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Dragon Age Thread - [Please post in new thread]
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That's not what mages are for. That's what rogues are for.
Is there any actual explanation of difficulty level differences anywhere? I'm finding Nightmare pretty fun for incidental fights. Though I swear all the fights gain a few waves...
Also! I find it really silly that I'll frequently kill the Named Big Bad and then, 5 minutes later, still be fighting Nameless Grunt Who Has Health Potions For Some Reason.
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Basically
-Enemies have better stats
-Friendly Fire on
-Enemies have better resistances
-Elemental force/pushback is higher(not sure if this is for everyone or just enemies).
-You sustain more injuries
-Enemies get extra abilities
I wish the targeting was less jumpy.
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Oh, hell no! That was my second biggest complaint about ME2 (my biggest being they ripped out most of the RPG mechanics). I do NOT want to see them going that way any farther. Hell, all but one of my complaints about DA2 are about the stuff they integrated from ME (Dialogue wheel, voice acting, etc). ME is a great game, but god damn it, do NOT turn Dragon Age into a Fantasy ME.
See but 2H Warriors are also better at that.
AoE Damage? 2H Warrior
Single target damage? Rogue.
CC/Buffs? Mage.
White FC: 0819 3350 1787
That's why Creation is the best generic mage tree in the game.
Wear armor. Go home. You are in swank clothes but make clinky armor walking sounds lol.
It's not really a bug. All it does is temporarily change the appearance of your armor and hide your weapons. Your equipped equipment is technically still plate or whatever.
I have to admit that, as much as I enjoyed this game, I found this to be disappointing as well. I thought the game did a good job portraying the struggle that Hawke and his/her family go through trying to escape Lothering, and I don't mind at all the time skip involved with their boat ride to Kirkwall.
The action picks up with them trying to get into Kirkwall which culminates in Hawke and sibling needing to work for some shady employer to make it happen. And then?
....1 year later.
Lame. To be honest, the first time I got to this point in the game I got kindof excited because I was hoping it'd be perhaps a slightly extended version of the Dwarf Commoner origin from DA:O. I really thought that origin did a good job in portraying the desperation and poverty that the Casteless live within, but it was over all too quickly before you were shoved into the Grey Wardens.
It is. You can spec your mage in various ways. Support/Healer is one of the more popular ones, but using Force Mage: Gravity Ring and Fire Storm/Tempest is an extremely effective mob killer.
I just want to move out of my creepy uncle's house into a ritzy hightown estate where I can hobnob with all the rich folks
2nd playthrough?
I plan to go blood mage, but can't decide between sidelining force mage for unshakeable or spirit healer for that big passive health/health regen boost
I mean I have fond memories of BG2's loot, but that is probably a lot nostalgia. Though I did actually like that it was a bit more sedate. Like, you'd equip everyone with shit, then you'd find one decent for one character, then halfway-decent store bought for everyone, then decent for everyone, then two people get lucky and have a good one that sticks with them the whole game. It feels kind of rote to just go grab +4 every hour or so.
And god, every time I see an item for the head/hands/feet/chest in this game I go "Oh! That'll work great on fuck."
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If you're intent on going Blood Mage, then forget Spirit Healer. Blood Mage makes you immune to conventional healing, making any healing spells/potions useless.
And we aren't really saying mage damage is bad, just that Assassin Rogues and 2h Warriors can outstrip it by a pretty wide margin...
I might be wrong, but I also think Mage spells also have more force to them, especially with the Force Mage spec, so you are going to be getting more knockdowns/stuns with them than other classes... I think.
like, literally just for this
and I guess the no injuries talent could be mildly convenient
Vitality only works if you have the first Spirit Healer sustain ability active.
I think much of the "loot problem" can just be solved having less loot. BG2 did it well because you didn't find a +x ring in one chest and then a +x+1 ring in the next. When you found a "trinket" (cape/neck/ring/belt) item in BG it was something unique, and you found them less often.
This was basically ME1's problem - even a random "clear three rooms" sidequest would drop 3-4 shotguns, 2-3 sets of armor, 2-3 pistols, etc... In DA2 it's not as bad but there's still just too many trinkets if you ask me. I think at one point in my latest playthrough I had four +33 attack belts in my inventory.
I haven't been able to bring myself to play MageHawke yet. I played warrior, then rogue, and now I've been dicking around with yet another warrior.
I'm thinking I might make a Mage, spec him out as a healbot, and then just control Varric through the whole game.
I really liked the level up attribute for Fadeshear and I think having just a bunch of unique armors that are viable options at any point in the game could allow for a lot of visual design and statistical variety
there'd be less loot overall and I guess not really any upward progression, so I imagine most people would hate it, I suppose
Having enchanted items be really rare and provide unique benefits, and having those benefits actually be useful period, rather than +23 now, to be replaced by +31 later, would be really nice. I hate all the "Belts" and "Rings". I would rather have a single +attack ring than 40 identical copies of no real consequence.
Also I keep wanting to identify/read about items in this and nope.
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You typical Dragon Age 2 side quest - go through the cave/ruins/mine/storehouse/mountain/cliff side and kill all bandits/demons/skeletons/spiders/dragons, have a short conversation with the dungeon boss, kill said dungeon boss. This will be repeated over and over and over and, yes, over again and you always go to the very same locations and kill the very same enemy hordes. There are preciously few side quests take break up this routine and it drove me mad (I even switched to casual difficulty mid-way through the game). The game basically assumes you are brain-dead, because that might be the only possible reason to enjoy this sisyphean task. Most MMOs have probably a more diverse quest range than DA2.
Stop not having fun! That's bad for you!
I wouldn't mind having more level-upgrading gear at all, but a lot of people love upgrading their gear through loot. It's why games like Diablo exist.
As streamlined as it was, ME2 had a good idea with allowing for unlocked stuff to be available for all teammates, eliminating a lot of pointless stuff from our inventory. It might be interesting to go a little further with crafting/inventory for DA3: make it so that you can find recipes (and recipe upgrades) for various kinds of gear, and then you can slot in as needed. Like, you find a diagram for an Amulet of Hit Points, which gives a certain bonus to (duh) hit points, which you can use, or you can use that other kind of amulet you found, the Amulet of Attack Bonus. The bonuses would either scale with level or need to be upgraded as you progress through the game. There's something there; I wouldn't want to entirely eliminate unique loot, though. Just make it so that you can always equip generic gear without it cluttering your inventory.
My main problem with DA2 inventory was that it was kinda difficult to assign rings or dual weapons while looking at the stats; they'd inevitably go into the wrong slot for some reason.
Also, the font was way too small. I was glad that there were no descriptions of items, because it would've caused me massive eye-strain.
As much as I love the story and gameplay of DA2, the fact of the matter is that it could've used another six months or so of playtesting and UI improvements. The whole promise of EA to not interfere with the release schedules of Bioware games is starting to ring a bit hollow. Glad the Good Doctors got to be Vice Presidents or whatever, though...
Because "collect X bear tongues" is more diverse than "gather proof of templar abuse" or "go into fade to rescue a budding mage from demons" or "help your party tank get a date"? Seriously, I know that almost all the quests result in Hawke killing a bunch of dudes, but that... that's kinda what the game is, and the first game was about some Warden killing a bunch of dudes. I'm not seeing how you were snookered into something you wouldn't like, here.
Orsino
Maybe but
I dont doubt for a second Orsino knew about him then either.
Trust me, you do not want to question the UI design on this forum.