As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Song of Ice and Fire] Creating Our Noble House

feeddannowfeeddannow Registered User regular
edited July 2014 in Critical Failures
To all the noble lords and ladies of the Critical Failures forum, you are hereby and hitherto invited to swear allegiance to the noblest of causes... a play by post game of roles being played! The King himself hath commanded a performance by the very best players of the realm to entertain the commons... forsooth!

Seriously though, forsooth.

I just moved to Shanghai, China and finding a decent gaming group out of the paltry 14 million people in this tiny town is proving to be something of a challenge. I picked up the "Song of Ice and Fire" RPG a while back and had some great fun running a game of it in Japan with some other tabletop friends. I'd love to have MORE fun with it on the regular with the lovely people of the forum. Details below!

System: Song of Ice and Fire RPG by Green Ronin Publishing, it might be hard to find in print (though I hear a second printing is coming out at the end of July) it is still widely available for purchase as a PDF at several places.

Setting: The lands of Westeros (AKA the place where all that stuff in "The Game of Thrones" happens).

What's going on? : The players, once chosen, will get together to create a Noble House that will tie their characters together (as noblemen and women, servants, sellswords, maesters, smallfolk etc). Everyone is expected to pitch in on the creation of the House - which will start as a Banner House in the North (so the direct liege lord would be Eddard Stark).

When does it take place?: The timeline will pick up just before the end of Robert's Rebellion. It will be up to the players to decide whether their house was loyal to the Tregaryons or the Usurper, Robert. The game will take cues from the book re: major events, but there's no railroad... I would be greatly disappointed if the players didn't wholly derail "what should be happening".

How often will we be expected to post: I have a full-time job, as I suspect many of you do as well, which is one reason that finding a "proper" tabletop game is difficult for me. But writing a small post everyday sounds pretty reasonable to me. I am expecting around 5 posts a week from my players.

How can I join? What do I need?: You'll need at least a basic grasp of the setting and the core book. If you are interested in joining the game just leave a reply to this post. In your reply, introduce YOURSELF as a player and maybe say a little about what interests you most in a game of this type. Also this is likely your best chance to call dibs on a character "type" ... while there's no need for a hard and fast "class" of character... it would be nice to know if you are more interested in playing the brutey / intriguey / thinky / stabby / funny / occulty types.

How many players are you looking for? I'll need at least 2 players - and depending on the mix I'm willing to take on up to 6. If there's a huge reply for more and more, I'd be interested in having a co-gm to help me keep things straight and moving along. PM me if you're keen for that kind of responsibility as well.

feeddannow on
«13456

Posts

  • Options
    EgosEgos Registered User regular
    Is this gonna deviate heavily from the books or will it follow that path?

  • Options
    EgosEgos Registered User regular
    edited July 2014
    Err you answered about a 3rd the way down. I'll pm you with specific concerns.

    edit: Anyway I'll do an intro if this gets off the ground and I end up playing
    I am generally more attracted to "story games" (Apocalypse World, Fiasco,etc.) over traditional RPGs (D&D ,Whitewolf and such). Even there are elements of the later , I appreciate. I generally like the more character/cooperative aspects of the former. My familiarity with this series mainly comes from the show, so I may not end up playing if I don't have enough familiarity. Since this takes place after Robert's Rebellion, I think I should be ok? But not sure. I like "darker" more subversive games, so dark +weird fantasy have always appealed to me.

    So yeah...in terms of character type: if we're using the terminology type I would think of a mixture of brutey or stabby mixed with thinky. I'll put up a specific concept soon-ish.

    Egos on
  • Options
    feeddannowfeeddannow Registered User regular
    Just to clarify, it will help if you are familiar with the setting... but you don't have to be a walking-wikipedia of Westeros to enjoy the game. Players will start warping the "actual events" of Game of Thrones just as soon as the action starts, I am sure. Also, I love GoT and I think I would be doing it a great disservice if I didn't fill the game without at least a little darkness and subversiveness.

