Amos, the Human Cleric of Amaunator will be your leader, but he went on vacation this week.
I'm not sure what day he'll be back ala: Friday, Saturday, or Sunday.
You have a Striker/Leader hybrid right now in a Barbarian/Runepriest.
(( It's been 2 days since Woogs has posted. In his last post he said something about being back to his normal multiple times a day schedule this weekend. So I'm going to give him until I leave work today (4pm eastern) to post, then I'll take his action for him, just to keep things moving. Hope everything's ok, Woogs! ))
Radulus is caught completely off guard by the sudden ambush, having listed off into a daydream while taking in the others stories of their youth and the sights of this new land. He hesitates for a moment as the bolt zings from the bushes striking Thogg, he barely notices the glancing blow of the wolf at his heels, his reflexes not good enough this time and his retaliatory blow finds only air.
The Silvery rune pulses a brilliant blue, " Take heart my new-found comrades..." he shouts in an otherworldly voice, as small runes appear on the armor of the party members, bolstering their defenses. All the while a pillar of light engulfs Kallas renewing his strength.
He then levels his eyes at the bolter hiding in the bushes harassing the group with his lethal projectiles. His pupils dilate and you can hear the sound of grinding teeth from behind followed by a barbaric Yawl... streaking across the field in the direction of the offending goblin Radulus's hammer finds its mark with crushing force.
Minor Action: Rune of Mending on Kallas, Kallas may spend a healing surge, and the whole party gains a +1 to all defenses until the end of my next turn.
Move: Move to C10
Standard: Charge to C5 Howling Strike Vs Goblin Bolter 21Vs Ac Hit! for 17dmg.
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
srry i must have forgotten to post this somehow, i am at a 10 hour a day animation confrence in La right now so my internet access and schedule are all messed up, srry to concern ya
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
The goblin Sharpshooter shrieks in pain as Radulus' maul turns its face into a bloody mess. It drops its handbow and stabs at him with a spear barely finding a chink in his armor.
Map:Initiative:
Shadow Wolf- HP 35/38, AC 17 Fort 15, Ref 16, Will 14 Has Concealment
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 37/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 18/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED[COLOR]
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED[COLOR]
Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED Your party is at +1 to all defenses
Combat Actions:
Sharpshooter: MBA vs Radulus 1d20+6 = 18 HIT (barely) 1d8+2 damage = 8 Damage
After missing with his first attack Rolan is determined that it won't happen again. Suddenly there is a buzz in the air on the battlefield, the hair on Rolan's arms stand straight up. Cracks of lightning and pops of thunder sound from all across the battlefield, almost as if they were rushing towards one spot. Then it all goes quiet, with a thunderous BOOM Rolan claps his hands together and out of thin air a crackling column of lighting appears next to the Skull Cleaver and the Shadow Wolf.
With a grin Rolan steps back to let his new arcane pillar deal damage to any foe who would happen to move next to it.
Standard:Storm Pillar in space (I, 13) any creature that moves into a square adj to it takes 1d6+4 = 10 lighting damage Move: From (H, 17) to (F,20)
The shadow wolf moves back out of the crackling air from the storm pillar. He shifts slowly around its menacing aura, fading into the shadows before charging suddenly at Rolan!
Move: K,17
Stealth vs Rolan's Perception 21 vs 6
Charge: I,17 1d20+11 = 16 HIT
1d8+1d6+2 = 9 Damage Map:
No Map update this time, Wolf is in I,17 next to rolan
Initiative:
Shadow Wolf- HP 35/38, AC 17 Fort 15, Ref 16, Will 14 Has Concealment
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 37/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 18/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED[COLOR]
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED[COLOR]
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED Your party is at +1 to all defenses
Zan disappears bolts behind the wolf that just attacked Rolan! He slashes into the wolf, cutting it deeply. The sky then opens up and crackles with thunder, and Zan glows with electricity. He then tries to attack the wolf, but misses! Drawing on his endurance, the Genasi tries the same slash, and hits!
Reaction: Zan teleports to J, 15 since Rolan was hit by the monster he marked. Free attack, with flanking CA.
