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game journalism is shit

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    WeaverWeaver Who are you? What do you want?Registered User regular
    edited January 2011
    Weaver wrote: »
    start a "game journalism" site where it's like real news articles done from the in-universe perspective of the game

    http://www.firstpersonobserver.com/

    oh cool

    Weaver on
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    Vargas PrimeVargas Prime King of Nothing Just a ShowRegistered User regular
    edited January 2011
    Wow, Tim Rogers is apparently a guy that I was perfectly content not knowing about until just now

    Vargas Prime on
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    WeaverWeaver Who are you? What do you want?Registered User regular
    edited January 2011
    patv style web-vids throughout the development process, with you know, bleeps and screenblurring to hide stuff still needs to be protected

    Weaver on
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    Burning OrganBurning Organ Registered User regular
    edited January 2011
    The best form of game journalism is let's plays.


    So watch my let's play.
    (Also mori, DE?AD and Jansons)

    Burning Organ on
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    AneurhythmiaAneurhythmia Registered User regular
    edited January 2011
    BlackDove wrote: »
    Game Journalism is shit for another very specific reason.

    Essentially, Lead Q/A level of ability would be required for all game journalists if I had a say in it (in addition to being able to write in a structured and coherent manner).

    Film critic or book critic does not require good motor skills.

    This does.

    this post is dumb because it's based on a faulty premise

    if your game is structured so that you have to have a pro-level set of motor reflexes in order to experience it properly and it doesn't train you to acquire them, then you have failed as a game designer

    Well, I don't know if I agree with that necessarily. It's obviously nice when a game can do that, but we also don't need books to instruct us on vocabulary and the meter of prose and so on. But we don't expect all criticisms of a book to be absolute in its scope. Different people will find different modes of analysis as they experience gameplay differently. Yeah, it creates a struggle with author intentionality, but we've already been dealing with in other media forever.

    Aneurhythmia on
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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited January 2011
    BlackDove wrote: »
    Game Journalism is shit for another very specific reason.

    Essentially, Lead Q/A level of ability would be required for all game journalists if I had a say in it (in addition to being able to write in a structured and coherent manner).

    Film critic or book critic does not require good motor skills.

    This does.

    this post is dumb because it's based on a faulty premise

    if your game is structured so that you have to have a pro-level set of motor reflexes in order to experience it properly and it doesn't train you to acquire them, then you have failed as a game designer

    Well, I don't know if I agree with that necessarily. It's obviously nice when a game can do that, but we also don't need books to instruct us on vocabulary and the meter of prose and so on. But we don't expect all criticisms of a book to be absolute in its scope. Different people will find different modes of analysis as they experience gameplay differently. Yeah, it creates a struggle with author intentionality, but we've already been dealing with in other media forever.

    I've seen plenty of movie/book/music reviews where the reviewer just didn't "get it", and some where a good, but difficult movie was reviewed poorly because the reviewer just didn't understand it.

    I rarely see difficult games get reviewed poorly for being "too hard", unless the difficulty is unfair/the game cheats, but I've seen more than a few where the reviewer warned that the game was very difficult, but didn't hold it against the game that they weren't skilled enough to complete it. Demon's Souls and God Hand spring to mind, and of course VVVVVV and Super Meat Boy.

    There are exceptions of course - Yahtzee's entire review of Demon's Souls was him bitching about the difficulty.

    UnbrokenEva on
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    NotASenatorNotASenator Registered User regular
    edited January 2011
    BlackDove wrote: »
    Game Journalism is shit for another very specific reason.

    Playing games takes hand-eye co-ordination.

    Playing games well, takes well developed reflexes.

    It is an abstract skill that is unfortunately (in my opinion) a must if you plan on being in the business of deconstructing game mechanics and underlying intentions of the developer, and gauging accurately how the intention matches up with the finished product.

    But here's a simple example of what I mean.


    One can certainly play the game like that. I'd imagine that is how an average person plays.

    This is however, how the game was meant to be played.


    Wait a minute.

    The game is not meant to be played the way an average person plays it?

    This whole post is so weird. I don't expect or want people reviewing games for me to be crazy ultra-gamers who put tons of hours into perfecting timings and exploring the theoretical limits of a game.

    I want them to be like me. I want them to be able to eloquently describe whether or not someone like me is going to like playing the game as an average gamer.

    Just the break in logic there...the average gamer is most of us. The guy who made that walkthrough video is not an average gamer. He represents a very tiny fraction of the product's market. Why would you want reviews for the masses to come from a tiny niche perspective?

