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Intentionally Bad - The Game

emnmnmeemnmnme Registered User regular
edited March 2007 in Games and Technology
I figure when all games are on paper, they are awesome. Perfect plot, great storyboards and a viable engine to run it on. From Miyamoto's masterpieces to the worst Spongebob horrors, all games start out with good intentions on paper until reality tampers with the final product. But if all games are perfect on paper, what will happen when you intentionally sabotage it?


I saw the Producers (the one with Gene Wilder) last night and I was inspired. You have an unlimited budget but the goal is to make the worst game possible. The final product has to be playable, i.e. it has to be possible to complete it from title screen to credits. Any gremlins you unleash into your project's planning phase should alter theme, voice talent, art direction, controls - everything right down to the box art. You're the Ed Wood of game directors and you're trying to make the worst game possible without making it unplayable.

I'd start with a 3D game. Not just any 3D game - my imperfect game would use two 3D engines to power itself. One 3D engine will be competent and render complicated and impossibly detailed levels at 60 frames pers second. When you beat a level, the second engine will kick in, allowing for not only long load times but a great prank. The second engine will chug and sputter rendering purposely flat and bare levels at fifteen frames and the two engines would alternate, confusing the hell out of the players.

The theme would be a Tomb Raider ripoff set in the deep jungles. Dark green and brown are the colors of choice for everything in the environment. The main character will not be a Lara Croft knockoff, though - I'd replace it with a shirtless brawny man in tight shorts. This will effectively make the teenage heterosexual male gamer squirm in discomfort. Since it's set in the jungle, my two engines idea becomes very effective. The impossibly detailed levels will have so much detail in foliage that the player cannot see where they are going. No clipping means they'll likely run through the dense brush and vines and hopefully run off cliffs without looking. A soundtrack of birdcalls will loop over and over every 30 seconds.

The Mayan temples will have simple english alphabet puzzles carved in the stone. Pulling context and not making sense is what bad games do best. Temple guards will have the worst AI imaginable and spend more time stuck in corners than attacking the player but the player must defeat all guards to progress. I'd say giving the player Tomb Raider-style pistols would work well provided they were set to max sensitivity and there is no way to adjust that in the game menu. After plagiarizing every scene from Raiders of the Lost Ark, the game would end with an FMV of a Euro-inspired techno music video with the main dude you controlled dancing with with poorly animated chicks in bikinis within superimposed in-game cutaways. For boxart, I'd have a detailed drawing of a snake striking and clamping down on a closeup of a man's leg while he's walking in the jungle...ensuring no one with a fear of snakes will touch this game.

emnmnme on
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    PataPata Registered User regular
    edited March 2007
    GOTY right there.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
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    LewiePLewieP Registered User regular
    edited March 2007
    Derek Smart


    Derek Smart

    LewieP on
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    RapscallionJonesRapscallionJones Registered User regular
    edited March 2007
    LewieP wrote: »
    Derek Smart


    Derek Smart
    Except that derek smart Derek Smart DEREK SMART intended Desktop Commander to be the pinnacle of computer gaming now and forever.

    But I see where you're going with that. I, too, would probably make a game along those lines where micromanagement was the name of the game and you spent more time managing the fine details of a massive space cruiser down to the upkeep of well mopped floors than you did battling vicious alien races. A single shot from even your smallest ship weapon would require a half an hour of tweaking energy output settings before it was charged properly for another shot. Meanwhile your enemies pound on your ship's shields which require constant attention to energy levels in order to keep them up.

    Everything about this game, right down to communicating with other decks of the ship is a huge hassle, needlessly detailed and no fun at all to play.

    RapscallionJones on
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    corcorigancorcorigan Registered User regular
    edited March 2007
    Don't forget, some vital artifact required to progress needs to commonly fall through the level just prior to an autosave, requiring a restart of the game.

    corcorigan on
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    MitsuhideMitsuhide Registered User regular
    edited March 2007
    That sounds like the most irritating thing I've ever heard of.

    For good measure, if there is indeed jumping involved, make sure that the player cannot manually jump (a la Zelda) but make sure that the character jumps impossibly high, off screen, but lands perfectly across the chasm of choice, but no shadow helpers will be present. This will result in the player trying to change the jump, and failing miserably.

    Mitsuhide on
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    LewiePLewieP Registered User regular
    edited March 2007
    LewieP wrote: »
    Derek Smart


    Derek Smart
    Except that derek smart Derek Smart DEREK SMART intended Desktop Commander to be the pinnacle of computer gaming now and forever.
    he said that.

