Man, that would be a wishlist item for me, being able to hold a button to force a vehicle to back up would be a nice luxury.
It's something we're looking into, along with a ranged/melee toggle button, in an upcoming "usability" patch in a few weeks. No promises, but we are discussing it.
On an unrelated note, our e-peen is deflating, so if any of you are bored or give a damn, take a minute to go vote for us on The Escapist, we're in a close fight with Activision-Blizzard.
Only if you tell us more about upcomming patches!!
...oh hell, I'm doing it anyway, but more info would be nice...
Well, besides obligatory balance changes, and new maps, what else can I tell you?
Hmm, how about a not immediate future, but not distant future either teaser:
More multi-player game modes.
Do you know if you're going to be doing a beta for the balance patch? And if so, any idea when it would be?
Soon(tm).
Ok Croak!
So new game modes, maybe something co-op vs AI? Sometimes I just want to do team games with friends without the whole dealing with random online jerks thing.
Compstomp is pretty boring and I don't think I've even played one in DoW2, but the campaign content was pretty strong, I just want something of that caliber with 3+ players and with more replayability or randomization. You could just take the campaign leveling/skill/wargear system and add it to something like the Stonewall scenario in Tales of Valor, just having it so you can get to max level over the course of one game.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
100% this. There is an issue, though, in that it would still play out very differently due to the way the games are balanced. Many of the units would likely need an overhaul.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
It's basically Dawn of War 2 lite. Best way of describing it would be a straight up deathmatch that would work best with a team. You would draft units before each fight and try to play of your races strengths. Go in fight and be done in 10 minutes instead of the longer games you normally see.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
uh what matters more than unit control right now?
What race you play and hero choice.
Hes right though, micro and unit control are pretty much on par with any strategic plan you might have in dow2.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
uh what matters more than unit control right now?
What race you play and hero choice.
Hes right though, micro and unit control are pretty much on par with any strategic plan you might have in dow2.
Did you know that two squads of Spore Mines will instantly kill a Tactical Squad with a Sergeant upgrade?
And that a Ravener can tunnel beside your Tactical Marines so said Spore Mines can deploy right beside your Tactical Marines, giving you no chance to dodge or shoot them?
Allowing a Ravener player to destroy 640 Requisition and 55 Power of Space Marine units (assuming they have a Plasma Gun) for the cost of a cooldown and 200 Requisition and 30 Power?
And that there is no counter for this and can be done every 100 seconds?
Kill all Raveners/if you play Ravener kill yourself.
Did you know that two squads of Spore Mines will instantly kill a Tactical Squad with a Sergeant upgrade?
And that a Ravener can tunnel beside your Tactical Marines so said Spore Mines can deploy right beside your Tactical Marines, giving you no chance to dodge or shoot them?
Allowing a Ravener player to destroy 640 Requisition and 55 Power of Space Marine units (assuming they have a Plasma Gun) for the cost of a cooldown and 200 Requisition and 30 Power?
And that there is no counter for this and can be done every 100 seconds?
Kill all Raveners/if you play Ravener kill yourself.
That's nothing compared to how OP warp spiders are. They can teleport so much.
Ok here's an even better idea than just removing the Ravener until the patch. Stealth-patch the game so using the Tunnel ability just instantly kills the Ravener, then pretend it's a new bug and don't fix it for like 2 or 3 months.
Did you know that two squads of Spore Mines will instantly kill a Tactical Squad with a Sergeant upgrade?
And that a Ravener can tunnel beside your Tactical Marines so said Spore Mines can deploy right beside your Tactical Marines, giving you no chance to dodge or shoot them?
Allowing a Ravener player to destroy 640 Requisition and 55 Power of Space Marine units (assuming they have a Plasma Gun) for the cost of a cooldown and 200 Requisition and 30 Power?
And that there is no counter for this and can be done every 100 seconds?
Kill all Raveners/if you play Ravener kill yourself.
That's nothing compared to how OP warp spiders are. They can teleport so much.
Except Warp Spiders do dick all damage until you upgrade them anyway.
Dark_Side on
0
CrayonSleeps in the wrong bed.TejasRegistered Userregular
edited March 2009
Ok, so I finally ran into nothing but ravener players today. I played as eldar, as ork and as apothecary and I couldn't do a damn thing against terrible players. I mean, shit, I'm not that great...but these people were just bad and I couldn't beat them.
I hadn't played many raveners prior to today-so I'll concede that they blow but that's all I'll say and be done with it.
Did you know that two squads of Spore Mines will instantly kill a Tactical Squad with a Sergeant upgrade?
And that a Ravener can tunnel beside your Tactical Marines so said Spore Mines can deploy right beside your Tactical Marines, giving you no chance to dodge or shoot them?
