Sighing at the continued presence of the ghosts, Matthew hefts his axe and looks to disperse both of them.
Swinging Strike
Action
Use the Action entry for one of your equipped weapons against all entities in your occupied section. You cannot gain your Brute Force bonus for these attacks.
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty
F - empty (searched, dark)
G - Gavin, Matthew, Feldegast, Mournful Ghost 2
H - Rolinken (dark)
I - empty
J - empty
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Huh, looking at the Martial Engagement, I'm not sure its usable without a weapon in hand since Gavin technically doesn't have an "available melee attack". Juggling all these roles with only two hands is getting real interesting. Anyway, I guess I'll just move ahead and save a Strategy for later inventory management/maybe give Rolinken some light to work with.
Confident the others can handle a single ghost, Gavin pushes forward into the long, curiously empty room. "Rolinken! You nearby?" With any luck, the route the wayward rogue took will meet back up with their own.
Gavin, you enter what appears to have once been a dining area, though it's empty apart from a single long table. With the torch brought closer, you can clearly see an archway in the center of the room leading to an adjacent chamber that is instead full of furniture. Chairs, couches, small tables, shelving, it's all there, and all of it strewn about. It's difficult to pick your way through the labyrinthine mess. As with I, this room isn't really searchable.
Feldegast, you are plummeted into darkness as Gavin's torchlight withdraws from you.
Rolinken, you feel around a bit to get your bearings. There's a door to your north and another just around the corner of the hallway. It seems the hall continues further after the corner.
Matthew, you are left alone with a ghost. Predictably, it attacks you.
Mournful Ghost 2's Turn
Action: Ghost Touch vs Matthew (1d4 hit)
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - Rolinken (dark)
I - Gavin
J - Feldegast (dark)
L - empty
Gavin waves the torch back and forth, inspecting the mess ahead. Why would someone pile up all the furniture in one room, some sort of poltergeist activity, maybe?
Looking once more at the almost totally barren room he's in, another conclusion presents itself: someone was systematically searching for something, removing items they'd looked over already one by one and then tossing them out of the way.
It seems to check out, given the lack of anything of interest or value in either room, though Gavin does find himself wondering if this was done before or after the place was infested with ghosts, since it must have taken a good amount of time to be so thorough.
It's actually top of the round, so you get a new turn Matthew is asleep and thus loses his turn (still get to draw a card / discard if needed). Also Feldegast can go too.
Sections
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - Rolinken (dark)
I - Gavin
J - Feldegast (dark)
L - empty
Fleur de Alys on
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El SkidThe frozen white northRegistered Userregular
Feeling around on the ground for a rock, Feldegast's fingers grasp one and he hurls it out of the darkness, hoping to catch the thing by surprise.
Draw a card
Strategy: Draw a card
Action: Throw Rock (1d6 hit returning)
Discard down to 5 cards. Drawing Junk
Turn Order
(9) Rolinken {M}
(5) Feldegast {J}
* (4) Gavin {I}
(1) Matthew {G}
Sections
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - empty (dark)
I - Gavin
J - Feldegast (dark)
L - empty
M - Rolinken (dark)
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
With nothing of further interest to be found in these two central rooms, and no interest in getting any further from the allies who positions he knows for sure, Gavin ducks back out the doorway he came through and into the hall where Matthew currently resides.
"Nothing that way except some piled up furniture. Might be some more rooms to search further on but I'm more worried about finding Rolinken." he informs the other two. "We want to push through that mess or do you feel better about circling around where you're at?" he continues, addressing Feldegast.
Matthew moves forward down the hall, muttering "Damn these ghosts are stubborn." Matthew then steps into the dark, yelling behind him, "Hey, get a move on!"
Strategy: move
Action: charge into the unknown room to the right of J.
You reach another T-junction in the hallway. There is a pair of double-doors on the north side; a quick test reveals that they're locked. Fumbling in the darkness, you're able to find a keyhole; a key, or an able lockpick, could get you through.
Of course, the doors are also quite old; your axe could probably do the job as well.
