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[Late to the party] Freelancer

tyrannustyrannus Registered User regular
edited May 2007 in Games and Technology
This is my first post on a forum that matters, and I'm fully aware that I may be chumming the waters. Irregardless,

Freelancer
Freelancer, otherwise known as a simpler man's X3: Reunion was a fantastic game. I am depressed that this game is rarely mentioned on these boards and I'd love to try and rectify that. Direct from the wiki -
Freelancer is a space simulation computer game developed by Digital Anvil and published by Microsoft. It was released on March 3, 2003 for Microsoft Windows. The primary distinguishing feature of the game is that it does not end when the last in-game story mission is completed. At that time the player has only explored a small part of the game universe, and is then free to continue to explore the rest of the region.

You basically played the game with your mouse, no joystick required, and were able to buy different ships and different layouts, choosing to go with missiles, blasters, cannons, or special-case weapons, such as Tizona Del Cids.

I remember the multiplayer being small servers you would join that'd save your character statistics and get money and you'd gain levels by going on trade routes or simply pirating from other players and takin' their crap. From transporting perishables to far off systems to smuggling back drugs to pirate docks or even smack in the middle of the New York system. It was very fun environment and you could casually team up with an escort and fly trade goods to different systems.

The single player followed a storyline and intermittently between missions the player was free to dick around in space, doing whatever he wants until he earns enough money to advance to the next mission, up until the final mission where the game drops him off in the system and basically says, "okay, have fun, no more missions or limitations." That's where the real fun of the game really came in, for me at least.

Overall, I really enjoyed the game and I loved the mods for it. If you're interested in that part of the game, Lancer's Reactor was an excellent source of ambitious mod projects, ranging from model swaps to full blown total conversions.

Now, time for the screenshots!

Feel free to blast me / discuss the game.
Spoiler:
Spoiler:
Spoiler:

tyrannus on
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Posts

  • DaedalusDaedalus Registered User regular
    edited May 2007
    Oh man I fucking loved Freelancer. It was awesome.

    There was also a huge mod community, although that's probably died down by now. Still, there was a lot of cool stuff you could do. What was that one mod that added in Russian-style star systems and let you drive around in battleships? I don't even remember. I just remember that most of the "lol u can drive teh battleships and cruisers" mods were horribly unbalanced except for this one. I'll look it up later.

    EDIT: That first screenshot isn't from Freelancer. Might want to get rid of it.

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  • Aaron LeeAaron Lee Registered User
    edited May 2007
    There's been threads on this in the not too distant past, including full blown PA run multiplayer servers that ran all the time.

    I thought this game was great, and I've been hoping for a similar type space sim to come out. Games like X2 just get a little too deep for me, to the point where trying to micro manage stuff gets too tedious and not so much fun. Freelancer has the sandbox space play, but a little more simplified.

  • DaedalusDaedalus Registered User regular
    edited May 2007
    Oh, and at first I didn't care, but now that I have a decent gamepad I'm a little miffed at the absolute lack of joystick support.

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  • tyrannustyrannus Registered User regular
    edited May 2007
    I fixed the OP. And yeah, I really liked how casual it was and how easy/forgiving the multiplayer was. Always fun having 5 on 5s in nomad space.

  • JerickJerick Registered User regular
    edited May 2007
    I played this when it came out and loved the hell out of it. It caught on in the group of people I had lan partys with and we basicly ended up playing freelancer all night. The one thing I regret is that it didn't have an online persistant world, becuase that would have been fucking amazing.

  • The CheeseThe Cheese Registered User
    edited May 2007
    I loved Freelancer's flying mechanics and combat. I wish they could integrate that into a more X3 - like economy and ship customization system. Other than the main story there wasn't really anything to do except try to get a whole lot of money - which you would just use to buy some guns or supplies so that you could get more money. Something like the space station building in X3 would be amazing, and even just more variation for the random missions.

  • DroolDrool Registered User regular
    edited May 2007
    This is a game I always wished I had played back when it first came out. The description reminds me of Tachyon: The Fringe, but more open ended. I loved Tachyon, mostly becuase of Bruce Campbell, but it was a fun game.

