Anyone want to do a thread-based Paranoia game? I can be your fair and gracious GM. You don't even have to have a rulebook! Post to this thread and I'll make up a character for you.
Btw, a Paranoia thread game will involve a lot of PMing. When you send a PM related to the game, be sure to include [IC] in the message.
Link to IC thread.This is going to be a Classic Game, using Paranoia XP rules.GAME RULES1: DO NOT EDIT YOUR POSTS. If I see your post has been edited, you will be terminated immediately by Friend Computer. So be careful of what you type.
2: All secret actions must have an IC cover. Before you PM me with an action, you must represent what everyone else sees you do in IC. The only exception is if you slip away from the rest of the group in IC. Then you can PM as many secret actions until your fellow Troubleshooters come to investigate your absence.
Examples:
-[IC] Bob fiddles with his PDC [Bob PM] I send a message to my secret society contact
-[IC] Bob helps Joe climb up out of the hole [Bob PM] While I help Bob up, I use mutant power to make him lose his grip
3: Player-to-Player PMs must be represented in IC. This can usually be done as "Player A whispers something to Player B". If Player C tries to overhear the conversation, I will ask Players A and B to PM me the conversation they had, then I will PM player C whatever snippets are the most amusing.
4: All dice rolls will be made by me unless I say or do otherwise.TROUBLESHOOTER TEAM APPLE-013
Squashua:
Muld-R-FOX-1
El Skid:
Scavenge-R-HNT-4
FreeAgent:
Jack-R-IPR-2
PsychoLarry1:
Dirk-R-ONY-2
Rainfall:
Temp-R-ARY-1
xThanatoSx:
Rice-R-ONI-3
Posts
And I've never even laid eyes on a Paranoia rulebook. Unlike some of these other Commie traitors, I'm sure.
psn: lankyplonker
Am interested.
Sign me up.
-Firstname: There are no restrictions on a clone's first name. Feel free to be creative in making one up.
-Security Clearance: All clones above Infrared security clearance have a single letter following their Firstname that indicates their security clearance. Having recently been promoted to security clearance RED, the letter 'R' will follow your Firstname
-Sector: Following security clearance is a clone's home sector, which can be any 3 letters.
Sample names: Rockin-R-OLL, Keanu-R-EVS; Vegita-R-IAN, Ronald-R-EGN, Speed-R-ACR, etc.
I will post the rules later on.
Muld-R-FOX
My favorite. :-)
Thread-based is so much easier than coordinating for JParanoia.
If you have room for another loyal troubleshooter who is in no way or combination of ways a commie, mutant or traitor, and who loves the computer with all his heart and wants to kill all aforementioned commies, mutants and traitors until they are dead... Then sign me up!
My clone-family shall be Scavenge-R-HNT, if you'll have me.
Or Mold-R-Fox if you want a more pronounceable first name.
I think I'll entertain the name Jack-R-IPR for now, but we'll see how quickly I become dissatisfied.
Btw, there are 6 slots. Once you provide a name for your clone family, your spot is reserved
You'll have fun, citizen. The Computer says you will.
Paranoia XP (Mongoose - Excellent)
Paranoia 5th (West End Games : Worst edition ever)
Paranoia 2nd (WEG - Excellent)
- - -
And if XP / Mongoose, what flavor: Zap!, Classic, or Straight?
I'd love to play a Straight game once (1984 / Logan's Run), but Classic is good. Zap! is a little much for me.
Whoa now. What the hell is security level P? I NEED A COMPUTER!!!
Also, no !zap Squash? Any particular reason you're not a fan?
Bad !zap memories?
Barring the obvious Phalla reference, Zap! themed Paranoia occasionally breaks down to be too silly to play.
Durandu-R-ANN
cheers
psn: lankyplonker
Rice-R-ONI
I'll be sending you all PMs with your character sheets. Do NOT share this information with your fellow players.
I'm reposting this snippet from the Paranoia XP book because it really explains the concept of Paranoia really well
Clone: Sure. Why don't you tell me how this roleplaying game works?
I'm sorry, citizen. That information is not available at this time.
Huh? Most games are really eager to teach you the rules.
Not Paranoia. In Paranoia you don't know the rules. You don't know who your enemies are. You don't know how your equipment works. You're never sure why your doing anything. One thing you do know: Everyone is out to get you.
Ignorance and Fear. Fear and Ignorance. Those are your watchwords.
Uhh...The back cover says something about a computer.
In Paranoia you play a Troubleshooter in the service to The Computer. Trust The Computer! The Computer is your friend! You are The Computer's trusted agent and protector of Alpha Complex, the Computer's underground city of the far future.
Why am I a Troubleshooter?
You turned in a friend for treason. The Computer had him executed for betraying Alpha Complex. The Computer rewarded you for you loyalty.
Now you root out all traitors and apprehend or execute them. You uncover corruption amon The Computer's servants and turn them in to Internal Security. You fin trouble, and you shoot it.
What's a "traitor"?
A traitor is a malevolent human citizen who has betrayed his friend The Computer and seeks to destroy The Computer, Alpha Complex, humanity and life as we know it. You must unmask and destroy all traitors. Watch out! Traitors are everywhere!
