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Too Human - New thread is up

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Posts

  • Waka LakaWaka Laka ゲームセンターCX! 課長 ON!Registered User regular
    edited October 2007
    I'll just say this, I feel Too Human has a great design and is'nt as generic as some games I've seen coming up, there are alot of good games that have come out that have standard marines fighting X/Y/Z aliens and RPGs with Goblins, Orcs, Dragons and other such characters that get rehashed over and over again under a different title. I like the Norse/Future/Past mixture, I like the idea of Diablo in 3D, I like the idea of gathering and collecting with friends online and I think I may like this game as a whole.

    That and Thor has lightning balls.

  • TheMorningStarTheMorningStar Registered User
    edited October 2007
    My opinion of this has moved to "wait and play the demo".

  • edited October 2007
    You know what game had a great story? Thief. They should make more games with plots like Thief.

  • ErgandarErgandar Registered User regular
    edited October 2007
    I hear thief is generic. :P

    I also hear Titan's Quest is a decent Diabloesque game.

    I'm waiting on the demo-the controls also concern me.

    RachelSig.jpg
  • bruinbruin Registered User regular
    edited October 2007
    Page- wrote: »
    Page- wrote: »
    bruin wrote: »
    Page- wrote: »
    I'm not digging the chunky animation. Doesn't look smooth enough to be an action game.

    And I watched a video on gametrailers where the devs were talking about a "right stick" control scheme. As in "Death By Degrees" controls?

    If so, the only thing epic about this game is the FAIL.

    I remember the logic that the DBD devs used at the time, something along the lines of: "action gamers want something different." When will people realize that "different" IS NOT a synonym for "better," or even "good."

    Dude, watch today's 1UP Show (linked above) and/or listen to today's 1UP Yours. It's not even an action game really, it's more RPG. It's not supposed to be like Ninja Gaiden or God of War or Devil May Cry at all, think more Diablo with some depth to the combat.

    I'll listen, but watching the game in action seems a better way to judge. Also, I disagree with most of what goes on in that podcast. I don't need the game to be Ninja Gaiden deep, but the fact is that most games released since Diablo 2 don't even come close to it, so until I've seen a game at least do that I'll remaign skeptical.
    It's a role-playing game. It won't be Ninja Gaiden Deep for the same reason Madden isn't Ninja Gaiden Deep: they share only extremely tenuous links to each other. This is not the next God Hand, it's the next KotOR.

    I mean, yes there is obviously a bit more of the focus on a decent action aspect to it, but christ. It's like complaining that Baldur's Gate 2 just isn't living up to Devil May Cry 3's high standards.

    My gripe is not about the genre of the game, it's about the CONTROLS. If the control scheme is the one I think it is then it cannot work, no matter what type of game it is.

    I don't see how you can say that not having played it, especially when people who have played the most recent build say it controls well.

  • durandal4532durandal4532 Registered User regular
    edited October 2007
    bruin wrote: »
    I don't see how you can say that not having played it, especially when people who have played the most recent build say it controls well.
    That, plus, "If they're using poorly implemented controls it will not control well" isn't really an argument so much as a truism.

    I mean, a bad game used a control scheme, it doesn't mean that any game that controls in a similar manner is bad, even if the control scheme is relatively unique.

  • Page-Page- Registered User regular
    edited October 2007
    That game was bad because of the control scheme. Too Human having the same controls is an auto-turn-off.

    I will wait on the demo to confirm my fears, but early estimates are not good.

    (Mostly) Competitive Gaming Blog Updated August 18th - Monster Hunting
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  • RenzoRenzo Registered User regular
    edited October 2007
    Page- wrote: »
    That game was bad because of the control scheme. Too Human having the same controls is an auto-turn-off.

    I will wait on the demo to confirm my fears, but early estimates are not good.

    So just to clarify: You're convinced that a control scheme using the right stick to attack is incapable of working to your standards?

    FFXIV/Sargatanas/Wintry Ptarmigan
    3DS: 3351-5352-0314
  • darleysamdarleysam Registered User regular
    edited October 2007
    see, while it's true that controls make or break a game, and yes, bad controls would be a worry, if people are playing it and saying "you know, it's good", then it's not going to be in spite of the controls. "This game was good.. if i could've played it, but the controls were so messed up i just couldn't do anything" = "this game sucked".

    That said, i can understand some concern that the control scheme may not be to someone's taste, and therefore they want to know if they themselves will be able to get on with it.

  • Waka LakaWaka Laka ゲームセンターCX! 課長 ON!Registered User regular
    edited October 2007
    bruin wrote: »
    Page- wrote: »
    Page- wrote: »
    bruin wrote: »
    Page- wrote: »
    I'm not digging the chunky animation. Doesn't look smooth enough to be an action game.

