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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited August 2015
    I really wish they would trim a bunch of the chaff out of the Cardassian arc (and maybe nuke Coliseum too) and push the missions down in level.

    Currently if you go straight through the missions you hit 50 somewhere in the middle of the Cardassian arc so there is definitely chaff in there, at least for Feds.

    Of course Delta Rising doesn't get you to 60 but that's entirely the fault of Delta Rising. There are absolutely enough missions and enough time and enough grind in there to justify 50-60, they just chose to shortchange the players intentionally to be pricks.

    Regina Fong on
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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    The real sin in those older Cardassian missions is that in a lot of them you have to fight through lots of space and ground turrets which give no exp when killed. It's insult on top of injury.

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    HevachHevach Registered User regular
    edited August 2015
    Well, on the bright side, they're remastering the Cardassian front for New Dawn.

    On the down side, they'll probably retcon out all the side missions not related to the core story focus, like they did with the Romulan arc.

    Hevach on
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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    Hevach wrote: »
    Well, on the bright side, they're remastering the Cardassian front for New Dawn.

    On the down side, they'll probably retcon out all the side missions not related to the core story focus, like they did with the Romulan arc.

    They won't be missed. That storyline is just filled with garbage missions. Everything prior to 'second wave' is poorly conceived and unfun and half of second wave isn't exactly great.

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    KURLAND HERE

    I hope they put more shuttle missions in with New Dawn, I actually really like them.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    KURLAND HERE

    I hope they put more shuttle missions in with New Dawn, I actually really like them.

    With the current trend towards gross hp bloat I'm afraid of what they might conceive of as a "balanced" shuttle mission now.

    A Recluse now has more hp than the CE!

    Just ridiculous.

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    HevachHevach Registered User regular
    edited August 2015
    Horribly designed and ridiculously planned, but not badly conceived (except maybe Tribble with Klingons). Now that they have a design methodology greater than "select map from the folder, add every clutter item to it, and then three of every related enemy group in a roughly straight line forward from the beam in point" the only one that would probably still suck is the one in the Fire Caves.
    KURLAND HERE
    This does remind me: Cryptic has decided to stop mixing union and non-union voice talent, which means that if Kurland gets any new lines, they'll have to re-record him with somebody else. His current stuff is all one of the devs, Borticus.
    I hope they put more shuttle missions in with New Dawn, I actually really like them.

    They've proven about as popular as dropping you in a puppet ship, sadly, so I think they've backed off of that third layer of gameplay.

    I do hope shuttles at least get some use in the Admiralty system. Would kind of be neat to arrange fighter sorties even if you don't get to see them happen.

    Hevach on
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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I dunno I guess my beef with the cardassian arc is that it's supposed to be the "DS9 content" but it feels like the people who made the missions never watched the show. Oh sure, there are all sorts of references and callbacks to DS9 stuff, but it feels like someone arbitrarily went down a list without any love for the source material.

    The Fire Caves is particularly horrible. Sisko literally died so that that mission couldn't happen. Apparently they missed that episode or something. Hint: It was the god damned series finale

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Hevach wrote: »
    I hope they put more shuttle missions in with New Dawn, I actually really like them.

    They've proven about as popular as dropping you in a puppet ship, sadly, so I think they've backed off of that third layer of gameplay.

    I do hope shuttles at least get some use in the Admiralty system. Would kind of be neat to arrange fighter sorties even if you don't get to see them happen.

    Yeah the Admiralty is the best bet, but I wonder how many of the people that hate shuttle missions realise you can use "proper" ship equipment on them. Or that the changes to auto-equip gear mean that you can move a subset of your main gear onto the shuttle and back without doing anything? If that was better publicised, I'm sure it would reduce a lot of the complaints that players have about shuttles being made of paper and not being able to kill anything.

    But you're right, the damage is probably done there, which is a real shame as I think shuttles add a lot of gameplay potential within episodes, especially with the auto swapping thing in place. A Ship ->Shuttle -> Ground -> Ship mission would be great for example

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    HevachHevach Registered User regular
    edited August 2015
    The forum chatter (even on the generally not-all-that-shitty reddit) is that the loadout system is broken and shit and if you use it you're a bad person who eats shit. A lot of players are so invested in the idea that the devs never fix bugs that when the devs DO fix a bug, it's assumed to still exist forever (and the devs do nothing to help this when they occasionally unfix a bug during a code merger - like the FAW accuracy bug, that they fixed several seasons in a row but then imported the old broken version when merging the Tribble and Redshirt builds).