    But really?

    LewieP on
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    AroducAroduc regular
    edited March 2007
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Aroduc on
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    revolverevolve Registered User regular
    edited March 2007
    Play "Go Right", on the website for the ATHF movie.

    revolve on
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    SilverWindSilverWind Registered User regular
    edited March 2007
    It would be fun if you played through the stages of development, first determining the amount of excite points you get with the public when you release info on your game concept, and then through balancing keeping secrets (for more shock/horror points when gamers play it) with raising hype (to make more people want to try it) with disclosing 'unfortunate' events ("such and such engine is not powerful enough for our game, so we have to move from our vision") to gain sympathy points.

    In the end, a game with the highest points would be one that generated the most hype and excitement, and then could move the furthest away from the vision but would still be defended by the largest amount of gamers as being good or at least "not that bad".

    TADA!

    *struck by lightning*

    SilverWind on
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    Si SenorSi Senor Registered User regular
    edited March 2007
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.

    Si Senor on
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    emnmnmeemnmnme Registered User regular
    edited March 2007
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    emnmnme on
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    revolverevolve Registered User regular
    edited March 2007
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.

    >get ye flask

    revolve on
    [SIGPIC][/SIGPIC]
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    jimenexjimenex Registered User regular
    edited March 2007
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.


    I'd buy it

    jimenex on
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    PataPata Registered User regular
    edited March 2007
    revolve wrote: »
    Sí Señor wrote: »
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.

    >get ye flask

    You are eaten by a grue.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
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    FuruFuru Registered User regular
    edited March 2007
    revolve wrote: »
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.

    >get ye flask

    you cannot get ye flask

    Furu on
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    MitsuhideMitsuhide Registered User regular
    edited March 2007
    Also, when the character dies, make sure he says something incredibly annoying, in a very high, nasally voice.

    Maybe something like..

    "uuuuuuuuuAAAAAAAAAACKURKKUYEEEEEERRRRRRCH!!!! aHHH My CHILDREN! tELL THEM i LOVE THEM!!!!!! *wails until death*"

    Mitsuhide on
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    AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited March 2007
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Go right, it's a metroid-esque.

    Athenor on
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    BallmanBallman Registered User regular
    edited March 2007
    Of course, any intentionally bad game will have lots of scenery with interactive-looking set-pieces that do nothing. And when the set-pieces actually do something, there can be little to no indication that anything happens when you interact with it. For an example, a big red circle on a wall in an obvious puzzle room that does nothing, but makes reward-like sounds when you hit it. Bonus points if this triggers movement or other activity in the room that has absolutely nothing to do with the game or puzzle.

    Ballman on
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    LewiePLewieP Registered User regular
    edited March 2007
    Mitsuhide wrote: »
    Also, when the character dies, make sure he says something incredibly annoying, in a very high, nasally voice.

    Maybe something like..

    "uuuuuuuuuAAAAAAAAAACKURKKUYEEEEEERRRRRRCH!!!! aHHH My CHILDREN! tELL THEM i LOVE THEM!!!!!! *wails until death*"

    or just "tell my wife, 'Hello'"

    LewieP on
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    ElectricBoogalooElectricBoogaloo Registered User regular
    edited March 2007
    revolve wrote: »
    you are in a blank wilderness. you can go north, east, south, or west.

    >WEST

    you are in a blank wilderness. you can go north, east, south, or west.

    >get ye flask


    You see a bear.
    /attack bear
    you do not have a weapon
    /i
    ye flask
    axe body spray

    ElectricBoogaloo on
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    nexuscrawlernexuscrawler Registered User regular
    edited March 2007
    Mitsuhide wrote: »
    Also, when the character dies, make sure he says something incredibly annoying, in a very high, nasally voice.

    Maybe something like..

    "uuuuuuuuuAAAAAAAAAACKURKKUYEEEEEERRRRRRCH!!!! aHHH My CHILDREN! tELL THEM i LOVE THEM!!!!!! *wails until death*"

    SNAKE? SNAKE? SNAAAAKKKKKKKKKKKKKKKEEEEEEEEEEEEEEEEEEEEEEEEE.

    Also this game idea need more meaningless grinding. Force the player to grind but use leveled random encounters making grinding hopelessly difficult and annoying.

    nexuscrawler on
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    SnorkSnork word Jamaica Plain, MARegistered User regular
    edited March 2007
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    what the fuck is this

    Snork on
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    BallmanBallman Registered User regular
    edited March 2007
    Also, just generally bad collision detection and amorphous models all around. The kind that makes jumping puzzles infuriating because you are obviously landing on the platform, but the game sure as hell doesn't see it that way. If you have to shoot a certain part of your enemy's body in order for the hit to register, that helps as well.

