I am too. I'm going through and mopping up all of the trophies I missed. I'm even seeing some content I've never seen before.
I'm not really attached at all to gamer points or trophies, but it's an excuse to go in and play more Dragon Age. It's a good thing, too. I got dicked over by a bug that kept the Supplier trophy from popping after collecting all of the stupid crafting resources. If I was really hoping for that platinum trophy, I would be pretty pissed right now. But as it is, I'm content with having actually completed the task.
They need to post a step by step in-detail guide about the keep or let me in already, their save importing or lack of it makes no sense at the moment with the information I have from stuff like the video from PAX. You can't import. Except you can from the cloud. So they're importing DA:O and DA:2 into the cloud, then into Frostbite, but you can't upload your save file into the cloud manually? Or can you? You need DA2 installed or no? If you can convert the old flags to the new Keep format then into DA: Frostbite use that magic on my save file. But if not, blarghwarrble.
They need to post a step by step in-detail guide about the keep or let me in already, their save importing or lack of it makes no sense at the moment with the information I have from stuff like the video from PAX. You can't import. Except you can from the cloud. So they're importing DA:O and DA:2 into the cloud, then into Frostbite, but you can't upload your save file into the cloud manually? Or can you? You need DA2 installed or no? If you can convert the old flags to the new Keep format then into DA: Frostbite use that magic on my save file. But if not, blarghwarrble.
I need this to come out already.
Basically, the Keep is a giant checklist of what you would want the world state of Inquisition to be. As far as I know, you don't need either of the last two games to use it to it's full potential.
Yeah, that's pretty clear and rather neat. It's just avoiding the 300 checkboxes is fuzzy. I realize they'll be plenty of time, I just realized they had still forgotten my beta invite and went looking into it again. :P
+1
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
They need to post a step by step in-detail guide about the keep or let me in already, their save importing or lack of it makes no sense at the moment with the information I have from stuff like the video from PAX. You can't import. Except you can from the cloud. So they're importing DA:O and DA:2 into the cloud, then into Frostbite, but you can't upload your save file into the cloud manually? Or can you? You need DA2 installed or no? If you can convert the old flags to the new Keep format then into DA: Frostbite use that magic on my save file. But if not, blarghwarrble.
I need this to come out already.
Because of the engine change, there's no direct save file transfer function. The Keep is a save file generator that tracks your registered games, DLC, Achievements and Characters that you uploaded to the BSN.
Pretty simple stuff.
BRIAN BLESSED on
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HardtargetThere Are Four LightsVancouverRegistered Userregular
"Welcome to the Dragon Age Keep"
omg omg
"The Keep is Undergoing Maintenance, Please Check Back Soon."
fuuuuuuuuuuuuuuuuuuuuuuuuu
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
At this point I don't think I'm getting my invite until it goes live.
I didn't even sign up—fiddling around setting world states would just worsen the wait. It's just some vague future date now, so when the Keep opens up the week before, then it'll be Real Time.
Fun presentation on DA:I eye candy. It says it's a gameplay demo, but it's really an overview of the game's art direction. If nothing else, watch from about :40 to about 2:30 for the epic Frostbite porn.
Being excited about the graphics in a BioWare game is a new experience. I can't ever remember them shipping a cutting-edge 3D engine before.
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BassguyGhost Ride the DragonRegistered Userregular
Knight Enchanter — These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.
Necromancer — These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.
Rift Mage — These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.
Warrior:
Champion — These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.
Reaver — As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.
Templar — These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.
Rogue:
Artificer — These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.
Assassin — Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.
Tempest — These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.
Looks like I'll probably be rolling a Knight Enchanter for my first play through.
What about the DLC where you get killed by your mentor, but have to go through the afterlife and then kill the Maker to be returned to life so you can take revenge and save the world?
I've always felt like they should let you spend your specialization points on something other than a specialization
Just because most of the spec's are very polarizing
Take DA:O mage. Up until level 7 you could just be having a good time throwing fireballs and hitting people with rock fists. And then you get to choose how you want to advance your class and your choices are: super healer, shape changer, or BLOOD MAGE.
Let each normal tree have a cool passive slot you can dump a spec point in, or something
I've always felt like they should let you spend your specialization points on something other than a specialization
Just because most of the spec's are very polarizing
Take DA:O mage. Up until level 7 you could just be having a good time throwing fireballs and hitting people with rock fists. And then you get to choose how you want to advance your class and your choices are: super healer, shape changer, or BLOOD MAGE.
Let each normal tree have a cool passive slot you can dump a spec point in, or something
Nah, they are completely changing specs this time around and how they interact with the classes. You only get one specialization, and that will have impact on in character interactions and plot events.
I hope the Tempest is awesome because it sounds awesome and I'm sick of Assassin being the best specialization.
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited September 2014
Either Knight Enchanter or Rifter first go through.
I've always felt like they should let you spend your specialization points on something other than a specialization
Just because most of the spec's are very polarizing
Take DA:O mage. Up until level 7 you could just be having a good time throwing fireballs and hitting people with rock fists. And then you get to choose how you want to advance your class and your choices are: super healer, shape changer, or BLOOD MAGE.
Let each normal tree have a cool passive slot you can dump a spec point in, or something
Nah, they are completely changing specs this time around and how they interact with the classes. You only get one specialization, and that will have impact on in character interactions and plot events.
