Yeah same here, that Blood Frenzy I just played was the first one I've drawn all game. I also haven't seen that one that makes a region battle twice. It probably wouldn't be very useful, but it would be fun.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
That card seems far more useful early game than late anyway, like when you only have 1 figure in a region.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited March 2010
Seductress from Estalia to Brettonia. 0/6PP.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Round 4 Summoning Phase
Khorne (5/8) summons the mighty Bloodthirster to the battle zone of the Empire. Nurgle (5/6) slinks a Leper from Kislev to the Empire. Tzeentch (6/6) weaves a Changer of Ways in Tilea. Slaanesh (5/6) whispers Insidious Lies in the Empire.
Khorne (4/8) swings a Bloodsworn into the Empire. Nurgle (4/6) wafts an oozing Leper from Kislev to the Border Princes. Tzeentch (5/6) cracks an Acolyte into Tilea. Slaanesh (4/6) slips a Seductress into the hearts and minds of the nobles in Bretonnia.
Khorne (3/8) exults and summons a Bloodsworn in Bretonnia. Nurgle (3/6) oozes a Leper from the Empire to the Border Princes. Tzeentch (4/6) flicks another Acolyte into Tilea.
Slaanesh (3/6) lifts a Seductress from Kislev to Estalia.
Khorne (2/8) deafens the Border Princes with yet another Battle Cry. Nurgle (2/6) drops a Rain of Pus on Bretonnia. Tzeentch (3/6) snaps another Acolyte into Tilea. Slaanesh (2/6) slides another Seductress from Kislev to Estalia.
Nurgle (1/6) drains a Leper out of the ruined land of Kislev and into Bretonnia. Tzeentch (3/6) conjures up a mighty Changer of Ways to cancel Khorne's cry in the Border Princes.
Slaanesh (2/6) starts a Perverse Infiltration in Estalia.
Khorne (1/8) turns the nearly abandoned lands of the Empire into a Field of Carnage. Nurgle (0/6) leaks a final leper from Kislev to Bretonnia. Tzeentch (2/6) blinks a Bloodletter from Bretonnia to Norsca with Teleport. Slaanesh (1/6) follows up Tzeentch's machinations with a Seductress from Kislev to Bretonnia.
Khorne (0/8) avoids the orgy and summons a bloodsworn in Estalia. Tzeentch (1/6) calls up the Meddling of Skaven in Norsca, causing Khorne to discard some garbage.
Yeah, only time it would be useful is some place where you have a bloodthrister cause everything else has 1 defense and likely wouldn't live to see the second battle. Speaking of which, are we rolling battle dice now?
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Round 4 Battle Phase
Just remember there are two moves not reflected on the last board.
1. Norsca - 2 dice
2. Troll Country - 1 die
3. Kislev - a bloodsworn sits in the shattered wasteland
4. The Empire - 5 dice
5. Bretonnia - 1 die
6. Estalia - 5 dice
7. Tilea - 2 dice
8. The Border Princes - 1 die, 1 die
9. The Badlands - silence
1. Khorne to roll dice for Norsca.
2. Slaanesh to roll his die for the Troll Country.
3. Khorne to roll dice for the Empire, Bretonnia, Estalia, and Tilea.
4. Nurgle to roll dice for the Border Princes.
5. Slaanesh to roll his die for the Border Princes.
Khorne can ignore Troll Country, but Nurgle and Slaanesh should roll in order.
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 8".
I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy
Norsca - 2 dice 1 hit, 1 peasant down
The Empire - 5 dice 1 hit? I'm glad that's all I needed. Dead leper
Bretonnia - 1 die 1 hit, not enough to kill anything
Estalia - 5 dice 2 hits, 2 dead Tzeentch cultists
Tilea - 2 dice 1 hit, kill a cultist but Tzeentch gets a dial
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
My dial is: "Score 3 VP". *party noisemaker sound followed by deflation*
I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.
I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.
I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.
I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.
I should have 5 dice in Estalia, 3 from the figures and 2 from Blood Frenzy.
I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.
Hits carry over from Blood Frenzy.
Good to know, then. Corrections for the correction god!
