every comp game that I've joined ended with someone ragequitting when their team started losing, meaning that the entire game didn't count for anyone else even if the rest of the server played it through to completion
It's no secret that Casual Mode has had a rough launch. We wanted to give you an update on what we're doing to address your concerns.
Short version: We hear you. Later today, we will be shipping a patch to Casual Mode that will remove the penalties for abandoning a game, and allow you to narrow your game mode selections from two modes to a single mode before queuing. Additionally, in the very near future, we will be shipping a more comprehensive Casual Mode patch that will let you select the maps you will be matched into.
We've provided a more detailed breakdown of Casual Mode's issues and how we are addressing your concerns below.
First, and most important, queue times. The queue times you are currently experiencing are a bug, not a feature. It is something we are actively working to correct. Several backend issues appeared post-launch that culminated in long wait times. Removing this issue is our highest priority right now.
Second, abandonment penalties. We had put in a ten-minute cooldown period to encourage players to complete matches. Your feedback has convinced us that it is more important for players to be able to come and go as they please. Today's patch will remove abandonment cooldown penalties from Casual Mode.
Third, user choice. We'd intended to roll out the number of match options available to players incrementally, so as not to overload the matchmaking system with too many variables on Day One. In retrospect, of all the match options to hold back, map selection should not have been one of them. It is the next feature we are adding to Casual Mode, and you will get it very soon.
Fourth, Casual Mode levels. Levels are a cosmetic feature that show how much you've played. They can never be lost, and they do not affect matchmaking. We did a poor job of communicating that Casual Mode Levels are in no way similar to Competitive Mode Ranks (which do affect matchmaking, and can be lost).
Finally, we wanted to note that we value the role the community plays in the development of this game, and do in fact read all the feedback sent to us, as well as through reddit, the forums, streams, and more. We are not always as talkative as we perhaps should be, but we are listening.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Casual Mode
Removed the abandonment penalty
Players are only required to have a single mode selected before queuing
Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
Fixed being able to damage yourself to gain Hype while using The Soda Popper
Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
Fixed the Bonesaw not working properly while using viewmodel minmode
Fixed the Spy and Engineer not being able to equip the Prinny Machete
You know... I'm not sure if I like removing the abandonment penalty. Just got done with a match where we were down three men due to people just dropping, and that sucked.
I dunno, maybe let people do old Quick-Play for no XP rewards, and rename Casual to Unranked.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I'm very okay with keep quick play out of this for awhile. The youtuber crew thing I'm part of is putting together funds to bring online a butt load of US and EU servers to help fill the void Valve left. This could be GREAT for community servers (and therefore custom maps.)
You know... I'm not sure if I like removing the abandonment penalty. Just got done with a match where we were down three men due to people just dropping, and that sucked.
Voting is disabled entirely in casual matches, so you can't kick obvious hackers, and with the abandonment penalty in place you couldn't quit without screwing yourself either.
Pass time mode is just uggggghhhhhhhhh.
Or at least at the moment in pubs.
The winning strategy being to have Sentries at your goal and hope they don't build any at theirs. Because if the attacker dies at the enemy base then they have to slog all the way back through however many spawning players, and so without some heavy team stacking enough attackers die that the Sentries are never ever threatened.
Couldn't destroy the nest because too many enemies to sneak past and spawning in, and even if I did, that means I don't have the jack and so have to hope my team caps before the Sentries come back.
Pass time mode is just uggggghhhhhhhhh.
Or at least at the moment in pubs.
The winning strategy being to have Sentries at your goal and hope they don't build any at theirs. Because if the attacker dies at the enemy base then they have to slog all the way back through however many spawning players, and so without some heavy team stacking enough attackers die that the Sentries are never ever threatened.
Couldn't destroy the nest because too many enemies to sneak past and spawning in, and even if I did, that means I don't have the jack and so have to hope my team caps before the Sentries come back.
Sounds like a spy's wet dream
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turtleantGunpla Dadis the best.Registered Userregular
Pass time mode is just uggggghhhhhhhhh.
Or at least at the moment in pubs.
The winning strategy being to have Sentries at your goal and hope they don't build any at theirs. Because if the attacker dies at the enemy base then they have to slog all the way back through however many spawning players, and so without some heavy team stacking enough attackers die that the Sentries are never ever threatened.
Couldn't destroy the nest because too many enemies to sneak past and spawning in, and even if I did, that means I don't have the jack and so have to hope my team caps before the Sentries come back.
Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not receive new players
- Fixed a case where players would sometimes not receive experience (when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players to play on specific maps
- Added the Vote Kick option
- Players that are kicked will receive partial experience after the match ends
- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
Added a "Create Server" button to the "Find a Game" menu
Fixed the party chat window sometimes not drawing
Fixed Australium weapons not drawing correctly in the character loadout screen
Updated the Dr's Dapper Topper to fix a material issue
Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after detonating
- Fixed a bug related to bot death detection
Updated Taunt: The Balloonibounce to end the taunt if the player is moved Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and walls
PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the win panel
The map selection thing in Casual mode is pretty cool, it actually shows you if people are playing specific maps so you know if you'll find a game quickly:
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Is your server updated?
Although if anyone knows a cvar to be able to run payload maps in the stopwatch mode ala the queue without using tournament mode, that'd be awesome.
EDIT: and of course SM is broken. dangit.
EDIT: Think I got it now.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Updated Casual Mode
Removed the abandonment penalty
Players are only required to have a single mode selected before queuing
Fixed a dedicated server crash caused by projectiles from the Pomson 6000 and the Righteous Bison
Fixed being able to damage yourself to gain Hype while using The Soda Popper
Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended
Fixed the Bonesaw not working properly while using viewmodel minmode
Fixed the Spy and Engineer not being able to equip the Prinny Machete
You know... I'm not sure if I like removing the abandonment penalty. Just got done with a match where we were down three men due to people just dropping, and that sucked.
I dunno, maybe let people do old Quick-Play for no XP rewards, and rename Casual to Unranked.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Voting is disabled entirely in casual matches, so you can't kick obvious hackers, and with the abandonment penalty in place you couldn't quit without screwing yourself either.
Or at least at the moment in pubs.
The winning strategy being to have Sentries at your goal and hope they don't build any at theirs. Because if the attacker dies at the enemy base then they have to slog all the way back through however many spawning players, and so without some heavy team stacking enough attackers die that the Sentries are never ever threatened.
Couldn't destroy the nest because too many enemies to sneak past and spawning in, and even if I did, that means I don't have the jack and so have to hope my team caps before the Sentries come back.
Sounds like a spy's wet dream
That would be your mother.
...I don't have room for it
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Well.. It's CTF if the map were three times as big.
So think CTF_Well before they changed the map away from CP_Well.
But also you can't start walking the flag by yourself if you destroy the nest in their base.
https://www.youtube.com/watch?v=-hj1haLcdI0
https://www.youtube.com/watch?v=aEe70XveO4A
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
https://www.youtube.com/watch?v=L2Yc4i3oiWc
Jesus Christ you guys
the absolute madmen
Today was a crazy day, and I'm so stoked to finally get to show this stuff off!
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Really? I thought saving time on hopeless games was one of the pluses of stopwatch.