Standard: Booming Blade. Booming Blade vs Shadow Wolf's AC: 1d20+7+227 HIT1d8+5 for 11 Damage!If Shadow Wolf moves away from Zan on its next turn, it takes 1d6+3 damage.
With a cowardly yelp from the two massive blows dealt to it by Zan-Kyri, the shadows coalesce around the beast between He and Rolan. As the shadows blur its form, it snaps at his arm, ripping a deep gash.
On the other side of the battlefield, The Shadow Wolf charges Thogg, his teeth barely nipping him as the Skullcleaver charges from the other side, dealing Kallas a glancing blow.
Map:Initiative:
Shadow Wolf- HP 12/38, AC 17 Fort 15, Ref 16, Will 14 BLOODIED
Zan-Kyri- HP 9/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1 BLOODIED
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 27/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 8/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED Your party is at +1 to all defenses
Combat Actions:
Shadow Wolf- Fade to Night (Combat Adv and free attack vs attacker) 1d20+10 = 24 HIT! 7 Damage to Zan-Kyri
Shadow Wolf1- Charge Thogg 1d20+8 = 22 HIT 3 Damage!
SkullCleaver- Move(F, 12) taking 10 Damage from Storm Pillar Charge Kallas 1d20+7=25 HIT! 3 Damage
Thogg springs into action, a bit late but who cares. Utilizing the presence of Kallas to his advantage, Thogg tries to slip the tip of his chain under the goblin's guard.
Standard Action: Clever Strike vs Skull Cleaver 14 vs ACMISS
Stepping back swiftly from the Cleaver's clumsy strike, Kallas invokes Pelor's name, drawing strength from the bonds of fellowship he has found.
Utilising this, silent power spilling from his lips and a searing bolt of radiance erupts from his eyes, burning the side of the wolf and forcing it away from Thogg.
Immediate Reaction: Preserver's Rebuke (gain +Int to attack vs Shadow Wolf)
Move: Shift 1sq to D12
Standard: Sun Strike vs reflex
Vs Shadow Wolf (reflex 16) Hit!
Shadow Wolf takes 5 radiant damage and is slid 1sq to E15
Blood streaming from the newly struck wound in Radulus's abdomen he lets out another howl, this time a surge of adrenaline flows through his veins bolstering his defenses and allowing him to fight through the pain.
Minor: howl in pain
Standard: Second wind to regain 7 hp and +2 to defenses.
Back from the conference, i should be cool to post regularly again/
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
The Goblin Sharpshooter begins to look worried and stabs wildly in frustration at Radulus, his spear missing by a large margin.
Map:Initiative:
Shadow Wolf- HP 12/38, AC 17 Fort 15, Ref 16, Will 14 BLOODIED
Zan-Kyri- HP 9/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1 BLOODIED
Thogg- HP 8/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 9/53, AC 17, Fort 15, Ref 14, Will 12BLOODIED
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 17/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1 Radulus is at +2 to all defenses
With unerring grace Rolan steps back into the brush, his eyes turn silver with arcane energy and he apepars to grow in stature, he slowly points one arm at the shadow wolf. Softly Rolan speaks though his words carry across the battlefield, "Be gone pup" and with that two silver bolts leave Rolan's fingers and strike the shadow wolf between the eyes. As the wolf falls Rolans eyes turn back to their normal emerald green color and his stature shrinks back to what it normally is.
Move: Using elven racial ability Wild Step: Shift to (G, 17) Standard:Magic Missle on Shadow Wolf, 1d20+4 = 15 vs Reflex, 2d4+4 = 12, Miss! Free Action: Elven Accuracy Re-Roll attack, 1d20+4 = 18 vs Reflex, HIT!!
Shadow Wolf takes 12 damage and is dead at exactly 0 hit points!
Zan moves around to Rolan's side once the wolf is dead, putting himself between Rolan and the other canine. The Genasi draws the wolf into combat, then steels himself for the ongoing battle.
Move: To G16.
Standard: Second wind. Zan is up to 16 HP, 7/8 surges left.
Minor: Aegis of Assault on Shadow Wolf 1, and it is marked. -2 to hit anyone but Zan for SW1.