  • Options
    feeddannowfeeddannow Registered User regular
    edited July 2014
    EDIT: Double post. China Firewall funtimes.

    feeddannow on
  • Options
    Buddha73Buddha73 Registered User regular
    Hmm... I just discovered this was a game a few days when on the Green Ronin website debating on getting the Dragon Age RPG. I'm pretty new to RPGs and just getting my feet wet so to speak but if the system is simple i might give it a try. If not I'll sit back, watch and enjoy.

  • Options
    feeddannowfeeddannow Registered User regular
    By all means, get your feet wet with us! I don't imagine that most of the players here have played the system - but that's fine, you can learn as you play ... the system is just there to give us a framework... the important thing is having fun and exploring the characters and the setting.

  • Options
    Buddha73Buddha73 Registered User regular
    Ok I'll give it a shoot then. I've played Marvel Heroics, 13th Age, and tried to play D&D 3.5 but got never made it pass character creation. I am currently reading the Game of Thrones books (half way threw book 4) so that my RPGing experience in a nut shell.

  • Options
    feeddannowfeeddannow Registered User regular
    Glad to have you on board, looks like we have around 3-4 players interested already... excellent! We'll leave the recruitment open for a few more days to see if there's any more interest and then we will move directly into building our wonderful noble house for the characters.

    Answer to a question I got in a PM that I thought I would share:

    We will be skipping forward through time periods from Robert's Rebellion, the Greyjoy Rebellion, etc to highlight some key events in the recent history of the noble house - which means if you wanted to play a young character, you might not likely be born yet as the game opens. That's perfectly fine - if you find yourself without a character in a scene, we will let you take full control of a placeholder character. The books and the TV show often use the trope of changing perspectives ... and I think it will be fun if the players get a chance to play at more than one character. There will likely be a singular main character that each player has 100% control of ... and a host of other characters related to the noble house that will be under their control as the situation warrants.

    This change in perspective also allows us to deal with character death as less of a roadblock to play. Let's face it, GoT without important character deaths is like... Dungeons without Dragons.

    Guys. I am seriously pumped.

  • Options
    PACherrnPACherrn Registered User regular
    I actually own this book, and sadly have no one to play the game with either :( It looks really interesting!

  • Options
    feeddannowfeeddannow Registered User regular
    PACherrn! Come play with us... justify the purchase! As a fellow book-hoarder, it's the best feeling in the world to actually use a game book that you bought!

  • Options
    EgosEgos Registered User regular
    feeddannow wrote: »
    Glad to have you on board, looks like we have around 3-4 players interested already... excellent! We'll leave the recruitment open for a few more days to see if there's any more interest and then we will move directly into building our wonderful noble house for the characters.

    Are there two secret peeps in the wings who have expressed interest or was it Cherrn :D ?

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    I'm interested, but can I play with the quickstart or do I need the full book?

  • Options
    feeddannowfeeddannow Registered User regular
    Start with the quickstart, I can help you out with character creation and stuff like that if you need, and when you fall in love with the game, I'd highly suggest buying the book!

    I have a player or two in the wings that have mentioned offline that they'd like to join. It looks like we will have enough interest to actually get the game up and running soon! Yay yay yay!

    Since that seems to be the case, I am going to start preparations for us to make the Noble House. There's a lot to do for it, and I think it's more interesting and more engaging if every player has a part to play in the construction of the house... because you'll be using the house as a launching point for all of your characters that you play.

    For those of you that have the book, Chapter 6 covers noble house creation ... and involves A LOT of fun fun dice rolling as well as player choice. I am going to be as "hands-off" as possible. The house is the players' ... At the end of the day, it will be your resource and hopefully a source of inspiration for your roleplay.

    Step 1 in House creation is choosing a Realm where the house is situated. This can be randomly generated or it can be decided. So, if you are interested in joining the game, let's hear your preference.