    Ballman on
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    MalkorMalkor Registered User regular
    edited March 2007
    Needs more spyware.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
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    cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2007
    lots of screamers.

    cooljammer00 on
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    GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited March 2007
    Vib Ribbon... in Lost Planet. AKA, a white wire frame on a planet covered in snow. With surreal European something-or-other going on for voice and music.

    Oh, and the AI goes from embarrassingly stupid in level 1 to psychic sharpshooter in level 2. The other levels are spent on various combinations of the two: enemies who have a narrow line of sight that goes on forever even through walls and will kill you instantly if you walk in front of them but won't see you otherwise, enemies who shoot the wrong way but the level map is an infinite loop so the bullet hits you in the back of the head, that sort of thing.

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
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    aettaett NorCalRegistered User regular
    edited March 2007
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Is it possible to get past the first screen? I can get to the left side, but the sign (?!) kills me.

    aett on
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    revolverevolve Registered User regular
    edited March 2007
    Malkor wrote: »
    Needs more spyware.

    Spyware that detects other spyware(Also installed by the game) as spyware, and refuses to run the game if that spyware isn't removed. Also, the game itself cannot run without said spyware being installed.

    revolve on
    [SIGPIC][/SIGPIC]
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    MitsuhideMitsuhide Registered User regular
    edited March 2007
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Guys, F key makes it fart. 0.0

    Mitsuhide on
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    MalkorMalkor Registered User regular
    edited March 2007
    aett wrote: »
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Is it possible to get past the first screen? I can get to the left side, but the sign (?!) kills me.

    Gotta jump towards the wall and then away real quick.

    Malkor on
    14271f3c-c765-4e74-92b1-49d7612675f2.jpg
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    cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2007
    mother fucker, everytime I think I have it, I die.

    and to the right is just Pedobear. He kills me too.

    cooljammer00 on
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    SimBenSimBen Hodor? Hodor Hodor.Registered User regular
    edited March 2007
    Bosses that require an impossibly high number of hits to defeat, but only hits on a specific body part will work - moreover, the part you have to hit is completely arbitrary and doesn't flash red or anything, and there is no indication when you hit it that you're actually doing damage (no energy bar, no boss flashing, no different impact sound, nothing).

    SimBen on
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    LewiePLewieP Registered User regular
    edited March 2007
    Malkor wrote: »
    Needs more spyware.

    it installs Starforce.



    Twice

    LewieP on
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    Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited March 2007
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.
    Holy fuck, you can get past that door now!

    Also, that Takeshi game.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
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    aettaett NorCalRegistered User regular
    edited March 2007
    Malkor wrote: »
    aett wrote: »
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Is it possible to get past the first screen? I can get to the left side, but the sign (?!) kills me.

    Gotta jump towards the wall and then away real quick.

    I still can't do it, but I can kill Pedobear pretty quickly now. Although the room to the right of that kills me instantly.

    aett on
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    RapscallionJonesRapscallionJones Registered User regular
    edited March 2007
    lots of screamers.

    A game where the only monsters are Cliff Racers

    RapscallionJones on
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    corcorigancorcorigan Registered User regular
    edited March 2007
    Remember, when you die, there is a painfully long cut scene. Then it starts just before the previous nigh-on-impossible jumping section.

    corcorigan on
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    MalkorMalkor Registered User regular
    edited March 2007
    It also needs enemies that change your keys.

    Malkor on
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    AroducAroduc regular
    edited March 2007
    aett wrote: »
    Malkor wrote: »
    aett wrote: »
    emnmnme wrote: »
    Aroduc wrote: »
    http://blog53.fc2.com/k/king75/file/owata.html

    Start here, only with puzzles requiring pixel perfect accuracy.

    Holy fuck! I can't get passed the first level - Genius!

    Is it possible to get past the first screen? I can get to the left side, but the sign (?!) kills me.

    Gotta jump towards the wall and then away real quick.

    I still can't do it, but I can kill Pedobear pretty quickly now. Although the room to the right of that kills me instantly.

    This will spoil the game for you.
    http://www.youtube.com/watch?v=kNNIzXE8zbE

    Aroduc on
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    revolverevolve Registered User regular
    edited March 2007
    After this horrific game is made, release it on the Wii.


    You will become a multi-millionaire in SECONDS.

    revolve on
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