    And I watched a video on gametrailers where the devs were talking about a "right stick" control scheme. As in "Death By Degrees" controls?

    If so, the only thing epic about this game is the FAIL.

    I remember the logic that the DBD devs used at the time, something along the lines of: "action gamers want something different." When will people realize that "different" IS NOT a synonym for "better," or even "good."

    Dude, watch today's 1UP Show (linked above) and/or listen to today's 1UP Yours. It's not even an action game really, it's more RPG. It's not supposed to be like Ninja Gaiden or God of War or Devil May Cry at all, think more Diablo with some depth to the combat.

    I'll listen, but watching the game in action seems a better way to judge. Also, I disagree with most of what goes on in that podcast. I don't need the game to be Ninja Gaiden deep, but the fact is that most games released since Diablo 2 don't even come close to it, so until I've seen a game at least do that I'll remaign skeptical.
    It's a role-playing game. It won't be Ninja Gaiden Deep for the same reason Madden isn't Ninja Gaiden Deep: they share only extremely tenuous links to each other. This is not the next God Hand, it's the next KotOR.

    I mean, yes there is obviously a bit more of the focus on a decent action aspect to it, but christ. It's like complaining that Baldur's Gate 2 just isn't living up to Devil May Cry 3's high standards.

    My gripe is not about the genre of the game, it's about the CONTROLS. If the control scheme is the one I think it is then it cannot work, no matter what type of game it is.

    I don't see how you can say that not having played it, especially when people who have played the most recent build say it controls well.

    Lets see what Diablos controls were... Ah yes

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.

  • PancakePancake Registered User regular
    edited October 2007
    Waka Laka wrote: »
    bruin wrote: »
    Page- wrote: »
    Page- wrote: »
    bruin wrote: »
    Page- wrote: »
    I'm not digging the chunky animation. Doesn't look smooth enough to be an action game.

    And I watched a video on gametrailers where the devs were talking about a "right stick" control scheme. As in "Death By Degrees" controls?

    If so, the only thing epic about this game is the FAIL.

    I remember the logic that the DBD devs used at the time, something along the lines of: "action gamers want something different." When will people realize that "different" IS NOT a synonym for "better," or even "good."

    Dude, watch today's 1UP Show (linked above) and/or listen to today's 1UP Yours. It's not even an action game really, it's more RPG. It's not supposed to be like Ninja Gaiden or God of War or Devil May Cry at all, think more Diablo with some depth to the combat.

    I'll listen, but watching the game in action seems a better way to judge. Also, I disagree with most of what goes on in that podcast. I don't need the game to be Ninja Gaiden deep, but the fact is that most games released since Diablo 2 don't even come close to it, so until I've seen a game at least do that I'll remaign skeptical.
    It's a role-playing game. It won't be Ninja Gaiden Deep for the same reason Madden isn't Ninja Gaiden Deep: they share only extremely tenuous links to each other. This is not the next God Hand, it's the next KotOR.

    I mean, yes there is obviously a bit more of the focus on a decent action aspect to it, but christ. It's like complaining that Baldur's Gate 2 just isn't living up to Devil May Cry 3's high standards.

    My gripe is not about the genre of the game, it's about the CONTROLS. If the control scheme is the one I think it is then it cannot work, no matter what type of game it is.

    I don't see how you can say that not having played it, especially when people who have played the most recent build say it controls well.

    Lets see what Diablos controls were... Ah yes

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.

    One of the greatest action RPGs of all time.

    There's a difference.

    wAgWt.jpg
  • Waka LakaWaka Laka ゲームセンターCX! 課長 ON!Registered User regular
    edited October 2007
    It is a least in the top 5 to 10, thats saying alot that simple control schemes are what people want. I know it's not number one, but 6+ million copies sold does'nt exactly say "Ass game" does it

  • ToyDToyD Registered User regular
    edited October 2007
    I have trouble considering diablo an "action rpg." more an 'action adventure' game to me. I guess the difference being when I think of an rpg, I think of a final fantasy type game with many quests and side-quests (oblivion even if you will) and not a pretty linear 'kill all da demons until you win.' I would put in a bit about random loot drops, but well, FF XII just screwed that all up for me.

    Having said that, I'll happily consider a sci-fi RPG. But the problem with most of the RPGs I end up seeing is that I can't even get captured into the story or characters. For some reason FF can do this to me within like 5 minutes, but other ones, couldn't care less for some reason. Even oblivion did until I realized it would take FOREVER to level up some skills I was lacking after I side tracked into a few quest lines.

    steam_sig.png
  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    edited October 2007
    Man, when I think of games that have one stick for movement and one stick for directional attacks, I think of Robotron, not Rise to Honor.

    zaku.png
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
  • darleysamdarleysam Registered User regular
    edited October 2007
    well i listened to what 1UP had to say about this, and it sounds good. I could actually see myself getting it early on, as long as review scores hold up.

