Oh, and that leaves my slashes unchanged where they were-
T/A/P: 3/1/1
S/F/C: 2/4/2
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XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
edited May 2015
The Jol-Nar shall utilize Production Secondary.
- Exhaust Primor (2R) and Nar (2R) and spend 1 TG to build a Dreadnought.
- Spend 2 TGs to build a Cruiser.
Both builds reach production capacity as per the Strategy Card.
CC: 1 | 5 | 3 TAP: 0 | 1 | 2
----
"To our concerned federation neighbor,
"We wish to come to no futile encounter with each other. Our placement in the galaxy has simply left us with an... 'impassable' obstacle in the way. We wish to fulfill the need to occupy the empty system that we have set our eyes upon so as to satisfy our quota and to extend our provisional reach around the eyesore that is the supernova. It is quite a nuisance to gaze upon..."
"To the Letnev Ambassador,
"We do not know what your intentions are, but do keep in mind that we have all the means necessary to keep you out of our system if ever the need arises. We do hope that we can co-exist without conflict. We have given you the fruits of our labor of technological purity as a gift of peace and prosperity."
I suppose I'll post the status update after the end of the Production secondary. Unless someone really needs the map NOW in order to conduct their decisions.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Yssaril PLAY on production secondary.
Spend 1 CC from SA (1>0) and exhaust Retillion (2R),Lazar (1R) and Sakulag (2R) and pay 1 TG for 6 total to build 1 carrier (3R), 1 cruiser (2R) and 1 destroyer (1R).
The Barony of Letnev: Play the primary ability of the (6) Warfare II* Strategy Card, placing the High Alert token into the Tequ'ran-Torkan system.
Yssaril plays on the secondary (SA 2 --> 1), moving 1 Cruiser and 1 Destroyer from the Yssaril Home System to the Eternal Rest system. A command counter from the Yssaril reserves is placed in Eternal Rest.
Jol-Nar plays on the secondary (SA 3 --> 2), moving 1 Dreadnought from The Romero Disruption to the Jol-Nar Home System. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Activate the Vaas Delta system. (CP 6 --> 5)
Move in 1 Destroyer from the Naalu Home System. The Nekro Virus: Activate the Lodor system. (CP 3 --> 2)
Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and 1 Ground Force from the Nekro Home System.
Land 1 Ground Force on Lodor. Federation of Sol: Play the primary ability of the (4) Production Strategy Card, exhausting Resculon (2R) + 2R from the primary to build 1 Cruiser (2R) and 3 Fighters (2R) at Jord.
Jol-Nar plays on the secondary (SA 2 --> 1), exhausting Nar (2R), Primor (2R), and 3 Trade Goods (TG 3 --> 0) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Nar.
Letnev plays on the secondary (SA 2 --> 1), exhausting Vega Major (2R) to build 3 Fighters (2R) at Arc Prime.
Naalu plays on the secondary (SA 3 --> 2), exhausting Tsion (2R) and 3 Trade Goods (TG 7 --> 4) to build 1 Carrier (3R) and 1 Mechanized Unit (2R) at Druaa.
Nekro plays on the secondary (SA 3 --> 2), exhausting Mordai II (4R), Abyz (3R), and Fria (2R) to build 1 Dreadnought (5R) and 2 Cruisers (4R) at Mordai II.
Yssaril plays on the secondary (SA 1 --> 0), exhausting Retillion (2R), Lazar (1R), Sakulag (2R), and 1 Trade Good (TG 2 --> 1) to build 1 Cruiser (2R), 1 Destroyer (1R), and 1 Carrier (3R) at Retillion.
The Yssaril Tribes: 1 VP The Barony of Letnev: 1 VP The Naalu Collective: 1 VP Federation of Sol: 1 VP The Nekro Virus: 1 VP Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Yssaril Tribes: 2 Secret Objectives The Barony of Letnev: 2 Secret Objectives The Naalu Collective: 2 Secret Objectives The Nekro Virus: 2 Secret Objectives Federation of Sol: 2 Secret Objectives Universities of Jol-Nar: 2 Secret Objectives
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) R - Sem-Lore (3R, 2I, Y) R - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: X - Maaluuk (0R, 2I) R - Druaa (3R, 1I) X - Bellatrix (0R, 1I, R) R - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arnor (2R, 1I)
N - El'nath (2R, 0I, B)
N - Faunus (1R, 3I, G (x2))
N - Lisis (2R, 2I)
N - Lor (1R, 2I, R)
N - Mallice (0R, 3I)
N - Quann (2R, 1I, G)
N - Tar'mann (1R, 1I)
N - Velnor (2R, 0I, R)
N - Wellon (1R, 2I)
Order of Play The Naalu Collective: (0) Assembly The Nekro Virus: (1) Leadership Federation of Sol: (4) Production Universities of Jol-Nar: (5) Trade IICurrent Player (@XeadinMC) The Barony of Letnev: (6) Warfare II* The Yssaril Tribes: (7) Technology
MrBlarney on
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XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
edited May 2015
The Jol-Nar will activate the Arnor/Lor system, moving the Carrier from the Romero Disruption into the system-- occupying both planets with 1 Ground Force on each.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited May 2015
Tactical Action: spend one CC from CP (2>1) to activate El'Nath system. Move carrier, 2 fighters and 1 GF from Saudor to the system and take control of El'Nath.