Allowing a Ravener player to destroy 640 Requisition and 55 Power of Space Marine units (assuming they have a Plasma Gun) for the cost of a cooldown and 200 Requisition and 30 Power?
And that there is no counter for this and can be done every 100 seconds?
Kill all Raveners/if you play Ravener kill yourself.
That's nothing compared to how OP warp spiders are. They can teleport so much.
Except Warp Spiders do dick all damage until you upgrade them anyway.
One thing that I would love is a game type that plays like the actual tabletop. You have a certain amount of points in the beginning of the game and you use spend it to get units. Better units cost more resources. It would be a quick and like a deathmatch where your unit control is what matters most.
uh what matters more than unit control right now?
What race you play and hero choice.
Hes right though, micro and unit control are pretty much on par with any strategic plan you might have in dow2.
Hahahahardly.
Really? You build dramatically different units depending on your opponents race?
Edit: Actually thinking about it I may be being a little unfair, my tyranid build is pretty different from the other three.
Even without the tunnels hes pretty damn good. Highest HP of any ranged hero, highest base dps unless I'm mistaken. Then you've got crippling talon, because god knows it was so easy to run away from the melee blob before the unbreakable snare.
Its like the banshees pre-nerf warshout which suppressed retreating units, except unlike that horrendously overpowered ability, crippling talons dont need to hit the unit after they hit the retreat key.
See... I woudnt dignify that kind of thing by calling it a "Strategy."
Nor is there an awfully clear strategy one can build to counter those... things. So what does your ability to counter them come down to?
Superior unit control. At least thats how I see it.
Basically AG warriors or tac spam matter more than micro. That's what they were saying.
Yeah when someone pulls that shit you need to oumicro them like crazy if you want a shot at winning. Theres no hard counter to that kind of thing, esp warriors.
I mostly want to try it as an experiment to see how effective a hero he is. I would normally use Lictor Alpha, but I would like to try the Ravener again without feeling like a puppy murderer.
I like his AoE melee upgrade that turns him into a powerhouse and the thing that makes units slowed after they hit him so you force melee and the units hit him and move slower and it's SO AWESOME I LOVE THE RAVENER SO MUCH
Posts
http://www.youtube.com/watch?v=gma5IUNMTn0&feature=related
Nope, different process, different team.
So which is the team that gets the endless free pizza and strippers?
Be honest.
we're sitting in vent
zen will be using the WSE
come join us!
Ok Croak!
So new game modes, maybe something co-op vs AI? Sometimes I just want to do team games with friends without the whole dealing with random online jerks thing.
Compstomp is pretty boring and I don't think I've even played one in DoW2, but the campaign content was pretty strong, I just want something of that caliber with 3+ players and with more replayability or randomization. You could just take the campaign leveling/skill/wargear system and add it to something like the Stonewall scenario in Tales of Valor, just having it so you can get to max level over the course of one game.
100% this. There is an issue, though, in that it would still play out very differently due to the way the games are balanced. Many of the units would likely need an overhaul.
uh what matters more than unit control right now?
https://medium.com/@alascii
What race you play and hero choice.
Hes right though, micro and unit control are pretty much on par with any strategic plan you might have in dow2.
If you can't balance it like this week just take it out of the game until the balance patch ok?
And that a Ravener can tunnel beside your Tactical Marines so said Spore Mines can deploy right beside your Tactical Marines, giving you no chance to dodge or shoot them?
Allowing a Ravener player to destroy 640 Requisition and 55 Power of Space Marine units (assuming they have a Plasma Gun) for the cost of a cooldown and 200 Requisition and 30 Power?
And that there is no counter for this and can be done every 100 seconds?
Kill all Raveners/if you play Ravener kill yourself.
http://www.megaupload.com/?d=UJDVNP0A
I thought I played a great game, but fuck.
Except Warp Spiders do dick all damage until you upgrade them anyway.
I hadn't played many raveners prior to today-so I'll concede that they blow but that's all I'll say and be done with it.
Part of your post is fallacious.
Really? You build dramatically different units depending on your opponents race?
Edit: Actually thinking about it I may be being a little unfair, my tyranid build is pretty different from the other three.
We're waiting on vent.
See... I woudnt dignify that kind of thing by calling it a "Strategy."
Nor is there an awfully clear strategy one can build to counter those... things. So what does your ability to counter them come down to?
Superior unit control. At least thats how I see it.
Its like the banshees pre-nerf warshout which suppressed retreating units, except unlike that horrendously overpowered ability, crippling talons dont need to hit the unit after they hit the retreat key.
Yeah when someone pulls that shit you need to oumicro them like crazy if you want a shot at winning. Theres no hard counter to that kind of thing, esp warriors.