The transition team has drafted a new document of Guiding Principles and New Rules for our community. These rules will go into effect on November 25. 2024.

Bangai-O Spirits custom levels thread

wiredwired Registered User new member
edited September 2008 in Games and Technology
Bangai-O Spirits for the DS have quickly become one of my favorite games on the system, especially the level editor which I have spent more time with than the game itself. Unfortunatly I haven't seen many threads where people share their own custom levels, so I'm making my own. Here's all my levels so far, click whatever picture seems interesting to D/L it (sorry about the crappy pictures).

At the bottom there's a .rar with all the levels in it as well as a putfile account if you don't feel like downloading anything.


My First Level - As the name implies, the first level I completed
firstlevel.jpg

World Tree - The second one, not that complex or hard
worldtree.jpg

The Asteroid - Attack the asteroid and destroy its core
theasteroid.jpg

Two Towers - NOT related to magic rings or wizards
twotowers.jpg

Go UP(!) - Go down, no I'm joking go up
goup.jpg

Rush - A race against time, hurry and keep pressing forward
rush.jpg

Evil Skull - Well, what can I say
evilskull.jpg

Bangai 8-bit - Destroy the invading forces
bangai8bit.jpg

Sequence - Make your way through the level while keeping an eye open
sequence.jpg

Grid - You have one minute to navigate your way through this labyrinth
grid.jpg

Space Invaders - Invaders, from space?
spaceinvaders.jpg

Donkey Kong - A picture is worth more than a few dozen words
donkey.jpg




Not really levels, more like works of art.... no I'm not serious, not levels though:

Yotsuba - Drew an avatar I usually use
yotsuba.jpg

NeoGAF - Yeah, pretty much
neogaf.jpg

LOL - My worst creation so far
lol.jpg

Two more levels, but I'm seriously running out of ideas here. Oh well.

Gray Vines - A pretty easy level
grayvines.jpg

X-D213 Drydock - Woho! another great name for a map.... ok it was the best I could do, don't look at me like that...
xd213dryock.jpg


Mega Fun Pack (all levels)
All levels on a Putfile account

wired on

Posts

  • SixfortyfiveSixfortyfive Registered User regular
    edited August 2008
    Totally getting in on these.

    I've only finished making one of my own so far.

    Sixfortyfive on
    poasting something foolishly foolish.
  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2008
    I totally suck at this game for some reason. Oh, the puzzle levels I can do, but the general ones where you have to kill things and there's lots of them I'm horrible at. Any hints on how to do these better?

    Geod on
  • SixfortyfiveSixfortyfive Registered User regular
    edited August 2008
    Geod wrote: »
    I totally suck at this game for some reason. Oh, the puzzle levels I can do, but the general ones where you have to kill things and there's lots of them I'm horrible at. Any hints on how to do these better?

    If you aren't using your EX moves constatly, you're doing it wrong.

    - Bounce shots are a must in tight spaces.
    - Longai-O can be defeated with a well-executed Reflect EX most of the time.

    My weapon setup is usually Bounce+Break for normal shots and Direct+Reflect for EX unless the level specifically calls for something else.

    Sixfortyfive on
    poasting something foolishly foolish.
  • CantidoCantido Registered User regular
    edited September 2008
    I just bought this game. I'm utterly pissed that there is no Story mode, so the learning curve is stuck on murder-rape. Not knowing the fucked up story because I did not play it on GC doesn't help either.

    Gameplay reminds me of Astro Boy, which Treasure made for GBA. That is a VERY good thing.

    Cantido on
    3DS Friendcode 5413-1311-3767
Sign In or Register to comment.