What, do you need more accuracy to ensure hits with book smacks than you need to ensure Miasma will never miss?
Correct, the ACC requirement on flank hits is higher. According to the chart AS8 only needs 608 ACC for my spells to be 100% accurate (in my experience it's actually closer to 600), but 682 for melee hits/flank, and the DPS loss I would get from forcing the extra 74 ACC would not be worth it IMO. Plus having to be in melee, etc etc.
If I happen to be in Melee because mechanics require it, then yeah any book hits I get are extra damage, but you would never want to stat yourself out for an extra 74 ACC or force yourself to always be in melee just for the extra book hit damage. In my experience you'll lose far more DPS in the process.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yeah, ACC seems like a fairly poor stat. There's no choice on how much you pour into it, because there is a mathematically best choice. You hit exactly the cap, because you're otherwise losing damage due to missing, or losing damage due to putting too much into it and neglecting other stats.
At least with stuff like crit, det, and speed, there's room to experiment, and builds that are better for one job than another. With ACC, you might as well just eliminate the stat entirely and reduce the number of Materia slots on gear. It'd have the same effect.
The whole point buy system for main stats has a similar issue, in that you always want to max your class's primary one.
Yeah, ACC seems like a fairly poor stat. There's no choice on how much you pour into it, because there is a mathematically best choice. You hit exactly the cap, because you're otherwise losing damage due to missing, or losing damage due to putting too much into it and neglecting other stats.
At least with stuff like crit, det, and speed, there's room to experiment, and builds that are better for one job than another. With ACC, you might as well just eliminate the stat entirely and reduce the number of Materia slots on gear. It'd have the same effect.
The whole point buy system for main stats has a similar issue, in that you always want to max your class's primary one.
Except for poor ACN (resets aside I mean).
That was... something of a design fail for 2.0. Would have been nice if they just gave each a trait that said "fuck it, we're just adding your bonus X for Y"
Edit: Heavensward hit $20 on Steam (plus $10 for base... or... $35 for the bundle jesus Square don't mimic Bethesda). Not helpful to me though... (I'm inferring from some previous posts that there's an issue with using steam version with non-steam account?)
Yeah, ACC seems like a fairly poor stat. There's no choice on how much you pour into it, because there is a mathematically best choice. You hit exactly the cap, because you're otherwise losing damage due to missing, or losing damage due to putting too much into it and neglecting other stats.
At least with stuff like crit, det, and speed, there's room to experiment, and builds that are better for one job than another. With ACC, you might as well just eliminate the stat entirely and reduce the number of Materia slots on gear. It'd have the same effect.
The whole point buy system for main stats has a similar issue, in that you always want to max your class's primary one.
Except for poor ACN (resets aside I mean).
That was... something of a design fail for 2.0. Would have been nice if they just gave each a trait that said "fuck it, we're just adding your bonus X for Y"
Edit: Heavensward hit $20 on Steam (plus $10 for base... or... $35 for the bundle jesus Square don't mimic Bethesda). Not helpful to me though... (I'm inferring from some previous posts that there's an issue with using steam version with non-steam account?)
You can use the Steam version with any account, it's just that you cannot mix and match the base game and the expansion across Steam/not Steam
I am trying to figure out how one gets the moogle house exterior, and it all seems that I need to send airships on expeditions for the trade in components to get the schematic. Is there a way to send airships for things without burdening the free company with my selfish desire for a moogle house?
My FC did the moogle exterior and it is the best. Highly recommended kupo!
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2016
GHOST did it and it looks awesome. I was thinking about it for my personal house. Doesn't look like it is in the cards.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Anybody know much about the One-Time Passwords/Authenticator for this game?
I went to set one up, and the App had a bunch of bad reviews about an iPhone update rendering the app useless and thus locking them out of their accounts. Was that a one time event that has been fixed, or is that a regular occurrence?
I know that setting one up gets you a Free Teleport Destination, and that in WoW if you didn't have something like that then it was basically just a matter of time until you got hacked.
Anybody know much about the One-Time Passwords/Authenticator for this game?
I went to set one up, and the App had a bunch of bad reviews about an iPhone update rendering the app useless and thus locking them out of their accounts. Was that a one time event that has been fixed, or is that a regular occurrence?
I know that setting one up gets you a Free Teleport Destination, and that in WoW if you didn't have something like that then it was basically just a matter of time until you got hacked.
I always recommend the physical authenticator as the Apps can sometimes have issues as you mentioned. I've had my physical one since say one with no issue.
And yeah for security you REALLY want one.
Delphinidaes on
NNID: delphinidaes Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
DRG skill speed will not change with this current expansion
The reason for ~620 skill speed is to drop the GCD to 2.4s
Heavy Thrust and Phlebotomize have a, you guessed it, 24s duration. As the standard rotation uses 9 abilities between each Heavy Thrust, you need to fit 10 GCDs in 24s. Hence, 2.4s GCDs
Having less is bad as you're likely to drop Phlebotomize and Heavy Thrust in between applications. Having more can be bad due to TP consumption, however more skill speed can make the rotation more lenient when it comes to breaking contact time due to mechanics. DRGs are rather touchy about contact time as they need to maintain Blood of the Dragon via their 4 ability chains. More skill speed can also help compensate for latency. For example, I aim to have around 650 skill speed to assist with latency, however this is a little less necessary with the undocumented changes to off-gcd queuing.