    The Realms
    Here are the Realms of the Seven Kingdoms and the handy chart for random rolling, if that is how you guys decide to go about it.
    If it's decided by dice, it's a 3d6 roll on the table below:

    3: King's Landing
    4: Dragonstone
    5-6: The North
    7: The Iron Islands
    8-9: The Riverlands
    10-11: The Mountains of the Moon
    12-13: The Westerlands
    14-15: The Reach
    16-17: The Stormlands
    18: Dorne

    The Realm that is finally chosen will have a pretty big impact on the entire campaign - and will certainly flavor your characters and the house... both mechanic-wise and flavor-wise. It's probably one of the biggest decisions you guys will make at the start, so put some thought into how you want it to go.

    I can't wait to hear your input - if you have questions or concerns or don't know what the heck I am talking about, post or PM me anytime!

  • Options
    EgosEgos Registered User regular
    edited July 2014
    If people want to do/face ice zombies at some point, I'm fine with starting off in the North. The only area I'm really against is being in is the Iron Islands, mainly because I don't want to be a plundering viking type. I suppose if we were like a revolutionist/rebel house there, it would be ok? But that seems like it would limit the scope of the game. Dorne doesn't appeal much to me because of it being more isolated. To a lesser degree the Vale and such. King's Landing also holds very little to me because of the likely limited focus.

    I think my top choices would be: Reach, Stormlands ...with Westerlands potentially coming in third.
    ok with : Riverlands,North, Vale and Dragonstone(barely makes it here)
    less ok with: Dorne
    would need to be the "Communist/Socialist" House ,an Oddball House or convincing: Iron Islands , Kings Landing

    I rolled a 10 (Mountains of the Moon) for what it's worth.

    e: if the Original concept was us being a "North" house, I'm fine with it.

    Egos on
  • Options
    feeddannowfeeddannow Registered User regular
    Just noticed that I did say at the start it would be a banner house of the North - but don't worry about that bit... if the players decide they want to play a house from elsewhere, there's no worries. Thanks for your input on your preferences, Egos!

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Minion, roll 3d6 for Realms of the Seven Kingdoms

    Realms of the Seven Kingdoms:
    3d6 12 [3d6=6, 4, 2]

  • Options
    Buddha73Buddha73 Registered User regular
    Hmm... The north would be fun since killing Others but I would think a realm that doesn't get a lot of talk like maybe Stormlands. Also Egos Iron Islands! You broke my heart!

  • Options
    PACherrnPACherrn Registered User regular
    I would love to join if allowed @feeddannow :D

  • Options
    feeddannowfeeddannow Registered User regular
    edited July 2014
    @PACherrn You're more than welcome to join us!

    I think we have @Buddha73‌ , @PACherrn , and @Jdarksun , and @egos - plus another guy that might show up. A pretty good start, I say! I am seeing a couple of people rolling for the house location and hearing a couple of preferences being laid down. Good, good. I will let you guys have tomorrow to hash out where you want to start up. If you do go random, talk amongst yourselves to see who'll be the roller. Or vote on a place. Or let me know how you want it to be dealt with.

    feeddannow on
  • Options
    EgosEgos Registered User regular
    edited July 2014
    Buddha73 wrote: »
    Hmm... The north would be fun since killing Others but I would think a realm that doesn't get a lot of talk like maybe Stormlands. Also Egos Iron Islands! You broke my heart!

    Convince me to be a pillaging asshole, Buddha. Really ,though, the only way you'll likely interest me in playing an IIslander is if our house is to be all Judas-y and backstab/overthrow the Greyjoys. ;-)

    Egos on
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Egos wrote: »
    Buddha73 wrote: »
    Hmm... The north would be fun since killing Others but I would think a realm that doesn't get a lot of talk like maybe Stormlands. Also Egos Iron Islands! You broke my heart!
    Convince me to be a pillaging asshole, Buddha.
    How did you pay for that necklace around your throat, Egos? Did you pay the Iron Price? Or the gold?