Well, that definitely blows up my idea, but doesn't solve my problem with spec's anyway. Not that its a huge problem, but sometimes when I play these kinds of games, I just want to play a warrior. Not a champion, blood drinker, or mage killer.
That said, I would rather they improve the impact that your specialization has on the game than not, which it sounds like they are doing.
I've always felt like they should let you spend your specialization points on something other than a specialization
Just because most of the spec's are very polarizing
Take DA:O mage. Up until level 7 you could just be having a good time throwing fireballs and hitting people with rock fists. And then you get to choose how you want to advance your class and your choices are: super healer, shape changer, or BLOOD MAGE.
Let each normal tree have a cool passive slot you can dump a spec point in, or something
Nah, they are completely changing specs this time around and how they interact with the classes. You only get one specialization, and that will have impact on in character interactions and plot events.
Well, that definitely blows up my idea, but doesn't solve my problem with spec's anyway. Not that its a huge problem, but sometimes when I play these kinds of games, I just want to play a warrior. Not a champion, blood drinker, or mage killer.
That said, I would rather they improve the impact that your specialization has on the game than not, which it sounds like they are doing.
Eh, it sounds to me like Champion, Assassin, and Rift Mage(since the Inquisitor already has rift related powers) are the core-class extensions. It shouldn't be too bad!
Arcane Warrior was powerful but dull, so count me unexcited for Knight Enchanter unless they reveal something radically awesome about it.
They specifically said that it would be "less tanky" in the Raptor Q&A.
Q: Could you elaborate on the theme and mechanics of the Knight Enchanters? Is there a particular playstyle or party role you envisioned, and is this specialization similar to the Arcane Warrior from DA:O? A: Yeah, you know what: yes, I can. The Knight Enchanters were designed to let mages get up close and personal and the abilities in that tree encourage you to do so, including the ability to be effective at melee ranges. They're different from Arcane Warriors, though. Less tanky. (Mike Laidlaw)
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The rest of it is a nug farming simulator.
I ... would buy that DLC.
Yeah. Bioware said their goal is to have the Keep up and running before the game is released so everyone can go right in with their save state.
Forgot all this "is the maker real" nonsense. There is only one mystery in the dragon age universe that I care about
Maybe the one is actually the answer to the other?
Oh man.
What if that's a secret party member like
Shitty Tumblr:lighthouse1138.tumblr.com
I am too. I'm going through and mopping up all of the trophies I missed. I'm even seeing some content I've never seen before.
I'm not really attached at all to gamer points or trophies, but it's an excuse to go in and play more Dragon Age. It's a good thing, too. I got dicked over by a bug that kept the Supplier trophy from popping after collecting all of the stupid crafting resources. If I was really hoping for that platinum trophy, I would be pretty pissed right now. But as it is, I'm content with having actually completed the task.
I need this to come out already.
Basically, the Keep is a giant checklist of what you would want the world state of Inquisition to be. As far as I know, you don't need either of the last two games to use it to it's full potential.
Shitty Tumblr:lighthouse1138.tumblr.com
Because of the engine change, there's no direct save file transfer function. The Keep is a save file generator that tracks your registered games, DLC, Achievements and Characters that you uploaded to the BSN.
Pretty simple stuff.
omg omg
"The Keep is Undergoing Maintenance, Please Check Back Soon."
fuuuuuuuuuuuuuuuuuuuuuuuuu
And I registered as soon as it was announced.
It's all over >:
Being excited about the graphics in a BioWare game is a new experience. I can't ever remember them shipping a cutting-edge 3D engine before.
Mage:
Warrior:
Rogue:
Looks like I'll probably be rolling a Knight Enchanter for my first play through.
Hellooo Snap Freeze.
Now you're just setting up expectations that can't possible be fulfilled :P
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
if i do
well looks like i'm an assassin
Just because most of the spec's are very polarizing
Take DA:O mage. Up until level 7 you could just be having a good time throwing fireballs and hitting people with rock fists. And then you get to choose how you want to advance your class and your choices are: super healer, shape changer, or BLOOD MAGE.
Let each normal tree have a cool passive slot you can dump a spec point in, or something
Nah, they are completely changing specs this time around and how they interact with the classes. You only get one specialization, and that will have impact on in character interactions and plot events.
I hope the Tempest is awesome because it sounds awesome and I'm sick of Assassin being the best specialization.
Well, that definitely blows up my idea, but doesn't solve my problem with spec's anyway. Not that its a huge problem, but sometimes when I play these kinds of games, I just want to play a warrior. Not a champion, blood drinker, or mage killer.
That said, I would rather they improve the impact that your specialization has on the game than not, which it sounds like they are doing.
i'm a guy who did a whole run of skyrim using summoned weapons and defense spells
my body is ready
Hello Corpslosion, my old friend. Because sometimes, the outside of something isn't *quite* as interesting as the inside of that something...
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Eh, it sounds to me like Champion, Assassin, and Rift Mage(since the Inquisitor already has rift related powers) are the core-class extensions. It shouldn't be too bad!
That isn't really anything new though, is it? Walking bomb has been in the game since DA:O.
Q: Could you elaborate on the theme and mechanics of the Knight Enchanters? Is there a particular playstyle or party role you envisioned, and is this specialization similar to the Arcane Warrior from DA:O?
A: Yeah, you know what: yes, I can. The Knight Enchanters were designed to let mages get up close and personal and the abilities in that tree encourage you to do so, including the ability to be effective at melee ranges. They're different from Arcane Warriors, though. Less tanky. (Mike Laidlaw)