There is a possibility of getting so much skill speed you'll actually emerge out of the other end and have a powerful 3.5 geirskogul rotation but TP consumption is insane and it's generally not recommended.
So, in an effort to clean up inventory and focus down a little I'm trying to pick out 12 classes for my 'at least one level a day' policy. Currently I'm thinking something like a 5/4/3 split between Combat classes, crafting classes and gathering classes. Could use some help making the short list.
Current definites:
WHM
Chef
Current things I think I'd dig:
PLD
AST
Weaver
Things I'd like to fill in:
A DPS, maybe switch to DRK once PLD is high enough to get me taunt. Honestly don't have much of a clue as far as crafting goes. Though would like to be able to sort my own materia and glamours out.
Anybody know much about the One-Time Passwords/Authenticator for this game?
I went to set one up, and the App had a bunch of bad reviews about an iPhone update rendering the app useless and thus locking them out of their accounts. Was that a one time event that has been fixed, or is that a regular occurrence?
I know that setting one up gets you a Free Teleport Destination, and that in WoW if you didn't have something like that then it was basically just a matter of time until you got hacked.
I've used the Android one since it has been available, never had an issue.
So I'm this close to biting the bullet because I want to take advantage of that Amazon offer. I see that the in-game items can be claimed until the end of the year looks like, but what about game time cards? Do those expire after a while?
Level weaver first if you don't want to level them concurrently. It feels great to trivially HQ your body/legs/gloves for any other crafting class. Also Careful Synth II means unless you're bad at math you will never ever outright fail a craft by missing a progress hit at <10 durability.
Might switch carpenter to alchemist. Not sure which is more generically useful. I like the idea of making fancy consumables and clothes for the most part.
CRP 50, WVR 50, CUL 34 and everything else 15 is the bare minimum to HQ stuff with regularity
CUL's 50 cross-class is the weakest for conventional crafts (Reclaim) but eventually you'll want all to 50 to have the full toolkit.
With HW's stuff, Precise Touch at 52 is a major game changer
Then with HW post-60 star level crafting, you'll want GSM 54 for Master's Mark as that's one half of the most common star level crafting rotation
SkwigelfPassed out in a cloud of farts and cigarette smoke.Registered Userregular
Baaaw! A Step Dance Party and I'm stuck away from my computer that has FFXIV on it(not sure if my grandmother's internet provider has unlimited downloading. Probably should have loaded up my tablet before I left...)
I've restarted after a long break and I'm mighty tempted to purchase HW. Going from the base game to the expansion, is there anything significantly different about the content, or is it just more? Like, I'm really into the game's systems, but my two previous breaks from the game have been an exhaustion with the story, which I find pretty uninteresting. It's partly the direction of the cutscenes, and partly the story itself which for me is too cutesy and black and white. Do either of these aspects change in HW?
I've restarted after a long break and I'm mighty tempted to purchase HW. Going from the base game to the expansion, is there anything significantly different about the content, or is it just more? Like, I'm really into the game's systems, but my two previous breaks from the game have been an exhaustion with the story, which I find pretty uninteresting. It's partly the direction of the cutscenes, and partly the story itself which for me is too cutesy and black and white. Do either of these aspects change in HW?
There's some gray about who's really at fault for some things that happen in the story, but by and large the Warrior of Light remains a blameless blank slate, all stoic nods and righteous valor. Also, even if you completed ARR, you've got several hours before you can actually get to the HW content.
Speaking of which, what should I do about armor during that? Up to Leviathan now and while it's been wonderful to me as far as accessories go, I'm still in my i50/55 gear from 2.0.
And now I find out that you now get i90 armor at 50 in a job.
The main story has been updated with i110 rewards and the vendors in Ishgard have i115 stuff for sale and if ask someone in GHOST cab make a shopping trip for you. There is also tomestones of Poetics which is a currency for level 50 plus the dungeons drop stuff up to i100.
The story is a huge part of the experience for me, but it could easily be skipped if youre not into the heady Japanese epic drama.
If you adore other parts of the game, you should totally play again.
+1
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Getting the poetics armor is equiv ilvl to the level 51 dungeon armor, and upgrading it with carbon coat or twine brings it to the same stats as the level 53 dungeon armor drops.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
You'll probably hit the Heavensward content before you get a full suit of poetics gear. A mix and match set of the i110 gear you get from quests and poetics will serve you just fine starting out in HW.
Getting the poetics armor is equiv ilvl to the level 51 dungeon armor, and upgrading it with carbon coat or twine brings it to the same stats as the level 53 dungeon armor drops.
Except that blues are, on average, better statted than greens of equivalent item level. In practice, Ironworks will get you to Aery (55 dungeon), and augmenting them will get you to Vault (57 dungeon).
You'll probably hit the Heavensward content before you get a full suit of poetics gear. A mix and match set of the i110 gear you get from quests and poetics will serve you just fine starting out in HW.