  • Options
    EgosEgos Registered User regular
    only reason I can see to go Iron Islander:

    https://www.youtube.com/watch?v=y51M4totvXQ

    https://www.youtube.com/watch?v=U_Deb2kiG2Y

    the amusement that is Theon Greyjoy

    (anyway @jdarksun and @PAChern , what are your preferences. The way I figure if we each have a "top" choice in common , that makes things easier @feedannow )

  • Options
    PACherrnPACherrn Registered User regular
    I am a House Martell fan, but I am up for whatever area of westeros really :)

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    Despite having read the books and watched the show, I can't really say that I have much of a preference. If we went Greyjoy, we'd either have to foment rebellion or hang out on the Iron Islands until Renly's assassination. I know virtually nothing about the Westerlands, except Rob thought a girl from there was worth throwing away his kingdom.

  • Options
    PACherrnPACherrn Registered User regular
    A part of me thinks that the north would offer plenty of opportunity for adventure, what with wildlings and worse up there. I also like the Vale, as you have the barbarian tribes of the mountains and so on.

  • Options
    EgosEgos Registered User regular
    jdarksun wrote: »
    I know virtually nothing about the Westerlands, except Rob thought a girl from there was worth throwing away his kingdom.

    The main appeal of the Westerlands to me seems to be dealing with the Lannister drama and reacting to it. And knowing your neighbors are all assholes (Cleganes).

  • Options
    jdarksunjdarksun Struggler VARegistered User regular
    I imagine we'll have neighbor drama wherever. Maybe a border county for increased drama.

    Egos, tell me about the west?

  • Options
    EgosEgos Registered User regular
    edited July 2014
    hah I know nothing outside of loyalty to the Lannisters. And y'know "mines". I can edit in what it says in the guidebook.

    If Reach is interesting, I could see a border area near Dorne being cool.

    e: description is pretty much identical to the quickstart
    Located west of the riverlands, the westerlands a hilly region is noted for its great wealth and power.Having numerous ports and countless mines, it wields a great deal of power and influence in the
    Seven Kingdoms. House Lannister, who governsthese lands, is easily one of the greatest houses in Westeros and is strengthened all the more by its ties to the Iron Throne.

    Ultimately I'll defer to book readers.

    Egos on
  • Options
    feeddannowfeeddannow Registered User regular
    Loving the discussion you guys - I'll just pipe in and say that the following should be true of any realm that you should choose:

    1) There will ALWAYS be a troublesome neighbor and possibly several. There's always somebody that wants what you have - or hates you for the deeds of the past - or is just a jerk.
    2) There is no shortage of danger. The North has the Others and Wildings, The Mountains of the Moon has its savages, and the Iron Islands ... well, everyone on the damned islands is dangerous. But these are just the most obvious dangers - each realm will have its own particular brand of thing that just wants nothing more than to snuff out your petty existence.

    For those of you without the books or who need a little help choosing realms and whatnot, I'll drop some knowledge on you in the spoilers below:

    King’s Landing
    Liege: Robert Baratheon, King of the Seven Kingdoms
    The very place where Aegon the Conqueror began his campaign to conquer
    the Seven Kingdoms, King’s Landing has become the seat of power
    and center of trade throughout the Seven Kingdoms. King’s Landing
    is the cultural and political heart of Westeros. It is from here that King
    Robert, sometimes called the Usurper, rules the entirety of the Seven
    Kingdoms from his mighty castle, the Red Keep.
    While King’s Landing is but a city, a number of noble houses swear
    fealty directly to the crown and the capital of the land. Houses sworn to
    King’s Landing benefit from a slightly higher population, improved law,
    and defenses due to their proximity to the Iron Throne. However, they
    are almost all smaller, weaker, and less influential than other houses.