The Goblin Skullcleaver falls into a murderous rage as its lifeblood spills across the field. He furiously swings his axe at Thogg, cleaving into your shifty companion and dropping him to the forest floor. The Shadow wolf disappears within the shadows surrounding it only to appear next to Zan-Kyri! Its ferocious bite glances off his armor.
Map:Initiative:
[strike]Shadow Wolf- HP 12/38, AC 17 Fort 15, Ref 16, Will 14[/strike]
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1
Thogg- HP -7/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 9/53, AC 17, Fort 15, Ref 14, Will 12BLOODIED
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 17/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1 Radulus is at +2 to all defenses
Combat Actions:
Skull Cleaver- MBA vs Thogg 1d20+6 = 23 HIT! Thogg falls.
Shadow Wolf1- Move: Shift F,15 and Stealth Standard: 1d20+10 = 13 MISS!
Seeing Thogg fall to the cleaver's blow, Kallas cries out a single syllable in supernal.
Eyes glowing with inner fire, the cleaver is incinerated as the radiant energy tears it apart.
Rushing to his fallen comrade's side, breathing a prayer to Pelor, he stands between the broken man and wolf, in case it looks for an easy meal...
Standard: Sun Strike
Vs Skull Cleaver (reflex 14) Hit!
Takes 10gp radiant damage - Dead! Move: to F14
Minor: pray for Thogg...
As he takes a moment to recover, Radulus hears the sound of axe finding bone, and the thud of Thogg hitting the ground from behind. His rage building the blueish rune at Radulus's forehead is consumed with an orange blaze of destruction. Radulus hoists his hammer high and it glows with a brilliant orange. The hammer falls with the might of Moradin nearly splattering the sharpshooter across the field. Recovering from the blow the sharpshooter notices that the blazing orange rune has been transferred and now glows before his own face.
Standard Action: Rune of Destruction!!XD Word of Shielding vs Sharpshooter 24 vs Ac Hit for 12 dmg and the next time the sharpshooter hits or misses me or an adjacent ally before the end of my next turn he takes 3 dmg
Sharpshooter is up Rolan is on deck
Woogity on
Rad Anvilspit hp 23/29 surge value 7 surges 1/10 17:ac 16:fort 12: ref 13: will
Sensing the end is near, the goblin sharpshooter stabs viciously with his spear. The strike skitters off Radulus' armor but catches him on the ear as it slides up, tearing the tender flesh there. Overexerting himself, the Goblin falls to the ground.
Map:Initiative:
[strike]Shadow Wolf- HP 0/38, AC 17 Fort 15, Ref 16, Will 14[/strike]
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1
Thogg- HP -7/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
[strike]Skull Cleaver- HP -1/53, AC 17, Fort 15, Ref 14, Will 12[/strike]
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 13/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED
[strike]Sharpshooter- HP -1/31 AC 16, Fort 12, Ref 14, Will 11 [/strike]
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Combat Actions:
Sharpshooter- MBA vs AC 1d20+6 = 14 HIT!
1d8+2 = 4 Damage
Rolan's orb glows a bright firey red as he concentrates all his energies into. Pulling his orb back he slides his hand across the top of the orb and towards the shadow wolf, launching a ball of black and red flames he sends it over the heads of everybody...including the shadow wolf! With a grin Rolan grips his hand close and the ball explodes the shockwave knocks over the wolf as the flames greedily burn it's flesh.
Standard: Orbmaster's Incendiary Detonation 1d20+4 = 16 vs Reflex, Hit! For 6 damage and the wolf is knocked prone
Area effected is a burst 1 centered on (E,16), lasts until EoMNT
Also the wolf will take 2 fire damage at the start of it's turn
Zan moves to flank the prone wolf and work towards finishing it off.
Move: Shift to f16
Standard: Booming blade (+2 CA, +2 prone target (?)) Booming Blade vs SW 1's AC: 1d20+7+2+223 Hit for 1d8+59 damage. If the target is adjacent to Zan at the start of its next turn and moves away during that turn, it takes 1d6 + 3 modifier thunder damage
As Zan-Kyri's blade bites into the shadow wolf, the shadows coalesce thickly around the small group near it. Its master killed, in a blur of movement the wolf Bolts. Using the confusion of the shadows, it disappears from sight.
