I'm sure it's happened to all of use at some point.
You're running along, and engage in some fisticuffs with your opponents. All of a sudden, they pull something out of their ass you hadn't seen before. It seems that... whats this? They're more intelligent.
For me, it was Metal Gear Solid. New to the Sneaky Snake genre, I didn't know what I was doing. Eventually I jumped into one of those vents, on the sides of the building, hiding until my radar would fix itself. Shortly there-after, a grenade was lobbed down the shaft of the vent, leaving me stunned. This guy in a snow suit was smart enough to know that I was hiding from him, and actually kneeled down, and tossed a grenade in after me.
Another example was Final Fantasy Tactics (PS1). I was caught in a random battle, early on in the levels. In what is the very first area to fight in, I came accross a group of 5 yellow chocobos.
After having picked off some hp here and there, the Chocobos started to gather up.
Eventually, they made themselves into a locked up group. One in the center, and 1 on each side of him. After this, they wouldn't move, the center would heal, healing all 5 of them, and the outside ones would just wait until I got close enough to attack me. I went on for 3 hours, trying to somehow kill them faster than they could heal, eventually, the outside ones would just heal, too. Healing me in the process, but keeping themselves alive as well.
Most might see that as bad coding, because the fight was endless, but I was in awe. Granted after 3 hours, I finally gave up, but still. Damn if that fight isn't one for the books.
Anyway...
When was the last time you played a game where the A.I. impressed you, and showed off how much things have changed from the days of continuously walking left, praying for impact? (read: goomba)
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quoted for truth. When i realised they were flanking me and trying to flush me out of corners and stuff, or you hear their conversations when you've disappeared ("go look for him" and stuff), i realised it was something pretty smart. Very impressed.
Pokemon Safari - Sneasel, Pawniard, ????
Yeah, you're right about that actually. The other ships were always decent challenges.
The origional halflife had really bad AI, even for the time iirc, but it used set peices incredible effectivly, and made that AI seem alot better than it was.
I've never been impressed with artificially-intelligent humans. That might be why I don't play Halo or Counterstrike.
i always loved killing all but 2, then hiding. the resulting conversation went a bit like this:
#1-"hey, move up!"
#2-"negative!"
#2-"see if you can find him!!"
#1-"fuck you!"
edit - oh and Black and White the first one. because your creature is seriously random in his thought process.
a hurt villager? heal it. pick it up, pet it, set it down, its a breeder now. pick it up again, eat it, poop it out set poo on fire.
I am a freaking nerd.
zombies hide and provided cover fire
In fact, the parts I like most in any FPS is when you get monsters fighting each other... I hate corridors of enemies that don't react to each other.
The only AI that wasn't scripting I can think of offhand was probably Black and White
Could you elaborate on that please?
I don't quite understand.
Pokemon Safari - Sneasel, Pawniard, ????
Yeah, RE4 did also relatively well on that category with villagers getting ladders to climb up, etc.
Yeah, I loved that shit. Unfortunately, they would then turn around and do the dumbest things, like spontaneously deciding to crawl under something only to have me gun them down while they're defenseless.
Still though, overall great AI.
I really love when they code surprise and intimidation into an enemy. Makes them seem more real. Halo did this really well too.
Anyway, my point: In the middle of the first chapter, I was running and hiding from a maniac with a sledgehammer in an old-style theater. One of the hiding places was inside a locker on the second floor. I'd already used it once, and it was getting hard to suspend my disbelief to the point where the idea that a monster that had seen me get in a locker couldn't find me. Anyway, I'm walking down a hallway, and the bastard kicks in a door at the end of the hall and starts chasing me. I make a break for the locker and get inside, waiting for him to disappear once he couldn't find me. He stalks around the room, unable to find me, and then heads for the door on the left of the room. Suddenly, the fucker pops up and pounds the locker with his giant hammer, sending my character into a panic.
Totally scripted, I realize, but it definitely had the desired effect and kept me guessing for the rest of the chapter.
Are you talking about those comic relief statements you'd hear from a grunt when jumping around the corner?
Pokemon Safari - Sneasel, Pawniard, ????
As far as I know, the creature AI in Black and White "learned", as opposed to simply acting out "If X then Y, then if Y = B do A"
And if not, then it certainly did some very clever tricks to give the simulation of learning.
i remember my being impressed that my brother had a creature that liked collecting things. It would wander off into the village and pick up stuff, then bring it back and arrange it into a circle.
I tried teaching mine to skim villages across the sea, but to no avail
It was more than just voice clips. They would actually panic and run sometimes when they saw you. Sticking certain aliens with plasma grenades would really make them go crazy. Elites would jump sometimes when you surprised them. It wasn't much, but it's a leap forward from some games where a sniper would nail you microseconds after coming into view.
And yes, I know it's all scripting, but that's how most AI is.
I'll also give a nod to your AI buddies in Freedom Fighters and The Warriors. They weren't useless and that in itself is a big achievement.
hyuk, hyuk
is Manchester actually in Resistance?
Me: Demo up.
Team: Roger. Demo up.
Wife: Who the hell are you talking to?
:rotate: :rotate:
/palm2forehead
Pokemon Safari - Sneasel, Pawniard, ????
1upYours talked about how they didn't program the AI for the game they just let it learn how to race. After a while it started break checking people without even being told how to do it.
In practice, though, it sure looked like the raptors were always hungry and possibly angry, and the T. Rexes either noticed you or didn't, it wasn't always easy to tell just WHAT their motives were, since I was loathe to attract their attention regardless of how full they might be. Plus, I was so busy trying not to drop my gun while walking up a gentle incline that I hardly noticed any dinosaurs.
Man, fuck that game.
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