    Dragonstone
    Liege: Stannis Baratheon, Lord of Dragonstone
    The former seat of House Targaryen, Dragonstone
    is an ancient castle festooned with
    dragon carvings that rises from the narrow
    sea beyond the Blackwater Bay. When King
    Robert awarded Dragonstone, a lordship of
    small influence and few banners, to his brother
    Stannis, it was viewed as an insult. There are
    few houses sworn to Dragonstone. Isolation and
    lack of arable lands make houses sworn to Dragonstone
    small and poor, but the rocky islands and remoteness
    make besieging them difficult

    The North
    Liege: Eddard Stark, Lord of Winterfell ,
    Warden of the North
    Until Aegon the Conquerer, the Kings of the
    North ruled this realm. Faced with annihilation,
    the last king knelt before the Targaryen
    warlord and swore fealty to their line. Easily
    the largest of Westeros’ realms, it also cleaves
    closest to the ways and customs of the First
    Men. Thinly populated, much of the North is an
    untamed wilderness punctuated by the occasional
    castle or keep and littered with the ruins of another
    age. Houses in the North have greater holdings than do
    their southron counterparts, and because Lord Stark is the Warden of
    the North, those sworn to him have slightly more influence than their
    rivals. The North, though, is a poor land, sparsely populated and frequently
    plagued by wildlings that come over the Wall.

    The Iron Islands
    Liege: Balon Greyjoy, Lord Reaper of Pyke
    Consisting of seven islands spread throughout Ironman’s Bay, the Iron
    Isles are home to a fierce people who, for generations, subsisted by
    raiding and pillaging. While others may view such activities with revulsion,
    the ironborn celebrate them as their way of life and custom.
    Only through superior numbers of the rest of
    the Seven Kingdoms have the ironmen been
    brought to heel, but such a hold over them
    is tenuous at best. Like vicious dogs, they attack
    if they sense a weakness, and should the
    Seven Kingdoms falter, there can be no doubt
    that Lord Balon Greyjoy and his ironborn will
    once again take to the seas, bent on rapine and
    plunder. It is, after all, their way. The Iron Islands
    are strong and defensible, but defeat during Greyjoy’s Rebellion has
    diminished this realm’s influence in the Seven Kingdoms.

    The Riverlands
    Liege: Hoster Tull y, Lord of Riverrun
    This area was originally held by the Riverlords
    of old, defeated long ago during the
    Andal invasion and later by the ironmen. A
    fertile realm, the riverlands form the heartlands
    of Westeros, from the edge of the Red
    Trident to the Mountains of the Moon, from
    the swamps of the Neck to the shores of the
    Gods Eye. Rolling farmlands, the waters of the
    Trident, and numerous other creeks and streams
    characterize this region. Verdant lands with countless
    streams and rivers, the riverlands enjoy an abundant population, and
    houses here have slightly larger holdings. However, the lay of the
    land makes defense difficult.

    The Mountains of the Moon
    Liege: Jon Arryn, Lord of the Eyrie,
    Hand of the King, Warden of the East
    The Mountains of the Moon spread through
    the eastern corner of Westeros, scratching
    the sky with their high, windswept peaks.
    Infested with savage and violent clans of
    mountain men, it is a wild place, scarcely kept
    under the control of its putative lord. One region
    shines brightest, however, and that’s the
    Vale of Arryn. Wrested from the old Mountain
    Kings of the First Men, the Vale of Arryn is now
    the seat of power for one of the purest Andal lines
    in Westeros and features the lands and holdings of House Arryn
    and those banners sworn to him. Banner houses sworn to House
    Arryn enjoy the benefits of the security the Mountains of the Moon
    provide, but there is little available land for new lords within the
    confines of the Vale. Furthermore, the mountain clans cause endless
    trouble for the people living here.

    The Westerlands
    Liege: Tywin Lannister,
    Lord of Casterly Rock, Warden of the West
    Located west of the riverlands, the westerlands
    a hilly region is noted for its great wealth and
    power. Having numerous ports and countless
    mines, it wields a great deal of power and influence
    in the Seven Kingdoms. House Lannister,
    who governs these lands, is easily one of the
    greatest houses in Westeros and is strengthened
    all the more by its ties to the Iron Throne.