Out of curiosity, are the command counters out on the board, since the last update, there for you to know who moved what during the Warfare strategy?
Nevermind. Realized that's been house-ruled.
Yep. Warfare II was houseruled to allow it to be more flexible and allow units to be moved into empty systems (similar to the base Warfare strategy card). I did realize that I accidentally added a command counter to the Jol-Nar home system where I should not have, since the home system is always under control of its original player even without ships in the system.
XeadinMCReasonable EquestrianLake Forest Park, WARegistered Userregular
"You will pay for your insolence, humans. We had hoped that our message to you would have been made clear, but your blindness has now given us no other choice for any peaceful negotiations. Prepare for war!"
@El Skid, you had a Mechanized Unit on Abyz, not a Ground Force. In your move to Lisis-Velnor, upon which planet will the Mechanized Unit be landed? (I'll assume Lisis for now, but I can change it later on.)
Round 2 - Battle at Arnor-Lor
Sol has 1 Cruiser, 1 Destroyer, 1 Carrier (carrying 4 Ground Forces), and 2 Fighters.
Jol-Nar has 1 Carrier.
Geth roll 1d10t7+1d10t9+1d10t9+2d10t8 for Sol
Geth roll 1d10t10 for Jol-Nar
@El Skid, you had a Mechanized Unit on Abyz, not a Ground Force. In your move to Lisis-Velnor, upon which planet will the Mechanized Unit be landed? (I'll assume Lisis for now, but I can change it later on.)
Sol scores one hit in Round 5; Jol-Nar Ground Force is destroyed and combat resolves in favor of Sol.
Round 2 - Invasion of Lor
Combat Rounds 1-3
Sol has 2 Ground Forces.
Jol-Nar has 1 Ground Force.
Geth roll 2d10t8 for Sol Round 1
Geth roll 1d10t6 for Jol-Nar Round 1
Geth roll 2d10t8 for Sol Round 2
Geth roll 1d10t6 for Jol-Nar Round 2
Geth roll 2d10t8 for Sol Round 3
Geth roll 1d10t6 for Jol-Nar Round 3
Universities of Jol-Nar: Activate the Arnor-Lor system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from The Romero Disruption system.
Land 1 Ground Force on each of Arnor and Lor. The Barony of Letnev: Activate the Wellon system. (CP 3 --> 2)
Move in 1 Carrier and 1 Ground Force from Vega Minor.
Land 1 Ground Force on Wellon. The Yssaril Tribes: Activate the El'Nath system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Saudor.
Land 1 Ground Force on El'Nath. The Naalu Collective: Activate the Quann system. (CP 5 --> 4)
Move in 1 Carrier, 4 Fighters, and 2 Ground Forces.
Land 2 Ground Forces on Quann. The Nekro Virus: Activate the Lisis-Velnor system. (CP 2 --> 1)
Move in 1 Cruiser from the Nekro Home System and 1 Carrier, 1 Mechanized Unit and 1 Ground Force from Abyz-Fria.
Land 1 Mechanized Unit on Lisis and 1 Ground Force on Velnor. Federation of Sol: Activate the Arnor-Lor system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Destroyer from the Sol Home System and 1 Carrier, 2 Fighters, and 4 Ground Forces from Perimeter.
In the space battle, Sol suffers no losses while Jol-Nar loses 1 Carrier; combat resolves in favor of Sol.
Land 2 Ground Forces on each of Arnor and Lor.
In invasion combat on Arnor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.
In invasion combat on Lor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.
