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Magic: The Gathering- Cards flippin and floppin all over
Posts
Yeah man, if you're just playing at the kitchen table you can very easily run a U/W control deck for really cheap. No need to go crazy and buy 100$ cards. If you're not stuck on U/W, I really enjoy playing my W/R Astral Slide deck. Eternal Dragons are so eternal, and Lightning Helix is a killer. Great control deck based around cycling.
I drove to toronto from MA, wasn't too bad. My buddies from maine just drove to nashville. Man up I say!
I simply cannot wait to put those in my Myr deck. I don't think any of my friends have another colourless deck between the 4 of them. If I manage to resolve that, that game will be over not too long afterwards barring a major recovery effort and jumping on me all at once with everything at their disposal.
It's going to be glorious.
Mmmmm....toasty.
oooh sounds fun, do you mind me asking how much you payed for them? I think 10-15$/card isn't overly expensive if it's going to blow your friends out of the water. It'd be pretty hilarious to see if anyone can stabilize their board if you're playing All is Dust and someone else is playing Defiler of Souls
Jordan of Elienor, Human Shaman
Permission control style decks like to sit back on their mana, using counter spells, instant speed removal, and instant speed card draw to react to what the opponent is doing. Once they have worn the opponent out of gas they finish them off with a removal resilient bomb.
"Tapout" control is a term spawned in the late days of Alara constructed when Everflowing Chalice became available for use but not Mana Leak. Tapout control still relies on counter spells and instant speed removal+board wipes, but it seeks to develop its mana at a faster pace and just start dropping more bombs and large X spells than the opponent could handle. Once one of those bombs stuck you could usually ride your counter magic to victory. The two most popular finishers for the original incarnate of Tapout Control were Mind Spring for HUGE CARD ADVANTAGE or a large Martial Coup. From there Esper Tapout saw some play (Going Jace->Baneslayer->Titan is almost unbeatable). Then Mana leak was printed and Permission control saw a resurgence.
With S&H it came to $36 US (~$38 Canadian after exchange and a paypal fee, I believe). I told myself I wouldn't go above $40, and the playset that finished before mine went for $46, so I thought I was screwed.
Apparently the people fighting over that one weren't paying attention, 'cause I practically ninja'd the next one in line.
The thing I like about All is Dust is that it doesn't just nail creatures. It tags planeswalkers, enchantments and coloured artifacts all at the same time. The 7 cost is harsh compared to some sweepers, but over half my Myr deck can act as a mana source (between lands and creatures that is), so I could probably power one out by turn 4 if I needed to and drew reasonably well.
Just make sure they're not running tech like Tajuru Preserver haha.
Heh, that'd be trouble, luckily I don't think anyone in the group has any of those, and if they do they aren't running them commonly. A benefit to having as many decks sleeved as I do; 'sideboarding' against a given theme, mechanic, tribe or type is often useless, as I rarely play the same deck twice in a night.
Come to think of it, the only decks that I have that might recover with any real speed would be my Angel deck (Twilight Shepherd) and Green/Black wither/persist, but only a handful of creatures still actually have persist in there. Though I am tempted to build a green/white persist to make use of the Heartmenders sitting in my binders.
Not that I really need to build and sleeve 2 more decks.
The best game I played was Steel Overseer into Precursor Golem into Darksteel Juggernaut into All is Dust.
//Creatures
4 Gelectrode
4 Wee Dragonauts
1 Niv-Mizzet the Firemind
//Draw
4 Preordain
4 Slight of hand
4 Brainstorm
4 Ponder
//Burn
4 Lightning Bolt
4 Lava Spike
4 Volcanic Hammer
4 Incinerate
//Land
9 Island
8 Mountain
1 Shivan Reef
1 Caldera Lake
I wonder if it's because of the lack of a good substitute or if it's because Wizards has been really pushing creatures for the last few blocks.
:^:
Fully support this. My Izzet deck is most fun to play and cheap as dirt.
Your land count seems very light. I'd run Guildmages over the Dragonauts because they give staying power and also combos with all your cantrips for real card draw. Also, if you want to throw in Curiousity/Ophidian Eye, it will turn your Gelectrodes into Niv-Mizzets and Niv-Mizzet into instant win.
You always need more decks! Heartmender is pretty cool. I like how it essentially tells you what to use it with by having Persist on itself.
Where do you want more consistency? You can run Kiln Fiend for another creature body. I love Wee Dragonauts, don't take those out. What about rituals like Rite of Flame, etc? You could really make this deck work similar to a Storm deck, but have the added bonus of creatures, and not just one big counterable win condition. Assault Strobe can get pretty dirty.
See, I didn't want to run both Coatings because it seemed redundant. There's rarely a reason to need to Coat two things, although I admit that Architect could be one of those times. I didn't really have any metalcraft to speak of, so that wasn't much of a consideration. I don't really see much use for his acceleration either.
Also: I like to kill things. I'm horribly biased against blue and green in most sealed formats because of this. It's a problem some times (like my PTQ pool, probably), but it's what I do. Given the choice between a blue bomb that needs support and a black bomb that dominates on its own, I go with the Demon (almost) every time.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
By the time you've slammed it on the table, you're either so far behind or your opponent has a bigger bomb like, say, Steel Hellkite or Wurmcoil Engine. Carnifex Demon really shines against the small infect creatures, but unfortunately infect decks are so blazingly fast it's usually too late. Even if you manage to stablize, if they have Contagion Clasp or Throne of Geth, it's game over. I hate those two cards so much.
