As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Twilight Imperium Game 10 - Game Over!

1679111230

Posts

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Activate Lodor system

    Move dreadnought and carrier with 1 fighter and 1 GF from Home System to Lodor, claiming the planet with 1 GF.

    S/F/C
    3/5/2

    El Skid on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I think it's Sol's turn next?

  • Options
    MrBlarneyMrBlarney Registered User regular
    Yes indeed, @Lykouragh's turn. I'll post a game status update tonight.

    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular

    Activate Production. Tap Resculon. Build a cruiser and 3 fighters in Jord (4 cost, 2 from Prod and 2 from Resculon). Fighters live in the spacedock.

  • Options
    LykouraghLykouragh Registered User regular
    Oh, and that leaves my slashes unchanged where they were-


    T/A/P: 3/1/1
    S/F/C: 2/4/2

  • Options
    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited May 2015
    The Jol-Nar shall utilize Production Secondary.

    - Exhaust Primor (2R) and Nar (2R) and spend 1 TG to build a Dreadnought.
    - Spend 2 TGs to build a Cruiser.

    Both builds reach production capacity as per the Strategy Card.


    CC: 1 | 5 | 3
    TAP: 0 | 1 | 2


    ----

    "To our concerned federation neighbor,

    "We wish to come to no futile encounter with each other. Our placement in the galaxy has simply left us with an... 'impassable' obstacle in the way. We wish to fulfill the need to occupy the empty system that we have set our eyes upon so as to satisfy our quota and to extend our provisional reach around the eyesore that is the supernova. It is quite a nuisance to gaze upon..."

    "To the Letnev Ambassador,

    "We do not know what your intentions are, but do keep in mind that we have all the means necessary to keep you out of our system if ever the need arises. We do hope that we can co-exist without conflict. We have given you the fruits of our labor of technological purity as a gift of peace and prosperity."

    XeadinMC on
    YIVQ28P.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    I suppose I'll post the status update after the end of the Production secondary. Unless someone really needs the map NOW in order to conduct their decisions.

    4463rwiq7r47.png
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Yssaril PLAY on production secondary.

    Spend 1 CC from SA (1>0) and exhaust Retillion (2R),Lazar (1R) and Sakulag (2R) and pay 1 TG for 6 total to build 1 carrier (3R), 1 cruiser (2R) and 1 destroyer (1R).

    SA/FS/CP
    0/4/3

  • Options
    MrBlarneyMrBlarney Registered User regular
    @Daemonis, @Phyphor, @El Skid to play or pass on the Production secondary.

    4463rwiq7r47.png
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited May 2015
    The Naalu will stop agonizing over what to build and just build a damn carrier & mechanized unit. Exhaust Tsion and pay 3 TG

    T/A/P: 4/3/3
    S/F/C: 2/4/5

    Phyphor on
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    PLAY on Production secondary.

    Exhaust all planets(4+3+2=9R) to build a Dreadnought(5R) and 2 cruisers(2x2R=4R) in home system.

    S/F/C
    2/5/2

    El Skid on
  • Options
    MrBlarneyMrBlarney Registered User regular
    Just waiting on @Daemonis for Production secondary orders.

    4463rwiq7r47.png
  • Options
    DaemonisDaemonis Registered User regular
    Sorry for delay
    Letnev PLAYS Production secondary, spend 1 SA CC, exhaust Vega Major to build 3 Fighters in home system

  • Options
    MrBlarneyMrBlarney Registered User regular
    edited June 2015
    Round 2: Action Phase Update 2