    Which really is just another symptom of the effect you mention. STO's post-launch systems are poorly documented at best and its community suffered a collective stroke around season 3.

    Hevach on
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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I heard that +accuracy on weapons is completely broken

    Is that the bug in question?

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    HevachHevach Registered User regular
    I heard that +accuracy on weapons is completely broken

    Is that the bug in question?
    No, that one was fixed and stayed fixed as far as I know. This was a much older bug that kept coming back. After the FAW redesign, it had 100% accuracy, 0% crit, and whatever the default crit severity is - basically ignoring all three stats entirely. It was fixed a few patches later, but then came back in the next season patch. It was fixed later, but came back in LoR. It was fixed in the mid-season patch that included the dilithium mine holding, but then broken again in season 9. It's currently survived one expansion and one season without breaking again, so I think they finally nailed this one, but it still comes up in the "list of bugs from launch that were never fixed" even though it isn't from launch and is fixed.


    Anyway, fun time:


    http://imgur.com/eblojkK,drKxZf1,a9ysP3i,tgOF250,Q9R6LE9,ABvNW5O,XMZRpcZ,PsRIn3M

    Shipwank! Unreleased tier 6 Prometheus variant, name unknown.

    Personal favorite shot from the gallery:
    drKxZf1.jpg

    The lower pylons are straight out, with the top ones barely slanted, so in combined mode the nacelles are almost touching like the ones on the command ships. All in all a very good variant for one of my favorite ships. The last Prometheus variant we got was way back in Cryptic's fugly era with the old C-store costume that's now on the fleet version.

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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    So did I mention I bought the fed pilot set? No, I think I asked about pilot ships but didn't say I bought them and have been playing them.

    Anyway, the sci pilot ship is especially fun because you can load grav well 1 on it, and then two of the pilot consoles involve grav well like effects so you just become this speedy little pushing shoving asshole who drags hordes of ships into one spot then ejects them through a series of bombs you laid and if you do it right everything explodes.

    They handle a lot like the Risian Corvette but they are much, much less fragile. I do think they are too fast for cannons though, I've tried it both ways and they definitely feel better with beams.

    Unfortunately only one of the ship traits is worth anything, the science one, which gives +pen to all attacks scaling with current speed. The eng one is a minor (very minor) constant hull regen and the tac one is the most worthless, it will fire a piddly auto torpedo at a target that you keep in your 90 degree arc for a too-long-to-be-feasible time once every 45 seconds (so in other words, never, because nothing lives that long).

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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited August 2015
    I'm exceedingly aggravated that they eliminated the /killme command.

    The /stuck command is congenitally worthless and that leaves scrubbing the mission and starting over as the only option. Fucking way to go fucking Craptic.

    -edit-

    Of course it's entirely my own fault for starting a Klingon character. Bunch of garbage unpolished shit missions.

    Regina Fong on
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    HevachHevach Registered User regular
    People were using /killme to dive-bomb people in social zones or the safe spots on Kerrat, so it went away.

    What /stuck SHOULD do is teleport you (provided you're out of combat to eliminate the potential abuse as an escape move) to your current respawn point.

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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    I also think the "leaver" mechanic is highly flawed without a votekick mechanic to go along with it.

    Need both or neither IMO. Either you get to boot the bads, or you get to leave without penalty when the bads make it impossible to win.

    This is especially true the way they revamped the STFs which is causing very poor players to queue for advanced stuff where they can only hope to be carried, and if they are only paired with people who are "just good enough" as my non-mains are (clocking in at around 10k each or so) it causes major problems, that with the STF design can spiral into situations where you can't win, but you also can't lose in a timely fashion.

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    HevachHevach Registered User regular
    edited September 2015
    The AFK detection is really wonky, too, with the sheer DPS disparities possible in the game. For a few weeks there, there was a group of 4 Risian corvettes with insane 60k dps builds that would queue for public STFs solely because they were so fast that almost any 5th not in a corvette themselves would end up being counted inactive and get a leaver penalty and no rewards.