Mutants are traitors. These genetic freaks have uncontrollable abilities they selfishly use for their own advancement, rather than to serve Alpha Complex. You mus subdue and eliminate them.
Members of secret societies are traitors. In organizations unsanctioned by The Computer they conspire irresponsibly to undermine the good order of Alpha Complex. You mus destroy them.
By the way...you are a mutand, and a member of a secret society. You are a traitor
Wait, I'm a traitor?
That's correct. Your fellow Troubleshooters would be eager to unmask you as a traitor and execute you. You work with many Troubleshooters. They all carry powerful weapons.
Let me get this straight. My job is to hunt and kill traitors. I work with other people who have the same orders. They all want to kill me?
Not quite. They all want to kill traitors. They don't know you're a Commie mutant traitor. Yet.
If they find out?
They'll apprehend or kill you, as any right-thinking citizen would. f course, if you convict them of treason first, The Computer will have them executed, and you may survive. Note, though, false accusations of treason are themselves treason.
So I want to prove they're traitors before they can prove I'm a traitor. I I don't, I die?
Precisely. Dead traitors cannot testify to their own innocence, or to your guilt. It is convenient to be the last Troubleshooter on your team alive.
The good news is, Troubleshooters routinely get get shot, stabbed, incinerated, mangled, poisoned, blown to bits, and occasionally stapled, so you have many opportunities to ensure your teammates meet their just end.
Stay alert! Trust no one! Keep your laser handy!
...Are you sure this will be fun?
Certainly, citizen! Fun ins mandatory. The Computer says so, and The Computer is you friend. Do you doubt The Computer? Doubting The Computer is treason.
Uh! No, certainly not. If The Computer says fun is mandatory, then this certainly will be fun. Only a Commie mutant traitor could believe otherwise.
Excellent! You're getting the idea...Welcome to Paranoia!
TS Team Apple-013 will destroy all traitors!
What do you mean by 'gold' Skid? Would you somehow be implying that you aren't being sincere in your claims of love for Friend Computer?
Because that doesn't sound like a good citizen to me. And you're a good citizen, aren't you?
What are you talking about?
If you're referring to text that might have been hidden under the {SPOILER} block posted by Scavenge-R-HNT, it's common knowledge that the ability to read text under a {SPOILER} block is considered YELLOW clearance, and you, FreeAgent, are only a RED.
If such a disregard for Alpha Complex policy occurred, I plan to report your potentially blatant disregard for Alpha Complex policy to Internal Security.
Do note that the clearance for posting {SPOILER} blocks is unrestricted, except for INFRARED who cannot access forums.
If I get any more excited, I'll start getting all biological... I'd better have a seat
Interesting, fun, exciting, fulfilling, fun, intense, satisfying, rewarding, fun... there are many words for it. Our Friend Computer has made our lives so great and enjoyable and this adventure will merely be another amazing chapter The Computer will bless us with! Unless you're a commie traitor, then you're going down...
psn: lankyplonker
Yes, Friend Computer has indeed blessed us.
I too have no idea what is going on, but who am I to question Friend Computer? Friend Computer knows best.
While I do these things, each player should come up with two recognizable tics for their clone. A tic is a behavior that is immediately identifiable and recognizable as yours.
First up is
Muld-R-FOX-1
Troubleshooter's Gender: M
Service Group: Production, Logistics & Commissary
Service Firm: Field Logistics Advisors (FastNCheepCo)
Mandatory Bonus Duty: Hygiene Officer
Tics:
-Desperately concerned regarding self-weight loss/gain, a.k.a. "keeping trim".
- Human Spellchecker
- Must logically analyze each situation, or at least appear to do so, unless opportunity presents itself.
Action Skills
MANAGEMENT: 6
-Chutzpah: 10
-Intimidation: 1
-Open Narrow Specialty
STEALTH: 7
-Open Narrow Specialty
VIOLENCE: 4
-Energy Weapons: 8
-Agility: 8
-Demolition: 1
-Open Narrow Specialty
Knowledge Skills
HARDWARE: 7
-Vehicle Ops & Maintenance: 11
-Habitat Engineering: 15
-Mechanical Engineering: 1
-Bot Ops & Maintenance: 1
-Open Narrow Specialty
SOFTWARE: 4
-Data Search: 8
-Vehicle Programming: 1
-Open Narrow Specialty
WETWARE: 7
-Bioweapons: 11
-Medical: 1
-Open Narrow Specialty
As a longtime Paranoia player and GM, I commend you for providing such information publicly.
For those of you who are new to Paranoia, PM me if you need any help, especially regarding your Mutant Power and/or Secret Society if you have one.
Muld-R is a male clone, not that it matters much.
Potentially one of the scariest things in Paranoia. I'll let your mind wander over that for a bit :P
Edit: Missed the other one. Weeeeeee
Yes indeed, let Muld know as soon as possible. He will be sure to aid you in every way possible to help you be the best citizen that you can be.
And Muld, I'm not sure I know what you're talking about with reference to {SPOILER} blocks. I personally would never look at anything above my clearance, though may I say, your above notification seems to suggest that you do.