Edit: Also, you gave Tzeentch the peasant instead of Slaanesh. It doesn't really matter save for bragging rights, but there you go.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Round 4 Corruption Phase
1. Norsca - No domination (1 = 1 = 1)
2. Troll Country - No domination (1 = 1)
3. Kislev - Ruined
4. The Empire - Slaanesh dominates for 7 (7 > 5 > 3) Khorne places 1 corruption.
8. The Border Princes - Slaanesh dominates for 2 (3 > 2 > 1) Slaanesh places 2 corruption. DIAL Nurgle places 2 corruption. Tzeentch places 1 corruption. The Border Princes is the second region to ruin. Slaanesh, Nurgle, and Tzeentch score 4VP. Nurgle scores 3VP for his upgrade.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited March 2010
Tzeentch placed only one token in BP, and I get another dial token there, for all the good it does.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Board at the start of the Round 4 End Phase:
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved - kill the Daemonette in Troll Country, the Bloodsworn in Kislev, Khorne to choose what dies in the Empire, Slaanesh to choose what dies in the Border Princes.
3. Resolve Old World cards - nothing
4. Score Ruined Regions - The Border Princes is the second region to ruin Slaanesh scores 8 for first. Nurgle scores 2 for tying second. Tzeentch scores 2 for tying second.
Things that need to happen (feel free to go out of order):
1. Khorne to choose his upgrade and I'll update his hand.
2. Slaanesh to choose his upgrade.
5. I'll reveal the next Old World card.
6. Tzeentch to choose whether he wants to discard, then I'll update hands and begin round 4.
The cultist in The Empire dies and my upgrade will be Deluge of Ferocity for 3 cards a turn instead of 2.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Round 5 Begins!
Witch Hunters
Place one Hero token in each of Bretonnia, Estalia, and the Empire
i.e. nothing happens because we're out of Hero tokens!
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Surprisingly close game, good thing dial victory beats VPs. Hmm..
Blood Frenzy in Bretonnia - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
Posts
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Nurgle (5/6) slinks a Leper from Kislev to the Empire.
Tzeentch (6/6) weaves a Changer of Ways in Tilea.
Slaanesh (5/6) whispers Insidious Lies in the Empire.
Khorne (4/8) swings a Bloodsworn into the Empire.
Nurgle (4/6) wafts an oozing Leper from Kislev to the Border Princes.
Tzeentch (5/6) cracks an Acolyte into Tilea.
Slaanesh (4/6) slips a Seductress into the hearts and minds of the nobles in Bretonnia.
Khorne (3/8) exults and summons a Bloodsworn in Bretonnia.
Nurgle (3/6) oozes a Leper from the Empire to the Border Princes.
Tzeentch (4/6) flicks another Acolyte into Tilea.
Slaanesh (3/6) lifts a Seductress from Kislev to Estalia.
Khorne (2/8) deafens the Border Princes with yet another Battle Cry.
Nurgle (2/6) drops a Rain of Pus on Bretonnia.
Tzeentch (3/6) snaps another Acolyte into Tilea.
Slaanesh (2/6) slides another Seductress from Kislev to Estalia.
Nurgle (1/6) drains a Leper out of the ruined land of Kislev and into Bretonnia.
Tzeentch (3/6) conjures up a mighty Changer of Ways to cancel Khorne's cry in the Border Princes.
Slaanesh (2/6) starts a Perverse Infiltration in Estalia.
Khorne (1/8) turns the nearly abandoned lands of the Empire into a Field of Carnage.
Nurgle (0/6) leaks a final leper from Kislev to Bretonnia.
Tzeentch (2/6) blinks a Bloodletter from Bretonnia to Norsca with Teleport.
Slaanesh (1/6) follows up Tzeentch's machinations with a Seductress from Kislev to Bretonnia.
Khorne (0/8) avoids the orgy and summons a bloodsworn in Estalia.
Tzeentch (1/6) calls up the Meddling of Skaven in Norsca, causing Khorne to discard some garbage.
Cultist to The Border Princes. 0/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Except it costs as much as just summoning another bloodletter.
I think they're talking about Blood Frenzy....
That was the last comment before Aegis' post; I assumed he was referring to Reborn in Blood. Blood Frenzy is always useful.
Just remember there are two moves not reflected on the last board.
1. Norsca - 2 dice
2. Troll Country - 1 die
3. Kislev - a bloodsworn sits in the shattered wasteland
4. The Empire - 5 dice
5. Bretonnia - 1 die
6. Estalia - 5 dice
7. Tilea - 2 dice
8. The Border Princes - 1 die, 1 die
9. The Badlands - silence
1. Khorne to roll dice for Norsca.
2. Slaanesh to roll his die for the Troll Country.
3. Khorne to roll dice for the Empire, Bretonnia, Estalia, and Tilea.
4. Nurgle to roll dice for the Border Princes.
5. Slaanesh to roll his die for the Border Princes.
Khorne can ignore Troll Country, but Nurgle and Slaanesh should roll in order.
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 8".