    The Barony of Letnev: Play the primary ability of the (6) Warfare II* Strategy Card, placing the High Alert token into the Tequ'ran-Torkan system.
    Yssaril plays on the secondary (SA 2 --> 1), moving 1 Cruiser and 1 Destroyer from the Yssaril Home System to the Eternal Rest system. A command counter from the Yssaril reserves is placed in Eternal Rest.
    Jol-Nar plays on the secondary (SA 3 --> 2), moving 1 Dreadnought from The Romero Disruption to the Jol-Nar Home System.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Activate the Vaas Delta system. (CP 6 --> 5)
    Move in 1 Destroyer from the Naalu Home System.
    The Nekro Virus: Activate the Lodor system. (CP 3 --> 2)
    Move in 1 Dreadnought, 1 Carrier, 1 Fighter, and 1 Ground Force from the Nekro Home System.
    Land 1 Ground Force on Lodor.
    Federation of Sol: Play the primary ability of the (4) Production Strategy Card, exhausting Resculon (2R) + 2R from the primary to build 1 Cruiser (2R) and 3 Fighters (2R) at Jord.
    Jol-Nar plays on the secondary (SA 2 --> 1), exhausting Nar (2R), Primor (2R), and 3 Trade Goods (TG 3 --> 0) to build 1 Dreadnought (5R) and 1 Cruiser (2R) at Nar.
    Letnev plays on the secondary (SA 2 --> 1), exhausting Vega Major (2R) to build 3 Fighters (2R) at Arc Prime.
    Naalu plays on the secondary (SA 3 --> 2), exhausting Tsion (2R) and 3 Trade Goods (TG 7 --> 4) to build 1 Carrier (3R) and 1 Mechanized Unit (2R) at Druaa.
    Nekro plays on the secondary (SA 3 --> 2), exhausting Mordai II (4R), Abyz (3R), and Fria (2R) to build 1 Dreadnought (5R) and 2 Cruisers (4R) at Mordai II.
    Yssaril plays on the secondary (SA 1 --> 0), exhausting Retillion (2R), Lazar (1R), Sakulag (2R), and 1 Trade Good (TG 2 --> 1) to build 1 Cruiser (2R), 1 Destroyer (1R), and 1 Carrier (3R) at Retillion.

    Current Map: Round 2, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    The Nekro Virus: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser

    Worlds:
    X - Mordai II (4R, 0I)
    X - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lodor (3R, 1I, G)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - Lazar (1R, 0I)
    X - Sakulag (2R, 1I)
    X - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    X - Coorneeq (1R, 2I, R)
    R - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 3

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Sem-Lore (3R, 2I, Y)
    R - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Naalu Collective: Phyphor
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 5

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bellatrix (0R, 1I, R)
    R - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arnor (2R, 1I)
    N - El'nath (2R, 0I, B)
    N - Faunus (1R, 3I, G (x2))
    N - Lisis (2R, 2I)
    N - Lor (1R, 2I, R)
    N - Mallice (0R, 3I)
    N - Quann (2R, 1I, G)
    N - Tar'mann (1R, 1I)
    N - Velnor (2R, 0I, R)
    N - Wellon (1R, 2I)

    Order of Play
    The Naalu Collective: (0) Assembly
    The Nekro Virus: (1) Leadership
    Federation of Sol: (4) Production
    Universities of Jol-Nar: (5) Trade II Current Player (@XeadinMC)
    The Barony of Letnev: (6) Warfare II*
    The Yssaril Tribes: (7) Technology

    MrBlarney on
    4463rwiq7r47.png
  • Options
    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited May 2015
    The Jol-Nar will activate the Arnor/Lor system, moving the Carrier from the Romero Disruption into the system-- occupying both planets with 1 Ground Force on each.

    @Daemonis

    XeadinMC on
    YIVQ28P.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    The @ call doesn't work if you have to edit it in... @Daemonis to take the next turn.

    4463rwiq7r47.png
  • Options
    DaemonisDaemonis Registered User regular
    Letnev activates Wellon system, Carrier from Vega system picks up GF from Vega Minor, moves to Wellon, lands GF there

  • Options
    DaemonisDaemonis Registered User regular
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited May 2015
    Tactical Action: spend one CC from CP (2>1) to activate El'Nath system. Move carrier, 2 fighters and 1 GF from Saudor to the system and take control of El'Nath.


    jakobagger on
  • Options
    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
  • Options
    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    edited May 2015
    Out of curiosity, are the command counters out on the board, since the last update, there for you to know who moved what during the Warfare strategy?

