Wow about dead ringer changes. That's a definite buff back up there. Woot about the Huntsman handedness thing. Wonder if it's going to lean the other way up close now?
# The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
# Increased the Cloak and Dagger regeneration rate slightly
# Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
:^:
# The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
# Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
# The Dead Ringer's cloak meter can now be regenerated from ammo sources
:shock:
Shit, it's probably even better now than it was at first! Much love, it'll be nice to have some flexibility back instead of every feign having to be a total escape. It wasn't actually bad before but it required very careful usage and probably wasn't quite up to par.
# The Ambassador now only crits when fully accurate and no longer penetrates enemies
Good, the random spam headshots were bullshit and penetration was a mystery feature that almost never actually mattered. Now it's pretty balanced IMHO - still an upgrade if you're really really great at headshots, but a sidegrade for good spies and a downgrade for bad Spies.
Valve Releases Novint Falcon Support For Some Of The Best Rated Games Of All Time
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
YES
Now I see their fell plot with buffing the damage on the FaN and letting the leafblower extinguish allies.
There will be nerdrage nonetheless, I'm sure. I know I'll miss bouncing "teammates" around all over the place with the FaN.
Does this apply if the enemy spy is both cloaked and disguised? This seems pertinent to the Dead Ringer.
Edit: Also, Razorback is buffed much as you have to sit there and wait for your hand to stop spasming and you can't get two headshots in a row with the Ambassador. I approve.
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
YES
As someone who plays Pyro a lot I should be annoyed at this, but it's not like I ever airblast disguised spies anyway, and anything that nerfs Scouts is fine by me.
Doesn't look like they fixed Sniper bullets not going through teammates, though. Sigh.
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Fun fact! This was actually requested by my friend Shpladoink, who's making that 1Fort map I talked about earlier. Remember how I said there's a bulletproof window separating your intel from theirs? He asked for these flags so he could rig the window to explode when one team wins, making it easier for the victors to pour into the enemy base during humiliation.
---
ALSO:
That Guy, a comment on DBHeights: in the second stage, first point, where you added the upstairs area to the shed that's straight ahead from blue spawn: the bombs lined up on the top floor have no collision detection, and players can walk through them.
Kupi on
My favorite musical instrument is the air-raid siren.
Why the Ambassador nerf? I mean, sure, fix the penetration, but only crits when fully accurate? I guess I'm just not as lucky as all those spies that can headshot while under the "low accuracy" state.
At this rate, you will have to wait precious moments until the crosshair normalizes before taking your chance at a headshot.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
The medic in me is very, very, very happy that the spies had some things taken away.
But the medic in me is very, very upset that the spies got buffs.
I see that you have one more "very" in happy than in upset. I conclude that you're generally happy.
Honestly, I don't think the updates to the spy will change much, except you might see the dead ringer in action more. (This spy still thinks it's terrible.)
Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...
The best way to wallhack is to turn your graphics settings WAY the hell down, back away, and shoot for the head, it will go through "crates" and "walls", it's really great.
For pubs.
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Dead Ringer's cloak meter can now be regenerated from ammo sources
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly
Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
YES!
I CAN STAB AGAIN, I CAN STAB PEOPLE AGAIN! PRAISE JESUS!
Woah. Guys. cl_flipviewmodels. Bind it and you can switch between left/right-handed weapons on the fly. Yes, you can actually use this to peak around corners.
Posts
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
Ya, assumed it was something to do with the changed bullet in water thing.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
http://www.youtube.com/watch?v=639y7fweUBg
welcome to 1998
:^:
:shock:
Shit, it's probably even better now than it was at first! Much love, it'll be nice to have some flexibility back instead of every feign having to be a total escape. It wasn't actually bad before but it required very careful usage and probably wasn't quite up to par.
Good, the random spam headshots were bullshit and penetration was a mystery feature that almost never actually mattered. Now it's pretty balanced IMHO - still an upgrade if you're really really great at headshots, but a sidegrade for good spies and a downgrade for bad Spies.
Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...
It always says that if the server isn't updated, though.
Got into the Drama Chamber after about 5 minutes of waiting and found out it wasn't updated yet.
Now I see their fell plot with buffing the damage on the FaN and letting the leafblower extinguish allies.
There will be nerdrage nonetheless, I'm sure. I know I'll miss bouncing "teammates" around all over the place with the FaN.
Does this apply if the enemy spy is both cloaked and disguised? This seems pertinent to the Dead Ringer.
Edit: Also, Razorback is buffed much as you have to sit there and wait for your hand to stop spasming and you can't get two headshots in a row with the Ambassador. I approve.
you should feel bad
Doesn't look like they fixed Sniper bullets not going through teammates, though. Sigh.
I got used to it being on the left dammit.
Then switch it?
They added that option in this update.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
Am I reading this right? We now get points for extinguishing friendly players? If so, HUZZAH.
je regrette rien
No, I think it just records it in the log.
If it gives us points, hello free medic points for doing what I was doing to get points anyway.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
I'd have to switch it anytime i wanted to change classes though. Have to get used to it being on the right I guess.
Yeah, I'm wondering if it's going to throw my shit off.
edit: UPDDAATEEEE SEERVVVEERRSSS pls.
Yeah, I was thinking of it more as encouragement for the Snipers and Pyros TO FUCKING PUT OUT THE FLAMING MEDIC WHO IS HEALING YOU.
Man's got a point.
Indeed he does. I want to use custom shit gorammit.
Also, color will no longer be allowed on all the PA servers.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
...
I 'unno.
this and no FaN knockback while disguised
http://home.novint.com/products/novint_falcon.php
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Fun fact! This was actually requested by my friend Shpladoink, who's making that 1Fort map I talked about earlier. Remember how I said there's a bulletproof window separating your intel from theirs? He asked for these flags so he could rig the window to explode when one team wins, making it easier for the victors to pour into the enemy base during humiliation.
---
ALSO:
That Guy, a comment on DBHeights: in the second stage, first point, where you added the upstairs area to the shed that's straight ahead from blue spawn: the bombs lined up on the top floor have no collision detection, and players can walk through them.
The medic in me is very, very, very happy that the spies had some things taken away.
But the medic in me is very, very upset that the spies got buffs.
At this rate, you will have to wait precious moments until the crosshair normalizes before taking your chance at a headshot.
I see that you have one more "very" in happy than in upset. I conclude that you're generally happy.
Honestly, I don't think the updates to the spy will change much, except you might see the dead ringer in action more. (This spy still thinks it's terrible.)
The best way to wallhack is to turn your graphics settings WAY the hell down, back away, and shoot for the head, it will go through "crates" and "walls", it's really great.
For pubs.
YES!
I CAN STAB AGAIN, I CAN STAB PEOPLE AGAIN! PRAISE JESUS!