    The Reach
    Liege: Mace Tyrell ,
    Lord of Highgarden, Warden of the South
    Like the riverlands, the Reach is an area of fertile
    country, but it is south of the westerlands.
    A place of frequent conflicts with the Dornishmen
    to the south, this realm serves as a border
    between the somewhat independent Dorne
    and the rest of Westeros. The most notable
    place in the Reach is Oldtown, which is known
    to be the oldest community in the Seven Kingdoms;
    it once served as the seat of the Faith, and it
    still houses the Maester’s Citadel.

    The Stormlands
    Liege: Renly Baratheon, Lord of Storm’s End
    The stormlands are a stretch of land bounded
    by the Reach to the west, King’s Landing to the
    north, and Dorne to the south. Facing Shipbreaker
    Bay, it is a place of sometimes savage
    weather, hence the name. The stormlands were
    held in olden times by the Storm Kings, who
    were eventually defeated by a Targaryen bastard
    who was raised up and made lord of all those lands.

    Dorne
    Liege: Doran Nymeros Martell , Lord of Sunspear
    The lands of Dorne spread south of the Dornish
    Marches, a people far different from those of the
    rest of Westeros, differing in custom, blood, and
    heritage. Forged from the Rhoynar invasion
    long ago, Dorne maintained its independence
    and even resisted the Targaryen conquest. It
    wasn’t until a century later that this realm joined
    with the rest of the Seven Kingdoms, their loyalties ensured
    through marriage and alliance. Even though they swear fealty to the
    Iron Throne, they are very much a people apart from the rest of Westeros.

  • Options
    EgosEgos Registered User regular
    edited July 2014
    Was talking to someone who kinda confirmed that Westerlands wouldn't be particularly interesting during our starting period at least. Kinda suggested Riverlands might be. Riverlands do seem to get.. a lot of shit going down. So might bump them up a notch. While Westerlands goes down.

    Think Stormlands will get my top place though. After getting some confirmation it was remotely interesting, it might be amusing to see how things work if Renly still makes a play.

    e: that said still open to most and others with convicing (even iislands)

    Egos on
  • Options
    jdarksunjdarksun Struggler VARegistered User regular
  • Options
    Buddha73Buddha73 Registered User regular
    Stormlands would work for me. Renly would have been a great king like a GoT's version ofKing Arthur and knights of the round table

  • Options
    feeddannowfeeddannow Registered User regular
    Hi everyone! Looks like everyone is starting to lean in a particular direction - Would Stormlands work for everyone? If I can get the consensus we can move on to the next steps.

  • Options
    CorbiusCorbius Shepard Registered User regular
    If its not too late, I would interested in joining this up and coming noble House.

    As far as a player history goes I've played Pathfinder for the last 2 years. Had some dabbles in d20 Modern and the new World of Darkness in that period as well.

    I'm a huge Thrones fan however, absolutely devoured the books once I was told about them by my friend.

    I'm currently not doing any roleplaying with my regular group so I have a roleplaying hole currently.

    also Stormlands sounds great if thats the current leaning.

    wrexsig1.jpg
    PSN: Corbius
  • Options
    The BraysterThe Brayster UKRegistered User regular
    edited July 2014
    Hey guys, I'm a bit late to the party, may I join or is the group too big now?

    Info -

    I generally GM every RPG for my group, while I have never been a player, so a change in perspective would be nice. I've run games of D&D Next, Edge of the Empire, Paranoia, and this very game in fact (so naturally, I own the core rulebook).

    I'm also a massive fan of the setting, I've read all the books, watched all the show episodes thus far etc.

    In making a character in this setting, I'd probably go for the older warrior type. The kind that has been around the household for years, training militia/heading the household guard or similar. Traditional and always trying to offer wise advice.

