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Bad Company 2: Explosions, Hyperbole, and Hyperbolic Explosions
Posts
Good job using Easy Mode: Sniper Rifle Edition.
But I was spotting a whole lot and brought down some good mortar strikes. I really tried to be helpful.
I was 3/0 when I quit and my ping kept jumping up to 999 and was usually around 720.
Edit: Hooah.
Sometimes Goomba will kick me then steam message me asking me to come back, just so he can ban me again. His rule is totalitarian.
I'm surprised they didn't kick you back.
Me? I'd just round-ban you :P
And then lie about it.
...wow, it was so late angry dome was empty last night, so I hit a few pubs...ugh, talk about a reason to complain.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
The rest of the people at the top of the leaderboard make some sort of sense (cheats and/or a lot of playtime)...but this guy? Where's his score coming from? There's a few more like him out there too.
471 hours of playtime in a little over a month, holy hell.
Compare that to my rather lackluster medic score of 66k, which took 446 kills, 952 heals, and 104 revives.
Maybe he's some sort of conquest-bot, just runnin' 'round cappin' points.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I'm going to hop onto the Dome in a few moments, I hope The Cock is there again.
Like seriously, bad packet loss on every server I play on, and this is unique to BCBF2
http://bfbcs.com/stats_pc/%3EWarcry%3C
I'm getting there. Keep in mind I mainly play on the Dome with this account.
whiteboard marker dogg
kpop appreciation station i also like to tweet some
D00d!!! That's like, smart. Don't know how compatible it would be with a non-glossy LCD screen though.
http://bfbcs.com/stats_pc/mcgough
Don't know anyone else that plays (EU zone) so I am just bouncing from pub to pub in random groups with no real communication with the rest of the squad/team beyond simple spotting.
I am generally running as a recon at the moment to complete the unlocks, but switch to other kits on some maps depending on what we need at the time.
That's a server admin tool. As far as I know, it works just as well as the in-game autobalance. Which is to say, not at all.
Unless there was a patch I missed somewhere.
CarbonFire's Turret Mouse Fix
This fix will change the way your mouse works in-game for both your regular infantry view and when using stationary / vehicle turrets or Choppers.
Currently Battlefield Bad Company 2 has mouse smoothing on by default, with no way of turning the feature off in the game's settings. Mouse Smoothing normalizes your mouse's input, "smoothing out" very fast or very slow movements. The result of this smoothing is often aiming that feels floaty or laggy, which is obviously not desirable in an FPS!
Also BFBC2 turrets tend to turn at a much slower rate compared to normal infantry mouse aiming. This fix will solve that problem and opens the potential for turrets to reach their maximum turning speed without affecting infantry movement. This will also make vehicle turrets turn faster, but they have a hard-coded maximum turning speed, so don't expect to pull a quick 180 with a tank turret anytime soon.
Ok, with that out of the way, here are the steps to killing mouse smoothing and fixing those slow turrets:
Go to your My Documents > BFBC2 folder. We will be making changes to the Gamesettings.ini file, as well as the files within the <input> folder, so go ahead and make back-up copies of those first.
IF YOU DON'T HAVE AN <INPUT> FOLDER, IT IS BECAUSE YOU ARE USING THE DEFAULT KEYBINDINGS.
You must go to your settings in-game and bind at least one custom control (doesn't matter which) before the game makes this folder with the proper files inside.
THE FIX
Sensitivity0=0.000000
Sensitivity1=0.000000
Sensitivity2=0.000000
.
.
.
Scheme0Sensitivity=2.50000 <--- This value will be your normal in-game mouse sensitivity, it seems to have no effect on turrets or vehicles. Feel free to experiment with this value and change as necessary. I found 2.5 to be a good compromise between fast turning speed and precision with a 1000DPI mouse, but YMMV. Values from 0.001 to 100+ are valid.
.
.
InputAcceleration=0
<field name="ConceptIdentifier">ConceptPitch</field>
.
<field name="ConceptIdentifier">ConceptYaw</field>
Again, find the appropriate block of data and make the following changes:
.
Mouse Smoothing should be effectively disabled at this point. However this change will render turrets and vehicles nearly impossible to use, so make sure you follow the remaining steps...
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<field name="ConceptIdentifier">ConceptPitch</field>
Note: 10 here is a suggestion, again feel free to experiment. Values below 5 seemed too sluggish for my taste, while values far greater than 20 did not seem to make turrets any faster at turning, just more "squirrely" (changing directions more quickly, making it harder to stay on target).
.
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
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Added 4/9/10 .
Note: The next section applies only to piloting Helicopters (not including the UAV). Gunner seats and the UAV seem to follow the "land" control guidelines for turning speed. Also this fix was only tested for mouse flight. If you fly with a joystick or keyboard-only controls, you'll probably have to play with these settings a bit more to get them to work with your setup. Good Luck!
.
<field name="ConceptIdentifier">ConceptPitch</field>
Below this line you'll see several similar-looking blocks of data. Make the following changes:
.
<field name="ConceptIdentifier">ConceptRoll</field>
Again, find the appropriate block of data and make the following changes:
Choppers seem to need much higher values to compensate for setting the "main" mouse sensitivity to zero in step 2. Much lower than 100 and the chopper is hard to move. I tried up to 300, and while it worked, it wasn't a significant change. Again, experiment and find a value that suits you. Like turrets, there is a hard-coded maximum turning speed that the game allows, so don't expect this to transform your chopper into a super stunt machine.
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Added 4/9/10 .
One final note: Vehicles / Turrets will always be affected by some smoothing, as there is no Scheme#Sensitivity or other setting I was able to find in GameSettings.ini that changed vehicle/turret behavior.
Hope this tutorial makes your BC2 experience just a little more awesome.
See you on the Battlefield soldier 8-)
Mkay so it wasn't DICE's balancer, but it still sucked ass.
I guess it does?