    NotASenator on
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited January 2011
    Because he views games as tests of skill, while the majority of people view them as entertainment

    which is, of course, how they should be reviewed.

    Kuribo's Shoe on
    xmassig2.gif
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    NotASenatorNotASenator Registered User regular
    edited January 2011
    Oh, well that makes sense.

    NotASenator on
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    Beef AvengerBeef Avenger Registered User regular
    edited January 2011
    I like the game reviews from GameTrailers

    Beef Avenger on
    Steam ID
    PSN: Robo_Wizard1
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited January 2011
    I don't think you need to be able to do a perfect run on a video game to be able to discern its quality as an entertainment product.

    You do need some basic understanding of the limitations of the medium, which is why you can't hand a 360 to a movie critic and say "get crackin'"

    Kuribo's Shoe on
    xmassig2.gif
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    Spectre-x wrote: »

    God I want to punch this asshole in the face and he hasn't even said anything particularly stupid or offensive yet. That's incredible.

    I think it was when he pronounced manga as "menga" and gave a retardedly circuitous description of yaoi when "gay porn aimed at women" would've been sufficient. He doesn't even get the genre right, because yaoi is porn and he's describing Boy's Love comics.

    WHY DO I KNOW THIS? WHAT THE FUCK

    The proper NIPPON vernacular is Shounen Ai!

    Please do not butcher the language....

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
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    KochikensKochikens Registered User regular
    edited January 2011
    Spectre-x wrote: »

    God I want to punch this asshole in the face and he hasn't even said anything particularly stupid or offensive yet. That's incredible.

    I think it was when he pronounced manga as "menga" and gave a retardedly circuitous description of yaoi when "gay porn aimed at women" would've been sufficient. He doesn't even get the genre right, because yaoi is porn and he's describing Boy's Love comics.

    WHY DO I KNOW THIS? WHAT THE FUCK



    this guy is dumb. Yaoi is porn. Porn. There is sex in it. If there isn't sex, it ain't yaoi.


    hey what is this thread even about- OH, VIDEOGAMES? LAME.

    Kochikens on
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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited January 2011
    How many games journalists do you own, Kochi?

    UnbrokenEva on
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    WeaverWeaver Who are you? What do you want?Registered User regular
    edited January 2011
    The Void made me feel really artsy and kinda dirty at the same time.

    Weaver on
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    KochikensKochikens Registered User regular
    edited January 2011
    Enough to make a chair with. I'm looking for a footstool now.

    Kochikens on
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    George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited January 2011
    Kochikens wrote: »
    Spectre-x wrote: »

    God I want to punch this asshole in the face and he hasn't even said anything particularly stupid or offensive yet. That's incredible.

    I think it was when he pronounced manga as "menga" and gave a retardedly circuitous description of yaoi when "gay porn aimed at women" would've been sufficient. He doesn't even get the genre right, because yaoi is porn and he's describing Boy's Love comics.

    WHY DO I KNOW THIS? WHAT THE FUCK



    this guy is dumb. Yaoi is porn. Porn. There is sex in it. If there isn't sex, it ain't yaoi.


    hey what is this thread even about- OH, VIDEOGAMES? LAME.

    Tell me about THE INDUSTRY, kochi.

    George Fornby Grill on
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    DichotomyDichotomy Registered User regular
    edited January 2011
    yaoi journalism

    Dichotomy on
    0BnD8l3.gif
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    Guys do you know about host boys?

    Those are guys women pay for them to go on a date with them and pretend to be into them.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
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    bsjezzbsjezz Registered User regular
    edited January 2011
    i think there's definitely such a thing as a video sport, just as there is such thing as a video text. the problem is that the way we speak about videogames is as 'videogames'. despite the vast differences in the purpose of any two given games, we still judge them by the same criteria - graphics, sound, presentation.

    i think as the industry grows, the media will begin to part along with the games, and we'll have more definable categories - and a better language for discourse particular to those categories

    bsjezz on
    sC4Q4nq.jpg
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    George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited January 2011
    Dichotomy wrote: »
    yaoi journalism

    Final score: 7/10

    Highlights:

    Gay sex
    gay rape
    swordfights
    swordfights
    gay sex.

    Reviewer notes: Gay, but just not gay enough. Characters need to be younger.

    George Fornby Grill on
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    Dichotomy wrote: »
    yaoi journalism

    Final score: 7/10

    Highlights:

    Gay sex
    gay rape
    swordfights
    swordfights
    gay sex.

    Reviewer notes: Gay, but just not gay enough. Characters need to be younger.