    Nevermind. Realized that's been house-ruled.

    XeadinMC on
    YIVQ28P.png
  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Activate Quann system. Move carrier in from Bereg/Lirta IV, picking up both GF. Drop 2 GF on Quann

    5->4 CP


    @El Skid

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Activate Lisis/Velnor

    Pick up 2 GFs on carrier in Abyz/Fria, move carrier and a cruiser from HS in and drop 1 GF on Lisis and 1 GF on Velnor.

    S/F/C
    2/5/1

    @Lykouragh

    El Skid on
  • Options
    MrBlarneyMrBlarney Registered User regular
    XeadinMC wrote: »
    Out of curiosity, are the command counters out on the board, since the last update, there for you to know who moved what during the Warfare strategy?

    Nevermind. Realized that's been house-ruled.
    Yep. Warfare II was houseruled to allow it to be more flexible and allow units to be moved into empty systems (similar to the base Warfare strategy card). I did realize that I accidentally added a command counter to the Jol-Nar home system where I should not have, since the home system is always under control of its original player even without ships in the system.

    I'll have a game board update tonight.

    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular
    It didn't have to be this way, space-squids....

    Activate Arnor/Lor. Move in carrier from Perimeter with 2 fighter and 4 GF, 1 cruiser and 1 destroyer from home system.

    T/A/P: 3/1/1
    S/F/C: 2/4/1

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Are you not landing on the planets?

  • Options
    LykouraghLykouragh Registered User regular
    I will be after the space battle resolves.

  • Options
    PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Ah right, forgot the jol nar took it

  • Options
    XeadinMCXeadinMC Reasonable Equestrian Lake Forest Park, WARegistered User regular
    "You will pay for your insolence, humans. We had hoped that our message to you would have been made clear, but your blindness has now given us no other choice for any peaceful negotiations. Prepare for war!"

    YIVQ28P.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    @El Skid, you had a Mechanized Unit on Abyz, not a Ground Force. In your move to Lisis-Velnor, upon which planet will the Mechanized Unit be landed? (I'll assume Lisis for now, but I can change it later on.)

    Round 2 - Battle at Arnor-Lor

    Sol has 1 Cruiser, 1 Destroyer, 1 Carrier (carrying 4 Ground Forces), and 2 Fighters.
    Jol-Nar has 1 Carrier.

    Geth roll 1d10t7+1d10t9+1d10t9+2d10t8 for Sol
    Geth roll 1d10t10 for Jol-Nar

    Sol:
    1d10t7+1d10t9+1d10t9+2d10t8 1 [1d10t7=7] [1d10t9=3] [1d10t9=7] [2d10t8=7, 4]
    Jol-Nar:
    1d10t10 0 [1d10t10=6]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Sol scores 1 hit; Jol-Nar Carrier destroyed.

    @Lykouragh, your action continues.

    4463rwiq7r47.png
  • Options
    LykouraghLykouragh Registered User regular
    Land 2 GF on each planet.

  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    MrBlarney wrote: »
    @El Skid, you had a Mechanized Unit on Abyz, not a Ground Force. In your move to Lisis-Velnor, upon which planet will the Mechanized Unit be landed? (I'll assume Lisis for now, but I can change it later on.)

    Oh right. Yeah, Lisis is fine for the mech unit!

  • Options
    MrBlarneyMrBlarney Registered User regular
    Round 2 - Invasion of Arnor

    Round 1

    Sol has 2 Ground Forces.
    Jol-Nar has 1 Ground Force.

    Geth roll 2d10t8 for Sol
    Geth roll 1d10t6 for Jol-Nar

    Sol:
    2d10t8 0 [2d10t8=3, 4]
    Jol-Nar:
    1d10t6 0 [1d10t6=2]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    No hits registered.

    Rounds 2, 3

    Rolls read left to right for multiple rounds.