Door: 20hp
Reaction: Defense 1d4 (resists piercing from non-elemental attacks)
Turn Order
* (9) Rolinken {M}
* (5) Feldegast {J}
* (4) Gavin {G}
* (1) Matthew {N}
Sections
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty
F - empty (searched, dark)
G - Gavin
H - empty (dark)
I - empty
J - Feldegast
L - empty (dark)
M - Rolinken (dark)
N - Matthew (dark)
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
"I'm movin', I'm movin'," Gavin protests, following Matthew up the hallway at a rather more sedate pace.
Shift up to Section J
Sections G, J, N are lit (I think)
Correct. This also reveals what's north of J, which I won't bother drawing because it's another room like M. We'll call it O, and it's now lit as well.
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Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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El SkidThe frozen white northRegistered Userregular
edited March 2015
Feldegast gives a lopsided grin, happy to be back in the light again. Squinting at the doors ahead, he replies. "No ghosts, at least. Would any of you fine lads be havin' some lockpicks on yer person?"
Feldegast stays put to collect his thoughts.
I took a full turn including drawing- if that's not koshur let me know and I'll draw em next turn
You always get to draw at the start of your turn, but if you spend your Strategy phase to draw, you can't also move unless you have an Action card that lets you move (such as Shift).
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
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El SkidThe frozen white northRegistered Userregular
Matthew, the hallway is mostly empty. You see some areas in the walls where something once was affixed, such as sconces or tapestries, but the stone is bare today.
Giving the double doors a good look, you find a weak spot in the material. Your first attack against the door will negate its Defense.
ghost spawning:
1d65 [1d6=5]
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Turn Order
* (9) Rolinken {K}
(5) Feldegast {J}
(4) Gavin {J}
(2) Mournful Ghost {N}
(1) Matthew {N}
Sections
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - empty
H - empty (dark)
I - empty (dark)
J - Feldegast, Gavin
K - Rolinken (dark)
L - empty (dark)
M - empty (dark)
N - Matthew, Mournful Ghost
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Posts
Swinging Strike
Action
Use the Action entry for one of your equipped weapons against all entities in your occupied section. You cannot gain your Brute Force bonus for these attacks.
Twitch Stream
Geth roll 2#1d8 for Mournful Ghost misses
@Grunt's Ghosts and @El Skid
Turn Order
* (9) Rolinken {H}
* (5) Feldegast {G}
(4) Gavin {G}
(3) Mournful Ghost 2 {G}
(1) Matthew {G}
Sections
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty
F - empty (searched, dark)
G - Gavin, Matthew, Feldegast, Mournful Ghost 2
H - Rolinken (dark)
I - empty
J - empty
Strategy: Move to the room above H.
Holding Action until I see what's waiting.
I'm going to just go first- hope that's okay.
Draw Card
Strategy: Move to J
Action: Throw stone at ghost (d6 hit)
Geth roll 1d8 for Mournful Ghost miss
As a note, I've drawn another acid blood, so I've got a free ghost kill in hand if one ever hits me.
@Marshmallow
(I'll post an updated map later for you Rolinken; pretty sure the remainder of the round won't affect you either way)
Turn Order
* (9) Rolinken {H}
(5) Feldegast {J}
* (4) Gavin {G}
(3) Mournful Ghost 2 {G}
(1) Matthew {G}
Confident the others can handle a single ghost, Gavin pushes forward into the long, curiously empty room. "Rolinken! You nearby?" With any luck, the route the wayward rogue took will meet back up with their own.
Strategy: Move to I
Gavin, you enter what appears to have once been a dining area, though it's empty apart from a single long table. With the torch brought closer, you can clearly see an archway in the center of the room leading to an adjacent chamber that is instead full of furniture. Chairs, couches, small tables, shelving, it's all there, and all of it strewn about. It's difficult to pick your way through the labyrinthine mess. As with I, this room isn't really searchable.
Feldegast, you are plummeted into darkness as Gavin's torchlight withdraws from you.
Rolinken, you feel around a bit to get your bearings. There's a door to your north and another just around the corner of the hallway. It seems the hall continues further after the corner.
Matthew, you are left alone with a ghost. Predictably, it attacks you.