    STO announced a new queue for New Dawn relating to mirror-DS9, with its neat red paint job. They neglect to say what it actually involves, but they do tell us how the Terran Empire won their universe's Iconian War with future tech. Which may explain this:
    http://i.imgur.com/tT6jtMP.jpg
    A mirror temporal dreadnought. No word on whether this one is playable, but it's a monster - it's the boss ship of the Counterpoint queue, and features in the new campaign as Admiral Leeta's ship. On the topic of Counterpoint, the Terran empire ships also got a new paintjob. Instead of the yellow markings from In a Mirror Darkly, they've got more distinct red markings, like this:
    http://i.imgur.com/K5487kp.jpg
    Mirror DS9 also has this.


    Also, more shipwank:
    Andromeda-X dreadnought
    http://imgur.com/BsjX5gc,eicnRQV,7SRDn7u,cGWhpSM,RtaWwS6#0
    The Andromeda is a beautiful ship, and it wears the third nacelle well.

    Valiant-class Defiant variant
    http://imgur.com/L8DfAJE,HIRWuP1,w90caVh,gqmtXJ3,FF1mkA3#0
    This thing is just goofy looking. Maybe some kitbash potential but god, nothing matches anything on this turd.

    And lastly, the first look at the Kor-class, the B'rel's T6 counterpart
    http://imgur.com/L8DfAJE,HIRWuP1,w90caVh,gqmtXJ3,FF1mkA3#0
    Fairly subdued for a recent KDF ship, but still a nice model. Keeps closer to the B'rel than most of the current variants, and doesn't really seem to fit with the rest of the T6 Klingon ships. Still, finally getting a T6 raider, so that's something.

    Hevach on
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    kafzielkafziel Registered User regular
    Hevach wrote: »
    Admiral Leeta

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    SeñorAmorSeñorAmor !!! Registered User regular
    How active is the fleet? I'm looking for a game to fill some time, and I was thinking of coming back to STO. I haven't played in ages, so I'll have tons of questions, and would prefer the guidance of my fellow PA chums.

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    Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited September 2015
    SeñorAmor wrote: »
    How active is the fleet? I'm looking for a game to fill some time, and I was thinking of coming back to STO. I haven't played in ages, so I'll have tons of questions, and would prefer the guidance of my fellow PA chums.

    The fleet is no longer especially active but it's not uncommon to find a vet online. If you use the Penny Arcade Channel you improve your chances of catching someone online. Most of the people playing Neverwinter (or even Champions Online if you catch someone over there) can answer general questions about STO. The channel cuts across all the Cryptic games.

    Regina Fong on
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    HevachHevach Registered User regular
    edited September 2015
    The patch notes for today seem to suggest that the channels won't cross games anymore, though it could only apply to the stock global channels and not player ones.


    How about that Midnight, eh? I think they made a really fitting end for the war, like DS9 - taking the Federation to the brink of throwing away every principle for survival and then winning the day with an unskeptical take on Roddenberry's Vision.

    Even if it was yet ANOTHER fucking time travel mission. There's an entire branch of Temporal Investigations just to deal with the shit players in this game are doing. And then two more whole departments to deal with the fact that most of us are constantly and knowingly setting up pattern enhancers that occasionally make people fall out of the past.

    Hevach on
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    GaryOGaryO Registered User regular
    I thought Midnight had some good ideas in it. nice twist with the Iconians (They were nice guys until the bombardment of their homeworld.) The predestination paradox with Sela (even though she once again gets away without being punished for her crimes.) The war wasn't won through military strength but through talking and acts of kindess.

    I hope the next episodes are all about rebuilding the galaxy, sure the Feds Klingons and Romulans all allied against the Iconians but they lost a significant portion of theirs fleet, (25% of all the fleets in Blood of Ancients, 2/3rds of the fleet that attacked the sphere, and most of what's left in Midnight, not even counting other battles and the invasion of all three factions homeworlds (although the Iconians didn't actually land on Earth). Realistically the major powers of the Alpha and Beta Quadrants probaly have a handful of ships left and millions died. It wouldn't be too surprising if the alliance fractured over who is the top dog in the galaxy now

    also be a good time to implement that DOFF system for your unused ships people have been wanting, as your player character is one of the highest ranking guys left in the galaxy, (Quinn and Tuvok and yourself are the only Starfleet admirals we see, the Klingon fleet is led by a captain and the Romulans a commander) so let us start ordering ships about. Plus as a bonus to cryptic it'd be another thing to grind so people would play more!

