Scarlet Monestary was the worst for Alliance. Before they had a meeting stone...
It took FOREVER to get groups going, worst i felt bad for warlocks since most people -expected- the warlock to get there and summoning them.
Many times my head bashed the keyboard...
As for the warlock quest... I could never lvl one that high, as soon as i got the succubus quest i was like "you want me to go where? without a mount?" /reroll
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
sounds about as fun as the paladin/warlock level 60 mount quest...
Even Pre-1.9 the Paladin mount quests weren't as painful as the damn succubus quest. It has lots of fed-exing but it doesn't involve multiple death runs.
I'm told you need to be tied to a bnet account to get the bot. So be forewarned.
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SmasherStarting to get dizzyRegistered Userregular
edited June 2009
After some testing I can confirm int DOES significantly improve weapon leveling speed.
Details in
I used a 58 DK and attacked low to mid 20s mobs in duskwood. My base intellect is 31 and my intellect with a few greens and a scroll was 139. Unbuffed tests were done naked, int tests were done with only the pieces that gave me int. I started each of the three tests at 271/290 with the appropriate skill. I didn't use any skills, just melee auto-attacks.
Unarmed, buffed: 224 attacks to cap
2h axe, buffed: 177 attacks to cap
1h axe, unbuffed: roughly 700 attacks to get to 289, and still hadn't reached 290 after 1103 attacks. I gave up at that point due to boredom and imminent weapon breakage. All skillups took much longer, not just the last ones; it took ~400 attacks to get to 287 compared to <90 for the buffed tests, and the first skillup took 11 attacks compared to 2 or 3 for the buffed tests.
Weapon skill is actually not normalized, so faster swinging weapons are the way to go for getting up. That's why earlier I recommended the white weapons from Dal: they're all like 1.5s, have low dps so they don't kill whatever you're beating on and have no dura so you can get naked and skill up for a while without issues.
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SmasherStarting to get dizzyRegistered Userregular
edited June 2009
Plus the 1h axe I used and my unarmed both have a 2.0 attack speed.
It is normalized on the type of weapon. A 2.0 dagger will level slower than a 3.0 two handed sword.
(That's a pretty slow hitting dagger, and a really fast hitting sword.)
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BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
edited June 2009
So has anyone else noticed Blizz fucked up and made the Mountain Dew battle bot pets available to non-US Battlenet accounts?
Merge your account if you haven't already, visit the site and redeem your bot. Only thing I had to do was alter the redemption page address to eu instead of us, ignore the error message
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
After some testing I can confirm int DOES significantly improve weapon leveling speed.
Details in
I used a 58 DK and attacked low to mid 20s mobs in duskwood. My base intellect is 31 and my intellect with a few greens and a scroll was 139. Unbuffed tests were done naked, int tests were done with only the pieces that gave me int. I started each of the three tests at 271/290 with the appropriate skill. I didn't use any skills, just melee auto-attacks.
Unarmed, buffed: 224 attacks to cap
2h axe, buffed: 177 attacks to cap
1h axe, unbuffed: roughly 700 attacks to get to 289, and still hadn't reached 290 after 1103 attacks. I gave up at that point due to boredom and imminent weapon breakage. All skillups took much longer, not just the last ones; it took ~400 attacks to get to 287 compared to <90 for the buffed tests, and the first skillup took 11 attacks compared to 2 or 3 for the buffed tests.
If you want to test something like that, you need to use identical weapon type information when doing your "experiment".
So has anyone else noticed Blizz fucked up and made the Mountain Dew battle bot pets available to non-US Battlenet accounts?
Merge your account if you haven't already, visit the site and redeem your bot. Only thing I had to do was alter the redemption page address to eu instead of us, ignore the error message
Seems to be pretty wanged. Can't register there.
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SmasherStarting to get dizzyRegistered Userregular
After some testing I can confirm int DOES significantly improve weapon leveling speed.
Details in
I used a 58 DK and attacked low to mid 20s mobs in duskwood. My base intellect is 31 and my intellect with a few greens and a scroll was 139. Unbuffed tests were done naked, int tests were done with only the pieces that gave me int. I started each of the three tests at 271/290 with the appropriate skill. I didn't use any skills, just melee auto-attacks.
Unarmed, buffed: 224 attacks to cap
2h axe, buffed: 177 attacks to cap
1h axe, unbuffed: roughly 700 attacks to get to 289, and still hadn't reached 290 after 1103 attacks. I gave up at that point due to boredom and imminent weapon breakage. All skillups took much longer, not just the last ones; it took ~400 attacks to get to 287 compared to <90 for the buffed tests, and the first skillup took 11 attacks compared to 2 or 3 for the buffed tests.