Shadow Wolf 17/38 hps takes 1d6+3 = 6 damage
Shadow Wolf 11/38
Minor: Stand
Move: 8 squares
Move: 8 squares
Stealth at end as part of move.
Zan and Kallas can make OA's vs the wolf with full concealment, -5 to their attacks.
After this, we're out of combat. Feel free to do what you'd like.
Thogg has been through 1 death save (that he hasn't yet rolled). If nobody gets to him for 2 more rounds, he'll have to make the saves, otherwise it's not necessary.
Zan isn't exactly a healer ((Wis is +0)), so he looks towards the others in the party. "Someone try to stabilize him. I'll be on the lookout in case the wolf... or wolves... come back."
Considering I can't do 11 damage myself, I'll leave the OA.
I'll try to stabilise Thogg.9
I'll also spend one surge, taking me to 25/28 and 5 spent of 8
Kallas is startled by the wolf's sudden retreat and doesn't even raise his staff. Taking a moment to breath and recuperate he rushes to Thogg's side, though there is little he can do to help.
Okay, Since Rad had some questions about healing, and now seems to have had to get busy for the moment:
Radulus steps nearer to Thogg, "I can help him", he says.
He raises his maul high above his head and before anyone can react drives the head into the ground. Flames burst forth from the head of his maul and streak to engulf each of you, Thogg included.
Just as you're thinking to yourselves that you've been betrayed, the flames purify and mend your wounds and Thogg's eyes flutter open.
Everyone is healed 3 health. Thogg has 3 HPS and can now spend healing surges.
You are in the middle of the woods. There is a camp to your left, a thin trail of smoke rises up from its smoldering ruins. The corpses of a Wolf and two Goblins are on the ground here.
It will be pitch black soon. You are likely to be eaten by a Grue.
as the healing flames dissipate the blueish twinkling rune fades back to its passive silver.
while wrestling through the corpses belongings and admiring the quality of the shadow wolf hide, Radulus takes a moment to bandage up his spear wound, his runic powers temporarily expended.
Posts
You have a hybrid Leader, but not a pure leader.
Amos, the Human Cleric of Amaunator will be your leader, but he went on vacation this week.
I'm not sure what day he'll be back ala: Friday, Saturday, or Sunday.
You have a Striker/Leader hybrid right now in a Barbarian/Runepriest.
The Silvery rune pulses a brilliant blue, " Take heart my new-found comrades..." he shouts in an otherworldly voice, as small runes appear on the armor of the party members, bolstering their defenses. All the while a pillar of light engulfs Kallas renewing his strength.
He then levels his eyes at the bolter hiding in the bushes harassing the group with his lethal projectiles. His pupils dilate and you can hear the sound of grinding teeth from behind followed by a barbaric Yawl... streaking across the field in the direction of the offending goblin Radulus's hammer finds its mark with crushing force.
OA vs the Shadow Wolf- 11vs Ac Miss
Minor Action: Rune of Mending on Kallas, Kallas may spend a healing surge, and the whole party gains a +1 to all defenses until the end of my next turn.
Move: Move to C10
Standard: Charge to C5 Howling Strike Vs Goblin Bolter
21Vs Ac Hit! for 17dmg.
Henry Teach, human cutthroat
the game assassino_O
Henry Teach, human cutthroat
the game assassino_O
Map: Initiative:
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 37/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 18/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED[COLOR]
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED[COLOR]
Rolan- HP 20/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Your party is at +1 to all defenses
Combat Actions:
Rolan is up
Thogg is on deck
With a grin Rolan steps back to let his new arcane pillar deal damage to any foe who would happen to move next to it.
Move: From (H, 17) to (F,20)
Thogg is up
Shadow Wolf is on deck
Shadow Wolf is up
Zan-Kyri si on deck
Move: K,17
Stealth vs Rolan's Perception 21 vs 6
Charge: I,17
1d20+11 = 16 HIT
1d8+1d6+2 = 9 Damage
Map:
No Map update this time, Wolf is in I,17 next to rolan
Initiative:
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP1/1
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 37/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 18/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED[COLOR]
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED[COLOR]
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 11/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Your party is at +1 to all defenses
Combat Actions:
Zan-Kyri is up
Thogg is on deck
Melee Basic Attack vs Shadow Wolf's AC: 1d20+5+2 18 HIT For 1d8+2 9 Damage
Minor: Promise of Storm. Until the end of Zan's next turn, he deals 1d8 extra damage when he hits with a thunder attack or a lightning attack.
