It's been probably 15 years since I've DM'ed a game, but I'm getting hit by the bug pretty hard. That's where you (maybe) come in: I'd like to gauge interest in a game I've got brewing, for which I'll require five noble (or at least profit-minded) adventurers.
Before you decide whether or not you're interested, let me mention a few things about the game setting, as it differs in flavor from the base 4e gameworld, and in particular introduces some restrictions that may not be everyone's cup of tea.
This is (at least for now) a low-magic game, set in a world with a technology level approximately on par with Europe of the Dark Ages. What does this mean for you? Well, let me give some concrete examples.
-First, and importantly, at the start of the game, players will be limited to human characters only (and no, drow do not count as humans). Players may have a chance to introduce non-human characters later, depending on how the story goes.
-Second, and of equal importance, personal magic use is extremely rare, and is, by and large, seen as witchcraft by most people. You could probably
get away with using limited Divine magic around populated settlements without upsetting too many people, but Arcane magic (and, in particular, warlock powers)? Not a chance: You'll be feared and shunned at best, persecuted at worst. That does not mean that your character may not be an Arcane caster: by all means, go for it. It just means that you'll have to be careful about the secrets you share, and with whom.
-Third, also important: instead of the pantheon of gods set forth in the 4e core materials, the world in which this game is set recognizes a dualistic pantheon similar to that of the Abrahamic religions in our world â€“ i.e., one god who's mostly good, one god who's mostly bad, and a panoply of angels and demons to carry out their works in the mortal world. That does not necessarily mean that players who worship the "good" god need be of good alignment: just as in the real world, worshippers come in all stripes (although a good-aligned character probably would not worship the "bad" god without a really solid IC reaon).
-Fourth, some items in the PHB and Adventurers Vault will not be available to the players, at least at creation. Off the top of my head: No crossbows of any sort, rapiers, shuriken, katars, parrying daggers, kukri, tratnyr, craghammer, khopesh, greatbow, mordenkrad, urgrosh, double axe, or double sword. No plate or scale armor. No sunrods or everburning torches. I reserve the right to disallow other items as my dictatorial whim strikes.
-Fifth, some brief flavor text: you'll be starting out in a medium-sized free town named Santo, which is ruled by a body of aldermen elected by the town's property owners (in practice, the two bodies â€“ i.e., property owners and aldermen â€“ overlap extensively). Santo is located several days inland to the east from a larger territory called the Duchy of the Two Islands. The ruler of the Duchy, Duke Brant, has recently seized power after a brief war of succession, and has already proven to be militaristic, waging a successful campaign to retake a town that broke away from the Duchy during the war of succession. The Duchy is, in turn, a subdivision of a still-larger conglomeration of duchies named the Sunset Kingdom, but the King's seat of power is far to the south, and his reach extends this far north in name only. The mood is grim in Santo: people are speculating as to whether (if not when) Duke Brant will turn his gaze this way; instances of witchcraft, once rare, have been reported (and punished) with increasing frequency; and some travelers have even reported being attacked by foul, unnatural beasts of a like they had never seen before. The town aldermen have recently put out word that they will reward anyone who can bring them more substantive signs of these beasts.
Administrivia: This will be a PbP game, and we'll shoot for at least one post per day. Anything crunchy (most particularly combat) I'll be posting during the evening, EST, as my employer would probably not look kindly on me dicking around with GIMP at work. Due to the nature of my work, I on occasion have to work long hours or weekends; if so, I'll let you know as soon as possible. Character sheets will be on Mythweavers. Dice rolls will be with Invisible Castle.
If you're still interested despite all of my killjoy rules, please post a character sheet, as well as your character's IC background; please also note whether you're currently playing in another PbP game. The selection method will NOT be first-come-first-served; rather, I'll be selecting players based on the quality of their IC posts, with tiebreakers going to those players who are not currently in another game, concerns of party makeup, and whatever other arbitrary factors strike my fancy. If all goes well, I'll be selecting the party by the end of this coming weekend, with a game thread to start shortly thereafter.