  • JohnDoeJohnDoe Registered User
    edited October 2007
    ToyD wrote: »
    I have trouble considering diablo an "action rpg." more an 'action adventure' game to me. I guess the difference being when I think of an rpg, I think of a final fantasy type game with many quests and side-quests (oblivion even if you will) and not a pretty linear 'kill all da demons until you win.' I would put in a bit about random loot drops, but well, FF XII just screwed that all up for me.

    Having said that, I'll happily consider a sci-fi RPG. But the problem with most of the RPGs I end up seeing is that I can't even get captured into the story or characters. For some reason FF can do this to me within like 5 minutes, but other ones, couldn't care less for some reason. Even oblivion did until I realized it would take FOREVER to level up some skills I was lacking after I side tracked into a few quest lines.

    I have trouble considering Final Fantasy an RPG.

  • ToyDToyD Registered User regular
    edited October 2007
    More and more that's probably true with not being able to deviate your path almost at all until the end of the game anymore.

    steam_sig.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited October 2007
    4 player co-op makes me extremely interested in this game, as does the setting.

    I think it will turn out good and lots of people will enjoy it.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • edited October 2007
    Waka Laka wrote: »
    Lets see what Diablos controls were... Ah yes

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.

    you don't have to wrestle with them
    they are not an obstruction
    they perform their job perfectly

    this is completely and utterly different to a bad control scheme

  • durandal4532durandal4532 Registered User regular
    edited October 2007
    bongi wrote: »
    Waka Laka wrote: »
    Lets see what Diablos controls were... Ah yes

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.

    you don't have to wrestle with them
    they are not an obstruction
    they perform their job perfectly

    this is completely and utterly different to a bad control scheme

    And hey, you're doing it wrong. It was *click* hold.

    Everyone keeps clicking, like you need to make him swing, you don't.

    And yeah, it was a fine control scheme for the game it was.

  • edited October 2007
    bongi wrote: »
    Waka Laka wrote: »
    Lets see what Diablos controls were... Ah yes

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* and yet it is still hailed as one of the greatest RPGs of all time. I'm not bagging it, I love Diablo and Diablo 2 but the controls are tedious as all hell.

    you don't have to wrestle with them
    they are not an obstruction
    they perform their job perfectly

    this is completely and utterly different to a bad control scheme

    And hey, you're doing it wrong. It was *click* hold.

    Everyone keeps clicking, like you need to make him swing, you don't.

    And yeah, it was a fine control scheme for the game it was.

    my friend's constant click click click when playing diablo 2 was one of the most irritating things i can remember

    i was just like "HOLD THE BUTTON DOWN FOR THE LOVE OF ALL THAT IS GOOD AND HOLY"

    and he was like "oh okay i didn't know you could do that"

    *click click click click*

  • The_ScarabThe_Scarab Registered User regular
    edited October 2007
    Considering that PSU is dead to me this could well be the true next gen PSO that I have wanted.

    scarab you have mental problems
  • HozHoz Registered User regular
    edited November 2007
    The latest dev diary immersed me in flow.

  • BurnageBurnage Registered User regular
    edited November 2007
    Y'know, I'm interested in playing this, but what I'm really looking forward to is an Eternal Darkness sequel. Come on, Silicon Knights, you've been making this for years now. Hurry it up.

  • CowbombCowbomb Registered User
    edited November 2007
    Burnage wrote: »
    Y'know, I'm interested in playing this, but what I'm really looking forward to is an Eternal Darkness sequel. Come on, Silicon Knights, you've been making this for years now. Hurry it up.

    Every second spent on develpment of this could have been spent making a sequel to Eternal Darkness.

    If this game isn't good, I'm going to be... grumpy.

    sig.gif
  • TimmerTimmer Registered User
    edited November 2007
    Burnage wrote: »
    Y'know, I'm interested in playing this, but what I'm really looking forward to is an Eternal Darkness sequel. Come on, Silicon Knights, you've been making this for years now. Hurry it up.

    No kidding. If it wasn't for RE4 (okay REC:V was close, too) ED would be my favorite Survival Horror game ever. I'd love to see a new set of Insanities!

  • devoirdevoir Registered User
    edited November 2007
    I'm just amazed that their gameplay footage looks better than the 'cinematic' they posted for the last E3.

    That said I'm looking forward to this now that I have a 360.