    However I've got a feeling season 11 will see us plunge straight into another big conflict even though they said its gonna be about exploration.

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    HevachHevach Registered User regular
    edited September 2015
    There's supposed to be five campaigns: three in the admiralty system, the Cardassian/Mirror front revamp, and whatever's going on with Mirror Leeta as a sequel to the Iconian War. They've said so little about exploration that I'm pretty sure the Admiralty campaigns are basically that. So, yeah, we're being tossed into another conflict.

    On the upside, it's against another faction that also just fought a galaxy-cleansing war with the Iconians, and ended it with a massacre, not a handshake, so presumably little more prepared for a major conflict than we are.

    Hevach on
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    HevachHevach Registered User regular
    edited September 2015
    http://i.imgur.com/zVqJFfN.png

    So, somebody figured out how to trigger the work-in-progress UI for the admiralty system. Very much like a hybrid of the doff and R&D systems, with each campaign (advancement track) having a separate list of available missions, with a shared pool for in-progress missions. Missions have requirements in tac, engineering, and science, which are the three stats ships have in the system. So rather than doffs, where you need specific requirements on each slot, you need to meet cumulative requirements with all slots. Each track has an XP bar and a "tour of duty" bar that appears to give a reward after a given number of missions.

    An interesting twist, not sure how much I like this bit: rather than refreshing on a timer like doff missions, to get new missions you either need to complete or reject missions on your list, and rejecting missions are limited by some kind of token, probably monetized.

    Caveats: Right now, the list of available missions is actually the top three R&D project lists, so there's no way of telling exactly how they work and how much the above will suck.

    Hevach on
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    WolfeborneWolfeborne Registered User regular
    Just logged in again with that instant leveling code. Haven't played since the first spire stuff. I used a free upgrade on my blockade runner. I have 4000 Zen 600000 dilithium. My equipment looks woefully out of date. Anything I can buy with that much Zen to get me back into play?

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    HevachHevach Registered User regular
    edited September 2015
    I'd grab a tier 6 ship (if you like the blockade runner, maybe one of the newish escort carriers?) and a fleet module. That's 3500 for most of them. Equipment hasn't really changed that much - you'll be behind the curve in Mk levels, but that's just a matter of grinding R&D and the upgrade system, can't just dump zen into it, but you'll need that dilithium.

    Tier 6 C-store ships have a 5th mastery level that unlocks a starship trait you can then use on any ship, fleet tier 6 ships and upgraded tier 5 ships only have 4 levels of mastery for the passives, so there's a bit of grind to getting a ship these days. Get the C-store one, unlock the trait, then throw it into the sun and get the fleet version, which then grinds back to tier 4 to get the passives (but you can slap the trait on it right away).

    Hevach on
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    I'm confused as to how to start the Iconian War mission arc. The first mission is greyed out. Now, I haven't played in quite awhile. I did a mission or two in the Dyson Sphere one and two missions in the Delta Quadrant one, but that's it. Do I have to do all the Delta Quadarant missions to be able to start the Iconian War stuff? I will be quite annoyed if I do, I have to admit. I just wanted to skip all that and check out the new stuff.

    Also, do I -have- to upgrade to a tier 6 ship? I'm commanding an old pre-tier 5 heavy escort carrier. The new tier 6 heavy escort carrier looks awesome, but I really don't want to spend 30 bucks just for a ship. Honestly I've never found the space combat at all challenging even on the highest mission difficulty, so I've not upgraded my gear beyond like XI and my Aegis set.

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    HevachHevach Registered User regular
    edited September 2015
    You can skip the missions, but you have to click through the skip buttons.

    The difference between tier 5 and tier 6 is one boff power (usually the ensign bumped to an LT, sometimes a second LTC). Tier 6 ships have scaling health that's the same as tier 5 ships at 50, but higher at 60. You can basically add that feature to your tier 5 ships with the upgrade token, though, a lot cheaper than actually buying a tier 6 ship. The upgrade is an account unlock, so if you use your token on that escort carrier, all your other characters will be able to upgrade theirs as well, and it also works for the standard and fleet versions in one go.

