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Too Human - New thread is up
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So I take it you played both games then? I mean, you must have considering that you are ready to bitch about the lameness of the characters and how overly pretentious the storylines are.
And you know what gets on my nerves? People making assumptions and trashing things before they even come out.
From what I saw at the Gamespy site, they've made a *big* improvement, especially over that craptacular, embarrasing "bar fight scene" trailer. The current in-game stuff looks better than that cinematic.
Given enough time in the cooker, I think it'll do ok. Especially since they're not pushing for a Christmas release.
Margaret Thatcher
The whole premise of the game seems to be that it isn't about generic good versus evil. If everything else turns out to be crap, I'd expect at least that to survive.
"Assassin's Creed science fiction elements are generic! Mass Effect is generic! Too Human is generic!"
It seems every science fiction game we blast with that word. I'm not saying any of those are not, but it's just a trend I've been seeing.
It doesn't look all that generic to me. It seems like a neat blend of Norse mythology and science fiction. Even if it is, as long as the story and/or gameplay is good, what does it really matter? Nothing is that original these days; it doesn't stop a lot of literature, films, and games from being fun to read, watch, and play.
As far as what I think about the game in general, it's looking a little better with these recent videos and previews. I was hugely put off by the E3 cinematic trailer. The recent gameplay videos sparked my interest a little, however, and what they're aiming to make does sound good.
It still needs work, though, so I'm going to be a bit cautious with it. That E3 cinematic still scars my brain. It's nice to hear they've addressed those complaints, but that was a lot of jarring stiffness and felt very amateurish which makes me worried about other content. I still noticed some of it in the new videos, but luckily not as much.
And sci-fi does /= generic, as many people seem to claim. Just because it's not featuring dragons or magika or amnesiac protagonists doesn't mean it's not different.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
Gamersyde has some nice new screens up.
And I watched a video on gametrailers where the devs were talking about a "right stick" control scheme. As in "Death By Degrees" controls?
If so, the only thing epic about this game is the FAIL.
I remember the logic that the DBD devs used at the time, something along the lines of: "action gamers want something different." When will people realize that "different" IS NOT a synonym for "better," or even "good."
Dude, watch today's 1UP Show (linked above) and/or listen to today's 1UP Yours. It's not even an action game really, it's more RPG. It's not supposed to be like Ninja Gaiden or God of War or Devil May Cry at all, think more Diablo with some depth to the combat.
I'll listen, but watching the game in action seems a better way to judge. Also, I disagree with most of what goes on in that podcast. I don't need the game to be Ninja Gaiden deep, but the fact is that most games released since Diablo 2 don't even come close to it, so until I've seen a game at least do that I'll remaign skeptical.
Edit: Oh thank goodness everyone is actually a sane person.
I thought this post was in the Mass Effect thread, it boggled me.
As for this: Seriously, why is it so hard to recreate Diablo 2? I mean, it wasn't even deep, or particularly perfect, but damn have I not played a decent action-y collect-em-up in a long while.
Hopefully this and that Borderlands thing will end up being decent. I'm going to remain hopefully optimistic for this, though. I think people get caught up in the fact that Dyack is a jerk, and decide that his game must suck.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
My gripe is not about the genre of the game, it's about the CONTROLS. If the control scheme is the one I think it is then it cannot work, no matter what type of game it is.
But yeah, see above, I thought you were waaaay off base.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
...
...wait.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
You know, this is the sort of thing the "real" Durandal would say. I can totally see that on some monitor is some future Bungie FPS.
I honestly don't understand the hate this game gets. If I had to play amateur/ignorant psychologist it seems like "game hate" is directly proportional to expectations; the more they try to do, the higher the standard they're held to, so the worse errors look, even normal, human errors.
High expectations suck for all concerned, I think, for all concerned.
Margaret Thatcher
That and Thor has lightning balls.
I also hear Titan's Quest is a decent Diabloesque game.
I'm waiting on the demo-the controls also concern me.
I don't see how you can say that not having played it, especially when people who have played the most recent build say it controls well.
I mean, a bad game used a control scheme, it doesn't mean that any game that controls in a similar manner is bad, even if the control scheme is relatively unique.
http://troublethinking.wordpress.com (Updated Wed) http://twitter.com/#!/Durandal4532
I will wait on the demo to confirm my fears, but early estimates are not good.
So just to clarify: You're convinced that a control scheme using the right stick to attack is incapable of working to your standards?
That said, i can understand some concern that the control scheme may not be to someone's taste, and therefore they want to know if they themselves will be able to get on with it.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
Lets see what Diablos controls were... Ah yes
*click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.
One of the greatest action RPGs of all time.
There's a difference.
Having said that, I'll happily consider a sci-fi RPG. But the problem with most of the RPGs I end up seeing is that I can't even get captured into the story or characters. For some reason FF can do this to me within like 5 minutes, but other ones, couldn't care less for some reason. Even oblivion did until I realized it would take FOREVER to level up some skills I was lacking after I side tracked into a few quest lines.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
I have trouble considering Final Fantasy an RPG.