Except for how sidetracked I'll probably get leveling other stuff I guess. Just put away Leviathan to wrap up 2.2 story... a fair bit to go still...
Posts
Correct, the ACC requirement on flank hits is higher. According to the chart AS8 only needs 608 ACC for my spells to be 100% accurate (in my experience it's actually closer to 600), but 682 for melee hits/flank, and the DPS loss I would get from forcing the extra 74 ACC would not be worth it IMO. Plus having to be in melee, etc etc.
If I happen to be in Melee because mechanics require it, then yeah any book hits I get are extra damage, but you would never want to stat yourself out for an extra 74 ACC or force yourself to always be in melee just for the extra book hit damage. In my experience you'll lose far more DPS in the process.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
At least with stuff like crit, det, and speed, there's room to experiment, and builds that are better for one job than another. With ACC, you might as well just eliminate the stat entirely and reduce the number of Materia slots on gear. It'd have the same effect.
The whole point buy system for main stats has a similar issue, in that you always want to max your class's primary one.
Except for poor ACN (resets aside I mean).
That was... something of a design fail for 2.0. Would have been nice if they just gave each a trait that said "fuck it, we're just adding your bonus X for Y"
Edit: Heavensward hit $20 on Steam (plus $10 for base... or... $35 for the bundle jesus Square don't mimic Bethesda). Not helpful to me though... (I'm inferring from some previous posts that there's an issue with using steam version with non-steam account?)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
You can use the Steam version with any account, it's just that you cannot mix and match the base game and the expansion across Steam/not Steam
My FC did the moogle exterior and it is the best. Highly recommended kupo!
chair to Creation and then suplex the Void.
I went to set one up, and the App had a bunch of bad reviews about an iPhone update rendering the app useless and thus locking them out of their accounts. Was that a one time event that has been fixed, or is that a regular occurrence?
I know that setting one up gets you a Free Teleport Destination, and that in WoW if you didn't have something like that then it was basically just a matter of time until you got hacked.
I always recommend the physical authenticator as the Apps can sometimes have issues as you mentioned. I've had my physical one since say one with no issue.
And yeah for security you REALLY want one.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yes, because that is driven off the GCD.
The reason for ~620 skill speed is to drop the GCD to 2.4s
Heavy Thrust and Phlebotomize have a, you guessed it, 24s duration. As the standard rotation uses 9 abilities between each Heavy Thrust, you need to fit 10 GCDs in 24s. Hence, 2.4s GCDs
Having less is bad as you're likely to drop Phlebotomize and Heavy Thrust in between applications. Having more can be bad due to TP consumption, however more skill speed can make the rotation more lenient when it comes to breaking contact time due to mechanics. DRGs are rather touchy about contact time as they need to maintain Blood of the Dragon via their 4 ability chains. More skill speed can also help compensate for latency. For example, I aim to have around 650 skill speed to assist with latency, however this is a little less necessary with the undocumented changes to off-gcd queuing.
There is a possibility of getting so much skill speed you'll actually emerge out of the other end and have a powerful 3.5 geirskogul rotation but TP consumption is insane and it's generally not recommended.
I don't even..what? Theres no way in hell I abandoned that.
Current definites:
WHM
Chef
Current things I think I'd dig:
PLD
AST
Weaver
Things I'd like to fill in:
A DPS, maybe switch to DRK once PLD is high enough to get me taunt. Honestly don't have much of a clue as far as crafting goes. Though would like to be able to sort my own materia and glamours out.
Yeah, minmaxing them calls for 50 in all of em... did they make 60 all just as big of a deal?
If you want to just hit capable, then CRP 50 and a bunch to 15 (and WVR to whatever gives careful synth II which is stupid good) will do.
You'll just have a harder time nailing HQ and all... it's not impossible though.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I've used the Android one since it has been available, never had an issue.
I used a physical one prior to that.
WHM
AST
LNC
BRD
GLA
The three gatherers,
Weaver
Gold smith
Carpenter
Culinarian.
Might switch carpenter to alchemist. Not sure which is more generically useful. I like the idea of making fancy consumables and clothes for the most part.
Goal is one level in one of those classes a day.
CUL's 50 cross-class is the weakest for conventional crafts (Reclaim) but eventually you'll want all to 50 to have the full toolkit.
With HW's stuff, Precise Touch at 52 is a major game changer
Then with HW post-60 star level crafting, you'll want GSM 54 for Master's Mark as that's one half of the most common star level crafting rotation
If you're doing star level HW crafts though, why don't you have everything at 50+ anyway though?
Somewhat. But not really.
And now I find out that you now get i90 armor at 50 in a job.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
That gear can last you until at least 55.
If you adore other parts of the game, you should totally play again.
chair to Creation and then suplex the Void.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Except that blues are, on average, better statted than greens of equivalent item level. In practice, Ironworks will get you to Aery (55 dungeon), and augmenting them will get you to Vault (57 dungeon).
Except for how sidetracked I'll probably get leveling other stuff I guess. Just put away Leviathan to wrap up 2.2 story... a fair bit to go still...
How bad is Titan Hard these days?
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy