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WAR IN THE PACIFIC! (LP Silent Hunter)

1468910

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    Mister LongbaughMister Longbaugh Registered User regular
    edited September 2008
    also name the boat Everlasting Dong.

    Mister Longbaugh on
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    RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited September 2008
    longbaugh getting horribly killed in XCOM has made you mad with madness

    Raneados on
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    msuitepyonmsuitepyon Registered User regular
    edited September 2008
    Nickname it "Old Veiny Sides."

    msuitepyon on
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    Mister LongbaughMister Longbaugh Registered User regular
    edited September 2008
    Raneados wrote: »
    longbaugh getting horribly killed in XCOM has made you mad with madness

    they killed me before i got off the fucking ramp!

    Mister Longbaugh on
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    RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited September 2008
    Raneados wrote: »
    longbaugh getting horribly killed in XCOM has made you mad with madness

    they killed me before i got off the fucking ramp!

    should have worked harder in bootcamp

    I got promoted!

    Raneados on
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    Mister LongbaughMister Longbaugh Registered User regular
    edited September 2008
    Raneados wrote: »
    Raneados wrote: »
    longbaugh getting horribly killed in XCOM has made you mad with madness

    they killed me before i got off the fucking ramp!

    should have worked harder in bootcamp

    I got promoted!

    i have the distinction of being one of the few people killed in the most casualty-free x-com run i have ever seen! its ludicrous!

    Mister Longbaugh on
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    RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited September 2008
    Raneados wrote: »
    Raneados wrote: »
    longbaugh getting horribly killed in XCOM has made you mad with madness

    they killed me before i got off the fucking ramp!

    should have worked harder in bootcamp

    I got promoted!

    i have the distinction of being one of the few people killed in the most casualty-free x-com run i have ever seen! its ludicrous!

    I did get the impression a lot more of us should be dead

    Raneados on
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    RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited September 2008
    it wasn't even a huge deal either

    it was the import equivalent of "oh, by the way, longbaugh died on the way back to his home planet"

    Raneados on
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    MugginsMuggins Registered User regular
    edited September 2008
    LIVE WEBCAM* FEED STRAIGHT FROM THE TORPEDO ROOM

    88-159-iu.jpg
    *not actual webcam seriously are you retarded this is like 1942

    Muggins on
    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    TenTen Registered User regular
    edited September 2008
    Is this a bad time to mention I'm claustrophobic?

    Ten on
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    BlankspaceBlankspace __BANNED USERS regular
    edited September 2008
    Veretas wrote: »
    LIVE WEBCAM* FEED STRAIGHT FROM THE TORPEDO ROOM

    88-159-iu.jpg
    *not actual webcam seriously are you retarded this is like 1942
    You are a liar.

    None of those men have mullets.

    Blankspace on
    SIG.gif
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    RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited September 2008
    are those boobies

    Raneados on
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    MechMantisMechMantis Registered User regular
    edited September 2008
    EXPLOSIVE boobies.



    The best kind.

    MechMantis on
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    SnowbeatSnowbeat i need something to kick this thing's ass over the lineRegistered User regular
    edited September 2008
    alright mechanics of the U.S.S. MOIST PHALLUS

    we've got an entire god damned ship to run

    and that may make some of you a little, let me say, tense

    it sure as hell makes me

    so I'm giving you all permission to use the many oiled holes we have around here to your discretion

    Snowbeat on
    Q1e6oi8.gif
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    Be careful though. Some of those holes lead outside.

    NotASenator on
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    SnowbeatSnowbeat i need something to kick this thing's ass over the lineRegistered User regular
    edited September 2008
    if this sub's a-rockin', don't come a-knockin'

    Snowbeat on
    Q1e6oi8.gif
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    ReKsAholixReKsAholix __BANNED USERS regular
    edited September 2008
    why do we have to use holes when we got each other

    ReKsAholix on
    lhc_welding_700-1-1-1.jpg
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    SnowbeatSnowbeat i need something to kick this thing's ass over the lineRegistered User regular
    edited September 2008
    boy it's called innuendo

    learn to use it, or you're gonna find yourself chained naked to a torpedo fairly soon

    Snowbeat on
    Q1e6oi8.gif
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    ReKsAholixReKsAholix __BANNED USERS regular
    edited September 2008
    wow soo kinky :D

    ReKsAholix on
    lhc_welding_700-1-1-1.jpg
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    Burning OrganBurning Organ Registered User regular
    edited September 2008
    !signup reserves

    Aww jeah, this boat is my kinda thang.

    Burning Organ on
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    Well, looks like some spots just opened up.

    GOOD JOB BODACIOUS B AND YOUR FUCKING ALTS.

    NotASenator on
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    WrenWren ninja_bird Registered User regular
    edited September 2008
    is this LP thing on steam?

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    SHIPS LOG:

    10 DEC 1941
    PATROL 1, DAY 1

    USS MOIST PHALLUS DOCKED AT PEARL HARBOR


    LT CMDR NOTACROOK REPORTING:

    "The crew has been assembled, as much as it can be. Unfortunately, papers have come in to show that although we initially believed Chief Petty Officer Der Waffle Mous to be a German spy, it turns out that Lt. Bodacious B was the spy, using another crew member as a messenger to his evil overlords. Both have been summarily executed and their bodies will be put on cold storage in case the crew gets bored during this patrol.

    In their stead, I have offered a promotion to the rank of Lieutenant to Fishman, who had recently completed his schooling under my personal tutelage and I must say, he was a fantastic student. Oh those late nights studying in my private quarters.

    We have two replacement crew members, Vann Diras and Kayne Red Robe to take the vacated spots left by the traitorous scum. One additional sailor, Burning Organ has been brought on to help fill out the first shift Control Room staff and a hard mother I used to serve with, Mr. Longbaugh in the forward torpedo room. I hope to God he doesn't kill us all. We have an extra sensor operator waiting on standby and he'll probably be needed soon. Those fucking audiophiles are crazy and get killed too easy."


    DRUHIM: Sir, the crew is assembled. Here is the ship's roster.

    2.jpg

    NOTACROOK: Very good, Lieutenant. Is the ship ready for launch?

    DRUHIM: Aye sir, she is ready to sail.

    3.jpg

    DRUHIM: Torpedo stores are fully stocked.

    4.jpg

    NOTACROOK: Very good. Chief Raneados, crew to stations, prepare to set sail.

    RANEADOS: YOU HEARD HIM, GET YOUR ASSES IN MOTION!


    5.jpg

    DRUHIM: All Stations Report Ready!

    BOGEY: Ensign Bogey and Petty Officer Bendery reporting in, sir. Conning Tower reports all ready.

    6.jpg

    RANEADOS: Rane and Petty Officer Vann Diras on watch, ready to sail, sir.

    7.jpg

    DRUHIM: Sir, Bedlam and Burning Organ and I are ready in the Control Room.

    8.jpg

    BLANKSPACE: Fore and aft torpedo rooms are go, sir.

    SNOWBEAT: Engine room set, sir.

    DRUHIM: The ship reports ready to sail.

    9.jpg


    NOTACROOK: This is the Commander. Our mission is to sail to the territorial waters of Japan, the home waters near their homes and their schools and disrupt shipping to and from Manila. We will take the fight to them and we will prevail with our long shiny wet torpedoes! And when they come for us, we will go so deep! SO DEEP! I look forward to finding out how far you are all willing to go as we get underway on this historic mission.

    http://www.youtube.com/watch?v=kD7bvK5zQfw


    NOTACROOK: Lt. Druhim, take her out.

    DRUHIM: Yes, sir. Engine room, start diesel engines.

    SNOWBEAT: Aye, sir, diesel started.

    DRUHIM: Make rotations for three knots.

    BEDLAM: Three knots, aye sir.

    SNOWBEAT: Diesel engine in the green, sir.


    http://www.youtube.com/watch?v=MOn2B0GFKzo


    DRUHIM: We are underway, sir, rotations for three knots.

    NOTACROOK: It's all psychological now.

    DRUHIM: What?

    NOTACROOK: Nothing. Let's go kill some fuckers.



    FINAL LAUNCH CREW ASSIGNMENTS:
    Aft Torpedo Room
    Shift 1
    Petty Officer 1st Class Kovak


    Shift 2
    Petty Officer 1st Class doublehawk


    Shift 3
    Petty Officer 3rd Class Dee Kae


    Engine Room
    Shift 1
    Lt. Snowbeat
    Petty Officer 1st Class Kayne Red Robe


    Shift 2
    Chief Petty Officer Der Waffle Mous
    Petty Officer 1st Class eryu90


    Shift 3
    Chief Petty Officer Veretas


    Control Room
    Shift 1
    Lt. Druhim (XO)
    Petty Officer 2nd Class Bedlam
    Petty Officer 3rd Class Burning Organ

    Shift 2
    Lt. (JG) Fishman
    Petty Officer 2nd Class L|ama


    Shift 3
    Lt. (JG) Sara Lynn (boat bitch)


    Conning Tower
    Shift 1
    Ensign Bogey
    Petty Officer 2nd Class Bendery L. Beckham


    Shift 2
    Petty Officer 1st Class Stormin Joe
    Petty Officer 2nd Class Pb


    Shift 3
    Petty Officer 1st Class Volucrisus Aedrius
    Petty Officer 2nd Class the cheat


    Forward Torpedo Room
    Shift 1
    Petty Officer 1st Class Blankspace


    Shift 2
    Petty Officer 1st Class Ten
    Petty Officer 3rd Class Mister Longbaugh


    Shift 3
    Petty Officer 3rd Class msuitepyon


    Deck Watch
    Shift 1
    Chief Petty Officer Raneados (Chief of the Boat)
    Seaman 3rd Class Vann Diras


    Shift 2
    Petty Officer 2nd Class seizureorbs


    Shift 3
    Lt. (JG) ZombieMambo


    Deck Gun
    Aft Gun Deck
    Chief Petty Officer Dr. Funkenstein
    Seaman 3rd Class Cold Salmon and Hatred


    AA Guns
    Seaman 3rd Class PoTU

    NotASenator on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited September 2008
    This game has the best looking water I've ever seen.

    And I, like, drink the stuff all the time.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    Burning OrganBurning Organ Registered User regular
    edited September 2008
    Can't wait to see some naval combat.
    Never had enough patience to get to those parts in this game.

    Burning Organ on
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    We'll be getting there soon.

    NotASenator on
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    MugginsMuggins Registered User regular
    edited September 2008
    wow we already had a spy

    fuuuuuuuuuuuck

    Muggins on
    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    BogeyBogey I'm back, baby! Santa Monica, CAModerator mod
    edited September 2008
    PING!

    PING!

    PING!

    Bogey on
    Fitocracy: Join us in the SE++ group!
    XBox LIVE: Bogestrom | Destiny
    PSN: Bogestrom
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited September 2008
    Veretas wrote: »
    wow we already had a spy

    fuuuuuuuuuuuck
    I saw nohzeeng.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    MugginsMuggins Registered User regular
    edited September 2008
    oh hey

    ensign bogey

    Muggins on
    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    Captain KCaptain K Registered User regular
    edited September 2008
    hey I have Silent Hunter 4

    what does that Trigger Maru overhaul mod do, maybe it will make the game enjoyable. I really wanted to get into it but at launch it just had some incredibly glaring flaws that kept me from being sucked in.

    Captain K on
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    FandyienFandyien But Otto, what about us? Registered User regular
    edited September 2008
    Can I still sign up?