The Yssaril Tribes: 1 VP The Barony of Letnev: 1 VP The Naalu Collective: 1 VP Federation of Sol: 1 VP The Nekro Virus: 1 VP Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Yssaril Tribes: 2 Secret Objectives The Barony of Letnev: 2 Secret Objectives The Naalu Collective: 2 Secret Objectives The Nekro Virus: 2 Secret Objectives Federation of Sol: 2 Secret Objectives Universities of Jol-Nar: 2 Secret Objectives
Special Objectives Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds: R - Arc Prime (4R, 0I) R - Wren Terra (2R, 1I) R - Sem-Lore (3R, 2I, Y) R - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Vega Major (2R, 1I) R - Vega Minor (1R, 2I, B)
Worlds: X - Maaluuk (0R, 2I) R - Druaa (3R, 1I) X - Bellatrix (0R, 1I, R) R - Bereg (3R, 1I, R) X - Lirta IV (2R, 3I, G) X - Quann (2R, 1I, G) X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Faunus (1R, 3I, G (x2))
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play The Naalu Collective: (0) Assembly The Nekro Virus: (1) Leadership Federation of Sol: (4) Production Universities of Jol-Nar: (5) Trade IICurrent Player (@XeadinMC) The Barony of Letnev: (6) Warfare II* The Yssaril Tribes: (7) Technology
Posts
Move dreadnought and carrier with 1 fighter and 1 GF from Home System to Lodor, claiming the planet with 1 GF.
S/F/C
3/5/2
Activate Production. Tap Resculon. Build a cruiser and 3 fighters in Jord (4 cost, 2 from Prod and 2 from Resculon). Fighters live in the spacedock.
T/A/P: 3/1/1
S/F/C: 2/4/2
- Exhaust Primor (2R) and Nar (2R) and spend 1 TG to build a Dreadnought.
- Spend 2 TGs to build a Cruiser.
Both builds reach production capacity as per the Strategy Card.
CC: 1 | 5 | 3
TAP: 0 | 1 | 2
----
"To our concerned federation neighbor,
"We wish to come to no futile encounter with each other. Our placement in the galaxy has simply left us with an... 'impassable' obstacle in the way. We wish to fulfill the need to occupy the empty system that we have set our eyes upon so as to satisfy our quota and to extend our provisional reach around the eyesore that is the supernova. It is quite a nuisance to gaze upon..."
"To the Letnev Ambassador,
"We do not know what your intentions are, but do keep in mind that we have all the means necessary to keep you out of our system if ever the need arises. We do hope that we can co-exist without conflict. We have given you the fruits of our labor of technological purity as a gift of peace and prosperity."
Spend 1 CC from SA (1>0) and exhaust Retillion (2R),Lazar (1R) and Sakulag (2R) and pay 1 TG for 6 total to build 1 carrier (3R), 1 cruiser (2R) and 1 destroyer (1R).
SA/FS/CP
0/4/3
T/A/P: 4/3/3
S/F/C: 2/4/5
Exhaust all planets(4+3+2=9R) to build a Dreadnought(5R) and 2 cruisers(2x2R=4R) in home system.
S/F/C
2/5/2
Letnev PLAYS Production secondary, spend 1 SA CC, exhaust Vega Major to build 3 Fighters in home system
The Barony of Letnev: Play the primary ability of the (6) Warfare II* Strategy Card, placing the High Alert token into the Tequ'ran-Torkan system.
Yssaril plays on the secondary (SA 2 --> 1), moving 1 Cruiser and 1 Destroyer from the Yssaril Home System to the Eternal Rest system. A command counter from the Yssaril reserves is placed in Eternal Rest.
Jol-Nar plays on the secondary (SA 3 --> 2), moving 1 Dreadnought from The Romero Disruption to the Jol-Nar Home System.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Activate the Vaas Delta system. (CP 6 --> 5)
Move in 1 Destroyer from the Naalu Home System.
The Nekro Virus: Activate the Lodor system. (CP 3 --> 2)
Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and 1 Ground Force from the Nekro Home System.
Land 1 Ground Force on Lodor.
Federation of Sol: Play the primary ability of the (4) Production Strategy Card, exhausting Resculon (2R) + 2R from the primary to build 1 Cruiser (2R) and 3 Fighters (2R) at Jord.
Jol-Nar plays on the secondary (SA 2 --> 1), exhausting Nar (2R), Primor (2R), and 3 Trade Goods (TG 3 --> 0) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Nar.
Letnev plays on the secondary (SA 2 --> 1), exhausting Vega Major (2R) to build 3 Fighters (2R) at Arc Prime.