If you want to test something like that, you need to use identical weapon type information when doing your "experiment".
Its basic variable control.
You think 1h axes take 5 times as many swings to level up as unarmed and 2h axes do? I find that highly implausible.
In any case, you're right that variable control is always good so I did another test. This time I used a Shortsword the whole time and switched my gear every five skill points. My unbuffed set was me basically naked with 45 int, while my buffed set had 143 int. This time the tests were done on a 39 hunter attacking mobs in the human starting zone.
I started the tests unbuffed at 160/195 (since up until 140 or so I was getting a skillup every point even with no int), put my gear on at 165, took it off again at 170, etc. I stopped at 190/195 because that would have been an unbuffed set with no corresponding buffed set following it, making it an unfair comparison.
Those results seem well outside the margin of error, but you cannot trust the RNG. A test would really have to be 200-240 or so, in the same skill, with the same weapon, on the same type of mobs, with the same character level and class, to be conclusive. Those are all potential, though unlikely, factors in gain rate.
Those results seem well outside the margin of error, but you cannot trust the RNG. A test would really have to be 200-240 or so, in the same skill, with the same weapon, on the same type of mobs, with the same character level and class, to be conclusive. Those are all potential, though unlikely, factors in gain rate.
True. However, every test I've ever seen (both my own and by other people) has shown a substantial increase in skill leveling rate when int gear is worn, even after the 2.0 patch note. I can't really prove it's the int doing it, but I'm comfortable using Occam's razor and saying it is.
On my hunter I get into a group for Mana tombs
It was an ok group the first one I have ran with in outland that did not have a death knight
The odd thing was the warrior pulled using taunt
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reVerseAttack and Dethrone GodRegistered Userregular
edited June 2009
Why not pull with taunt? Instant cast, doesn't consume ammo. If during the 8 second cooldown some dps gets himself killed, they probably should've waited a while before PoM-Pyroing a mob.
Well, once the taunt debuff wears off (in 3 seconds), every mob in the pack will have no aggro to you unless you've generated some aside from simple pull aggro. It's far better to charge in all manly like and lay down a thunderclap. Everything's on you, everything actually has threat on you, your taunt is off cooldown for those precious first seconds when DPS starts in, and there's no possibility that something in the group is out of range of your threat. In case of needing to get things back to you, shooting a mob is still a better option.
Taunt gives you the same aggro level as whoever's highest on the threat list. If the threat list is empty because the mob hasn't aggroed yet, you just put taunt on cooldown to give yourself a threat boost of 0. It would be more effective to simply run up and body pull.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited June 2009
Taunt does however guarantee that the target will be on you for 3 seconds, giving you time to hit something else, then go back to the taunt target.
Those results seem well outside the margin of error, but you cannot trust the RNG. A test would really have to be 200-240 or so, in the same skill, with the same weapon, on the same type of mobs, with the same character level and class, to be conclusive. Those are all potential, though unlikely, factors in gain rate.
Between Taunt, Charge, and Heroic Throw, I haven't needed to fire a ranged weapon to pull for months. At this point I question why I even keep the darn gun loaded.
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"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I was kicked out of a 25man Emalon guild run last night. My dps hovers around 2300. Raid leader booted me and 6 others that were under 2500 dps after he asked me to post the recount #'s for the 1st attempt = (
I saw the pet and thought about it... but yeah I dunno if i want to merge my account. If only on the basis I have no idea what the pros and cons are (was gonna read up about later today and decide).
I'm fairly certain the pet being available to players outside the U.S. is intentional. It matches what I think I read in the small print on the contest site at some prior point. The 'contest' itself is U.S. only, but everyone gets the minipet.
As far as merging accounts goes, my understanding is that the advantage is a) you get the pet, b) you're going to have to do this eventually, c) you'll be able to use your blizzard.net account for all other future blizzard titles (thus negating further account making and signups), and d) your login is then tied to the bnet login servers rather than the wow login servers, which can help if wow's login servers are dead.
The disadvantage is that a) you have to authenticate via bnet's login servers rather than wow's, and common consensus I've heard is that they go down more frequently than wow's go down.
Blizzard's mistake was not making WoW a B-Net log in from the beginning. Now they have two sets of log in servers.
I always did wonder why it wasn't. Maybe something to do with number of traffic going in/out and needing a new system to handle larger numbers? I doubt BNet's D2/SC population ever came close to even a healthy fraction of the number of clients logging in/out of WoW. But I have no solid numbers either way, so who knows.
I know that there is an instance underground. But is there any word if they will be using the top portion of the Gun'Drak building for a possible future patch?
I know that there is an instance underground. But is there any word if they will be using the top portion of the Gun'Drak building for a possible future patch?