    Does this one hold up decent today? Or does it feel dated. Also does it have issues with new machines?

  • Indie WinterIndie Winter Nattravnen Registered User regular
    edited May 2007
    The game was awesome, but so obviously rushed it ruined the whole experience for me. The original concept was one ship for the Americas, one for Europe, one for the Far East, one for Africa and one for the Middle East and western Asia. Instead they had an entire ship for Germany, another for the UK, and yet another completely missing. If somebody ever decides to develop Freelancer 2 I hope he'll retcon the whole thing and get it right.

    ShhxB.gif
  • tyrannustyrannus Registered User regular
    edited May 2007
    I really liked Freelancer: Evolutions. It was a solid mod. new trade commonties, able to capture pirate pilots and sell them to local enforcement, increased difficulty, more capital ship encounters. It was real fun to see.

    http://www.pathfinderstudios.com/drupal/?q=node/6

  • j0hnz3rj0hnz3r Registered User
    edited May 2007
    If somebody ever decides to develop Freelancer 2 I hope he'll retcon the whole thing and get it right.

    :( ...that got canned by Microsoft a few months before Digital Anvil bit the bullet.

    jedi_watchtower.png
  • Indie WinterIndie Winter Nattravnen Registered User regular
    edited May 2007
    j0hnz3r wrote: »
    If somebody ever decides to develop Freelancer 2 I hope he'll retcon the whole thing and get it right.

    :( ...that got canned by Microsoft a few months before Digital Anvil bit the bullet.

    god-fucking-damnit.

    Man, the original concept was great. The American system was supposed to have 2 "U.S.A." worlds, one all democratic and high-tech the other more backwards and reminiscent of the south during the american Civil War. Third planet was supposed to be this big, mostly lawless jungle inhabited by the exiles from Latin America.

    European system would have been divided to three worlds: Britain, France and Germany, and they'd all have lots of metal and mineral rich moons around them colonized by the 'less fortunate' people from middle and eastern europe.

    African system would have had an Apartheid planet, and a Middle Africa planet where the population would starve as the governments would wage wars over various resources in space.

    Far Eastern system would be pretty much as it is now, lots of intrigue and politics little seen or understood by outsiders.

    The Middle Eastern and West Asian system would have had an overcrowded India planet, two Islam planets and a moon with Jews on it.

    God damn you, Microsoft. God damn you.

    ShhxB.gif
  • Nova_CNova_C Sniff Sniff Snorf Beyond The WallRegistered User regular
    edited May 2007
    Freelancer was gorgeously rendered...and that was about it. The combat was way too simple, not enough customization of the ships and there was nothing really to do outside of story mode. I had fun exploring the outlying systems (There was well over 50 systems total) but it was repetitive as all get out.
    Spoiler:

    The game also suffered from the same problem Privateer 2 had: WAY TOO MANY FUCKING PIRATES! I just want to go from this side of the system to the other side. Why do I have to get jumped three times for a four trade-lane journey?

    My writing blog, By Way of the Aurora Borealis, is now live! -- D&D Diablo 3 clan: Cosa Nostra Pizza
  • solsovlysolsovly Registered User regular
    edited May 2007
    If some cheapass was going to watch a horrible cam cordered rip, do you really expect them to actually go to the theater? I bought a couple off the street vhs and dvds of cam rips for a dollar in NY. They are horrrrrrrrrrrrrrrrrrrrrible.

    XBOX Live Tag: Solsovly
  • DaedalusDaedalus Registered User regular
    edited May 2007
    solsovly wrote: »
    If some cheapass was going to watch a horrible cam cordered rip, do you really expect them to actually go to the theater? I bought a couple off the street vhs and dvds of cam rips for a dollar in NY. They are horrrrrrrrrrrrrrrrrrrrrible.

    :arrow:

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  • HadjiQuestHadjiQuest Registered User regular
    edited May 2007
    solsovly wrote: »
    If some cheapass was going to watch a horrible cam cordered rip, do you really expect them to actually go to the theater? I bought a couple off the street vhs and dvds of cam rips for a dollar in NY. They are horrrrrrrrrrrrrrrrrrrrrible.

    A Freelancer movie?!

    I finally get to see Trent on the big screen!?