    !sign up conning tower man

    Is that how it works

    Fandyien on
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    DruhimDruhim Registered User, ClubPA regular
    edited September 2008
    I wonder if the mod works with the version that's on Steam
    I don't really know if Valve modifies the software at all to get it to run through Steam

    Druhim on
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    TriggerhappypilotTriggerhappypilot Registered User regular
    edited September 2008
    !Signup Aft torpedoman

    But seriously.

    Triggerhappypilot on
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    Silent Hunter IV had TONS of problems at launch. The 1.4 patch had fixed a lot of it, and the U-boat missions add-on has a few updates that improve performance. It's nearly a different game.


    The Trigger Maru Overhaul is really an overhaul of the game. Textures, proper ranks and uniforms, sounds, sub performance, environment and graphics mods, AI adjustments, features brought back in from SH3, I mean, everything. It would take forever to list everything from the change logs.

    Here's just the credits:

    Credits:
    AntEater
    - Aces roster mod with pre JANAC tonnage scres.

    Anvart
    - Submarine propeller fix
    - Conning tower periscope fixes
    - extendable SD radar antenna

    AOTD|MadMax
    - Sboat and Narhwal engine sound fix

    castorp345
    - Torpedo icon textures.

    Captain Cox
    - Nav tools
    - periscope graphics.
    - officers cap and crew uniforms
    - smaller seabed rocks
    - smaller seaplants (medium version)
    - pull down speed chart mod

    Chomu
    - mini chrono

    CCIP
    - sub battery fix.
    - initial commands.cfg development.

    cdrake66
    - developed new ordersbar icons specifically for TMaru (then FTT)

    Developers@ubisoft
    - For creating the game ive waited years to play.
    - Providing help or insight and gnerally being available to occasionally help modders.

    Dgrayson
    - fixed the photo missions

    Ducimus
    - Bungo Pete mod
    - German Uboat mod (skin by Fubar)
    - Map contacts mod
    - watch crew visual adjustments
    - AI and depth charge adjustments
    - No hydorphone contact on surface
    - Misc adjustments to player submarines.
    - Repeat patrol fix
    - interior gauge fixes
    - massive caffine intake
    - forum trolling
    - crier of split milk
    - Partrich in a pear tree
    - etc etc etc, blah blah blah.

    Foofighters
    - Narwhal class skin texture.

    fullmetaledges
    - medal changes/corrections mod

    Günther Hessler
    -Sounds borrowed from his "ultimate sound" mod pack

    Jace11
    - Taihosan Maru Fix
    - Enchanced map labels
    - Akitsu Rudder fix
    - Killer of Jawa's

    Jhereg
    - High rez gramaphone fix, located in optional mod directory.

    jimimadrid
    - Compass Lubber line mod

    kapitan_zur_see
    - historical 4 bladed propeller fix

    Kriller
    - Enviormental texture upgrades
    - No grainy PPF mod. (new version)
    - various row (Kriller2?)
    Kriller2
    - Scene.dat file, and misc ROW files.

    Hildofr
    - nomograph

    kapitan_zur_see
    - No grainy PPF mod. (old version)

    lethal
    - Observation periscope texture

    LeoVampire
    - camera modfications X 2
    - living breathing ocean mod
    - Submarine pitch and roll mechanics
    - improved smoke and fire effects
    - airport/nav map mod.
    - cloud fixes
    - submarine and tower reflects
    - being the textbook definition of "awesome person"
    - awesome friend whos sorely missed.

    LukeFF
    - realistic crew config
    - "Hull Classification Symbols and Numbers Mod"
    - IJN Type 13 Radar Fix

    lurker_hlb3
    - P38J Lighting
    - hydrophone RPM det level adjustments
    -SV radar
    - for being supercool guy.

    nautilus42
    - Orginal AI Jap Submarine
    - Orginal AI Germain 9D2 submarine

    Nvdrifter
    - Depth charge splash warning.
    - another supercool guy

    NYGM
    - Additional AI visual nodes from an earlier version of the NYGM mod for SH3.
    - we had our disagreements, but i can't deny they had some awesome ideas, some of which ive used in TM.