Norsca - 2 dice 1 hit, 1 peasant down
The Empire - 5 dice 1 hit? I'm glad that's all I needed. Dead leper
Bretonnia - 1 die 1 hit, not enough to kill anything
Estalia - 5 dice 2 hits, 2 dead Tzeentch cultists
Tilea - 2 dice 1 hit, kill a cultist but Tzeentch gets a dial
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Troll Country:: 1d6o6h4 1 One hit - come to me, my pretty peasants!
After Nurgle rolls:
I think technically, you'd roll in two batches for Estalia - one for the Blood Frenzy dice, and one for the figures, because the hits don't carry over between rolls. As it worked out and given who you chose to kill, it doesn't really matter in this case, since Tzeentch's cultists die from single hits.
Hits carry over from Blood Frenzy.
1. Norsca - peasant
2. Troll Country - peasant
3. Kislev - soon to be executed bloodsworn accomplish nothing
4. The Empire - leper
5. Bretonnia - a bloodsworn disappoints his dark master
6. Estalia - 2 acolytes
7. Tilea - acolyte
8. The Border Princes - plaguebearer
9. The Badlands - bored peasants
Board after battle:
Good to know, then. Corrections for the correction god!
Edit: Also, you gave Tzeentch the peasant instead of Slaanesh. It doesn't really matter save for bragging rights, but there you go.
1. Norsca - No domination (1 = 1 = 1)
2. Troll Country - No domination (1 = 1)
3. Kislev - Ruined
4. The Empire - Slaanesh dominates for 7 (7 > 5 > 3)
Khorne places 1 corruption.
5. Bretonnia - No domination (3 = 3 = 3)
Slaanesh places 3 corruption. DIAL.
Nurgle places 2 corruption. DIAL.
Khorne places 1 corruption.
6. Estalia - No domination (4 > 2 > 1)
Khorne places 1 corruption.
Slaanesh places 1 corruption.
7. Tilea - No domination (2 = 2 > 1)
Tzeentch places 2 corruption. DIAL.
8. The Border Princes - Slaanesh dominates for 2 (3 > 2 > 1)
Slaanesh places 2 corruption. DIAL
Nurgle places 2 corruption.
Tzeentch places 1 corruption.
The Border Princes is the second region to ruin. Slaanesh, Nurgle, and Tzeentch score 4VP. Nurgle scores 3VP for his upgrade.
9. The Badlands - No domination
DIAL tokens:
Khorne: 3
Nurgle: 1
Tzeentch: 1
Slaanesh: 1
Updated VP:
Khorne: 7
Nurgle: 18 + 7 = 25
Tzeentch: 4 + 4 = 8
Slaanesh: 21 + 13 = 34
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved - kill the Daemonette in Troll Country, the Bloodsworn in Kislev, Khorne to choose what dies in the Empire, Slaanesh to choose what dies in the Border Princes.
3. Resolve Old World cards - nothing
4. Score Ruined Regions - The Border Princes is the second region to ruin
Slaanesh scores 8 for first.
Nurgle scores 2 for tying second.
Tzeentch scores 2 for tying second.
5. Advance Threat Dials -
Khorne:
28 - Upgrade
31 - Draw 2 Cards
Nurgle:
18 - Score 3 VP
Tzeentch:
15 - Score 3 VP
Slaanesh :
19 - Upgrade
6. Check for Game end - not quite there
Total VP:
Khorne: 7
Nurgle: 25 + 5 = 30
Tzeentch: 4 + 5 = 9
Slaanesh: 34 + 8 = 42
Things that need to happen (feel free to go out of order):
1. Khorne to choose his upgrade and I'll update his hand.
2. Slaanesh to choose his upgrade.
5. I'll reveal the next Old World card.
6. Tzeentch to choose whether he wants to discard, then I'll update hands and begin round 4.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Witch Hunters
Place one Hero token in each of Bretonnia, Estalia, and the Empire
i.e. nothing happens because we're out of Hero tokens!
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne to start the carnage.
Blood Frenzy in Bretonnia - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
(8/8 PP)
Do what you will, this last clash should be a fittingly spectacular end to our little game.
Edit: Also bear in mind that as a side effect of preventing me from double ticking, Slaanesh will win the game.
(M) Plague Aura - 0 - Each of your corruption tokens in this region adds one to your domination value here
(6/6 PP)
Doesn't this post assume they ever listened to you? :P
Man, I was out of the game turn 2. :P
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In Tilea. 5/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round. In Estalia.
5/7 PP.
Bloodletter to Bretonnia (6/8 PP)