    Geth roll 2d10t8 for Sol Round 2
    Geth roll 1d10t8 for Jol-Nar Round 2
    Geth roll 2d10t8 for Sol Round 3
    Geth roll 1d10t8 for Jol-Nar Round 3

    Sol Round 2:
    2d10t8 0 [2d10t8=3, 1]
    Jol-Nar Round 2:
    1d10t8 0 [1d10t8=2]
    Sol Round 3:
    2d10t8 0 [2d10t8=4, 5]
    Jol-Nar Round 3:
    1d10t8 0 [1d10t8=3]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Rounds 4, 5

    Rolls read left to right for multiple rounds.

    Geth roll 2d10t8 for Sol Round 4
    Geth roll 1d10t8 for Jol-Nar Round 4
    Geth roll 2d10t8 for Sol Round 5
    Geth roll 1d10t8 for Jol-Nar Round 5

    Sol Round 4:
    2d10t8 0 [2d10t8=3, 1]
    Jol-Nar Round 4:
    1d10t8 0 [1d10t8=2]
    Sol Round 5:
    2d10t8 1 [2d10t8=1, 8]
    Jol-Nar Round 5:
    1d10t8 0 [1d10t8=6]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Sol scores one hit in Round 5; Jol-Nar Ground Force is destroyed and combat resolves in favor of Sol.

    Round 2 - Invasion of Lor

    Combat Rounds 1-3

    Sol has 2 Ground Forces.
    Jol-Nar has 1 Ground Force.

    Geth roll 2d10t8 for Sol Round 1
    Geth roll 1d10t6 for Jol-Nar Round 1
    Geth roll 2d10t8 for Sol Round 2
    Geth roll 1d10t6 for Jol-Nar Round 2
    Geth roll 2d10t8 for Sol Round 3
    Geth roll 1d10t6 for Jol-Nar Round 3

    Sol Round 1:
    2d10t8 1 [2d10t8=3, 10]
    Jol-Nar Round 1:
    1d10t6 0 [1d10t6=5]
    Sol Round 2:
    2d10t8 0 [2d10t8=3, 2]
    Jol-Nar Round 2:
    1d10t6 0 [1d10t6=2]
    Sol Round 3:
    2d10t8 0 [2d10t8=4, 7]
    Jol-Nar Round 3:
    1d10t6 0 [1d10t6=1]

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    Sol scores one hit in Round 1; Jol-Nar Ground Force is destroyed and combat resolves in favor of Sol.

    Map update in a few minutes.

    4463rwiq7r47.png
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited June 2015
    Round 2: Action Phase Update 3

    Universities of Jol-Nar: Activate the Arnor-Lor system. (CP 3 --> 2)
    Move in 1 Carrier and 2 Ground Forces from The Romero Disruption system.
    Land 1 Ground Force on each of Arnor and Lor.
    The Barony of Letnev: Activate the Wellon system. (CP 3 --> 2)
    Move in 1 Carrier and 1 Ground Force from Vega Minor.
    Land 1 Ground Force on Wellon.
    The Yssaril Tribes: Activate the El'Nath system. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, and 1 Ground Force from Saudor.
    Land 1 Ground Force on El'Nath.
    The Naalu Collective: Activate the Quann system. (CP 5 --> 4)
    Move in 1 Carrier, 4 Fighters, and 2 Ground Forces.
    Land 2 Ground Forces on Quann.
    The Nekro Virus: Activate the Lisis-Velnor system. (CP 2 --> 1)
    Move in 1 Cruiser from the Nekro Home System and 1 Carrier, 1 Mechanized Unit and 1 Ground Force from Abyz-Fria.
    Land 1 Mechanized Unit on Lisis and 1 Ground Force on Velnor.
    Federation of Sol: Activate the Arnor-Lor system. (CP 2 --> 1)
    Move in 1 Cruiser and 1 Destroyer from the Sol Home System and 1 Carrier, 2 Fighters, and 4 Ground Forces from Perimeter.
    In the space battle, Sol suffers no losses while Jol-Nar loses 1 Carrier; combat resolves in favor of Sol.
    Land 2 Ground Forces on each of Arnor and Lor.
    In invasion combat on Arnor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.
    In invasion combat on Lor, Sol suffers no losses while Jol-Nar loses 1 Ground Force; combat resolves in favor of Sol.

