter, Enviro Compensator
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
R - Arinam (1R, 2I, B)
R - Hercalor (1R, 0I, Y)
R - Meer (0R, 4I)
R - Tiamat (1R, 2I, Y)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
R - Quann (2R, 1I, G)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 4
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Neutral Worlds and Special Effects
N - Arcturus (1R, 1I)
N - Lazar (1R, 0I)
N - Mallice (0R, 3I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Torkan (0R, 3I, B)
Order of Play
The Naalu Collective: (0) Leadership
The Yssaril Tribes: (3) Assembly
The Nekro Virus: (4) Production
The Xxcha Kingdom: (5) Trade II
The Embers of Muaat: (6) Warfare II
The Mentak Coalition: (7) Techhnology II Current Player
Load up the Carrier at Moll Primus with 2 GF and 2 fighters and move it to the activated system, then take control of both planets.
SA / FS / CC / TG
2 / 4 / 2 / 0
Trade Goods: 3
Action Cards: 1
Political Cards: 0
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
@El Skid
Privateers
Choose an opponent. Take all Trade Goods from that opponent's Trade Goods area. Place half of them (round down) in your Trade Goods area and discard the rest.
Play: As an action.
Sabotages, anyone?
But quick question: I was under the impression that the AC player had to declare his target before sabotages were called for. Is that not the case?
Also we have no idea what Sabotages are.
Speaking of which, I'll pay three TGs to the player who sabotages this AC.
We could totally talk with you about spending a couple of those TGs to target other players instead of you, but you're just circumventing that whole possibility :-/
But lets do talk more in future before making blanket declarations/offers
Well, from my perspective 3 is better than none, so I'll take that deal. Agreed.
Definitely agreed.
Observations from parallel universe. Yes, the target must be declared before calls for sabotage are made. FAQ covers this quite explicitly. I'd say threats to play a card are fine for negotiation purposes, but committing to a card, and then extorting/negotiating the target of a card are a no-no. Finally, the card should resolve before any transfers can be made - it would make this specific card (and many others) quite ineffective if the target could transfer its TGs before the card resolves. Promises are fine, but combined with the target-picking thing above, not much can be promised, other than sabotage play.
So since I've declared I am playing the card rather than declaring I am going to play it, I suppose I will just target the Xxcha, with apologies for not consultung THEM first this time
Anyone willing to sabo for his 3 tgs is quite welcome to!
Unless @faintpremonition is my hero!
Feel free to activate Production secondary, everyone.
.....
Deploy the second Warsun.
The great Sky-yard of Muaat fires up once more, drawing on the resources of Lisis.
With Sarween Tools and 5 of our collected wealth, we collect the requisite materials, and a new Warsun is born in the Muaat system.
Exhausted: Muaat, Lisis [joining Tsion]
TG: 1, AC: 1, PC: 2
SA: 1, FS: 2, CP: 3