  • ElectricBoogalooElectricBoogaloo Registered User
    edited May 2007
    So how about Spaceforce: Rogue Universe.
    I have no idea what to make of this game. I didn't even know it existed until I started browsing through the ebgames site. Wonder if the release date is correct.

    camo_sig2.png
  • waywardryanwaywardryan Registered User
    edited May 2007
    There are still some really active modding communities and servers alive for it. They put in some great work.

    The server at http://portal.northquadrant.net/, where I used to play is amazing. The guys are really, really, cool and the mods are amazing. They have battleships, tons of new fighters, new systems and a dynamic economy. If you like the game you should absolutely go check them out.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • Indie WinterIndie Winter Nattravnen Registered User regular
    edited May 2007
    There are still some really active modding communities and servers alive for it. They put in some great work.

    The server at http://portal.northquadrant.net/, where I used to play is amazing. The guys are really, really, cool and the mods are amazing. They have battleships, tons of new fighters, new systems and a dynamic economy. If you like the game you should absolutely go check them out.

    Do they have a Jew Moon? Answer me man, do they have a Jew Moon?!

    ShhxB.gif
  • HadjiQuestHadjiQuest Registered User regular
    edited May 2007
    trent.jpg

    Name's Trent.

  • ImperfectImperfect Registered User regular
    edited May 2007
    Yeah, I loved this game, but constant pirates kinda ruined it. Seriously, how can there be this many pirates when they're so incredibly unsuccessful?

    *gestures to the remains of about a billion pirates spread around him*

  • StormwatcherStormwatcher Up all night To get luckyRegistered User regular
    edited May 2007
    Let's play it!

    Steam: Stormwatcher | XBL: Stormwatcher 21 | PSN: Stormwatcher33 | Gamecenter: Stormwatcher33 | 3DS: 0130-2805-2850
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  • VoodooVVoodooV Registered User regular
    edited May 2007
    Hey there, we don't run this place, but we have an understanding with those that do.

  • DaedalusDaedalus Registered User regular
    edited May 2007
    VoodooV wrote: »
    Hey there, we don't run this place, but we have an understanding with those that do.

    Oh god, the voice acting was awful.
    Spoiler:

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  • ShadowfireShadowfire Registered User regular
    edited May 2007
    Oh, and at first I didn't care, but now that I have a decent gamepad I'm a little miffed at the absolute lack of joystick support.

    When you realize that the game is less of a space shooter, and more of a 3d sci-fi Diablo, you really enjoy the mouse support. ;)

    steam_sig.png
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • waywardryanwaywardryan Registered User
    edited May 2007
    Shadowfire wrote: »
    Oh, and at first I didn't care, but now that I have a decent gamepad I'm a little miffed at the absolute lack of joystick support.

    When you realize that the game is less of a space shooter, and more of a 3d sci-fi Diablo, you really enjoy the mouse support. ;)

    Play on a server with the speed turned up and you'll realize how much like a 3d hyperspeed CS the game can be. PVP becomes insane and it can be really fun.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • tyrannustyrannus Registered User regular
    edited May 2007
    I used to mod the game and I turned up the cruise drive so high that I'd crash into planets or be destroyed by ricocheting off asteroids.

  • GrimCalaveraGrimCalavera Registered User
    edited May 2007
    Freelancer was a blast, I played it on and off for about a year. IF there were to be a [GAME ON] of this (not sure if there are still servers up) I would definitely find my disc and re-install it in a heartbeat.

    There is a moment of sheer panic...
  • waywardryanwaywardryan Registered User
    edited May 2007
    Go to north quadrant like I said, it is still up and very active.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • HarshLanguageHarshLanguage Registered User
    edited May 2007
    Loved Freelancer. Loved loved loved it. Mouse control = massive win IMHO. And screw trading, the easiest way to make loads of cash was to be an arms dealer anyway. I do wish they'd had more support for inventory in the game though... it was nice it was unlimited, but when you've got a few dozen guns laying around in cargo, you need some sorting or something to tell them apart. :P

    I heard from someone that Freelancer has massive problems under XP. (I played it on Win98.) Any truth to that? I'm hoping he was just misinformed, or there's been a patch or something. After EVE and X3, I'd like to go back to the beautifully simple joy of Freelancer.

