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Bad Company 2: Explosions, Hyperbole, and Hyperbolic Explosions
The rest of the people at the top of the leaderboard make some sort of sense (cheats and/or a lot of playtime)...but this guy? Where's his score coming from? There's a few more like him out there too.
The rest of the people at the top of the leaderboard make some sort of sense (cheats and/or a lot of playtime)...but this guy? Where's his score coming from? There's a few more like him out there too.
471 hours of playtime in a little over a month, holy hell.
The first guy has 471 hours played but only 119 rounds completed, the two 99Kings guys have ~250 hours played but only 10 and 11 rounds completed respectively. Definitely something weird going on.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
So are there some config files or something that need editing for good network performance in this game? Because I can grind my points to good weapons with bullshit explosive spam aka tactical weapon usage, but the awful lag is just making the whole thing anti-fun
Like seriously, bad packet loss on every server I play on, and this is unique to BCBF2
The rest of the people at the top of the leaderboard make some sort of sense (cheats and/or a lot of playtime)...but this guy? Where's his score coming from? There's a few more like him out there too.
471 hours of playtime in a little over a month, holy hell.
Seeing how the VSS have no crosshair reminded me of the good ol' days of Doom when we used to put pieces of scotch tape on the middle of our screens. I wonder....
Everytime I think about playing bfbc2 I then immedtiately think of joining the AD. Then remember everything I read in this thread(past threads). Then go play on random pubs. Also lazy about changing my clan tag. Anyways this is thread is always entertaining to say the least.
Everytime I think about playing bfbc2 I then immedtiately think of joining the AD. Then remember everything I read in this thread(past threads). Then go play on random pubs. Also lazy about changing my clan tag. Anyways this is thread is always entertaining to say the least.
I dunno people have a good time there but thanks for your meaningless post
Seeing how the VSS have no crosshair reminded me of the good ol' days of Doom when we used to put pieces of scotch tape on the middle of our screens. I wonder....
Seeing how the VSS have no crosshair reminded me of the good ol' days of Doom when we used to put pieces of scotch tape on the middle of our screens. I wonder....
whiteboard marker dogg
D00d!!! That's like, smart. Don't know how compatible it would be with a non-glossy LCD screen though.
Don't know anyone else that plays (EU zone) so I am just bouncing from pub to pub in random groups with no real communication with the rest of the squad/team beyond simple spotting.
I am generally running as a recon at the moment to complete the unlocks, but switch to other kits on some maps depending on what we need at the time.
My graphics card died last weekend and I'm still waiting on my replacement so I can get back to getting AT-Mine kills. How does autobalance work now in R9. If I'm with a friend in a squad do we risk getting thrown into different teams?
Autobalance is pretty much broken... I was in a match yesterday where it was 8v8, but the autobalancer kept saying [25/3] EVEN UP THE TEAMS... That message spammed until it reached [40/3] and died.
Autobalance is pretty much broken... I was in a match yesterday where it was 8v8, but the autobalancer kept saying [25/3] EVEN UP THE TEAMS... That message spammed until it reached [40/3] and died.
Autobalance is pretty much broken... I was in a match yesterday where it was 8v8, but the autobalancer kept saying [25/3] EVEN UP THE TEAMS... That message spammed until it reached [40/3] and died.
That's a server admin tool. As far as I know, it works just as well as the in-game autobalance. Which is to say, not at all.
Unless there was a patch I missed somewhere.
MegaMek on
Is time a gift or punishment?
0
CarbonFireSee youin the countryRegistered Userregular
edited April 2010
Mouse Smoothing Fix updated for reference. In much better news, I've been talking to someone who is making a tool to automate this whole unsightly mess - so once that is done I'll go ahead and post it here :^:
CarbonFire's Turret Mouse Fix
CARBONFIRE'S Mouse Smoothing and Turret Speed Fix for BFBC2
This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.
Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!
Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
DISCLAIMER:This fix involves changing values within key game files that are relied upon to properly run BFBC2. It is advised that you back up these files prior to editing, and that you don't go changing any values outside the ones shown below. Use this fix at your own risk, you assume all responsibility if you mess up your game.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:
Go to your My Documents > BFBC2 folder. We will be making changes to the Gamesettings.ini file, as well as the files within the <input> folder, so go ahead and make back-up copies of those first.
IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.
THE FIX
Make sure BFBC2 is closed
Open GameSettings.ini and make the following changes:
Sensitivity0=0.000000
Sensitivity1=0.000000
Sensitivity2=0.000000
.
.
.
Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
.
.
InputAcceleration=0
Save and close GameSettings.ini
Navigate to the <input> folder, open infantry.dbx using notepad
Search for the following line: <field name="ConceptIdentifier">ConceptPitch</field>
Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
Just Below this section you'll find a similar section with the following header: <field name="ConceptIdentifier">ConceptYaw</field>
Again, find the appropriate block of data and make the following changes:
.
Save and close infantry.dbx
Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
.