    Alternatively, if there are a lot of other 'combat focused' characters, I am happy to take the role of a Maester or likewise profession to balance things out.

    In taking part in the PbP, I am on these forums every day, often multiple times, normally after work. So your participation expectations aren't a problem.

    The Brayster on
    Steam: TheBrayster
    PSN: TheBrayster_92
  • Options
    EgosEgos Registered User regular
    edited July 2014
    @PAChern , feel free to state a disdain for the Stormlands if you have one. I don't think we're particularly glued to it, if you really hate the idea of playing there.

    That said I'm looking forward to the History rolls. Should be amusing.

    On that note , will we have all rolls done here or go with a offsite dice roller of our choosing (Invisible Castle,Orokos,etc.) ?

    Egos on
  • Options
    Buddha73Buddha73 Registered User regular
    I prefer Orokos only because I have so much problem with dice rolling on here, but it whatever everyone likes is fine with me.

  • Options
    feeddannowfeeddannow Registered User regular
    edited July 2014
    @the brayster and @corbius Sure! Come on in! I think that might just be enough people to fully flesh out our House ... welcome aboard! To anyone else posting after, feel free to PM me and I'll put you in the reserves list.

    @Egos - I don't owe particular allegiance to any diceroller... all I ask is that you pick one and use it consistently. I personally will be using invisible castle because that's what I am familiar with. If you prefer Orokos or the on-site roller, feel free to use whichever... as long as you know how to use them, I am fine.

    I think that most people seem ok with the Stormlands, so I am going to assume that's the final choice. It's an interesting one, for sure... and one not super-covered. That's great because it means that the players will have a lot more freedom to kind of "make it their own."

    The Stormlands
    Adjustments to starting resources

    Defense +5
    Lands -5
    Law +10
    Population -5
    Power +10

    All other resources unaffected.

    There are 7 resources that every noble house has.

    Defense, Influence, Lands, Law, Population, Power, and Wealth. To determine the starting values of these for the house, 7d6 should be rolled for each of the stats.
    @Egos‌ - rolled 22 for House Defense, +5 for Stormlands ... making it 27 Defense! Not bad!
    @Corbius - please roll for Influence
    @The brayster - rolled 23 for Lands which are adjusted down -5 to be 18 Lands
    @jdarksun - rolled 23 for law, which is boosted +10 ... 33 law!
    @buddha73 - rolled 36!!! for Population, which is pretty groovy even after the -5 modifier... 31 Population.
    @PACherrn - rolled 18 for INFINITE POWER... luckily the stormlands gives +10 for that, bringing it up to 28 Power!

    I'll be the roller for Wealth
    Rolling for Noble House Wealth (7d6=25)

    EDIT: Don't worry too much about these starting values, by the by, one the starting resources have been rolled for each player also gets a 1d6 to add to a single stat of their choosing... that'll help you shore-up any roll that you think was too low. Also as someone hinted at ... the house history rolls will give you a lot of chances to mess around with the values as well (for better or worse). I'm not a huuuuuuuge number cruncher, but these values will be important for letting you know where your house sits, relative to its neighbors - it also has some crunchy value in game play as well. Besides, who doesn't like rolling on tables? That's what Rollplaying is!

    And hey! My rolling didn't put you you guys into the poor house... lucky!

    feeddannow on
  • Options
    EgosEgos Registered User regular
    House Defense : 7d6= 22

    :(

  • Options
    PACherrnPACherrn Registered User regular
    edited July 2014
    @Egos I am fine with whatever region really, and the stormlands sounds interesting! @Feeddannow I went and found my book, and it turned out it wasn't the green ronin one :( This was the other massive Song of Ice and Fire rpg book from 2005, based on d20 :(
    Geth, roll 7d6 for POWER INFINITE POWERRRR

    7d6 18 [7d6=5, 2, 2, 2, 1, 4, 2]

    PACherrn on
Sign In or Register to comment.