Naalu plays on the secondary (SA 3 --> 2), exhausting Tsion (2R) and 3 Trade Goods (TG 7 --> 4) to build 1 Carrier (3R) and 1 Mechanized Unit (2R) at Druaa.
Nekro plays on the secondary (SA 3 --> 2), exhausting Mordai II (4R), Abyz (3R), and Fria (2R) to build 1 Dreadnought (5R) and 2 Cruisers (4R) at Mordai II.
Yssaril plays on the secondary (SA 1 --> 0), exhausting Retillion (2R), Lazar (1R), Sakulag (2R), and 1 Trade Good (TG 2 --> 1) to build 1 Cruiser (2R), 1 Destroyer (1R), and 1 Carrier (3R) at Retillion.
Current Map: Round 2, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 1 VP
The Naalu Collective: 1 VP
Federation of Sol: 1 VP
The Nekro Virus: 1 VP
Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Yssaril Tribes: 2 Secret Objectives
The Barony of Letnev: 2 Secret Objectives
The Naalu Collective: 2 Secret Objectives
The Nekro Virus: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
Universities of Jol-Nar: 2 Secret Objectives
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser
Worlds:
X - Mordai II (4R, 0I)
X - Abyz (3R, 0I)
X - Fria (2R, 0I, B)
X - Lodor (3R, 1I, G)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 3
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - Lazar (1R, 0I)
X - Sakulag (2R, 1I)
X - Saudor (2R, 2I)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, Cybernetics
Worlds:
R - Jord (4R, 2I)
X - Coorneeq (1R, 2I, R)
R - Perimiter (2R, 2I)
X - Resculon (2R, 0I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 3
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Sem-Lore (3R, 2I, Y)
R - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 5
Trade Contracts: Jol-Nar [1], Yssaril [1]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Bellatrix (0R, 1I, R)
R - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Arnor (2R, 1I)
N - El'nath (2R, 0I, B)
N - Faunus (1R, 3I, G (x2))
N - Lisis (2R, 2I)
N - Lor (1R, 2I, R)
N - Mallice (0R, 3I)
N - Quann (2R, 1I, G)
N - Tar'mann (1R, 1I)
N - Velnor (2R, 0I, R)
N - Wellon (1R, 2I)
Order of Play
The Naalu Collective: (0) Assembly
The Nekro Virus: (1) Leadership
Federation of Sol: (4) Production
Universities of Jol-Nar: (5) Trade II Current Player (@XeadinMC)
The Barony of Letnev: (6) Warfare II*
The Yssaril Tribes: (7) Technology
@Daemonis
Nevermind. Realized that's been house-ruled.
5->4 CP
@El Skid
Pick up 2 GFs on carrier in Abyz/Fria, move carrier and a cruiser from HS in and drop 1 GF on Lisis and 1 GF on Velnor.
S/F/C
2/5/1
@Lykouragh
I'll have a game board update tonight.
Activate Arnor/Lor. Move in carrier from Perimeter with 2 fighter and 4 GF, 1 cruiser and 1 destroyer from home system.
T/A/P: 3/1/1
S/F/C: 2/4/1
Round 2 - Battle at Arnor-Lor
Sol has 1 Cruiser, 1 Destroyer, 1 Carrier (carrying 4 Ground Forces), and 2 Fighters.
Jol-Nar has 1 Carrier.
Geth roll 1d10t7+1d10t9+1d10t9+2d10t8 for Sol
Geth roll 1d10t10 for Jol-Nar
@Lykouragh, your action continues.
Oh right. Yeah, Lisis is fine for the mech unit!
Round 1
Sol has 2 Ground Forces.
Jol-Nar has 1 Ground Force.
Geth roll 2d10t8 for Sol
Geth roll 1d10t6 for Jol-Nar
Rounds 2, 3
Rolls read left to right for multiple rounds.
Geth roll 2d10t8 for Sol Round 2
Geth roll 1d10t8 for Jol-Nar Round 2
Geth roll 2d10t8 for Sol Round 3
Geth roll 1d10t8 for Jol-Nar Round 3
Rolls read left to right for multiple rounds.
Geth roll 2d10t8 for Sol Round 4
Geth roll 1d10t8 for Jol-Nar Round 4
Geth roll 2d10t8 for Sol Round 5
Geth roll 1d10t8 for Jol-Nar Round 5
Round 2 - Invasion of Lor
Combat Rounds 1-3
Sol has 2 Ground Forces.
Jol-Nar has 1 Ground Force.