    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • DaedalusDaedalus Registered User regular
    edited May 2007
    Loved Freelancer. Loved loved loved it. Mouse control = massive win IMHO. And screw trading, the easiest way to make loads of cash was to be an arms dealer anyway. I do wish they'd had more support for inventory in the game though... it was nice it was unlimited, but when you've got a few dozen guns laying around in cargo, you need some sorting or something to tell them apart. :P

    I heard from someone that Freelancer has massive problems under XP. (I played it on Win98.) Any truth to that? I'm hoping he was just misinformed, or there's been a patch or something. After EVE and X3, I'd like to go back to the beautifully simple joy of Freelancer.

    I've always had it running under XP. Hell, I'm pretty sure it was made after XP was out, and Microsoft is the publisher.

    vvvvvv-dithw.png
  • CG FaggotryCG Faggotry Registered User regular
    edited May 2007
    Loved Freelancer. Loved loved loved it. Mouse control = massive win IMHO. And screw trading, the easiest way to make loads of cash was to be an arms dealer anyway. I do wish they'd had more support for inventory in the game though... it was nice it was unlimited, but when you've got a few dozen guns laying around in cargo, you need some sorting or something to tell them apart. :P

    I heard from someone that Freelancer has massive problems under XP. (I played it on Win98.) Any truth to that? I'm hoping he was just misinformed, or there's been a patch or something. After EVE and X3, I'd like to go back to the beautifully simple joy of Freelancer.

    I have had not a single crash or glitch up under XP.

    bulbesssigfinal.jpg
  • waywardryanwaywardryan Registered User
    edited May 2007
    I heard from someone that Freelancer has massive problems under XP. (I played it on Win98.) Any truth to that? I'm hoping he was just misinformed, or there's been a patch or something. After EVE and X3, I'd like to go back to the beautifully simple joy of Freelancer.

    No truth to it.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • HarshLanguageHarshLanguage Registered User
    edited May 2007
    That is excellent news about XP compatibility. Hmm, I wonder now if I didn't misunderstand him or something.

    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • waywardryanwaywardryan Registered User
    edited May 2007
    XP even allows you to use multiple accounts by abusing the multiple user function. That way you can have 10 ships on a server, or as many as you want really.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • polaris314polaris314 Registered User regular
    edited May 2007
    Sadly, I never finished Freelancer. But I loved every minute of what I did play. I've been tempted to reinstall it a few times, but since I've upgraded to a widescreen monitor and there has been no complete solution for getting it to run that way, I've held off. But someday I will!

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    XBL/PSN-Polaris314/Twitter/DJ P0LARI5
  • waywardryanwaywardryan Registered User
    edited May 2007
    Widescreen doesn't look too bad. You can just run it with black boxes on the sides.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
  • DaedalusDaedalus Registered User regular
    edited May 2007
    Widescreen doesn't look too bad. You can just run it with black boxes on the sides.

    Some monitors don't necessarily support this.

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  • polaris314polaris314 Registered User regular
    edited May 2007
    Widescreen doesn't look too bad. You can just run it with black boxes on the sides.

    Some monitors don't necessarily support this.

    In my case, my monitor doesn't but my card does (Nvidia 7800GS) - however, there has been a driver issue with this feature for longer than I can remember, and seemingly no end in sight. Perhaps it has been corrected in the Vista drivers, but I'm in no hurry to upgrade.

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    XBL/PSN-Polaris314/Twitter/DJ P0LARI5
  • The Dude With HerpesThe Dude With Herpes Registered User regular
    edited May 2007
    here's some discussion of making it widescreen:

    http://www.widescreengamingforum.com/forum/viewtopic.php?t=283

    but apparently doesn't work too well. I've changed the res in the INI and it isn't very playable because of the HUD. I haven't tried everything suggested on that page though, it's pretty inconclusive.

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  • waywardryanwaywardryan Registered User
    edited May 2007
    I used to play with a regular resolution on a widescreen, honestly it didn't look very different. Otherwise just use windowed mode.

    Lemon - Bright Wizard
    Bijaz - Ironbreaker
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