Mournful Ghost 2's Turn
Action: Ghost Touch vs Matthew (1d4 hit)
Turn Order
* (9) Rolinken {H}
(5) Feldegast {J}
(4) Gavin {I}
* (3) Mournful Ghost 2 {G}
(1) Matthew {G}
@Capfalcon @Grunt's Ghosts
Sections
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - Rolinken (dark)
I - Gavin
J - Feldegast (dark)
L - empty
Looking once more at the almost totally barren room he's in, another conclusion presents itself: someone was systematically searching for something, removing items they'd looked over already one by one and then tossing them out of the way.
It seems to check out, given the lack of anything of interest or value in either room, though Gavin does find himself wondering if this was done before or after the place was infested with ghosts, since it must have taken a good amount of time to be so thorough.
Twitch Stream
@Grunt's Ghosts @El Skid
Turn Order
* (9) Rolinken {H}
* (5) Feldegast {J}
(4) Gavin {I}
(3) Mournful Ghost 2 {G}
(1) Matthew {G} [defenseless]
Sections
A - empty (dark)
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - Rolinken (dark)
I - Gavin
J - Feldegast (dark)
L - empty
Draw a card
Strategy: Draw a card
Action: Throw Rock (1d6 hit returning)
Discard down to 5 cards. Drawing Junk
Rolinken moves farther into the darkness. No place to go but foward. But where was his group?
Geth roll 1d8 for Mournful Ghost miss
Thanks Grunt's Ghosts; I miss updating those locations far too frequently, it seems.
Feldegast manages to banish another ghost; Matthew wakes from his very brief slumber. Meanwhile, Rolinken feels his way around a smallish room
@Marshmallow
Turn Order
(9) Rolinken {M}
(5) Feldegast {J}
* (4) Gavin {I}
(1) Matthew {G}
Sections
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - Matthew, Mournful Ghost 2
H - empty (dark)
I - Gavin
J - Feldegast (dark)
L - empty
M - Rolinken (dark)
"Nothing that way except some piled up furniture. Might be some more rooms to search further on but I'm more worried about finding Rolinken." he informs the other two. "We want to push through that mess or do you feel better about circling around where you're at?" he continues, addressing Feldegast.
Card Drawn/Discarded
Move back to Section G
Turn Order
(9) Rolinken {M}
(5) Feldegast {J}
(4) Gavin {G}
* (1) Matthew {G}
Strategy: move
Action: charge into the unknown room to the right of J.
Twitch Stream
Of course, the doors are also quite old; your axe could probably do the job as well.
Door: 20hp
Reaction: Defense 1d4 (resists piercing from non-elemental attacks)
Geth roll 1d6 for ghost spawning
Everyone can go whenever they wish this round.
@Grunt's Ghosts @El Skid @Marshmallow @Capfalcon
Turn Order
* (9) Rolinken {M}
* (5) Feldegast {J}
* (4) Gavin {G}
* (1) Matthew {N}
Sections
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty
F - empty (searched, dark)
G - Gavin
H - empty (dark)
I - empty
J - Feldegast
L - empty (dark)
M - Rolinken (dark)
N - Matthew (dark)
Shift up to Section J
Sections G, J, N are lit (I think)
Moving into K.
Feldegast stays put to collect his thoughts.
I took a full turn including drawing- if that's not koshur let me know and I'll draw em next turn
Twitch Stream
Matthew, the hallway is mostly empty. You see some areas in the walls where something once was affixed, such as sconces or tapestries, but the stone is bare today.
Giving the double doors a good look, you find a weak spot in the material. Your first attack against the door will negate its Defense.
Geth roll 1d4 for ghost spawn location
@Grunt's Ghosts
Turn Order
* (9) Rolinken {K}
(5) Feldegast {J}
(4) Gavin {J}
(2) Mournful Ghost {N}
(1) Matthew {N}
Sections
B - empty (dark)
C - empty (searched, dark)
D - empty (searched, dark)
E - empty (dark)
F - empty (searched, dark)
G - empty
H - empty (dark)
I - empty (dark)
J - Feldegast, Gavin
K - Rolinken (dark)
L - empty (dark)
M - empty (dark)
N - Matthew, Mournful Ghost