Geth roll 2d10t8 for Sol Round 1
Geth roll 1d10t6 for Jol-Nar Round 1
Geth roll 2d10t8 for Sol Round 2
Geth roll 1d10t6 for Jol-Nar Round 2
Geth roll 2d10t8 for Sol Round 3
Geth roll 1d10t6 for Jol-Nar Round 3
Map update in a few minutes.
Universities of Jol-Nar: Activate the Arnor-Lor system. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from The Romero Disruption system.
Land 1 Ground Force on each of Arnor and Lor.
The Barony of Letnev: Activate the Wellon system. (CP 3 --> 2)
Move in 1 Carrier and 1 Ground Force from Vega Minor.
Land 1 Ground Force on Wellon.
The Yssaril Tribes: Activate the El'Nath system. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Saudor.
Land 1 Ground Force on El'Nath.
The Naalu Collective: Activate the Quann system. (CP 5 --> 4)
Move in 1 Carrier, 4 Fighters, and 2 Ground Forces.
Land 2 Ground Forces on Quann.
The Nekro Virus: Activate the Lisis-Velnor system. (CP 2 --> 1)
Move in 1 Cruiser from the Nekro Home System and 1 Carrier, 1 Mechanized Unit and 1 Ground Force from Abyz-Fria.
Land 1 Mechanized Unit on Lisis and 1 Ground Force on Velnor.
Federation of Sol: Activate the Arnor-Lor system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Destroyer from the Sol Home System and 1 Carrier, 2 Fighters, and 4 Ground Forces from Perimeter.
In the space battle, Sol suffers no losses while Jol-Nar loses 1 Carrier; combat resolves in favor of Sol.
Land 2 Ground Forces on each of Arnor and Lor.
In invasion combat on Arnor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.
In invasion combat on Lor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.
Current Map: Round 2, Action Phase Update 3
Current Technologies
Victory Points and Objectives
The Barony of Letnev: 1 VP
The Naalu Collective: 1 VP
Federation of Sol: 1 VP
The Nekro Virus: 1 VP
Universities of Jol-Nar: 1 VP
Public Objectives
[1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
5 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Yssaril Tribes: 2 Secret Objectives
The Barony of Letnev: 2 Secret Objectives
The Naalu Collective: 2 Secret Objectives
The Nekro Virus: 2 Secret Objectives
Federation of Sol: 2 Secret Objectives
Universities of Jol-Nar: 2 Secret Objectives
Special Objectives
Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar
The Nekro Virus: El Skid
Action Cards: 1
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 1
Trade Contracts: Sol [2], Jol-Nar [3]
Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser
Worlds:
X - Mordai II (4R, 0I)
X - Abyz (3R, 0I)
X - Fria (2R, 0I, B)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Velnor (2R, 0I, R)
Action Cards: 2
Political Cards: 2
Strategy Allocation: 0
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Letnev [1], Naalu [1]
Technology: Antimass Deflectors, XRD Transporters
Worlds:
X - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
X - El'nath (2R, 0I, B)
X - Lazar (1R, 0I)
X - Sakulag (2R, 1I)
X - Saudor (2R, 2I)
Action Cards: 1
Political Cards: 1
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Nekro [1], Letnev [1]
Technology: Antimass Deflectors, Gravity Drive, Cybernetics
Worlds:
R - Jord (4R, 2I)
X - Arnor (2R, 1I)
X - Coorneeq (1R, 2I, R)
X - Lor (1R, 2I, R)
R - Perimiter (2R, 2I)
X - Resculon (2R, 0I)
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 2
Trade Contracts: Nekro [2], Naalu [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools
Worlds:
X - Jol (1R, 2I)
X - Nar (2R, 3I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 1
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Yssaril [2], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Sem-Lore (3R, 2I, Y)
R - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Vega Major (2R, 1I)
R - Vega Minor (1R, 2I, B)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 4
Trade Contracts: Jol-Nar [1], Yssaril [1]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Bellatrix (0R, 1I, R)
R - Bereg (3R, 1I, R)
X - Lirta IV (2R, 3I, G)
X - Quann (2R, 1I, G)
X - Tsion (2R, 2I, TG (x2))
Neutral Worlds
N - Faunus (1R, 3I, G (x2))
N - Mallice (0R, 3I)
N - Tar'mann (1R, 1I)
Order of Play
The Naalu Collective: (0) Assembly
The Nekro Virus: (1) Leadership
Federation of Sol: (4) Production
Universities of Jol-Nar: (5) Trade II Current Player (@XeadinMC)
The Barony of Letnev: (6) Warfare II*
The Yssaril Tribes: (7) Technology