  • Waka LakaWaka Laka ゲームセンターCX! 課長 ON!Registered User regular
    edited June 2008
    Dennis Dyack just called out Neogaf for being total assholes

    Jesus Christ it's a clusterfuck of epic proportions, and as per usual Neogaf act the same way they are getting called out on.

  • Zetetic ElenchZetetic Elench Registered User
    edited June 2008
    uh oh

    I get the feeling Dyack really shouldn't be doing this sort of thing

    nemosig.png
  • Page-Page- Registered User regular
    edited June 2008
    I would submit that it is, in fact, Denis Dyack who is the total asshole. And maker of severely overhyped (at least in his own mind) games.

    I stand by my statements that, all else considered, the control scheme is retarded. And I'm sure the game will be a complete cakewalk (like every other console ARPG ever), which really hurts it.

    (Mostly) Competitive Gaming Blog Updated August 18th - Monster Hunting
    stream
  • -SPI--SPI- Registered User regular
    edited June 2008
    I thought Dyack was against judging games before they're released.

    8t2qhu8l050f.jpg
  • randombattlerandombattle Registered User regular
    edited June 2008
    What the fuck is he even bitching about in that?


    It sounds like hes just going DENIS DYACK IS ABOUT TO MAKE YOU HIS BITCH!

    Wait I'm sorry I meant.. OWNED BY TOO HUMAN! LAWLS

    itsstupidbutidontcare2.gif
    I never asked for this!
  • Page-Page- Registered User regular
    edited June 2008
    Full page ad in the Times?

    (Mostly) Competitive Gaming Blog Updated August 18th - Monster Hunting
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  • PancakePancake Registered User regular
    edited June 2008
    Why is Polago so angry at NeoGAF?

    Gosh.

    wAgWt.jpg
  • The_ScarabThe_Scarab Registered User regular
    edited June 2008
    Page- wrote: »
    I would submit that it is, in fact, Denis Dyack who is the total asshole. And maker of severely overhyped (at least in his own mind) games.

    I stand by my statements that, all else considered, the control scheme is retarded. And I'm sure the game will be a complete cakewalk (like every other console ARPG ever), which really hurts it.

    No no, make no mistake. GAf forumers are assholes. I'm including myself in this statement.

    Dyack though, oh boy.

    First rule of the internet is dont ever think you can take on large groups of people. No matter how right or how much proof you have.


    What Dyack has just done is walked into a Lion pen and pissed on the floor and expected the lions to accept him as king.

    What he doesnt know is that they are going to eat him alive.

    scarab you have mental problems
  • Forever ZefiroForever Zefiro Frame Runner Registered User regular
    edited June 2008
    Dyack is so obnoxious. I saw an interview that Geoff Keighley did with him, and he's just going on about Too Human like it's the hottest shit. Something like, "I haven't seen a game like this made in recent history" when he was talking about the mix of RPG and action, and the cinematic quality. I was like... really? Has he played any games lately?

    zcvOnOq.png
    PSN & XBL - OFRunner | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • The_ScarabThe_Scarab Registered User regular
    edited June 2008
    Remember guys, at this point, Too Human is still an unknown quantity.

    I could be the best game ever made. Seriously, it has the potential. PSO meets Diablo in Norse Mythology. It does in fact have win written on the box.

    On the other hand, unless Too Human is a 95-96 game then Dyack will be crucified. And I mean that literally.

    scarab you have mental problems
  • randombattlerandombattle Registered User regular
    edited June 2008
    Yeah he is kind of cocky.

    But why is this megaton news? Just more of Dyacks massive hard on for too human.

    itsstupidbutidontcare2.gif
    I never asked for this!
  • MegaMan001MegaMan001 CRNA Boston, MARegistered User regular
    edited June 2008
    I don't even care about what the control scheme is.

    My main issue is that the animations for combat look so god damn weird. I know I've posted this same thing here before, but I'll do it again. Each swing seems to have absolutely no 'weight' behind it. I wish I had a better term to use than 'weight', but I can't come up with anything. In Devil May Cry, when I swing my sword, there is a satisfying thunk, and the enemy moves - there is something visceral about that.

    With Too Human it looks like he's just swinging his weapons around, killing bad guys, but has no real interaction between the two objects. Maybe the hitboxes are off or something. It just looks weird.

    I suppose we have to give them props for at least not naming this '2 Human'.

    I am in the business of saving lives.

    camo_sig2.png
  • devoirdevoir Registered User
    edited June 2008
    The_Scarab wrote: »
    On the other hand, unless Too Human is a 95-96 game then Dyack will be crucified. And I mean that literally.

    So if the game isn't 95-96, someone is going to nail Dyack to a cross?

    People use "I mean that literally" way too much. And I mean that literally.

This discussion has been closed.