In the <input> folder, open land.dbx using notepad
Search for the following line: <field name="ConceptIdentifier">ConceptPitch</field>
Again, you'll see several similar-looking blocks of data below this section. Make the following changes:
Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
.
Just Below this section you'll find a similar section with the following header: <field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
- Search for the following line: <field name="ConceptIdentifier">ConceptCameraPitch</field>
As with the previous mouse settings, Change both <field name="ScaleValue">0.0099999998</field> to 2.5
- Search for the following line: <field name="ConceptIdentifier">ConceptCameraYaw</field>
As with the previous mouse settings, Change both <field name="ScaleValue">0.0099999998</field> to 2.5
.
Save and close land.dbx
Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
.
In the <input> folder, open air.dbx using notepad
Same as before, search for the following line: <field name="ConceptIdentifier">ConceptPitch</field>
Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
Search for the following line: <field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
. Added 4/9/10
- Search for the following line: <field name="ConceptIdentifier">ConceptCameraPitch</field>
As with the previous mouse settings, Change both <field name="ScaleValue">0.0099999998</field> to 2.5
- Search for the following line: <field name="ConceptIdentifier">ConceptCameraYaw</field>
As with the previous mouse settings, Change both <field name="ScaleValue">0.0099999998</field> to 2.5
.
Save and close air.dbx
Start up BFBC2
ENJOY!
(optional)Curse EA as the servers go down again and go play single-player instead ;-)
4/9/10: Updated to fix free-look while using first-person view in vehicles
One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.
Hope this tutorial makes your BC2 experience just a little more awesome.
Autobalance is pretty much broken... I was in a match yesterday where it was 8v8, but the autobalancer kept saying [25/3] EVEN UP THE TEAMS... That message spammed until it reached [40/3] and died.
That's a server admin tool. As far as I know, it works just as well as the in-game autobalance. Which is to say, not at all.
Unless there was a patch I missed somewhere.
Mkay so it wasn't DICE's balancer, but it still sucked ass.
Posts
Good job using Easy Mode: Sniper Rifle Edition.
But I was spotting a whole lot and brought down some good mortar strikes. I really tried to be helpful.
I was 3/0 when I quit and my ping kept jumping up to 999 and was usually around 720.
Edit: Hooah.
Sometimes Goomba will kick me then steam message me asking me to come back, just so he can ban me again. His rule is totalitarian.
I'm surprised they didn't kick you back.
Me? I'd just round-ban you :P
And then lie about it.
...wow, it was so late angry dome was empty last night, so I hit a few pubs...ugh, talk about a reason to complain.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
The rest of the people at the top of the leaderboard make some sort of sense (cheats and/or a lot of playtime)...but this guy? Where's his score coming from? There's a few more like him out there too.
471 hours of playtime in a little over a month, holy hell.
Compare that to my rather lackluster medic score of 66k, which took 446 kills, 952 heals, and 104 revives.
Maybe he's some sort of conquest-bot, just runnin' 'round cappin' points.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I'm going to hop onto the Dome in a few moments, I hope The Cock is there again.
Like seriously, bad packet loss on every server I play on, and this is unique to BCBF2
http://bfbcs.com/stats_pc/%3EWarcry%3C
I'm getting there. Keep in mind I mainly play on the Dome with this account.
whiteboard marker dogg
kpop appreciation station i also like to tweet some
D00d!!! That's like, smart. Don't know how compatible it would be with a non-glossy LCD screen though.
http://bfbcs.com/stats_pc/mcgough
Don't know anyone else that plays (EU zone) so I am just bouncing from pub to pub in random groups with no real communication with the rest of the squad/team beyond simple spotting.
I am generally running as a recon at the moment to complete the unlocks, but switch to other kits on some maps depending on what we need at the time.
That's a server admin tool. As far as I know, it works just as well as the in-game autobalance. Which is to say, not at all.
Unless there was a patch I missed somewhere.
CarbonFire's Turret Mouse Fix
This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.
Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!
Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:
Go to your My Documents > BFBC2 folder. We will be making changes to the Gamesettings.ini file, as well as the files within the <input> folder, so go ahead and make back-up copies of those first.
IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.
THE FIX
Sensitivity0=0.000000
Sensitivity1=0.000000
Sensitivity2=0.000000
.
.
.
Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
.
.
InputAcceleration=0
<field name="ConceptIdentifier">ConceptPitch</field>
.
<field name="ConceptIdentifier">ConceptYaw</field>
Again, find the appropriate block of data and make the following changes:
.
Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
.
<field name="ConceptIdentifier">ConceptPitch</field>
Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
.
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
.
Added 4/9/10 .
Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
.
<field name="ConceptIdentifier">ConceptPitch</field>
Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
.
Added 4/9/10 .
One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.
Hope this tutorial makes your BC2 experience just a little more awesome.
See you on the Battlefield soldier 8-)
Mkay so it wasn't DICE's balancer, but it still sucked ass.
I guess it does?