Doubt it. Gundrak seems to be over and done with. Icecrown or Crystalsong seem like prime candidates since they don't have dungeons at this time.
Posts
Scarlet Monestary was the worst for Alliance. Before they had a meeting stone...
It took FOREVER to get groups going, worst i felt bad for warlocks since most people -expected- the warlock to get there and summoning them.
Many times my head bashed the keyboard...
As for the warlock quest... I could never lvl one that high, as soon as i got the succubus quest i was like "you want me to go where? without a mount?" /reroll
Even Pre-1.9 the Paladin mount quests weren't as painful as the damn succubus quest. It has lots of fed-exing but it doesn't involve multiple death runs.
Details in
Unarmed, buffed: 224 attacks to cap
2h axe, buffed: 177 attacks to cap
1h axe, unbuffed: roughly 700 attacks to get to 289, and still hadn't reached 290 after 1103 attacks. I gave up at that point due to boredom and imminent weapon breakage. All skillups took much longer, not just the last ones; it took ~400 attacks to get to 287 compared to <90 for the buffed tests, and the first skillup took 11 attacks compared to 2 or 3 for the buffed tests.
(That's a pretty slow hitting dagger, and a really fast hitting sword.)
Merge your account if you haven't already, visit the site and redeem your bot. Only thing I had to do was alter the redemption page address to eu instead of us, ignore the error message
If you want to test something like that, you need to use identical weapon type information when doing your "experiment".
Its basic variable control.
Seems to be pretty wanged. Can't register there.
You think 1h axes take 5 times as many swings to level up as unarmed and 2h axes do? I find that highly implausible.
In any case, you're right that variable control is always good so I did another test. This time I used a Shortsword the whole time and switched my gear every five skill points. My unbuffed set was me basically naked with 45 int, while my buffed set had 143 int. This time the tests were done on a 39 hunter attacking mobs in the human starting zone.
I started the tests unbuffed at 160/195 (since up until 140 or so I was getting a skillup every point even with no int), put my gear on at 165, took it off again at 170, etc. I stopped at 190/195 because that would have been an unbuffed set with no corresponding buffed set following it, making it an unfair comparison.
160-165 unbuffed: 17 hits
165-170 buffed: 7 hits
170-175 unbuffed: 26 hits
175-180 buffed: 13 hits
180-185 unbuffed: 61 hits
185-190 buffed: 35 hits
Note that each buffed set took roughly half the hits of the previous unbuffed set even though it was in a harder skill range to level up.
I'm going to continue testing with more weapon types later, but I have dailies + raid stuff to do tonight so this'll have to do for now.
True. However, every test I've ever seen (both my own and by other people) has shown a substantial increase in skill leveling rate when int gear is worn, even after the 2.0 patch note. I can't really prove it's the int doing it, but I'm comfortable using Occam's razor and saying it is.
It was an ok group the first one I have ran with in outland that did not have a death knight
The odd thing was the warrior pulled using taunt
That is a wonderful item icon. Fits engineering so well.
I linked this some pages ago: http://forums.worldofwarcraft.com/thread.html?topicId=9336627013&sid=1
That guy did 1-310 with 2handed swords and staves (of the same speed), so he fits all but one of your criteria.
RL: Hey post the recount for all 25 players.
Me: Sure no problem <posts recount>
<you have been removed from the raid group>
I felt cheap and used.
I dunno, it pretty much wound up being all the regular guild raiders. No big deal, I thoroughly washed all of the sand out of my vagoo this morning.
But fuck I am not merging my account.
So fuck that.
I saw the pet and thought about it... but yeah I dunno if i want to merge my account. If only on the basis I have no idea what the pros and cons are (was gonna read up about later today and decide).
As far as merging accounts goes, my understanding is that the advantage is a) you get the pet, b) you're going to have to do this eventually, c) you'll be able to use your blizzard.net account for all other future blizzard titles (thus negating further account making and signups), and d) your login is then tied to the bnet login servers rather than the wow login servers, which can help if wow's login servers are dead.
The disadvantage is that a) you have to authenticate via bnet's login servers rather than wow's, and common consensus I've heard is that they go down more frequently than wow's go down.
heehee....I'm such a 10 year old sometimes.
Blizzard's mistake was not making WoW a B-Net log in from the beginning. Now they have two sets of log in servers.
I always did wonder why it wasn't. Maybe something to do with number of traffic going in/out and needing a new system to handle larger numbers? I doubt BNet's D2/SC population ever came close to even a healthy fraction of the number of clients logging in/out of WoW. But I have no solid numbers either way, so who knows.
Doubt it. Gundrak seems to be over and done with. Icecrown or Crystalsong seem like prime candidates since they don't have dungeons at this time.