    Hevach on
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    DarkMechaDarkMecha The Outer SpaceRegistered User regular
    Oh well that's not so bad. Does that unlock the starship mastery traits?

    Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
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    HevachHevach Registered User regular
    You get the four passives, but not the 5th slottable trait that works on any ship - only C-store/lockbox tier 6 ships get those.

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    LoonyEclipseLoonyEclipse WWHRD? Montreal, QCRegistered User regular
    OOOH STARFLEET! DON'T YOU DARE BE SOUR! CLAP FOR YOUR NEW MIRROR OVERLORDS AND FEEEEEL THE POWAAAH OF POSITIVITY! IT'S A NEW DAWN, YES IT IS!

    new-day.jpg

    (Translation: Season 11 is now live)

    My pin lanyard
    PSN: L00nyEclip
    Steam: Loony Eclipse
    Twitter: @Loonyeclipse

    8hQBw4O.png
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    BasilBasil Registered User regular
    Buddy in the back did not skip leg day.

    9KmX8eN.jpg
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    WolfeborneWolfeborne Registered User regular
    Grabbed the fleet Arbiter on blackfriday. Then I wasted a bunch of ec and di on upgrading consoles and such. I've been going through threads on the new builds. I used to run a2b with dem because I have Marion. Is this still practical? I have no idea where to get the damage control boffs if I switch to a modified drake build. I kind of want to keep using Marion if possible. Consoles right now are Plasmotic leech, Borg, polymorphic probe, zero point. Also the regular assortment of nullifiers and tactical locater APs.

    Thanks

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    CasualCasual Wiggle Wiggle Wiggle Flap Flap Flap Registered User regular
    I'm back into this game and want a new honkin great big cruiser. What is a good honkin great big (fed) cruiser? Are there any ship bundles added in the last 6 months that are good value?

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    LoonyEclipseLoonyEclipse WWHRD? Montreal, QCRegistered User regular
    I'm told the Command Battlecruisers are pretty damn solid, as is the Andromeda (T6 Gal)?

    My pin lanyard
    PSN: L00nyEclip
    Steam: Loony Eclipse
    Twitter: @Loonyeclipse

    8hQBw4O.png
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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    As an owner of both the Guardian ( which is old but pretty good) and the Command battlecruiser pack, I spend all my time in the Science command ship kitbashed to the nines, she's pretty great and the Tactical variant has a really, really good ship trait as well. By most accounts the new Fed carrier is butts though.

    If you start nowish, I think you should be able to the Xmas ship from the Q's winter wonderland thing, just some ice skating every day to get it, it's not purely fed but it's free. Also might give you an idea of how much you would like the Andromeda as afaik they are variations on the same theme.

    There's some rumours floating around that the Aniversary ship this year will be an Odyssey refit (with factional variants I guess) but that's really just rumours and hope at this point.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    CasualCasual Wiggle Wiggle Wiggle Flap Flap Flap Registered User regular
    Anyone played around with the Yamato or Resolute class ships yet?

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Ah actually I think I was thinking of the Yamato when I said the winter ship was similar to pre existing ones.

    No idea on the Resolute though.

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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    CasualCasual Wiggle Wiggle Wiggle Flap Flap Flap Registered User regular
    Ah actually I think I was thinking of the Yamato when I said the winter ship was similar to pre existing ones.

    No idea on the Resolute though.

    well i never used the t5 dreadnought so if it's a good ship i don't mind it being similar

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    SnicketysnickSnicketysnick The Greatest Hype Man in WesterosRegistered User regular
    Casual wrote: »
    Ah actually I think I was thinking of the Yamato when I said the winter ship was similar to pre existing ones.

    No idea on the Resolute though.

    well i never used the t5 dreadnought so if it's a good ship i don't mind it being similar

    I would try to get the winter ship, if only to have something to use while you think about anything that you might want to buy out of the C/ZStore, especially as it's a limited window to get it. The catch is that it's a Breen ship so it's not as pretty as the fed ones :) You can get a look at it here

    7qmGNt5.png
    D3 Steam #TeamTangent STO
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