    Observer
    - Conceptualized the new engine room configuration in fleet boats.

    OakGroove
    - Orders Bar gauges
    - Orders bar HUD graphics
    - TDC/ Torpedo/ bearing indicator interface graphics
    - Submarine Interior graphics
    - rec manual

    Pacific Aces Team
    - misc crew sounds.

    ParaB
    - Airstrike.cfg AI, skill level modifiers

    Payoff
    - crash dive sound vocals
    - Ahead 2/3rds sound vocals

    Probex
    - developed 9KM visibility scene.dat

    w_clear
    - Enviormental mod 4.0 and 4.3

    scoochy
    - slower smoke effects mod

    Seeadler
    - improved sky enviormental effects mod
    - Enviormental mod version 1.0

    SteveTRM
    - Interior sound fixes

    skwasjer
    - For the most outsanding mod development tool to ever grace the subsim forums.

    Somnus
    - base Atk periscope texture used.

    swdw
    - Sub diving mechanics based on his orginal work.

    Syxx_Killer
    - Fixed Oakgrooves TDC panel

    Tater
    - improved campaign mod.
    - Taihosan Maru Fix
    - Type13 Radar fix
    - DD Yagomo
    - Misc ship eqp corrections
    - IJN Type 13 radar fix.
    - supercool guy
    - Guru of all that is IJN. If he says its true, i beleive him.

    u56_Dragon
    - Fixed intro screen

    WernerSobe
    - Natural Sinkings Mechanics 3.1


    WilhelmTell
    - Submarine diesal engine sounds

    zAmboni
    - Smaller Nav tools


    Run Silent, Run Deep Campaign mod makes the missions more realistic.
    “Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:

    * The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.

    * The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.

    * The mission objectives are sub-standard and need a major rewrite

    * The Special missions are also sub-standard and need work.

    RSRDC solves all these problems

    Both of these make the base game harder, which is something I was going for. We are going to have more dud torpedos and we are going to get fucked up a few times.

    But with the 1.4 patch, it's a really deep and engaging sub sim, if you like that sort of thing.

    NotASenator on
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    Oh, and if you are interested in trying this, the Silent Hunter Collection on Steam or the Ubi.com store

    http://store.steampowered.com/sub/812/

    is a great deal, because SH3 is still a great game for the German campaign.

    NotASenator on
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    FandyienFandyien But Otto, what about us? Registered User regular
    edited September 2008
    Narwhal class skin texture is all I took from that

    Which sounds awesome

    Fandyien on
    reposig.jpg
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    NotASenatorNotASenator Registered User regular
    edited September 2008
    We'll probably upgrade to a Narwhal eventually.

    NotASenator on
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    Captain KCaptain K Registered User regular
    edited September 2008
    NotACrook wrote: »
    *snip*

    Both of these make the base game harder, which is something I was going for. We are going to have more dud torpedos and we are going to get fucked up a few times.

    But with the 1.4 patch, it's a really deep and engaging sub sim, if you like that sort of thing.

    I just got incredibly tired of every single outing being ended by one of the thrice-daily encounters with a random dive bomber that left my ship dead in the water or sunk.

    Honestly I can't remember much of the game beyond that, because it was such an absurdly frequent threat. No amount of AA gunnery or frantic diving could save my ship from the legion of omniscient dive bombers that discovered my ship any time I was within 500 miles of the coastline. I probably encountered ten of those fucking planes for every enemy ship I saw.

    Captain K on
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    FandyienFandyien But Otto, what about us? Registered User regular
    edited September 2008
    The idea of a narwhal submarine makes me kind of

    horny

    Fandyien on
    reposig.jpg
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