What kind of art is even required for games. I have so many questions
Concept art is always handy during design, actual production art varies from sprites/animation frames for 2d games, to 3d models and textures for 3d games. Animation is often included with modelling.
someone really should put those guitar peripherals to good use
I wonder if you can program support for those things into an xna game
I don't see why you couldn't. They're just controllers. Green is A, Red is B, Yellow is Y, Blue is X, and Orange is (I think) left bumper. Strumming is just up and down on the stick.
I don't think the tilt sensor is mapped to a button but I dunno for sure.
I used to be really interested in making levels for Unreal Tournament, but the documentation never seemed to be enough for me to totally understand how to do what I wanted.
Pretty sure I saw a thing a while back about a guy using a Guitar Hero controller to control Dante in Devil May Cry 3 using the guitar weapon. It was pretty cool.
Also I can do coding-type stuff but don't have too much experience doing it with real games- bad at motivating myself outside of work so the farthest I ever got with a game was a little space invader type thing with some triangles as enemies.
I am probably going to get shit on by someone that knows how to program because it will probably turn out that these are way harder to make than I am imagining they are.
I am probably going to get shit on by someone that knows how to program because it will probably turn out that these are way harder to make than I am imagining they are.
Maybe if you were making it from scratch, but there are plenty of good systems out there which make writing text adventures pretty easy
A musical Schmup where your first few shots set the beat of the song. Enemies are generated to encourage following the beat and generating a melody with a secondary attack. You get bonus points for keeping in time, and can purchase different instruments for points. You can upload your "songs" online, where people can try and match them. Sorta like audiosurf, I guess?
Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!
that would be fun
you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate
A musical Schmup where your first few shots set the beat of the song. Enemies are generated to encourage following the beat and generating a melody with a secondary attack. You get bonus points for keeping in time, and can purchase different instruments for points. You can upload your "songs" online, where people can try and match them. Sorta like audiosurf, I guess?
This has some similar mechanics to the space invaders game I mentioned earlier: each enemy had a button combination which would lock you onto it, then strumming the guitar would do damage, more damage if you were in time with the music
And then if you want to commercially release your game with them it costs 99 bucks?
That's right, they're free. I wonder if those come with map makers and 3d editors and things.
It comes with the frontend binaries, the UnrealScript source for UT3, the map editor and actor tools (physics editor, animation scripting tool, matinee cut-scene tool, actor setup tool, etc)
Basically everything you'd need to make a game on an unmodified UE3 engine.
EDIT: UE3 Engine is redundant, it's Unreal Engine 3.
Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!
that would be fun
you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate
if you ever really wanna do that let me know
Well, my programming machine is a bit clunkier than you make it out to be, but I would totally be up for giving it a go! I just finished up a contract so I actually have some free time for a few weeks too
Posts
Concept art is always handy during design, actual production art varies from sprites/animation frames for 2d games, to 3d models and textures for 3d games. Animation is often included with modelling.
or I'm late and you should listen to Kazhiim.
I wonder if you can program support for those things into an xna game
edit I suppose you can
River City Hostage Negotiation?
With spelling based puzzles.
sorry and stuff
I would've sucked anyway.
hey satan...: thinkgeek amazon My post |
fucked if I'm gonna bother with texturing or animation, though. Shit's hard!
I don't see why you couldn't. They're just controllers. Green is A, Red is B, Yellow is Y, Blue is X, and Orange is (I think) left bumper. Strumming is just up and down on the stick.
I don't think the tilt sensor is mapped to a button but I dunno for sure.
http://www.audioentropy.com/
Are you looking forward to "Fret Nice"?
Fret Nice
Maybe even design a charecter or provide some crappy voice acting i dunno.
texture, pixel and fonts and shit
texture art is something right up your alley, creepo
you draw within the dimensions that are supposed to be wrapped around 3D rendings
like putting the skin of a dead animal on something that fits
actually river city ransom is a good starting framework for what I want to accomplish
kenka bancho has some elements of it too
but neither of those have stories worth speaking of
Texturing is pretty much retardedly easy. The hard part is UV'ing out the models
hey satan...: thinkgeek amazon My post |
Yeh, they just behave like any other controller, it's pretty sweet
Speed Racer: Tilt sensor is one of the control stick axes I think
Uh-oh I accidentally deleted my signature. Uh-oh!!
Which seems like basically not doing anything
But what if we made
A text adventure
http://www.audioentropy.com/
is it that one you brought up in the middle of the night that one time?
Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!
Also I can do coding-type stuff but don't have too much experience doing it with real games- bad at motivating myself outside of work so the farthest I ever got with a game was a little space invader type thing with some triangles as enemies.
And then if you want to commercially release your game with them it costs 99 bucks?
Uh-oh I accidentally deleted my signature. Uh-oh!!
I am probably going to get shit on by someone that knows how to program because it will probably turn out that these are way harder to make than I am imagining they are.
http://www.audioentropy.com/
Maybe if you were making it from scratch, but there are plenty of good systems out there which make writing text adventures pretty easy
that would be fun
you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate
if you ever really wanna do that let me know
That's right, they're free. I wonder if those come with map makers and 3d editors and things.
This has some similar mechanics to the space invaders game I mentioned earlier: each enemy had a button combination which would lock you onto it, then strumming the guitar would do damage, more damage if you were in time with the music
$99 to sell it commercially plus 25% of any profits related to the game after $5k US.
The world should be plenty tired of fucking zombies by now.
how about brown people i dont get to kill enough of them in games. or aliens. or nazis.
Space cat
It comes with the frontend binaries, the UnrealScript source for UT3, the map editor and actor tools (physics editor, animation scripting tool, matinee cut-scene tool, actor setup tool, etc)
Basically everything you'd need to make a game on an unmodified UE3 engine.
EDIT: UE3 Engine is redundant, it's Unreal Engine 3.
also: http://www.udk.com
that's nuts. I'd love to see what some of the people here could do with that.
Well, my programming machine is a bit clunkier than you make it out to be, but I would totally be up for giving it a go! I just finished up a contract so I actually have some free time for a few weeks too
man space cat as an idea does own
Okay. Buckaroo Bonzai: Across the Eighth Dimension: The Game.
the Lectroids are brown aliens that are split into two factions. One is evil, and eradicating the other faction in mass killings.
LaCabra and me and a few other guys are making Velociraptor Job Interview Simulator Pro.