    Current Map: Round 2, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Yssaril Tribes: 1 VP
    The Barony of Letnev: 1 VP
    The Naalu Collective: 1 VP
    Federation of Sol: 1 VP
    The Nekro Virus: 1 VP
    Universities of Jol-Nar: 1 VP

    Public Objectives
    [1 VP] I took control of 3 planets this turn.: Naalu, Letnev, Yssaril, Sol
    5 Stage I Objectives and 5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Yssaril Tribes: 2 Secret Objectives
    The Barony of Letnev: 2 Secret Objectives
    The Naalu Collective: 2 Secret Objectives
    The Nekro Virus: 2 Secret Objectives
    Federation of Sol: 2 Secret Objectives
    Universities of Jol-Nar: 2 Secret Objectives

    Special Objectives
    Seed of an Empire: The players with the fewest victory points gain 1 victory point.: Nekro, Jol-Nar

    The Nekro Virus: El Skid
    Trade Goods: 1
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 5
    Command Pool: 1

    Trade Contracts: Sol [2], Jol-Nar [3]
    Technology: Gen Synthesis, Dacxive Animators, Hylar V Assault Laser

    Worlds:
    X - Mordai II (4R, 0I)
    X - Abyz (3R, 0I)
    X - Fria (2R, 0I, B)
    X - Lisis (2R, 2I)
    X - Lodor (3R, 1I, G)
    X - Velnor (2R, 0I, R)
    The Yssaril Tribes: jakobagger
    Trade Goods: 1
    Action Cards: 2
    Political Cards: 2

    Strategy Allocation: 0
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Letnev [1], Naalu [1]
    Technology: Antimass Deflectors, XRD Transporters

    Worlds:
    X - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    X - El'nath (2R, 0I, B)
    X - Lazar (1R, 0I)
    X - Sakulag (2R, 1I)
    X - Saudor (2R, 2I)
    Federation of Sol: Lykouragh
    Trade Goods: 3
    Action Cards: 1
    Political Cards: 1

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Nekro [1], Letnev [1]
    Technology: Antimass Deflectors, Gravity Drive, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    X - Arnor (2R, 1I)
    X - Coorneeq (1R, 2I, R)
    X - Lor (1R, 2I, R)
    R - Perimiter (2R, 2I)
    X - Resculon (2R, 0I)
    Universities of Jol-Nar: XeadinMC
    Trade Goods: 0
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 5
    Command Pool: 2

    Trade Contracts: Nekro [2], Naalu [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools

    Worlds:
    X - Jol (1R, 2I)
    X - Nar (2R, 3I)
    X - Primor (2R, 1I, GF (x2))
    The Barony of Letnev: Daemonis
    Trade Goods: 8
    Action Cards: 1
    Political Cards: 2

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Yssaril [2], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Sem-Lore (3R, 2I, Y)
    R - Tequ'ran (2R, 0I, R)
    X - Torkan (0R, 3I, B)
    X - Vega Major (2R, 1I)
    R - Vega Minor (1R, 2I, B)
    The Naalu Collective: Phyphor
    Trade Goods: 4
    Action Cards: 3
    Political Cards: 3

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 4

    Trade Contracts: Jol-Nar [1], Yssaril [1]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Bellatrix (0R, 1I, R)
    R - Bereg (3R, 1I, R)
    X - Lirta IV (2R, 3I, G)
    X - Quann (2R, 1I, G)
    X - Tsion (2R, 2I, TG (x2))

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Faunus (1R, 3I, G (x2))
    N - Mallice (0R, 3I)
    N - Tar'mann (1R, 1I)

    Order of Play
    The Naalu Collective: (0) Assembly
    The Nekro Virus: (1) Leadership
    Federation of Sol: (4) Production
    Universities of Jol-Nar: (5) Trade II Current Player (@XeadinMC)
    The Barony of Letnev: (6) Warfare II*
    The Yssaril Tribes: (7) Technology

    MrBlarney on
    4463rwiq7r47.png
Sign In or Register to comment.