    More tears

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
  • Options
    George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited January 2011
    Dichotomy wrote: »
    yaoi journalism

    Final score: 7/10

    Highlights:

    Gay sex
    gay rape
    swordfights
    swordfights
    gay sex.

    Reviewer notes: Gay, but just not gay enough. Characters need to be younger.

    More tears

    let's start a website

    George Fornby Grill on
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    George and Viscount's Yaoi and Boy's Love Emporium

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
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    George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited January 2011
    there's even a podcast where we just read yaoi out loud and describe every panel in excruciating detail

    George Fornby Grill on
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    Burning OrganBurning Organ Registered User regular
    edited January 2011
    Isn't there a video like that somewhere?

    Except it was someone reading a straight hentai manga.

    Burning Organ on
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    BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited January 2011
    90% of all games journalism seems more like company press releases. Imagine if 90 % of our other news was just press releasesahwhoamikidding they are games yayayahaya

    Barcardi on
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    BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited January 2011
    Oh thank god. This is really a porn thread.

    Barcardi on
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    AneurhythmiaAneurhythmia Registered User regular
    edited January 2011
    Because he views games as tests of skill, while the majority of people view them as entertainment

    which is, of course, how they should be reviewed.
    I don't think you need to be able to do a perfect run on a video game to be able to discern its quality as an entertainment product.

    It's not really this all-or-nothing, though. Game mechanics can reinforce or recontextualize other elements of the game, and your capability with those mechanics can affect how you understand the game. Mirror's Edge may be a poor example, because those game mechanics didn't exist before, but there are established genres where your experience comes to bear in how you play the game. There are plenty of grades between pro gamer and guy who reviews movies, not just one big ol' "average gamer" toggle in between. Familiarity with a genre's gameplay may totally change how you understand the story.

    Aneurhythmia on
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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited January 2011
    so edgy you could cut someone.

    UnbrokenEva on
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    BlackDoveBlackDove Registered User regular
    edited January 2011
    BlackDove wrote: »
    Game Journalism is shit for another very specific reason.

    Essentially, Lead Q/A level of ability would be required for all game journalists if I had a say in it (in addition to being able to write in a structured and coherent manner).

    Film critic or book critic does not require good motor skills.

    This does.

    this post is dumb because it's based on a faulty premise

    if your game is structured so that you have to have a pro-level set of motor reflexes in order to experience it properly and it doesn't train you to acquire them, then you have failed as a game designer

    That is precisely what I was getting at.

    More below.
    BlackDove wrote: »
    Game Journalism is shit for another very specific reason.

    Playing games takes hand-eye co-ordination.

    Playing games well, takes well developed reflexes.

    It is an abstract skill that is unfortunately (in my opinion) a must if you plan on being in the business of deconstructing game mechanics and underlying intentions of the developer, and gauging accurately how the intention matches up with the finished product.

    But here's a simple example of what I mean.


    One can certainly play the game like that. I'd imagine that is how an average person plays.

    This is however, how the game was meant to be played.


    Wait a minute.

    The game is not meant to be played the way an average person plays it?

    This whole post is so weird. I don't expect or want people reviewing games for me to be crazy ultra-gamers who put tons of hours into perfecting timings and exploring the theoretical limits of a game.

    I want them to be like me. I want them to be able to eloquently describe whether or not someone like me is going to like playing the game as an average gamer.

    Just the break in logic there...the average gamer is most of us. The guy who made that walkthrough video is not an average gamer. He represents a very tiny fraction of the product's market. Why would you want reviews for the masses to come from a tiny niche perspective?

    Exactly the point.

    The only way to truly give an objective review is to be able to experience THE ENTIRE spectrum, not just the low end.

    Yes. Most people reading this thread play the game like the first video showcases. It's simply the law of averages.

    Yes, the game should be optimized for the majority.

    Yes, the above game I linked to fails to do that (more specifically, mechanics are missing for the unskilled person to be able to have a seamless experience).

    The unskilled (hypothetical in this case, but pretty much everyone these days is) reviewer that is reviewing the game is incapable of making this distinction, because their ability to judge rests solely on the low plateau. Therefore they can't say for example "game sucks for the average person, but for those who have moderate hand eye co-ordination would get a lot out of it". He can't score the game based on this. The score the game gets is "pretty colors, horrible gameplay, 4/10, the end".

    Would you say that's accurate, for the people capable of playing the game properly?

    Should there be no distinction and should the reviewers just assume that everyone playing is as handicapped as they are?