Standard: Booming Blade. Booming Blade vs Shadow Wolf's AC: 1d20+7+2 14 Miss
Action Point!
Standard: Booming Blade. Booming Blade vs Shadow Wolf's AC: 1d20+7+2 27 HIT 1d8+5 for 11 Damage! If Shadow Wolf moves away from Zan on its next turn, it takes 1d6+3 damage.
Promise of Storm extra damage :Promise of Storm Damage: 1d8 3
23 total damage from all actions.
On the other side of the battlefield, The Shadow Wolf charges Thogg, his teeth barely nipping him as the Skullcleaver charges from the other side, dealing Kallas a glancing blow.
Map: Initiative:
Zan-Kyri- HP 9/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1 BLOODIED
Shadow Wolf 1- HP 38/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 27/53, AC 17, Fort 15, Ref 14, Will 12
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 10/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Thogg- HP 8/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Your party is at +1 to all defenses
Shadow Wolf1- Charge Thogg 1d20+8 = 22 HIT 3 Damage!
SkullCleaver- Move(F, 12) taking 10 Damage from Storm Pillar
Charge Kallas 1d20+7=25 HIT! 3 Damage
Kallas is up
Radulus is on deck
14 vs AC MISS
Kallas is up
Radulus on deck
Utilising this, silent power spilling from his lips and a searing bolt of radiance erupts from his eyes, burning the side of the wolf and forcing it away from Thogg.
Move: Shift 1sq to D12
Standard: Sun Strike vs reflex
Vs Shadow Wolf (reflex 16) Hit!
Shadow Wolf takes 5 radiant damage and is slid 1sq to E15
Sharpshooter is up.
Standard: Second wind to regain 7 hp and +2 to defenses.
Back from the conference, i should be cool to post regularly again/
Henry Teach, human cutthroat
the game assassino_O
Map: Initiative:
Zan-Kyri- HP 9/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1 BLOODIED
Thogg- HP 8/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 9/53, AC 17, Fort 15, Ref 14, Will 12BLOODIED
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 17/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Radulus is at +2 to all defenses
Rolan is up
Shadow Wolf is on deck
Standard: Magic Missle on Shadow Wolf, 1d20+4 = 15 vs Reflex, 2d4+4 = 12, Miss!
Free Action: Elven Accuracy Re-Roll attack, 1d20+4 = 18 vs Reflex, HIT!!
Shadow Wolf takes 12 damage and is dead at exactly 0 hit points!
Shadow Wolf is up
Zan is on deck
Zan-Kyri is up!
Thogg is on deck
Standard: Second wind. Zan is up to 16 HP, 7/8 surges left.
Minor: Aegis of Assault on Shadow Wolf 1, and it is marked. -2 to hit anyone but Zan for SW1.
13 vs ReflexMISS
It fails to do so, and Thogg starts to really feel his wounds taxing his strength.
Shadow Wolf1 is up
Skull Cleaver is on deck
Map: Initiative:
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1
Thogg- HP -7/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
Skull Cleaver- HP 9/53, AC 17, Fort 15, Ref 14, Will 12BLOODIED
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 17/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1
Sharpshooter- HP 14/31 AC 16, Fort 12, Ref 14, Will 11 BLOODIED
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
Radulus is at +2 to all defenses
Shadow Wolf1- Move: Shift F,15 and Stealth Standard: 1d20+10 = 13 MISS!
Kallas is up
Radulus is on deck
Eyes glowing with inner fire, the cleaver is incinerated as the radiant energy tears it apart.
Rushing to his fallen comrade's side, breathing a prayer to Pelor, he stands between the broken man and wolf, in case it looks for an easy meal...
Vs Skull Cleaver (reflex 14) Hit!