I'd rather have Geth. Now that is a game changer. He's basically the Oona of SoM. As a matter of opinion, I think I'd rather have Skinrender if I had a choice.
Personally I'd disagree. I've had him in my pool a few times and generally he was at least a wrath. I've also had both Demon and Engine in a pool, and generally, I'd much rather see Carnifex Demon unless I was at 10+ mana, which only happened once. So long as you don't try to slowplay a hand with a demon, I've found he'll win games in short order. The one time I slow played a hand with a bunch of x/1s so as to not set myself back too much, I just ended up having lost too much life before Carnifex Demon hit to clean house to live. Play normally and enjoy a flying 6/6 with a bonus in a set were 6 power is incredibly rare.
Also, reverberate, or any of the blue options like twincast etc, will let you get your bonus a third time.
I'd put Hoard-Smelter Dragon pretty high up there too, as rares go. Maybe inferior to Skittles, though.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
That's not actually true; when those spells make a copy of another spell, the copy is put directly onto the stack, not cast, which is what dragonauts and gelectrode look for.
Also, I feel like you can have better burn spells than Lava Spike and Volcanic Hammer. Staggershock fits your gameplan very well, Lash Out and Searing Blaze are both fantastic when the opponent has creatures, Sudden Shock is really, really useful, etc.
Neal Stephenson
HSD is probably still worse than Wurmcoil Engine, Masticore, Hand, Contagion Engine and Battlesphere though. Skithyirix...not sure about that guy, I've honestly never played against or with it, but I'd still wager it's roughly as good as Putrefax.
The thing about TMS is that he's going to hold his value for a looooooong time.
In a slight aside I asked my Fiancée whether I should trade for jaces or sell it for money towards the wedding. Her reply was "Trade for jaces so I can play u/b control"
Does she have a sister? And if she does, is she in to bald fat guys who can't read?
Skittles is slightly more powerful than Putrefax, as far as I've seen. I've seen him played 3-4 times, mostly in Constructed, once in Sealed. He usually ends the game if he lasts until his second round and is unblocked.
Thinking about this:
3 Overgrown Battlement
4 Primeval Titan
2 Sea Gate Oracle
3 Wall of Omens
4 Mana Leak
3 Memoricide
4 Ponder
3 Preordain
4 Prismatic Omen
4 Scapeshift
3 Thoughtseize
4 Forest
2 Island
4 Scalding Tarn
2 Swamp
4 Valakut, the Molten Pinnacle
4 Verdant Catacombs
and for a side:
3 Great Sable Stag
2 Jace Beleren
4 Naturalize
2 Ratchet Bomb
2 Volcanic Fallout
Now I have some questions, since i'm not as familiar with the lorwyn/alara block as I am with everything since then.
1) is there something besides sun titan which would help me fetch out of my graveyard?
2) what should I change sideboard wise? I thought about putting in 2 sarkhans, but not sure yet.
3) any other suggestions?
Ok, edited some more after some criticism I received:
4 Farhaven Elf
3 Oracle of Mul Daya
4 Primeval Titan
2 Sea Gate Oracle
4 Mana Leak
3 Negate
4 Ponder
3 Preordain
4 Prismatic Omen
4 Scapeshift
3 Thoughtseize
4 Forest
3 Island
4 Scalding Tarn
1 Swamp
4 Valakut, the Molten Pinnacle
4 Verdant Catacombs
Gamertag: Cunning Hekate // League of Legends: FeroxPA
using the prismatic omens, you don't actually.
My will is weak.
Also, no one will trade me summoning traps and it's pissing me off.
Are lands affected by the Prismatic Omens during their "come into play" effect triggers?
From what I understand, they are. I'll do some more digging around though
Between the scry/ponder/farhavens/mul dayas, that is more than enough, in the playtesting i've been doing
Mmmmm....toasty.
Cool, that's what I assumed. just wanted to make sure
Heres the two lists I threw together:
Permission
2 Sphinx of Jwar Isle
4 Preordain
3 Jace's Ingenuity
3 Inquisition of Kozilek
4 Mana Leak
2 Spell Pierce
3 Stoic Rebuttal
2 Mindbreak Trap
4 Doomblade
1 Volition Reins
3 Jace the Mindsculptor
Tap-out
2 Grave Titan
3 Abyssal Persecutor
3 Mimic Vat
3 Everflowing Chalice
4 Preordain
3 Jace's Ingenuity
3 Inquisition of Kozilek
2 Duress
3 Doomblade
3 Consuming Vapors
1 Volition Reins
3 Jace the Mindsculptor
Now, the tapout still needs some work, I need to find out someplace to put a couple counters. I know I shouldn't run a ton of them, but I think if Im running blue I should have at least some counter magic.
And the lands I havent really worked out but Ive got everything Ill need except darkslick shores, havent picked up any of those yet, but I do have the manlands and the M11 duals.
As it stands, Im kind of leaning more towards the Tap-Out build because I really like mimic vat and I loved it in my MBC deck, and this list is closer to what my MBC deck was, it would probably be an easier transition.
The permission seems more solid though, counter everything, then lay a threat and coast.
Ill worry about sideboards once I settle on a list, but it will probably be something like
2 consume the meek
3 flashfreeze
X duress
X Disfigure
And some other stuff.
Anyway, what do you guys think?
Jordan of Elienor, Human Shaman