    Is that an accurate way of judging anything?

    Here's an analogy: An average 12 year old girl reviews Citizen Kane. Is that a good, trustworthy review? Is an average 12 year old girl capable of understanding Citizen Kane?
    Fearghaill wrote: »
    I rarely see difficult games get reviewed poorly for being "too hard"

    You see it all the time, you probably just don't pay attention to it. It's always a part of the review that's not handled directly. Usually you need to filter the comments on the gameplay to see this aspect rear its ugly head.

    BlackDove on
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    AneurhythmiaAneurhythmia Registered User regular
    edited January 2011
    Man, I am all over the place today. I should sleep or something.

    Aneurhythmia on
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    Games hardly ever get penalized for being too hard. It's if they're hard because they have shitty controls or just poorly thought out situations or some other flaw.

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
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    BlackDoveBlackDove Registered User regular
    edited January 2011
    But what if you thought that they have shitty controls if you're incapable of utilizing them?

    BlackDove on
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    Viscount IslandsViscount Islands [INSERT SoKo HERE] ...it was the summer of my lifeRegistered User regular
    edited January 2011
    An example being?

    Viscount Islands on
    I want to do with you
    What spring does with the cherry trees.
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    Macro9Macro9 Registered User regular
    edited January 2011
    BlackDove wrote: »
    But what if you thought that they have shitty controls if you're incapable of utilizing them?

    Then it should have come with more intuitive controls.

    Macro9 on
    58pwo4vxupcr.png
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    AneurhythmiaAneurhythmia Registered User regular
    edited January 2011
    BlackDove wrote: »
    But what if you thought that they have shitty controls if you're incapable of utilizing them?

    A critic doesn't have to be absolutely objective or right. They just need to take a position and be intellectually rigorous in addressing it. If they had a problem with the controls, and 95% of the other critics didn't, a consensus will form. That may or may not affect the general merit of the first critic's position on the game.

    Aneurhythmia on
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    KnobKnob TURN THE BEAT BACK InternetModerator mod
    edited January 2011
    we have real game journalists

    they exist

    no one reads them, and they don't have corporate backing

    it's a vicious circle

    Knob on
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    BlackDoveBlackDove Registered User regular
    edited January 2011
    BlackDove wrote: »
    But what if you thought that they have shitty controls if you're incapable of utilizing them?

    A critic doesn't have to be absolutely objective or right.

    They should try to be. They should at least be capable of being objective and right.

    They aren't.

    BlackDove on
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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited January 2011
    BlackDove -

    I'm not quoting all that, but all a reviewer *can* do is give their own experience with it - someone skilled can no more describe the experience a novice would have than a novice describe high-level play. If someone reads a single review and takes that reviewer's opinion as gospel, then yes, they will get a narrow and incomplete view of the game.

    However, if someone reads multiple sources and they're all having the same problems, a more complete picture is formed. You saw this with Demon's Souls. If someone were to watch the Zero Punctuation review and nothing else, they'd come away thinking the game was unfair bullshit. If they were to look deeper, they'd start seeing reviews like this one that paint a very different picture. Also, Quintin Smith is a fucking excellent games journalist.

    Granted, most people aren't going to do that kind of research, and will buy or skip games based on poor or incomplete information. Hell, most won't do any research at all, and most of those who do probably won't look past the Metacritic score. Is this a problem? Yup. But the problem doesn't lie with the individual reviewers lacking the skill to play the games. If a reviewer is giving their honest opinion of their experience with the game, then they've done their fucking job.

    ALSO LET'S LOOK AT THE CITIZEN KANE ANALOGY BECAUSE IT'S FUCKING BULLSHIT

    First, a comparable situation isn't going to happen. The vast majority of the people professionally reviewing games aren't doing so with motor skills comparable to a 12 year old girl watching classic cinema. If you're reading a guest column in the local paper where the gossip columnist reviews Red Dead Redemption, maybe, but anyone reviewing games for a living is doing so because they enjoy playing them, and spend a large amount of their time doing so.

    Second, games can be hard, but they shouldn't be impenetrable. If someone can't figure out the basic controls and mechanics of the game, something is wrong. The whole cliche of "easy to learn, difficult to master" is there for a reason. Not to mention knowing your target audience - if you want your game to have broad appeal, design it that way. If you want it to appeal to the hardcore niche, that's fine too. Just be prepared when novice reviewers hate your game.

    Third, Hydrophobia is a great example of why blaming the reviewers "not playing the game properly" for poor review scores is stupid and wrong.

    UnbrokenEva on
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