Takes 10gp radiant damage - Dead!
Move: to F14
Minor: pray for Thogg...
Sharpshooter is on deck
Word of Shielding vs Sharpshooter
24 vs Ac Hit for 12 dmg
and the next time the sharpshooter hits or misses me or an adjacent ally before the end of my next turn he takes 3 dmg
Sharpshooter is up
Rolan is on deck
Henry Teach, human cutthroat
the game assassino_O
Map: Initiative:
Zan-Kyri- HP 16/31, AC 19, Fort 14, Ref 14, Will 12 Surges 8/8 AP 0/1
Thogg- HP -7/25, AC16, Fort14, Ref 17, Will 11 Surges 4/6 AP 0/1 BLOODIED
Shadow Wolf 1- HP 32/38, AC 17, Fort 15, Ref 16, Will 14 Has Concealment
[strike]Skull Cleaver- HP -1/53, AC 17, Fort 15, Ref 14, Will 12[/strike]
Kallas- Hp 15/28, AC 14, Fort 14, Ref 14, Will 16 Surges 4/8 AP 0/1
Radulus- HP 13/30, AC 17, Fort 16, Ref 12, Will 13 Surges 8/10 AP 0/1 BLOODIED
[strike]Sharpshooter- HP -1/31 AC 16, Fort 12, Ref 14, Will 11 [/strike]
Rolan- HP 11/20, AC 14, Fort 10, Ref 14, Will 15 Surges 5/6 AP 0/1
1d8+2 = 4 Damage
Rolan is up
Zan-Kyri is on deck
Area effected is a burst 1 centered on (E,16), lasts until EoMNT
Also the wolf will take 2 fire damage at the start of it's turn
Zan is up
Thogg is on deck
Henry Teach, human cutthroat
the game assassino_O
Sorry, looked at kallas i think for some reason. not really with it. you're +4 hps
Standard: Booming blade (+2 CA, +2 prone target (?)) Booming Blade vs SW 1's AC: 1d20+7+2+2 23 Hit for 1d8+5 9 damage. If the target is adjacent to Zan at the start of its next turn and moves away during that turn, it takes 1d6 + 3 modifier thunder damage
Shadow Wolf 17/38 hps takes 1d6+3 = 6 damage
Shadow Wolf 11/38
Minor: Stand
Move: 8 squares
Move: 8 squares
Stealth at end as part of move.
Zan and Kallas can make OA's vs the wolf with full concealment, -5 to their attacks.
After this, we're out of combat. Feel free to do what you'd like.
Thogg has been through 1 death save (that he hasn't yet rolled). If nobody gets to him for 2 more rounds, he'll have to make the saves, otherwise it's not necessary.
Melee Basic Attack vs AC: 1d20+5 12 Miss
Zan isn't exactly a healer ((Wis is +0)), so he looks towards the others in the party. "Someone try to stabilize him. I'll be on the lookout in case the wolf... or wolves... come back."
I'll try to stabilise Thogg.9
I'll also spend one surge, taking me to 25/28 and 5 spent of 8
Kallas is startled by the wolf's sudden retreat and doesn't even raise his staff. Taking a moment to breath and recuperate he rushes to Thogg's side, though there is little he can do to help.
Radulus steps nearer to Thogg, "I can help him", he says.
He raises his maul high above his head and before anyone can react drives the head into the ground. Flames burst forth from the head of his maul and streak to engulf each of you, Thogg included.
Just as you're thinking to yourselves that you've been betrayed, the flames purify and mend your wounds and Thogg's eyes flutter open.
Everyone is healed 3 health. Thogg has 3 HPS and can now spend healing surges.
You are in the middle of the woods. There is a camp to your left, a thin trail of smoke rises up from its smoldering ruins. The corpses of a Wolf and two Goblins are on the ground here.
It will be pitch black soon. You are likely to be eaten by a Grue.
>
while wrestling through the corpses belongings and admiring the quality of the shadow wolf hide, Radulus takes a moment to bandage up his spear wound, his runic powers temporarily expended.
Perception 20
would it be possible to skin a shadow wolf, purely for the badassery of wearing one as a cloak?
Henry Teach, human cutthroat
the game assassino_O