Hello, you may now embed "gifv" simply by pasting the link (same as youtube). Enjoy!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
This is my first post on a forum that matters, and I'm fully aware that I may be chumming the waters. Irregardless,
Freelancer, otherwise known as a simpler man's X3: Reunion was a fantastic game. I am depressed that this game is rarely mentioned on these boards and I'd love to try and rectify that. Direct from the wiki -
Freelancer is a space simulation computer game developed by Digital Anvil and published by Microsoft. It was released on March 3, 2003 for Microsoft Windows. The primary distinguishing feature of the game is that it does not end when the last in-game story mission is completed. At that time the player has only explored a small part of the game universe, and is then free to continue to explore the rest of the region.
You basically played the game with your mouse, no joystick required, and were able to buy different ships and different layouts, choosing to go with missiles, blasters, cannons, or special-case weapons, such as Tizona Del Cids.
I remember the multiplayer being small servers you would join that'd save your character statistics and get money and you'd gain levels by going on trade routes or simply pirating from other players and takin' their crap. From transporting perishables to far off systems to smuggling back drugs to pirate docks or even smack in the middle of the New York system. It was very fun environment and you could casually team up with an escort and fly trade goods to different systems.
The single player followed a storyline and intermittently between missions the player was free to dick around in space, doing whatever he wants until he earns enough money to advance to the next mission, up until the final mission where the game drops him off in the system and basically says, "okay, have fun, no more missions or limitations." That's where the real fun of the game really came in, for me at least.
Overall, I really enjoyed the game and I loved the mods for it. If you're interested in that part of the game, Lancer's Reactor was an excellent source of ambitious mod projects, ranging from model swaps to full blown total conversions.